I'm confident that this is going to be the best card in the set and we've barely seen any of it. That's how crazy strong this is. They essentially took Kiln Fiend, made it trigger off more cards, gave it flying and haste and gave you the option to cast it later for free when you have mana to protect it.
I don't know who they have hired at Wizards that loves red but my god keep the bangers coming.
I feel like I've seen the opposite as everyone else with Pia and Kiran. I initially didn't like the card and pushed off cubing it for a long time but after seeing it recently, it's been very solid and probably one of the better 4s in red. There's just so many good reasons to go wide nowadays and also giving artifact bodies and guaranteed reach are just extra bonuses.
Why comparing this to Bonesplitter, Lightening Greaves, or Shadowspear?
This is basically a colorless, and worse, Rabbit Battery.
The rabbit has been pretty decent against controlish decks in our experience. The fact that it is a creature and still able to hit for one when the opponent has a removal has been key to pressuring control, forcing them to eventually spend a removal on the rabbit. These boots, being unable to do that, while colorless, seem much worse.
It's colorless, doesn't die to creature removal and gives the creatures a small ward bonus. It's definitely a lot different than Rabbit Battery.
Knew that card was good when we proxied it to test but turns out it's busted as hell.
It's a 3/3 across two bodies for 2 mana and if that cat ever finds its way to the graveyard, it's literal hell for your opponent, and god forbid you have another red permanent because that 0 quickly turns into make a 2/1 and bolt something.
People get too caught up on needing to tutor for like Batterskull and Kaldra Compleat and forget that even grabbing simple things like Shadowspear, Jitte and Swords are all insane plays for 2 mana, especially if you get to untap and flash them in uncounterable.
Honestly if you can consistently hit the 3 artifacts payoff then this card should probably be an auto include. A good majority of the time a shock is always a playable card so having a massive ceiling is a good place to be.
The cut shouldn't be Tireless Tracker obviously since Tracker is an amazing card, but it does compare really well to tracker and other than the ceiling case is usually better than it as starting out higher toughness and being more resilient to removal is a real thing.
It's strange that my reaction to Vorinclex has been the opposite. We have a couple very dedicated green players and they pick Vorinclex super high and he normally overperforms. Massive dude that gets immediate value and is an absolute must answer card or he just flips the game on its head.
5 to activate including itself is too much of aggro. Will pass unless super easy to acquire.
I activate Raging Ravine all the time in creature decks and this card can put even more work in for finishing a game. Obviously ravine is better on an empty board but this card can just up and end the game adding damage equivalent to a Hellrider style effect.
The One Ring almost single handledly made me consider Voltaic/Manifold Key but since we don't play a lot of the busted mana rocks like Sol, Crypt, Grim etc it just wouldn't have nearly as much use and would probably end up as a common 15th pick.
I do think of you have a critical mass of untap worthy artifacts that they are insanely valuable cards for almost no mana input.
I thought a good comparison is Noxious Gearhulk as that's also a 6 drop Menace that does what this card will do a large majority of the time, which is kill a creature. Sure it's in two colors, but the upsides of being bigger, having trample to make blocks even more annoying, having the option to hit literally anything and also having the threat of turning into a end-game beater and hitting another target is just great.
Not disagreeing with you, it's a reasonable comparison.
Merely wanted to emphasize that destroying any permanent is so much better than only destroying a creature.
This solves many more problems and even on an empty board can target a key land. Huge for proactive cheat value.
Oh yeah no doubt that killing a permanent is infinitely better, just saying that the floor of the card is going to killing a creature a lot of the time, but even having the option to kill any problem is huge.
This guy also can be Natural Ordered and Green Suns Zenithed into play and those are very real things.
I thought a good comparison is Noxious Gearhulk as that's also a 6 drop Menace that does what this card will do a large majority of the time, which is kill a creature. Sure it's in two colors, but the upsides of being bigger, having trample to make blocks even more annoying, having the option to hit literally anything and also having the threat of turning into a end-game beater and hitting another target is just great.
I don't know who they have hired at Wizards that loves red but my god keep the bangers coming.
It's colorless, doesn't die to creature removal and gives the creatures a small ward bonus. It's definitely a lot different than Rabbit Battery.
It's a 3/3 across two bodies for 2 mana and if that cat ever finds its way to the graveyard, it's literal hell for your opponent, and god forbid you have another red permanent because that 0 quickly turns into make a 2/1 and bolt something.
Turns out big beaters that kill stuff end up being good.
We're gonna happily play both.
I activate Raging Ravine all the time in creature decks and this card can put even more work in for finishing a game. Obviously ravine is better on an empty board but this card can just up and end the game adding damage equivalent to a Hellrider style effect.
I do think of you have a critical mass of untap worthy artifacts that they are insanely valuable cards for almost no mana input.
Oh yeah no doubt that killing a permanent is infinitely better, just saying that the floor of the card is going to killing a creature a lot of the time, but even having the option to kill any problem is huge.
This guy also can be Natural Ordered and Green Suns Zenithed into play and those are very real things.
I thought a good comparison is Noxious Gearhulk as that's also a 6 drop Menace that does what this card will do a large majority of the time, which is kill a creature. Sure it's in two colors, but the upsides of being bigger, having trample to make blocks even more annoying, having the option to hit literally anything and also having the threat of turning into a end-game beater and hitting another target is just great.