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  • posted a message on Possible use for Geosurge.
    Torpor Orb could also shut DE/ST down...
    so we can like...

    Geosurge
    > Urabrask, Torpor Orb

    Kekeke
    Posted in: New Card Discussion
  • posted a message on Possible use for Geosurge.
    Quote from Kev the Walker
    You're playing Mono R Geosurge with Urabrask. Assuming he goes off after you've dealt 14 to him, how are you going to 'reserve special hate' for his follow-up Splinter Twin next turn?

    The only option in Mono R would be Dismember, but it seems like you've dumped your hand already.

    Not hating, but just saying, mxyzptlk does have a point.


    here's a cute little interaction...
    Geo player goes 1st...

    3rd turn DE/ST player: 3 lands in play untapped. Done
    4th turn Geo player:


    1.You power out to turn 4.
    2. Cast Priest of Urabrask, replacing the 2R used to cast him with RRR. (This is optional, it just allows for more swinging with the next steps.
    3. Cast Geosurge. Net RRRRRRR.
    4. Cast Urabrask the Hidden. You're down to RR in the pool.
    5. Cast 2 Furnace Scamp.
    6. ???
    7. Profit.


    DE/ST player: Flashes Deceiver Exarch, taps Urabarsk, blocks one Scamp. Takes 3, and another 3 from the unblocked Scamp.
    Geo player: Done.

    4th turn DE/ST player: Land, Plays Splinter Twin on Deceiver Exarch. Done. (Can't do the combo yet due to Urabrask in play...)

    5th turn R Geo player: thinks... if he can squeeze out an Inferno/Frost Titan, that could mean GAME...

    Urabrask delays the DE/ST combo for one turn, a small opening for the Geo player to do something to break the combo...
    the DE/ST player could also not play ST 4th turn and just wait to be able to bounce Urabrask and combo out...

    tl:dr
    Urabrask delays the DE/ST combo for one turn

    just want to say what's on my mind... =]
    Posted in: New Card Discussion
  • posted a message on MTGO Death's Shadow Price Surge
    Dark Tutelage, while Phyrexian Unlife is in play, would reduce your life total to below 0. Effectively buffing your Death's Shadow...

    hmmm... that sounds sweet... =]
    Posted in: New Card Discussion
  • posted a message on Hex Parasite v.s. Pyromancer ascension
    yes you can...
    from Madroc's stack description, your fast effect should be placed on number 3...
    > in response to the Pyromancer's Trigger
    Posted in: Rumored Card Rulings
  • posted a message on Praetor-morph
    First.. you'll only need one of each Poly targets...
    hitting two Jins or two Voriclex is going to be bad...

    Second... having creatures other that your Poly targets is a recipe for inconsistency...
    you'll be better of with token makers... see Awakening Zone
    Living weapons could also be a nice token maker (could... ).

    Third... where's your See Beyonds? how would you deal if you had the Big guys on your opening hand?...

    Lastly... I think this would go better as a control-poly than a ramp-poly...
    Control-poly requires more patience but is more flexible against different decks...

    Kekeke
    Posted in: New Card Discussion
  • posted a message on Favorite Praetor?
    Voted for Urabrask...
    I really like his flavor ever since he was spoiled... I just kept saying, "I'm gonna put this guy in my standard deck"... Kekeke
    It's just great that R&D had thought of a way how to do anti-haste... Grin

    as for the others here's my order:
    (2)>Voriclex - very nice ability... might be nice in ramp deck, but definitely a very powerful EDH card...

    (2)>Jin-Gitaxias - this guy just screams cheat me! goes well with Voriclex and is also devastating in EDH...

    (2)>Elesh Norn - a control's creature of choice... this together with Sun Titan ensures control players that pesky critters won't go unchecked...

    (5)>Sheoldred - she just fells like two rares strapped together with a big body... :|

    the GWU Praetors are tied... Sheoldred just fells off, flavor-wise...

