Mana Rocks and Accelerants
Introduction:
I've always struggled with finding right mana rocks for my decks - searching magiccards.info is a really good, but also time consuming way to search for them. While the accelerants are a core parts of any EDH deck, not everyone have enough time to seach for the most optimal ones for their decks. So, to save time and make searching easier, here's the list of all mana-accelerating or mana-making artifacts (I've included things like Wayfarer's Bauble (technically not a rock) and Chromatic Star (eggs may not accelerate you but still are invaluable in certain decks)). If I ommited something worth mentioning - please do tell, I'll update the list!
Last update - Commander 2020 / Ikoria
CMC
CMC
CMC
CMC
- Altar of the Pantheon
- Bonder's Ornament
- Chromatic Lantern
- Coalition Relic
- Commander's Sphere
- Cryptolith Fragment
- Cultivator's Caravan
- Darksteel Ingot
- Dragon's Hoard
- Fountain of Ichor
- Heraldic Banner
- Mana Geode
- Manalith
- Manascape Refractor
- Midnight Clock
- Phyrexian Lens
- Skyclave Relic
- Sol Grail
- Spectral Searchlight
- Spinning Wheel
- Vessel of Endless Rest
CMC
+- Altar of Shadows
- Blinkmoth Urn
- Caged Sun
- Charmed Pendant
- Clock of Omens
- Coal Golem
- Composite Golem
- Conqueror's Galleon
- Crystalline Crawler
- Diamond Kaleidoscope
- Forsaken Monument
- Gauntlet of Might
- Gauntlet of Power
- Gemstone Array
- Golos, Tireless Pilgrim
- Horizon Stone
- Ice Cauldron
- Krark-Clan Ironworks
- Lotus Guardian
- Primal Amulet
- Pyromancer's Goggles
- Ramos, Dragon Engine
- Scaretiller
- Signpost Scarecrow
- Solemn Simulacrum
- Storm Cauldron
- Su-Chi
- Visage of Bolas
- Workhorse
10
1
I'll have to update the primer with that info. Anything else I should do while I'm in there?
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Back in the day Troll made dredge so good because he was 2 of these at once. Set up (dredge) and Pay off (Plan B). When he was banned, the deck felt it hard because as I've said in the past, "4 trolls was worth 6-7 cards." We ended up having to cut flex spots and the deck has been tight on cards ever since, argo 1 or 2 scourges/rally/haunted dead. Chill clearly takes those spots.
The next thing you have to do is bite into your Core cards. It doesnt just take Conflags spot, because while conflag isnt great at it... It is Payoff (Plan B AND Set up (Enbaler) Chill is simply Plan B. Its good at that, but thats all it is.
Narc isn't pay off. Its Enabler. You shouldnt cut Enabler for Pay off. You should cut pay off for pay off, enabler for enabler. Conflags likely get cut for chill. Maybe down to a 1 or 2 of, since youd be cutting Plan B for Plan B... A direct substitute. If I was to cut anymore... it would maybe be that last flex spot enabler. AKA a tormented voice or something.
Truth is... You really need to say "Is uncounterable 12 damage and gaining 12 life worth cutting Conflag?" If it is, great. Its the new plan B. If not, well... the deck cant fit more flex spots. So its not worth pointing in.
Deck theory aside... I think it is better. Uncounterable makes you better at killing control, free makes you better at racing combo, and lifegain makes you better against that Aggro race" we always seem to be 1 turn too slow at. Theres no reason you can pack conflag in the board and side 1-2 in against elves and the like. Personally I think the fact that chill reduces the amount of side slots we need to dedicate to aggro AND combo is worth alot more than it seems.
1
No way, I'm getting a playset and testing the crap put of this. This makes even Rally and devil better.
