2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on TES Vs ANT
    You are disregarding my arguments.

    Two basics makes it very realistic to ignore Wasteland when you play 10 fetches as opposed to the 3 fetches in TES. TES is much, much more vulnerable to Wasteland than ANT. Any TES pilot will tell you that. You have to actively play around Wasteland. That is the price you play to gain access to Silence. If you play both decks in great depth, you will see this.

    Just because random people play more discard spells doesn't mean that is correct. The fact of the matter is that people who put up results with TES are not making that change. This is because Silence is incredibly powerful. I never claimed that Silence is worse than discard. I just stated what each deck plays.

    I put a modifier "if you are trying to compare them" and you ignored it. Doomsday has a number of other problems. These are different decks.

    Read the words other people say, don't talk over them.
    Posted in: Legacy (Type 1.5)
  • posted a message on TES Vs ANT
    Quote from luklinda
    Granted TES's manabase is greedier than ANT's but since they're both 3 color (usually even 4 color decks) I feel like TES has a slight edge as it's more likely to be able to cast it's cards and not get color screwed by one wasteland or poor fetching early game. Although fetching the right lands come more easily with familiarity of the deck, it's a common way that beginners beat themselves.
    ...
    I've seen a moderate amount of TES decks that run 6 discard - 1 silence MB with another discard SB and some mixture of silences/swarms.


    ANT plays 2 basics. It's very easy to ignore Wasteland while it is impossible with TES.

    I'm really curious where you saw TES lists not playing the 4/3 MD split on Silence and discard. ANT runs 7 MD discard spells. Most TES lists run 5-6 between MD and side.

    In the end, the major difference if you are trying to compare them as Storm decks is that ANT has a better long game than TES. The two decks are not comparable in reality. They fill very different niches in the format, in the same way that these decks are not the same as Belcher, SI or Doomsday.
    Posted in: Legacy (Type 1.5)
  • posted a message on MTGS Legacy 5
    No one has responded so I am assuming that interest faded. I can run another if people are interested in it.
    Posted in: Legacy (Type 1.5)
  • posted a message on New Legend Rule and how it will change legacy forever
    Quote from Quicken
    In that case people will just play more actual removal for planeswalkers. Maybe Dreadbore will be more popular? Though I don't even know if there are actual decks with both black and red..


    Pretty sure Jund is still a deck. Though it eats walkers with ease.
    Posted in: Legacy (Type 1.5)
  • posted a message on New Legend Rule and how it will change legacy forever
    Quote from pittplayer
    This change is going to change nothing. It just some small tweeks. Calm down.


    This change rewards having 4 Liliana of the Veil in the decks that play it. It allows Gaea's Cradle chains. People have pointed out many other interactions. Decks are going to change to take advantage of these interactions.
    Posted in: Legacy (Type 1.5)
  • posted a message on New Legend Rule and how it will change legacy forever
    This change is going to alter legacy completely. Expect to see the format and rules of deck construction to completely change after July 13.
    Posted in: Legacy (Type 1.5)
  • posted a message on Help with Goblin Legacy
    Quote from ssjevot
    The main changes you need are that 4 Cavern of Souls is a must, at least 3 Goblin Piledrivers and 3 Gempalm Incinerators is a must (I run 4 of each, but 3 is the minimum I would run). Goblin Guide absolutely must be removed. It completely negates your mana denial strategy (with Ports and Wastelands the last thing you want is to give them more land). Goblin Arsonist is also effectively useless and should just be replaced with Gempalm Incinerators. Gempalms are uncounterable removal and in most situations kill a creature. They also happen instantly and cycle a card.


    4 Piledriver is only a must in a metagame that is combo heavy. In a more fair metagame, you almost never want a 1/2 that can only fight Jace. You should adjust to your metagame. I usually see 2 in a fair metas and 3-4 in unfair metas. Incinerator should be a 3 for sure though since it is cantrip and removal. It's way too powerful to not have maindeck.
    Posted in: Developing (Legacy)
  • posted a message on [SCD] Geist Of Saint Traft
    Geist is played in UW Tempo lists and in Stoneblade sideboards. There are other theoretical lists that could run him but in general there are a lot of cards that stop it from being effective. Last year Fred Edelkamp managed to use him just like a burn spell by chaining them. It has a place in Legacy but it is not the same as it was in other formats.
    Posted in: Legacy (Type 1.5)
  • posted a message on Lack of combo in top tournaments?
    Quote from teusry
    I didn't think of it that way, thanks. I just saw the counter spells and forces as "control" cards but I see now that they're really just there for the same purpose as duress/thoughtseize in a black based combo deck.