    Kekeke
    Posted in: New Card Discussion
  • posted a message on Weird NPH Combos
    Quote from Hollow Voices
    Torpor Orb + Etched Monstrosity... >:D

    *Edit* wait, does that work? :/ It says -Enters with- Not -When it enters- ... :/ boo...


    you play Etched Monstrosity with Melira, Sylvok Outcast... =]
    Posted in: New Card Discussion
  • posted a message on Surge Node: A Gateway To Better Ramp?
    T1:
    land
    Surge Node
    (total mana that can be produced next turn: 1)

    T2:
    land
    Everflowing Chalice
    tap chalice activate Node: charge chalice
    (total mana that can be produced next turn: 4)

    T3:
    land (3 lands in play)
    Voltaic Key (use 1 land, untapped land:2)
    activate Node (use 1 land, untapped land:1)
    charge chalice (Chalice at 3)
    tap Everflowing Chalice for 3 (float 3)
    untap Chalice with Voltaic key (use 1 land, untapped land:0)
    tap Everflowing Chalice for 3 (float 6)
    Wurmcoil Engine
    Posted in: New Card Discussion
  • posted a message on Blue Praetor+Reliquary Tower
    Quote from teliot
    Last time this came up (like 4 years ago with some other card and Spellbook), I said that that the opponent would still have an infinite hand size, but I was wrong. Unless the rules have changed since then whichever came into play last would be the hand size followed.


    Thought Devourer - Hand size minus 4
    Jin-Gitaxias, Core Augur - Hand size minus 7

    Null Profusion - Hand size equals 2
    Recycle - Hand size equals 2

    Spellbook - Hand size is doesn't exist

    the first two just loses to Spellbook effects...
    the next two are the things the are dependent on which enters last...

    Kekeke
    Posted in: Rumored Card Rulings
  • posted a message on Blue Praetor+Reliquary Tower
    J-G is nice and all, but his draw cards is forced... if for some reason you can't win with him out within a few turns, your gonna get yourself decked out...
    Posted in: Rumored Card Rulings
  • posted a message on [SCD]Glistening Oil
    UB Abyssal Vat could use this card...
    3rd or 4th turn Abyssal Persecutor, next turn G Oil...
    if you get 2 swings thru, your basically just going to wait for the G Oil to kill Percy...

    cute card... only testing will tell if it's going to see play...
    Posted in: New Card Discussion
  • posted a message on Blue Praetor+Reliquary Tower
    Yup... it's basically 'infinity' - 7 since Jin only reduces the hand size by 7...
    Posted in: Rumored Card Rulings
  • posted a message on Vault Skirge
    I also see it as more of a Tempered White card...
    since it is just basically a 1 drop... for the cost of two life...

    if your opponent is not playing red... a 2nd turn 3/3 flying lifelink that dodges Doom Blade and Gftt is nice... Grin
    Posted in: New Card Discussion
  • posted a message on Melira + Phyrexian Unlife
    Phyrexian Unlife 2W
    Enchantment (R)
    You don't lose the game for having 0 or less life.
    As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)

    Melira, Sylvok Outcast 1G
    Legendary Creature - Human Scout (R)
    You can't get poison counters.
    Creatures you control can't have -1/-1 counters placed on them.
    Creatures your opponents control lose infect.
    2/2

    Question:
    When I have both Melira and Phyrexian Unlife in play, am I basically immune to direct damage?
    And what happens when I receive damage from my opponent's creatures?
    Posted in: Rumored Card Rulings
  • posted a message on Hex Parasite...ooh
    Quote from XchokeholdX
    This card is an answer, but a very bad one.

    first of all, you´ll have to play B. Do you really want to pay 4 life to get rid of 2 tokens from tumble magnet, or 6 life for a jace?

    I play jace2 and brainstorm. You play Hex parasite and either waste your turn (mana) or 6 life? fine by me, I still come out in front.

    Ravager did not see play (and won´t see play) because it has absolutely 0 impact.

    So I never get to draw a jace or play tokens. your hex parasite is now a laughable 1/1 for 1..

    Man, every time I get to see someone waste a whole turn to get rid of jace with this card, I´ll poop out flying kittens on a stick.

    Hexmage is a whole lot "better" as is can actually deal with aggressive decks and do not require me to keep either B open or lose life.

    Horrible sideboard card...


    why would you pay 4 life to remove 2 counters from a Tumble Magnet or 6 life for JtMS?
    his ability is XPhyrexian Black Mana which means you only have to pay 2 life once per activation...

    also Hexmage is only playable in Decks having B... this guy can be played in any color deck...

    Kekeke
    Posted in: New Card Discussion
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