3
5 Reaper King
Mana Candy:
1 Sol Ring
2 Fertile Ground
3 Ashnod's Altar
3 Chromatic Lantern
3 Coalition Relic
3 Phyrexian Altar
3 Wild-Field Scarecrow
3 Scuttlemutt
4 Crypt Ghast
Ghouls and Gals:
1 Viscera Seer
2 Feral Prowler
2 Blood Artist
2 Bloodghast
2 Reassembling Skeleton
2 Shapesharer
3 Gilder Bairn
3 Loyal Retainers
3 Mirror Entity
3 Plague Belcher
3 Scarecrone
3 Taurean Mauler
3 Yahenni, Undying Partisan
4 Anger
4 Chameleon Colossus
4 Graveborn Muse
4 Meren of Clan Nel Toth
4 Necrotic Ooze
4 Olivia Voldaren
4 Kalitas, Traitor of Ghet
5 Body Double
5 Ghoulcaller Gisa
5 Grimgrin, Corpse-Born
5 Ishkanah, Grafwidow
5 Karmic Guide
5 Puppeteer Clique
6 Deadeye Navigator
6 Grave Titan
6 Mikaeus, the Unhallowed
6 Muldrotha, the Gravetide
7 Grim Poppet
7 Protean Hulk
7 Rune-Scarred Demon
7 Sheoldred, Whispering One
8 Razaketh, the Foulblooded
2 Demonic Tutor
3 Arcane Adaptation
3 Buried Alive
3 Eerie Interlude
3 Journey to Eternity
3 Mimic Vat
3 Necropotence
4 All Hallow's Eve
4 Arlinn Kord
4 Grave Pact
4 Grimoire of the Dead
4 Rite of Replication
5 Conspiracy
5 Dictate of Erebos
5 Liliana Vess
5 Xenograft
8 Ugin, the Spirit Dragon
Haunts and Gravestones:
1 Ancient Tomb
1 Badlands
1 Bayou
1 Blood Crypt
1 Bloodstained Mire
1 Bojuka Bog
1 Cabal Coffers
1 Command Tower
1 Creeping Tar Pit
1 Fetid Heath
1 Forbidden Orchard
1 Forest
1 Ghost Quarter
1 Godless Shrine
1 Island
1 Kessig Wolf Run
1 Krosan Verge
1 Llanowar Wastes
1 Luxury Suite
1 Marsh Flats
1 Morphic Pool
1 Overgrown Tomb
1 Phyrexian Tower
1 Polluted Delta
1 Reflecting Pool
1 Scrubland
1 Shizo, Death's Storehouse
1 Strip Mine
1 Sunken Ruins
2 Swamp
1 Twilight Mire
1 Underground Sea
1 Urborg, Tomb of Yawgmoth
1 Vault of the Archangel
1 Verdant Catacombs
1 Volrath's Stronghold
1 Watery Grave
Reaper King's Halloween Town uses its Pumpkin Mayor more of an Emblem that vindicates. When you cast it, you've got enough Scarecrows and Changlings to get at least one in your hand or graveyard. From there you can blink them and recur them for repeat vindicates. Once you add Xenograft and Conspiracy into the mix, those vindicates turn into complete boardstate destruction.
While this is a great trick for the deck, and gives it a couple awesome synergies, I won's deny that its overall a cute commander rather than a strong one. But the 5 colors of it allows you to play white's Ghosts, blue's Tricks and Changlings, Green's Wolves and Spiders, Red's Vampires and Black's well, everything. To make up for that, Halloween Town's residences are some of the most spooky and best creatures for EDH, most of them can win the game on their own if left unchecked. With enough destruction behind it to interact, your team has a strong chance to win.
Overall, if your EDH is a relaxed playgroup that prefers fun over competitive wins, this is a great deck to play that still can pull up results while being "fair". If you want to have quick wins while facing the strongest decks possible, you'll be best to look for one of the more "tier 1 " commanders. Overall this primer will focus on a flavor first approach, but kept as competitive as it can be in that light.
Why Should I Play this Deck?: If you like creepy halloween things, or if you like graveyard and good stuff synergies. The deck also does a lot of very fun things.
Why Shouldn't I Play this Deck?: If you like to win EVERY time, or crave board/stack interaction. The deck does it's own thing, and its a fun thing, but it is simple and not super interactive.
Because its the coolest spooky tribe, his favor text is "Its harvest time", how cool is that art work, and he has a pumpkin for a head, what more do you need?
Jokes aside, thats pretty much THE reason to run him, because he is cool. Which is a pretty valid reason in EDH. To be real with you for a moment, Reaper King is one of those really powerful Commanders with not enough support to do anything with him. In pretty much every "top tier" commander you can get better effects because support is easier on theme. Meren of Clan Nel Toth is way better at reanimation, Brago, King Eternal with flickering EtB effects, even Avatar of Woe probably kills more things then Reaper King.
