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  • posted a message on Hook likely to be announced this week
    Quote from mortusbard
    hook line sinker seems to me they might be looking at a waterworld type plane or some such thing nice and bright cheerful and the surface with dange and dankness underneath.


    Ho.Ly. Crap! How many times do we have to go over this. It has been said, multiple, even countless, times that the codenames for a set have absolutely NO bearing on the content or theme of the set. Stop the inane, and innacurate speculation.
    Posted in: Baseless Speculation
  • posted a message on Animate Dead + Phyrexian Metamorph
    What happens if a player uses Animate Dead on a Phyrexian Metamorph, and the P.Morph enters the battlefield as a copy of a Doubling Cube (Therefore not a creature. Therefore not a target for an Aura)?
    Posted in: Magic Rulings Archives
  • posted a message on [[Primer]] Lin Sivvi, The Rebel Scum
    Lin Sivvi is an absolute beating. I would rather play against Thrax any day.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [MCD] How do you like the Leylines in EDH?
    Quote from NGW
    Currently I'm running Leyline of the Void (hate against grave-based decks, a win condition with Helm of Obedience) and Leyline of Anticipation (gotta love flash) in my UB Reanimator/Combo build, I've only really had the chance to get any real testing done with the former.

    Just curious what the boards thoughts on the cycle(s) is.


    I dislike easy buttons. I refuse to run Leyline of the Void in any of my decks for two reasons. I like my group to have fun, and I refuse to have one card shut down an entire deck. I don't miss anything with Leyline+Helm, because infinite combos with 2 cards are cheese.

    The two blue Leylines, and the Leyline of Sanctity are interesting cards and I include them when they fit into my deck. (Singularity for Galina, or just for fun).

    The rest of the Leylines fall somewhere in between. I don't use them, but don't quite look down on them like Void.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] 'Casual' versus 'Competitive' Commander
    I don't think this is an either/or situation. I have a Sharuum deck that has evolved into the gnarly combo deck that everyone expects. This is due to a number of reasons. One: Everything thinks that if I'm running Sharuum I am going to combo out, despite the fact I was running a ridiculous janky esper deck. Two: Most of my decks are completely themed, and I adhere to the theme very strictly. Most of the time I choose the best cards I can in that theme, but they are often not as good as others. Most of my decks are casual. Sometimes I like to win though. When that happens I play Sharuum, and everyone knows it, and I am target #1. It's not always about breaking the format, it can be rising up to the challenge of having an entire table gunning for you.

    Short answer: There is no answer to this question. What is "fun" and "unfun" varies across playgroups and metas, and even the players within a group. My best friend loves permission decks, and so do I. I know that most people don't like to play against them, and I have more fun when everyone is having fun, so my decks are permission light. He doesn't share that same sentiment and most of his decks are heavy permission. We each have a different idea of fun, and just like in life there is a very powerful need for compromise when engaging in social behavior.
    Posted in: Commander Rules Discussion Forum
  • posted a message on [Competative] Sharuum the Combo Maker (WIP)
    After playing multiple iterations of a Sharuum deck, my advice is lose the fat, focus on the combo. You are playing competitive, so your goal is win mercilessly and as quickly as possible.



    Lose everything else in the deck except ways to accelerate into Sharuum and filter/tutor/protect the combo pieces.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Edgar Flores banned?
    Quote from Adam W
    Well, the Comp. rules and judging precedents make it abundantly clear that it's the responsibility of both players to maintain the game state.

    I suppose he's welcome to his opinon on the matter, but the only thing that the DCI cares about is enforcing the rules and creating a fair competitive environment. So it's no surprise to me that he got banned if what you say is true.


    Yeah, with that attitude I should say he deserves the banning. The Comp. Rules are very clear about that sort of thing. Your "defense" of the guy just made him look like a total tool.
    Posted in: Magic General
  • posted a message on The "Make a Proxy" CONTEST discussion! (SIGN UP! PRIZES UPDATED!)
    I likely won't have the time to participate this go round, but I would be more than willing to judge.
    Posted in: The Cube Forum
  • posted a message on Broken Sedris?
    Portcullis is amazing.

