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  • posted a message on [Offtopic] Community Thread
    Yes, social sexual equality matters. No, men and women are not physically equal. Yes, We can fix the first. No, rants about the "patriarchy" aren't going to help.

    Is it EoT yet?
    Posted in: Commander (EDH)
  • posted a message on [Offtopic] Community Thread
    Quote from cryogen »
    You're not helping, Jay...


    You're triggering me
    Posted in: Commander (EDH)
  • posted a message on [Offtopic] Community Thread
    Quote from cryogen »
    Quote from Galspanic »
    Random thought of the day RE: MTG....
    If I took my 600 card EDH Cube and built it with only 3 cmc cards, how would that play?


    That reminds me. I need to look at the other EDH cubes and compare notes. I feel like my overall curve is too awkward.


    All cubes are beautiful, with or without curves.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    Honestly, cries for Iona bans are just lazy deckbuilding. You have 99 cards in your deck. About 40 of those are going to be lands, leaving you with nearly 60 cards worth of toys. Among those toys, you must be aware that Iona is a possibility. If you're playing monocolor, you absolutely need to keep in mind the potential for it to drop, so you need solutions. If you dont have room for solutions within your 60 cards, rethink your list.

    It's the exact same thing as multicolored decks and Blood Moon. They know it exists, so deciding to fill your entire manabase with nonbasics is a great way to outright lose. You've got 40 lands. There is enough room for at the very least one basic per color. Furthermore, you need to learn to not be greedy with fetching. If you see a red deck that you absolutely know has blood moon, there is nothing wrong with fetching Forest over a Bayou. Just drop the black source next turn. You won't lose anything off of it. If you absolutely need that black mana now, ask yourself if doing so will cripple you with moon?

    I've taught many a player about proper manabases thanks to moon effects.

    So is Iona problematic for casual play? Why would it be? It's like watching someone drop Emrakul in a Zendikar block draft. It's the exact same "oh I'm dead" feeling, and there isn't much you can do about it... unless you plan for a big ass noodle monster to come down. Just one card. Go for it. Hell, I've won games with Norin after an Iona was dropped naming red. I've got a ton of solutions in the deck, and I don't need to spend red cards to find those solutions. I've built my deck to have outs to Iona, but I'd still consider it to be a casual, if evil, deck.

    Also, this is a damn multiplayer format. If you don't kill Iona it's probable that someone else will. If they don't, the problem is less the card being used and more the people you're playing with. I think they want you dead.
    Posted in: Commander Rules Discussion Forum
  • posted a message on [[Primer]] Norin the Wary - Heads I win, Tails you lose.
    Quote from Meecht »
    Do you think any of the Dash creatures are worth inclusion? They all interact well with Confusion in the Ranks, Lightning Berserker could be pumped for a Fireball-like effect off Warstorm Surge, and Vaultbreaker allows for repeatable looting unless he dies in combat.


    Absolutely not. None of the effects for using Dash are effective enough or cheap enough to work in a multiplayer deck. The biggest issue with dashing is that it's a persistent cost. In the case of Vaultbreaker, it's three mana per turn to loot unless you want to just cast it. In that case, why not just tap Rummaging Goblin?
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Norin the Wary - Heads I win, Tails you lose.
    Quote from Alex916 »
    Gaka you didn't mention Outpost Siege or impact tremors and i don't see them in your list, did you overlook these or did you not find them to be worthwhile perhaps?


    The style I'm currently playing doesn't like outpost siege. It's too slow as a draw engine and not powerful enough as a damage source.

    Impact Tremors, I was not aware of... It fits in real nice with the "low cost" goings. I could see playing it, as two mana for global threat is pretty nice. I think that right now it's not the card I want, but I am always prepared to be wrong.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Norin the Wary - Heads I win, Tails you lose.
    OK folks, it's been over a year and change, but it's here. A change to the deck!