But it's still a cool card, so if you want to use it here's why you should: Five colors are amazing to deck build with, and you dont need removal because you can just use scarecrows instead. The trick with Reaper King so to play more into his 5 colors, and allow his ability to be something you can do, rather than you must build around. Which is perfect for a Halloween themed commander.
Viscera Seer- A vampire that can be be tutored by Hulk, and is a super cheap and good sac engine.
Blood Artist- A vampire who threatens opponents to not use boardwipes, and rewards our recursion.
Bloodghast- A vampire ghost who lets us get some extra use out of sac and reset effects.
Feral Prowler- What's Halloween without a Black Cat? Well, its not Black Cat, but it's better. I'll admit this is in the deck for flavor. But hey when you are doing sac and recursion, you can actually get closer to draw with this.
Yahenni, Undying Partisan- A sac outlet that fits well enough for the theme, but its price and effect makes it easy to put out and easy to keep. See the synergies down below.
Reassembling Skeleton- This time, a spooky scary skeleton who lets us get some extra use out of sac and reset effects.
Shapesharer- Shapesharer is a master Tricker Treater. He comes in a scarecrow, and changes to what ever you like. Hes so good, he can even make other changelings dress up for a turn.
Plague Belcher- With all the zombies in this list, it will do its fair share of damage, but the real trick is the -1/-1 counters on him, meaning he can combo off with Mikaeus and a sac engine for game winning combos.
Gilder Bairn- Givin' out mad candy like its his business, this guy makes all our planeswalkers and undying better.
Loyal Retainers- Now with The Mummy spookiness! Loyal Retainers helps make the ever growing list of legendaries better, and can recur key peices of your combo: Sacrifice- Grim grin, Recursion- Mikaeus, as well as utility.
Mirror Entity- Another scarecrow, he gives us a mana sink for all our zombies and wolves giving them a boost, and tribal.
Scarecrone- One of our actual scarecrows, this guy brings back some key artifacts creatures like Grim Poppet combo, and gives us tons of CA with a conspiracy or xenograft.
Taurean Mauler- Another scarecrow, this one punishes your opponents for doing anything.
Anger- This really helps get some combos from game breaking to just winning on the spot. See combos below.
Chameleon Colossus- Our biggest scarecrow. He is a 5/5 for 4 mana with his king out, and thus, doubles even better. Protection from black is very important in edh as well.
Crypt Ghast- A ghost who gives you mana ramp and life gain, something the deck actually needs a fair amount of.
Graveborn Muse- often drawing much more than 1, since we can easily make tons of zombies.
Meren of Clan Nel Toth- One of the best witches in EDH, By saccing things we always have her getting better, and she can bring us back really important combo pieces.
Necrotic Ooze- This slime isn't very powerful on its own, but makes some game winning combos when you have the right things in the yard.
Olivia Voldaren- She's your classic masquerade vampire. And she'll invite your friends creatures to the party too! Its too deadly to turn her down.
Kalitas, Traitor of Ghet- A vampire who brings zombies to the Monster Mash. With some extra life gain and and grave hate on the side.
Body Double- It's literally a person dressing up, and becoming our spooky things in the graveyard. Enables and redundants our combos and jank.
Ghoulcaller Gisa- Now this lady is a powerhouse. Shes a sac outlet that gives you more zombie bodies! Shes everything you'd want.
Grimgrin, Corpse-Born- Another zombie that is a sac outlet, while being a massive beatstick.
Ishkanah, Grafwidow- This card not only fits our theme of tokens on recur... but also gives us win cons when our dudes become spiders, or we go off.
Karmic Guide- An angel might seem out of place here... Until you realize she is in a graveyard. Since her life is mostly spent in the grave, her recursion can happen almost every turn.
Puppeteer Clique- Just like guide, puppeteer recurs things, while recurring itself. Even better, with persist, you can blink, grave recur it back to to use it all over again.
Deadeye Navigator- Who doesn't like pirate ghosts? His blink lets you mess with entering effects, and reset persist and undying. Even better, you can reset him too with the persist and undying triggers.