    Hopefully you at least see where I'm coming from, though. Take Tron, for example. Is that a control deck or a combo deck? It certainly plays like a control deck. But also it can win very quickly and relies on interactions between a few cards to win the game over a turn or two once it plays its win con


    Which tron deck? RG is essentially a ramp deck, which is a type of combo deck. In fact, RG tron is built with a large number of spells that simply cantrip. Very few cards in the RG tron deck actually control the board (All is Dust/OStone). UW/U tron is a control deck but it doesn't really have much of a combo. It seeks to control the board until it can loop Mindslaver.

    I am fully aware of where you were coming from. But as a new player to Legacy, where decks are very different than Modern or Standard, I have to assume that you can differentiate. I am glad that this concept is more clear to you now. A stronger rule of thumb in Legacy for Combo vs Fair is that Fair decks play Wastelands. Decks that do not play Wasteland are either combo or straddle the line between fair and combo (Burn and Miracles are great examples of this).
    Posted in: Legacy (Type 1.5)
  • posted a message on Lack of combo in top tournaments?
    Quote from teusry
    So at this GP there are a few "combo-y" decks such as Elves. There are also some Sneak/Show decks, of course. (I don't particularly like counting Sneak/Show as a combo deck since it plays like more of a control deck that just has a low mana cost finisher...sort of how I don't really consider Scapeshift a full combo deck)

    What I'm referring to is the all out combo decks. Belcher, ANT, Doomsday, TES, Dredge, etc. The decks that don't even play format staples like Force of Will because every card in the deck is working together to achieve some goal


    How exactly is Sneak/Show a control deck? In many of its match ups it tries to win on turn 2-3. It doesn't use Emrakul as a just sweeper like Terminus in Miracles. They also load up on cards like Spell Pierce and Misdirection to protect their combo. If anything, Dredge is an aggro deck if you are viewing Sneak/Show as a control deck since many games of Dredge are won by making a large number of Zombies and passing the turn.

    A combo deck is just deck that tries to generate a board winning position in a single turn or with a small number of cards. ANT, Doomsday and TES all play 8-10 disruption spells (like Sneak/Show) to protect their combo. Control decks try to prevent their opponent from killing them or gaining board control until they have enough resources to do it themselves. Most combo decks do not care about their life total very much or only care in specific situations.

    In any case, there is actually a lot of combo right now. You choosing your own classification of the decks is just making it hard to see that clearly. Sneak/Show in particular is popular because of the large number of Storm combo decks that have popped up.
    Posted in: Legacy (Type 1.5)
  • posted a message on MTGS Legacy 5
    Quote from Dragonslayer_90
    When's the next Legacy MTGS Tournament and when would I be able to register for it?


    We're still trying to finish this one up. Once we do, I'll start a new thread for sign ups.
    Posted in: Legacy (Type 1.5)
  • posted a message on Does Combo just fold vs. FoW?
    TES is fine against FoW decks. If you are able to pilot it well enough, you should be 50-50 against FoW decks. BUG decks can be a tad more difficult because of the combination of discard and permission.

    The bad match ups for Storm combo decks are usually Stompy decks (MUD/Dragon Stompy/Faerie Stompy) since they have locks and pressure. They can end a game quickly. This is especially true of Lodestone Golem and Chalice of the Void in the same board.

    Other combo decks (non-Storm) have totally different match ups. Show and Tell decks tend to be much weaker against discard than permission. Reanimator and Dredge obviously gets stopped by grave hate.
    Posted in: Legacy (Type 1.5)
  • posted a message on MTGS Legacy 5
    Quote from NinjaSonic
    Zirath I've contacted Saint Tobias and you have too, but I just looked he hasn't been on MTGS for awhile.


    I'm gonna drop him. It's been too long.
    Posted in: Legacy (Type 1.5)
  • posted a message on MTGS Legacy 5
    Sorry I'm a little busy with work so I've been a little slow. I'll update this right now but you can contact your opponent even if I mess up.
    Posted in: Legacy (Type 1.5)
  • posted a message on MTGS Legacy 5
    Quote from leh1982
    I would happily take rxavages' place if possible.


    Shoot me a deck code and I'll make the swap.
    Posted in: Legacy (Type 1.5)
  • To post a comment, please or register a new account.