    Two of the changes are actually old ones - but I left for parts unknown before I got the chance to update the front. Those are:

    + Feldon of the Third Path
    + Daretti, Scrap Savant

    - Trading Post
    - Viashino Racketeer

    I long said that Racketeer was only a placeholder until something better came along, and it sure did. The second cut, Trading Post, is one that will remain on the "still good" list forever, and might pop back in at some point. In fact, the way that I'm envisioning the next few sets, it might be sooner rather than later.

    Coming in is Feldon and Daretti from the commander set. Both of these guys give us some insane utility for effective costs. In a chaotic game, just one well-timed revive could be what you need to win. Both of these are making Myr Battlesphere look holy moly attractive. I anticipate this to come at some point in the future, if there is a good enough reason to drop some of the goblin package.

    But that's only two changes! What's the third?

    + Pia and Kiran Nalaar

    - Mind's Eye

    No Flameshadow Conjuring! Tokens are too important and you don't get as much use out of this as you would hope.

    This change is partially obvious, and partially strange. A lot of people are in love with Mind's Eye. Yes, you can do crazy things with Honor-Worn Shaku, but the way things are going, it's harder to justify a 5 mana artifact that doesn't actually impact the board itself. There are arguments to be made about Conjuror's Closet, yes, but for now, it's good to go in my book. That may change by the next set or two, or if someone can really persuade me. It's also harder to justify holding mana up to draw when we have so many more effects to play. I'm losing less interest in mind's eye by the second.

    So let's discuss Pie and Cake. S/He is basically a beetleback chief with benefits. Those benefits include flying artifact tokens and the ability to use those tokens and other artifacts as lethal weapons. Really, it's a sexy card. At four mana, you're getting a ton of value for it. At 2 power, it's tutorable. There was no way this wasn't going into the deck.

    So, the future. Where is this deck going?

    With the printing and inclusion of cards like feldon and daretti, it's getting harder to get by with "just" tokens. Many of the effects that we used to swear by are starting to lose value in comparison to dropping something like a Myr Battlesphere. I mean, there are now two more ways to revive it, and there is so much synergy in the deck. It's looking really, really tasty... but for now I'm not going to go there.

    What needs to happen is a discussion - are goblins the way to go, or are specifically useful goblins the key? Is casting Goblin Recruiter better than casting something with a useful effect now?

    Obviously Wizards needs to print some useful things in order to make this reality, but we've been well on the way for two years. This being said, I still want to see about dropping the curve even lower. I want to be able to make full use out of stuff like Cloudstone Curio, and less of things like Tuktuk Scrapper or Aftershock. (two or three cc goblin artifact etb killer please)

    Right now the four and five mana points are the points where Norin's cards start to do scary things alone - but we've still got a lot of one and two mana tricks that outshine them. It's these tricks that I want to focus on, rather than dropping standard 4-drop useful card... but I also want to have room for a bomb that changes the outcome. Wizards, get to printing interesting cards for me. Seriously.

    In any case - that's where we stand as of now!
    Posted in: Multiplayer Commander Decklists
  • posted a message on [Offtopic] Community Thread
    Quote from spike4972 »
    awful and offensive.


    This was by far the least offensive Max ever.
    Posted in: Commander (EDH)
  • posted a message on [Offtopic] Community Thread
    Quote from Galspanic »
    Quote from Gaka »


    Yup. Solid addition to the Mad Max saga. Can't wait for the next one.


    That's the weirdest thing I've ever heard you say. It wasn't an addition to some tried and true movie series - it was reinventing almost to the point of apologizing for how terrible the first and third were. The second is good low budget post apocalyptic 80s fare, but 1 and 3 were steaming piles of *****. Fury Road wasn't part of the old trilogy except in name and aside from Road Warrior I think that "saga" could get buried and forgotten about forever.

    When I first saw Fury Road (can't wait for Furry Road XXX) I was not impressed because of how huge and loud it was. I was looking for it to add to the old ones and those required a certain amount of grit and filth to work. This one was so clean and pretty, so I felt like we lost something. But, after a couple days I found myself really digging how it was its own thing that did a good job on its own. I heard people say that it lacked plot, but now feel like those people just couldn't connect the dots - there was plot pouring out of its ears. It just didn't have to do with Max. And making it the most pro-feminist movie I've seen in a long time was interesting. A franchise that used to use women as sex pets really got it right this time. The fact that the movie's main character wasn't even Max.... hahahah!