Grave Titan- Because you never could have enough zombies
Mikaeus, the Unhallowed- Not only does he recur everything, he even resets with a ton of cards on here for basically immortality.
Muldrotha, the Gravetide- Its a hell of a recursion card. Getting back more than just creatures.
Grim Poppet- scarecrow removal, with -1/-1 counters to toss around. Maybe on things with undying for example.
Protean Hulk- The blob, a little weird, but still on horror theme, massively upgrades the deck to enable its combos
Rune-Scarred Demon- sweet sweet recurring tutors! And a flying 6/6 aint so bad either.
Sheoldred, Whispering One- You needed another spider that also plays with the yard? Look no further.
Razaketh, the Foulblooded- Our second bat wings, this gives us a sac engine that can find the pieces we need to win.
Demonic Tutor- EDH staple. Its a tutor.
Buried Alive- This is a first for me... but it basically is a 3 creature tutor for 3 mana.
Eerie Interlude- Another Ghostway, but better.
Journey to Eternity- A fantastic way to abuse a 1 shot sac recur into a rainbow land and with future recursion!
Mimic Vat- Turns out alot of our Creatures love to turn into reoccurring Zombie nightmares. Who knew?!
All Hallow's Eve- Look at the name, look at the art, look at the effect. This card makes the deck.
Arlinn Kord- Werewolf Planeswalker! Makes wolves and wins the game.
Grimoire of the Dead- Why wouldnt we get ourself the necronomicon? We love bringing our things back from the dead.
Rite of Replication- While most decks are content to use this to make a ton of beat sticks... we can use this with reaper king for 25 vindicates.
Arcane Adaptation- See below.
Conspiracy- Makes all your creatures cast become scarecrows... which makes all creatures vindicates with legs!
Xenograft- See Conspiracy.
Dictate of Erebos- We need board control effects and ways to punish removal. This does both.
Grave Pact- See Dictate. Also, you better have the spooky reaper to be on flavor.
Necropotence- The deck lacks a "ton" of actual draw. To compinsate, it needs more powerful draw, and boy is this a powerful draw.
Liliana Vess- Repeatable tutors with pacts from demons
Ugin, the Spirit Dragon- A ghosty dragon! And a super powerful one at that. Everything this thing can do is great.
Sol Ring- Its a ghost ring thats a staple in EDH
Fertile Ground- Pumpkin patch that gives you mana, whats not to love
Ashnod's Altar- Combo piece and can use our tokens we make
Chromatic Lantern- Needed for the mana fixing.
Coalition Relic- Needed for mana fixing
Phyrexian Altar- Combo piece and can use our tokens we make
Wild-Field Scarecrow- Its a scarecrow that also gets mana!
Scuttlemutt- Scarecrows as a tribe lack alot of things, but apparently not making mana while vindicating.
Lets be honest here... Most of the mana base goes to making 4-5 colors available. Which leaves the trick list of lands rather shallow. But we still can fit some in here.
Ancient Tomb- Mana ramp that fits flavor
Cabal Coffers- Even better mana ramp!
Bojuka Bog- Sometimes you just need to burn the graves so they don't comeback.
Ghost Quarter/Wasteland- You're basic land hate. Truth is, the deck doesn't need a ton, since its scarecrows can also handle this.
Kessig Wolf Run- We had to fit a werewolf in here somewhere, and this one lets our beef be even beefier.
Phyrexian Tower- Adds to our sac effects, while giving mana ramp
Shizo, Death's Storehouse- Since we are mostly good stuff, we use a higher than normal amount of legendaries
Strip Mine- A check against other lands
Urborg, Tomb of Yawgmoth- One of the best lands to use for us, as everything we need should be able to make black
Vault of the Archangel- Lifegain and removal in one card. Great with all our tokens.
Volrath's Stronghold- Reusing creatures is what we do best.
There is no clear cut way to use this deck, but the deck does have 3 main themes which is abuses to good effect. These themes are; Good Stuff, Recursion, Scarecrows. That is also in order of importance. Below I'll break down why those themes exist, but playing this deck is actually pretty easy.
Due to the "good stuff: nature of the deck, you just aim to play almost a midrange nature of the deck. Ramp early, play big must deal with threats and try to win off that backed with removal and grave pact effects. Grave Titan on a mimic vat is pretty good. You do this, all the while tutoring and prepping a plan B, which is an oops I win with the second theme recursion.