    Synod's Sanctum is leaps and bounds better than Helvault.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Kodama's, Cultivate, Veggies, et al.
    Quote from Giodante
    No love for Rofellos, Joraga Treespeaker, or Magus of the Library? Or are you only interested in actual lands?


    Ah, I guess I should have been more specific. Our conversation was specifically lands, but Rofellos is a house for sure. We want ramp that is going to stick around a bit. Rofellos hits the board and instantly that player is a target because he does ridiculous things.
    Posted in: Commander (EDH)
  • posted a message on Questions about a Sedris, the Traitor King deck
    My Sedris deck has undergone extensive testing for a very long time. It's my second oldest deck, and I am still finding bizarre and useful synergies and interactions every time I play. It is an extremely versatile deck, and much more interactive and interesting than any of the other "Top-Tier" Grixis decks. It is by far the most fun I have had piloting a deck.

    Some of the tools you could use (I only use a few of these). In case you don't know why these are amazing, I'l tell you: When a creature gets exiled and returned to the game it is a new permanent. So an unearthed creature gets exiled. Exiled is exiled (so the unearth drawback is nullified). And you can return the creature permanently with these options.



    Teferi's Veil is kind of a half measure, but does its job reasonably well.

    Safe Haven has been fantastic. Built in protection, and sacrifice effect. Protect what you need when it needs it, get it back when you need it.

    Helvault is a more versatile (in some ways) Safe Haven. It is cheaper to use, but costs more. It can exile opponent's stuff, but it comes back under their control, so that isn't a huge advantage for 7 mana. The trick here, is that you have to run a consistent amount of artifact hate (of the destruction kind and not bounce, shuffle, topdeck, exile sort) to get use out of it, and you will be using that hate on your own tools instead of your opponents. Helvault was a card I looked forward to more than any other in the DA spoilers and has been exceptionally disappointing.

    Cold Storage & Tawnos' Coffin are superstars in the deck.

    Faceless Butcher & Worldgorger fill a similar role. One of the coolest things to do is on a turn, use Sneak Attack to puke your hand (except for worldgorger) all over the board and wreck face. Next turn, Unearth all of them and swing. Then before the end step, sneak attack Worldgorger exiling everything. Then at the end of turn he get's sacrificed, and all your stuff comes back, permanently, and he goes to the graveyard and you Volrath's Stronghold him back on top. It's brutal.
    Posted in: Multiplayer Commander Decklists
  • posted a message on What general should i use for a wolf themed deck.
    Quote from grimafacia
    something with red/green is nice with immerwolf and hunter of the wolf. White for Tolsimir Wolfblood. Blue, for fable of owl and wolf. and black for garruk. what should be it?


    If you're in all 5 colors. Just pick a 5cc General. There aren't any that fit a wolf theme.
    Posted in: Commander (EDH)
  • posted a message on Kodama's, Cultivate, Veggies, et al.
    Quote from Obsidian Dice
    My first picks are always Cultivate and Kodama's Reach. I like my ramp to provide card advantage, four mana just seems a bit too much for many of my decks.


    This is what my friend and I decided as well. Cultivate, Kodama's, Sakura, Dawntreader, and Yavimaya are the "go-to" rampers. Crossing that 3 cmc threshold seems like it just slows things down too much.
    Posted in: Commander (EDH)
  • posted a message on Kodama's, Cultivate, Veggies, et al.
    Awesome. I was mainly just curious, after a discussion with a friend, about the non-artifact ramp that people use.
    Posted in: Commander (EDH)
  • posted a message on Kodama's, Cultivate, Veggies, et al.
    What are all the green ramping spells that everyone runs?
    Posted in: Commander (EDH)
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