    Anyway, I just finished tattooing two really hot German airline stewardesses who were in town on work. One was delightfully playful and fun. The other, a stereotype of "German."


    Seriously? I thought that the original Mad Max films were awesome. I liked their take on a post-apocalyptic wasteland, and was incredibly entertaining. No, it wasn't a masterpiece of acting or filming, but the world that they created was pretty darn interesting. That sort of world has been the go-to replication for many post-apocalyptic scenarios. I mean hell, Borderlands is literally Mad Max: The Video Game.

    So when I saw Fury Road, I was prepared to watch something akin to Mel Gibson's Max. That's not what we got. We got a far more badass Max. Critics have called Fury Road "one long action sequence" and by Valhalla I was entertained by it. It dispensed with a lot of the bull***** present in far too many films these days, and even gave us a more human War Boys. A huge salute to the lack of product placement. Terminator, Jurassic World, and the latest Michael Bay transformers crap were all guilty of entirely too much blatant advertising that didn't add to the film in anyway. The only bit that might have made practical sense was Jurassic World's naming of their "Samsung Innovation Center" but I digress.

    Yes, this Max was cleaner than past Max's. But that's not necessarily bad. As long as a film can portray a world with heart, I'm down. I was hooked the moment Max captured and ate the two headed lizard. Even just that would never fly in PC bull***** world. Hell, Max handled the Wives better than expected, considering the amount of ultrafeminist backlash I'm sure they got.

    I enjoyed this Max. It's the first film since Interstellar than made me want to see it in theaters again.
    Posted in: Commander (EDH)
  • posted a message on [Offtopic] Community Thread
    Death Flags Everywheeeeeere
    Posted in: Commander (EDH)
  • posted a message on [Offtopic] Community Thread
    Quote from ISBPathfinder »
    I loved the chrome paint they would spray on their mouths. I found it really amusing.


    The first time they did it I was really confused, I assumed it was a drug or something. And then "Shiny and Chrome" and I was like.. holy crap.


    I really like the way how they just let the world work and didn't try to explain why things were the way they were. Made you actually want to care about the world of Max.

    Shoutout to Guitar Guy.
    Posted in: Commander (EDH)
  • posted a message on [Offtopic] Community Thread
    Quote from Life1ess »
    Quote from Gaka »



    http://www.imdb.com/title/tt0079501

    C'mon, heathens.



    Have you seen Fury Road? It's actually quote good.


    Yup. Solid addition to the Mad Max saga. Can't wait for the next one.
    Posted in: Commander (EDH)
  • posted a message on [Offtopic] Community Thread
    Quote from 4Lark »
    Quote from Life1ess »
    Quote from 4Lark »
    No.

    Like this: imdb.com/title/tt1137439/

    Call and raise:

    http://www.imdb.com/title/tt0114898/

    <snip>

    Do I win yet?


    http://www.imdb.com/title/tt0079501

    C'mon, heathens.
    Posted in: Commander (EDH)
  • posted a message on [Offtopic] Community Thread
    Quote from Bur »

    Also, Gaka got an avvie? O_o


    I've been without for for so long, but ever since the UI update that ugly white cutout has been in the way, so I decided to spice things up a bit.

    I couldn't decide if I wanted a Norin-focused pic or going by the theme of other forums, a food picture.

    So I compromised and did both.
    Posted in: Commander (EDH)
  • posted a message on [Offtopic] Community Thread
    Quote from Hermes_ »
    I just learned that if you don't take a PPTQ as serious business,you shouldn't go Rolleyes


    It's way more fun to bring completely silly decks and then smack the grinders around. Excuses are hilarious.

    "If you had a real deck I would have won."
    "You only beat me because I didn't side for you."

    Meanwhile, at the top 8...

    trololololol
    Posted in: Commander (EDH)
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