Our main goal is good stuff. The idea here is to just jam good hay makers. It is supported by out 2 other sub themes which is bringing them back to life, and using removal. Stuff like Grave Titan or Sheoldred, Whispering One can very likely win the game on their own. And we can dip into all 5 colors of magic because thats Reaper King's real power. A lot of these threats like Rite of Replication don't even use the graveyard so it makes us that much harder to beat or hate out by simple means. Simply cast and try to pressure people.
This is your long game and your plan B. It's a way to reuse your threats, giving you gas, and also a few ways to just randomly go infinite, see below in Tricks. Things like Loyal Retainers and Muldrotha, the Gravetide, along with sac effects like Ashnod's Altar and Grimgrin, Corpse-Born let you reuse the same creatures over and over to gain advantage. This combos well with the Good stuff theme, as you are probably gaining advantage every time you do it as well as nulling board wipes and removal. It also plays well with Scarecrows turning them into machine gun removal.
Most decks run some amount of cheap removal or board wipes. And in that department, you will see we are distinctly lacking. Well this is because scarecrows can play AS removal for us. Most scarecrows included in this deck are simply good on their own like Wild-Field Scarecrow and Scuttlemutt. We also are using only the "good" changelings like Taurean Mauler and Chameleon Colossus for that fact too. Why would we want to run this over actual removal? Because we can use blink and sac effects with them to reuse this effect.
It may seem odd that we aren't all in tribal here. Well simply put, unless the tribe has a TON of support it won't do very well. As such, we have to view Reaper King's lord ability as utility rather than must run. The best cards we can use are Conspiracy like cards or Rite of Replication. I can not stress this enough. Cast Reaper King only after you have a way to Recur scarecrows or have Conspiracy cards in play. We are odd that we only cast our commander after a set up not FOR a set up.
The whole Halloween Town EDH deck isn't nearly as complicated as some "Super competitive decks" by the virtue of sacrificing some of those game ending combos for the sake of "fun," nor is it as easy to understand as most tribal synergies since its very lightly combo. Halloween Town is a very much "good stuff" deck that the cards happen to be creepy. So the best way to help learning the deck, is to have a list of its combos and synergies. If you'd like, print out this section as a visual guide.
Basically a ton of cheap enter the battlefield effects via Blink. The basic formula for this one is Blinker+Card=Pay off
Blinkers
Cards/Pay Off
You can also add the following for these effects:
This is mostly about abusing Enter the Battlefield triggers, but is also a little easier to set up than blinking... while also being more flavorful but more vulnerable. The basic formula is Sac Outlet + Recur Engine + Card = Pay Off
Sac Outlet
Recur Engine
Cards/Pay Off
You can also add the following for these effects:
Necrotic Ooze does some great utility in this deck, but also can rarely be a Win combo. Remember Buried Alive find a lot of ooze pieces for you to win. Here is the combo as well as cards to watch out for in the yard that ooze can take.
Win Combo
If you don't have the pump effect, its basically B get a 2/2 token and a 1/1 counter. If you have Anger you likely win on the spot.
Useful Abilities
These cards make everything you own into a scarecrow and sometimes a spider. This matters with the following cards:
Step 1: Have hulk die. Sac him, block with him, or you can use a scarecrow vindicate on him.
Step 2: His trigger goes off, and you find Karmatic Guide, bringing back Hulk and Viscera Seer if you need a sac engine.
Step 3: Sac Hulk again, this time find Mikaeus, the Unhallowed.
Step 4: Sac Guide, and she will undying allowing you to get back Hulk. Sac Hulk for
Plague Belcher, Putting a -1/-1 Counter on Guide and Belcher.
Step 5 on: Sac Guide, hulk, and belcher as many times as you want to tutor anything, including all the combos listed above this for winning.
But What if something is already dead? No worries, that's what Body Double is for. She can do a really great Halloween Costume and be what ever is dead, until those things arent dead anymore.
But what if they are exiled? Yeah, at that point, Hulk for value.
