Quote from Vault756 »This is easily the worst idea ever. Yugioh's reprint policy was basically to reprint anything of value in preconstructed product or to give it away as a cheap promo. Cards never retained their value and thus stores didn't want to deal in Yugioh cards. Local game stores wouldn't support it and that's why the game isn't played nearly as much any more.
Say what you will about Wizard's "limited print run" on things like Modern Masters but it does an excellent job of increasing supply without decreasing value. People ***** about stuff like the reserve list, card prices being too high, and investors but these all represent the business end of Magic. It's this business end that makes magic profitable and it's the games profitability that keeps the LGS supporting the game.
tl;dr The reserve list, limited print runs, and investors are all good for the game so stop whining.
Edit: The post I quoted was apparently deleted and I just hadn't refreshed my page yet or something. The poster basically said that Wizards should just take a page from Yugioh's playbook when it comes to reprints.
Quote from dbdrummer7 »That deck list actually looks really solid against MBC, and I'm digging the Oblivion Rings. Seems like they would make the Bogles matchup a lot more better too because of the ability to remove their lifelink/trample auras. Have you tried matchups other than MBC? You mentioned doing well against aggro, so I'm just curious. Either way, removing most of the draw seems very different in playstyle, but it also seems to have made room for more protection and removal. Do you find yourself with an empty hand at all because of that? One other thing, Flayer Husk being gone surprises me. Did it not help with Geth's Verdict and chump blocking against aggro?
Either way, the Bloody Tomes seem like a great idea (in a match that isn't timed of course!), and I really like the new ideas. Thanks for the time you took to playtest!
Quote from Zephyr Scarlet »
How is Stoic Rebuttal performing for you? My main concerns about adding 1U counterspells instead of double U like Stoic Rebuttal or Deprive were that I needed to consistently cast them on turn 2-3 onwards, which proves quite difficult when they're double U and have an additional requirement. While it's true that Prohibit does nothing against Corrupt, Gray Merchant of Asphodel or Death Denied for 3+, it still works against the rest of their deck. I think you will play many matches against faster decks like Aggro or Tempo where you will look at a Stoic Rebuttal and wish it was a 1U counterspell instead. I think it's not worth weakening other matchups just to counter 3 MBC spells, specially when it's already a favorable matchup with all the card advantage going on...
However I'm more than eager to run Rebuttal if it works good for you, casting it consistently on turns 2-3 and not being dead late game is what I'm looking for in the secondary counterspell.
Quote from dbdrummer7 »So, since I play pretty casually and am trying to get a few other people interested, how would you guys run the deck with the Seraph of Dawn, Bladed Bracers and possibly Doomed Traveller? I don't want to counter them too much, as that leads to a lot of frustration for some players, so I was thinking of removing a few for those cards so that there is a more creature based strategy. Thoughts?
Quote from Zephyr Scarlet »
@Jin I think you will quickly take out the Mana Leaks. They're an excellent tempo counter, but we want to go into the late game to start generating card advantage non-stop, and at that point, Leak is quite weak. It can work in the first stages of the game, but it won't stop MBC, Tron or Teachings late-game spells like a harder counter would. Prohibit is good because good counters and removal usually cost 2 or less, and every deck runs one or the other. It also stops early creatures, and stays relevant throughout the late game thanks to the Kicker option.
Quote from dbdrummer7 »This seems like a really cool deck guys! Started messing around with Pauper just recently, and the amount of options this deck has is great. I play casually with my roommate, who is a fan of big aggro decks, so I'm using no Cenn's Enlistments, a couple more counters and the Custodi Squire loop. How have you found that the deck runs against smaller aggro decks like Stompy and Goblins? I've heard plenty of comments about it just folding on game 1, but haven't gotten to test it yet.