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  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    May final judgments are done... just waiting on Subject16.
    Posted in: Custom Card Contests and Games
  • posted a message on May MCC, Round 4/Finals - Ravages of Age
    Design -
    (2/3) Appeal: This is a fully point to Jxnny and a half-point each to Txmmy (who likes how this scales but doesn't want to wait for the big effect) and Spike (who likes machine gun removal that incidentally gains life but also is leery of cumulative upkeep cards NOT named Braid of Fire).
    (3/3) Elegance: Pretty elegant stuff.

    Development -
    (2/3) Viability: Rare is correct, black mana in the cumulative upkeep cost is absolutely correct - but other than Orzhov flavor, there's no reason for this card to have white in the mana cost. It's not as though the effect is something that is a blend of white and black, it can be - and is - monoblack through and through. Now if it had a R cumulative upkeep cost or something then you'd get full viability points here.
    (2/3) Balance: Cumulative upkeep is a harsh drawback, but this is still a removal engine. Dangerous if unchecked.

    Creativity -
    (1.5/3) Uniqueness: This color combination has plenty of ways to drain life over time and this card is conceptually similar to Magmatic Core.
    (1.5/3) Flavor: To be perfectly honest I can't say I get this flavor all that well - the name is straightforward and reflects both the cumulative upkeep mechanic and how the Orzhov do business, but the flavor text appears to almost be restating the name, and it's also not telling me how a real-world economic concept is causing Orzhov mages to literally drain souls from their debtors.

    Polish -
    (3/3) Quality: Appears fine.
    (2/2) *Main Challenge: Done.
    (2/2) Subchallenges: And done.

    Total: 19/25
    Design -
    (2.5/3) Appeal: Everyone can get into it at least somewhat. Txmmy likes that level of token generation, Jxnny has plenty to play around with, and Spike, although cumulative upkeep is a pricey drawback, loves the flexibility and tribal with a prevalent type.
    (3/3) Elegance: A neat self-contained self-synergistic package.

    Development -
    (3/3) Viability: Everything about this feels right - effects per color are on point for the cumulative upkeep.
    (3/3) Balance: Nice stuff, flexible and able to flood the board but certainly not that fast.

    Creativity -
    (2.5/3) Uniqueness: The best point of comparison is Balduvian Fallen and Assemble the Legion, which makes for a pretty wacky card.
    (2.5/3) Flavor: No flavor text but I dig the overall aesthetic - there are other "Bloodhalls" in the planes such as the one Bloodhall Ooze is from and Stensia Bloodhall so I'm kind of digging a nonlegendary card with "The" in front of the name as it's maybe a universally applicable concept.

    Polish -
    (2/3) Quality: Missed italicization on the reminder text and some capitalization mistakes.
    (2/2) *Main Challenge: Done.
    (2/2) Subchallenges: And done.

    Total: 22.5/25
    Design -
    (3/3) Appeal: Safe to say everyone likes ramp that doesn't cost them a card to use.
    (2.5/3) Elegance: Nothing inelegant in the text itself but that's a lot of searching and shuffling, which eats up time.

    Development -
    (3/3) Viability: I very much prefer that cost to be green mana and this to be a legendary mythic, please. At a colorless upkeep cost or nonlegendary or any such thing, this card would probably be way off the rails.
    (1.5/3) Balance: Slow to start and theoretically fine on its own but everything about this card screams abuseable. If Thawing Glaciers is dangerous then so is this card.

    Creativity -
    (1/3) Uniqueness: Definitely comparable to the aforementioned Thawing Glaciers as well as to a number of other lands.
    (1.5/3) Flavor: Name feels legendary yet also generic. Flavor text doesn't help much; it doesn't really say anything that the name does not say.

    Polish -
    (3/3) Quality: Seems okay.
    (2/2) *Main Challenge: Done.
    (2/2) Subchallenges: And done (by virtue of having NO mana cost).

    Total: 19.5/25
    Design -
    (2/3) Appeal: Seems to be basically a Txmmy/Jxnny card; this is too unreliable of a beater and too slow of a Pyrohemia by far for your average Spike.
    (2/3) Elegance: Starts to get inelegant when there are two of them on the battlefield (there's a reason Demonic Rising makes tokens and doesn't turn into a creature). Also generally a wordy text box.

    Development -
    (2.5/3) Viability: While mass creature burn is a red thing nowadays, I think you could get away with making this a monoblack in all aspects card, calling back to Pestilence and the number of black enchantments that were variants of that very card. Double black in the mana cost plus red in the cumulative upkeep cost also just makes this card feel a bit awkard to use.
    (3/3) Balance: This card is a bomb. So it's slow and expensive, like many bombs are today and like all bombs once were. As it seems to be an outright nostalgic card, I think that fits.

    Creativity -
    (2/3) Uniqueness: A nostalgic homage-y blend of old elements.
    (1.5/3) Flavor: I get "Lurking Darkness" from the become-a-Demon condition a la the Urza block Lurking enchantments, but I don't get the mass burn from it, and the inclusion of the red mana cumulative upkeep cost isn't helping matters. I guess there's Bump in the Night to remind me of, maybe?