There are too many cards that are on theme to play all of them. But over time I have created lists of them to keep track of in case I need a sort of effect. If you feel like youd like to add something to the deck feel free! Below I lumped them into overall effect groups
1 Abrupt Decay
1 Balefire Dragon
1 Beast Within
1 Black Cat
1 Chaos Warp
1 Council's Judgment
1 Cribswap
1 Cairn Wanderer
1 Damnation
1 Dictate of Erebos
1 Elesh Norn, Grand Cenobite
1 Hallowed Burial
1 Heap Doll
1 Helvault
1 Ixidron
1 Mortify
1 Path to Exile
1 Prey Upon
1 Putrefy
1 Shriekmaw
1 Terminus
1 Unburial Rites
1 Tragic Slip
1 Utter End
1 Victim of Night
1 Woodfall Primus
1 Cartel Aristocrat
1 Krav, the Unredeemed
1 Cauldron Dance
1 Cauldron Haze
1 Chainer, Dementia Master
1 Corpse Dance
1 Endless Cockroaches
1 Karador, Ghost Chieftain
1 Nether Shadow
1 Shallow Grave
1 Torrent of Souls
1 Geralf's Messenger
1 Havengul Lich
1 Bramble Sovereign
1 Ashiok, Nightmare Weaver
1 Bloodline Keeper
1 Hallowed Spiritkeeper
1 Huntmaster of the Fells
1 Lingering Souls
1 Mayor of Avabruck
1 Teysa, Envoy of Ghosts
1 Dragonlair Spider
1 Sifter of Skulls
1 Brainspoil
1 Dark Petition
1 Erebos, God of the Dead
1 Increasing Ambition
1 Knollspine Dragon
1 Lim-Dul's Vault
1 Phyrexian Arena
1 Skullclamp
1 Snapcaster Mage
1 Sword of Feast and Famine
1 Sword of Light and Shadow
1 Twilight Prophet
1 Lazav, Dimir Mastermind
1 Sakashima the Impostor
1 Evil Twin
1 Nirkana Revenant
1 Graven Cairns
1 Leechridden Swamp
1 Moorland Haunt
1 Sunken Ruins
1 Twilight Mire
1 Drogskol Reaver
1 Ghost Council of Orzhova
1 Ghostly Flicker
1 Flickerwisp
1 Mistmeadow Witch
1 Kaya, Ghost Assassin
1 Ghostaway
1 Beckon Apparition
1 Cyclopean Mummy
1 Demonic Hordes
1 Elbrus, the Binding Blade
1 Frankenstein's Monster
1 Headless Horseman
1 Increasing Vengeance
1 Invisible Stalker
1 Invoke Prejudice
1 Moonveil Dragon
1 Psychosis Crawler
1 Jar of Eyeballs
1 Laboratory Maniac
1 Raven's Crime
1 Season of the Witch
1 Sorin Markov
1 Soul of New Phyrexia
1 Stillmoon Cavalier
1 Stuffy Doll
1 Vicious Shadows
1 Witch Hunt
1 Bitterheart Witch
1 Curse of Misfortunes
Lock
1 Curse of Death's Hold
1 Overwhelming Splendor
1 Curse of Vengeance
1 Curse of Echoes
1 Curse of Thirst
1 Curse of Bloodletting
1 Trespasser's Curse
1 Curse of Predation
Edh really is the best way to express yourself in a game of magic. You really get to pour a lot of creativity into it and make the "avatar of you." I mean look... I'm a happy little pumpkin, and I get to use a pumpkin headed scarecrow as my commander. But sometimes a few extra touches go a long way. Heres how I make my games just a little more halloween.
While you could always use real candy, that way you can give them out during a game, you could always use sculpty and painted alternatives.
