I've decided to cut the ghostly quarters because you really just need the colored mana and it rarely is useful. I also decided to more 1 drops for just earlier interactions. Most games you just walk out your curve and go to town with moorland haunt. Seems to play well against zombies. Playing against control can be awkward though.
I thought about using doomed traveler just as an early chump blocker against zombies and then having a 1/1 or 2/2 flier later but I think that dryad militant is just better.
Alot of the zombies comes in to play tapped or cant block which allows you to try and race especially with cards like fiend hunter, skyknight (detain) and geists. Dryad militant also is insane against control so I swaped those 4. I am going to start testing to figure out how much thalia makes instants and sorceries unplayable for our list to see what spells we can squeak by.
I like the creature removal already attached to creatures. I feel that if you clutter up the ground a little bit you can get really good value creatures hitting hard in the air while staying protected. Doomed traveler will most likely just keep swinging or blocking till he dies and becomes a 1/1 or 2/2 flier.
I wanted to make a standard death and taxes list and this is about as close as i've gotten.
4 familiars
4 doomed travelers
4 Thalia
4 geists of st. traft
4 lyev, sky knight
4 resto angels
2 artic aven
2 dungeon geists
2 fiend hunters
5 plains
5 island
4 moorland haunt
4 glacial fortress
4 hallowed fountain
I've decided to cut the ghostly quarters because you really just need the colored mana and it rarely is useful. I also decided to more 1 drops for just earlier interactions. Most games you just walk out your curve and go to town with moorland haunt. Seems to play well against zombies. Playing against control can be awkward though.
Alot of the zombies comes in to play tapped or cant block which allows you to try and race especially with cards like fiend hunter, skyknight (detain) and geists. Dryad militant also is insane against control so I swaped those 4. I am going to start testing to figure out how much thalia makes instants and sorceries unplayable for our list to see what spells we can squeak by.
4 familiars
4 doomed travelers
4 Thalia
4 geists of st. traft
4 lyev, sky knight
4 resto angels
4 artic aven
4 dungeon geists
4 fiend hunters
4 plains
4 island
4 moorland haunt
4 glacial fortress
4 hallowed fountain
2 ghost quarter
I like the creature removal already attached to creatures. I feel that if you clutter up the ground a little bit you can get really good value creatures hitting hard in the air while staying protected. Doomed traveler will most likely just keep swinging or blocking till he dies and becomes a 1/1 or 2/2 flier.
I wanted to make a standard death and taxes list and this is about as close as i've gotten.
(Sorry for not linking cards, don't have time)