    Polish -
    (2.75/3) Quality: It's just "cumulative upkeep" that gets paid and not "cumulative upkeep cost" - but this is so minor I have to take off a quarter point only, which I basically never do.
    (2/2) *Main Challenge: Done.
    (2/2) Subchallenges: And done.

    Total: 19.75/25
    Posted in: Custom Card Contests and Games
  • posted a message on The Mighty Morphin' Magic Card
    Toxic Courier + Coordinated Assault

    Spherestrobe Marshal 3URW
    Creature - Minotaur Wizard Soldier
    Spherestrobe Marshal can't be blocked.
    Whenever Spherestrobe Marshal attacks, up to two other target creatures each get +2/+0 and gain double strike until end of turn.
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on JUNE 17TH, 2019
    Votes: IcariiFA, Phyrexian Editor

    Nightskin Selkie (G/U)
    Creature - Elemental Merfolk Druid (C)
    T: Add C.
    "Mo matter the confusion of others, we needed the Aurora."
    1/1
    Posted in: Custom Card Contests and Games
  • posted a message on May CCL, Finals - Plans Into the Infinite
    Try to get your entry in by midnight Eastern if at all possible. Eventide you obviously have that as editing time as well.
    Posted in: Custom Card Contests and Games
  • posted a message on [M20] Creeping Trailblazer
    Two-mana lords have a tendency to be STUPID GOOD.
    Posted in: The Rumor Mill
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    My May final judgments will be done tomorrow... after I get some rest tonight.
    Posted in: Custom Card Contests and Games
  • posted a message on May CCL, Finals - Plans Into the Infinite
    Hemlock - need an extension?
    Posted in: Custom Card Contests and Games
  • posted a message on Goblins!
    Goblin Adept - Uncommon is the right place for this. Feels very Core. Instant-speed nigh-uncounterable "creatures can't block" seems like it would lead to blowouts, but as-is it is mostly a Limited tool.

    Goblin Cutthroat - Very amusing. I disagree that this needs to be 3 CMC (that would frankly be pretty awful) and even that it needs to be blue. I'd just hope there were not a bunch of Goblins with strong ETB abilities in the Standard this went into. Better put four in the sideboard for the mirror!

    Goblin Rabble - Rebirth is very much like embalm, although I know you were using it years before embalm was created. Very neat design although 1/1 feels small for something named a "Rabble" - maybe reflavor as some sort of Shaman.

    Goblinn Swindler - Sure. Could even be 2/2 given how much it potentially benefits opponents.
    Posted in: Custom Card Creation
  • posted a message on JUNE 16TH, 2019
    Votes: Flintlock, kwanyeegor

    Mochi's Transaction 1U
    Instant - Arcane (U)
    Counter target spell unless its controller pays 4. If that spell is countered in this way, its controller draws a card. If that spell isn't countered in this way, you draw a card.
    Posted in: Custom Card Contests and Games
  • posted a message on 45 WWF Wrestlemania VI created cards
    This thread is 4 years old. Lockamania...is runnin wild.
    Posted in: Custom Card Creation
  • posted a message on CCL The Last (June '19) - Round 2
    TotallyHaywire - Lieutenant's flavor on something that isn't a creature is... odd, to say the least, and I don't think that lieutenant and flashback have the good kind of internal tension on this card.

    netn10 - That flashback ability doesn't work like you think it does; flashback is, first of all, not an activated ability, and second of all your opponent casting it from your graveyard would not result in you controlling the spell, so basically what you have here is something that would need to not at all be flashback in order to function, and thus not in keeping with the challenge.

    Algernone25 - Lieutenant on an instant/sorcery is still bizarre but this is at least intriguing me as to what kind of precon it'd go in, and I've always been into multi-tribal.

    Hemlock - That is some unfortunately inelegant wording for an interesting idea. The flashback cost provides some internal tension that might be fun to play around. Nice way to possibly finish off an entire table with one attack?

    kwanyeegor - Undaunted works with flashback very well. I like the name and general flavor. This is the sort of card you either never get to cast or it causes blowouts.

    Jimmy Groove - Highly similar to kwanyeegor's card, being an undaunted flashback mass removal card, so very few points for originality, but the effect is cleaner.
    1. Algernone25
    2. Hemlock
    3. kwanyeegor
    Posted in: Custom Card Contests and Games
  • posted a message on JUNE 15TH, 2019... NOT THE LAST DCC?
    Votes: Rudyard, Archemediesx

    Shifting Battle Flag 2
    Artifact (R)
    As Shifting Battle Flag enters the battlefield, choose a creature type.
    T: Creatures of the chosen type you control get +1/+0 until end of turn.
    4, T, Sacrifice Shifting Battle Flag: Create a token that's a copy of a creature of the chosen type you control of your choice.
    Posted in: Custom Card Contests and Games
  • posted a message on Fathers Day
    Sidar Kondo of Jamuraa - father of Gerrard, main hero of the Weatherlight Saga
    Konda, Lord of Eiganjo - father of Michiko, one of the heroes of Kamigawa
    And my personal favorite. Yawgmoth, Thran Physician, the Father of Machines
    Posted in: Community Discussion
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Well that too is objective, we can easily see that in Hibernation's End - if that was all you took off quality marks for, then no need to change the score.
    Posted in: Custom Card Contests and Games
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