Personally I'm a fan of candy corn +1/+1 counters and spider -1/-1 counters
Here's other choices:
Halloween Counters:
https://www.etsy.com/listing/239002873/10-piece-small-tiny-halloween-button-mix?ga_order=most_relevant&ga_search_type=all&ga_view_type=gallery&ga_search_query=halloween acrylic&ref=sr_gallery_47
https://www.etsy.com/listing/237328092/50-pieces-acrylic-black-cat-charm-with?ga_order=most_relevant&ga_search_type=all&ga_view_type=gallery&ga_search_query=halloween acrylic&ref=sr_gallery_47
https://www.etsy.com/listing/199555198/12-pumpkin-beads-15mm-x-9mm-acrylic?ga_order=most_relevant&ga_search_type=all&ga_view_type=gallery&ga_search_query=halloween acrylic&ref=sr_gallery_10
https://www.etsy.com/listing/248778259/20pc-acrylic-skull-beads-halloween?ga_order=most_relevant&ga_search_type=all&ga_view_type=gallery&ga_search_query=halloween acrylic&ref=sr_gallery_3
https://www.etsy.com/listing/259539339/10-pcs-tiny-black-bats-acrylic-laser-cut?ga_order=most_relevant&ga_search_type=all&ga_view_type=gallery&ga_search_query=halloween acrylic&ref=sr_gallery_15
https://www.etsy.com/listing/186289023/cute-ghosts-cabochon-10-pcs-laser-cut?ga_order=most_relevant&ga_search_type=all&ga_view_type=gallery&ga_search_query=cabochon ghost&ref=sr_gallery_12
Candy Counters:
https://www.etsy.com/listing/62638820/colorful-candy-with-star-dots-cabochons?ga_order=most_relevant&ga_search_type=all&ga_view_type=gallery&ga_search_query=cabochon candy&ref=sr_gallery_22
https://www.etsy.com/listing/455534396/10pcs-chocolate-resin-chocolate-ball?ga_order=most_relevant&ga_search_type=all&ga_view_type=gallery&ga_search_query=cabochon candy&ref=sr_gallery_30
https://www.etsy.com/listing/197536240/jesse-james-buttons-6pc-rainbow-pops?ga_order=most_relevant&ga_search_type=all&ga_view_type=gallery&ga_search_query=cabochon lollipop&ref=sr_gallery_32
https://www.etsy.com/listing/197951475/12-candy-corn-34-decorative-cabochon-bow?ga_order=most_relevant&ga_search_type=all&ga_view_type=gallery&ga_search_query=cabochon candy corn&ref=sr_gallery_29
https://www.etsy.com/listing/169446209/4-3d-kawaii-chocolate-brown-candy-bar?ref=shop_home_active_11
https://www.etsy.com/listing/221198756/46mm-red-licorice-candy-cabochons-12?ga_order=most_relevant&ga_search_type=all&ga_view_type=gallery&ga_search_query=resin candy&ref=sr_gallery_23
I'm a big fan of inked playmats. I'm working on a halloween themed "boardgame" playmat right now to go with the halloween style. Pictures to come!
Another playmat I used prior to my board game mat is my "planeswalker" character. You can feel free to use it as well if you like it.
Feel free to use these sleeves if you like.
Sometimes a card will be important for the deck, but not look as "spooky" as it could. Take for example expedition map. not very halloween at all... But change a few markers to be candy shapes, and bam, you got a trick or treat map.
As I have my cards altered to fit the the theme I will post it up here for you all to use.
Full Sheets to make double sided tokens: A1/A2/B1//B2
http://imgur.com/a/YBHqb
1
Reaper King is what I was coming into here to say. Its a fun way to blow up 25 things.
1
Zoo beats most control decks, but Ive beaten that one hard. Zoo is the fairest deck of them all, but I'm undefeated in my testing vs Rug jace. And with Dredge, but thats an unfair deck.
Both are still to your point. both are pretty uninteractive. But one is fair uninteractive.
2
So my suggestion would be Option 2- Make a sticky thread that has all Decks in it, with a short overview on the deck in it. That way there is a table of contents and new users can go to that to learn more. Lets be real... returning users subscribe to X amount of threads and dont browse really, only new users looking to get info. Give them that option.
Option 1 has too much bias, and does a bad job at being a tier list. Option 2 with tier list stickys is just doing a worse version of what we have now. Theres no good way to organize those threads in option two sans a table of contents. Option 3 doesnt change anything and has been lacking anyways.
10
Bbelf is good, but shouldnt have been banned. It was deathrite that carried legendary jund days of yore.
Both cards will find homes and do their jobs. The meta will still be healthy and settle long term. The sky didnt fall.
4
Zoo has been a jace killer since jace existed. Its sided out vs zoo. Zoo has a absurd win rate vs control.
It lost to miracles because of terminus.
Everyone on the zoo thread is happy about his unban.