Quote from DementedKirby »Interesting... I will probably just maintain my primers here just because they have some history and have been here for a while. There's lots of discussions and I believe that they'll still be useful if I'm still able to edit and maintain them. That being said, the staff here at MTGSalvation have made the experience and forums an amazing place and their dedication deserves way more merit and credit than can be given. I hope that, once MTGNexus is up and running, an announcement can be made and thus be able to create an account there (and hopefully no one takes my username ). It won't be easy juggling between being active in two different sites, but I will probably only be attentive here to my primers. If the exodus towards MTGNexus is a certain thing, then I will join that immigration.
If the people who make up the relevant parts of the community to you are moving, then going over there could be reasonable. If not, then, at least personally, the community is way more important than the staff. In my case, at this point in time, I'm almost exclusively focused on the Mafia side of things, with the occasional foray into EDH. The EDH section is losing a number of serious people to this schism, so I'm probably just forgoing the game altogether for the time being; I haven't played Magic since August of last year anyways, if I recall correctly. Both communities will probably change, but it's a question of convenience of staying here or loyalty to people who are moving, the primary group of which and force behind which is staff. Both sites are at an unstable state. This site needs a staff that is actively focused on it and appreciates the community, Nexus will need people who like the old staff of Salvation enough to want to be there, and doesn't have the funding or people to be as stable as Salvation potentially can be at this time.
That said, as a user, you probably won't even notice most of it. The staff are just people, just the same as users. Their authority is an artificial concept. So make sure that whatever you choose, it's based on your feelings about the community, not just following either the staff to Nexus or just staying here for the site structure itself, as either way, you'll likely end up disappointed if that's the reasoning for your choice.
Obviously a bit of bias but MU's partner community section has always seemed sorta... you get out what you put into it, I guess? The site itself is obviously better than any other on features, but the partner communities didn't seem to have gained much in the way of players from being mixed with MU. Maybe that's gotten better, dunno.
MC is very low activity at the moment and in that vein could end up similarly, but we can pretty much make anything happen in some form or other on the technical side of things and the bigger pressure at that point is recruitment, something which I'm not convinced is going to be a non-issue for the visitor communities. There's a little bit of a question on funding past 2022, but if there's activity there, there's definitely more ability to make that happen. The numbers aren't huge; without steady updates (which likely aren't super necessary at this point), they don't need to be higher than an average of about $150 per year, but that's big enough that it's easier to happen with more people. If we have long phase games, we may also be able to pull players from the other long phase Xenforo-based site, with which at least a couple of us are already familiar.
To say the least.
A game created by Osieorb18
Based on the poem by Francois Villon.
Reviewed by Prophylaxis and Shadowlancerx.
Once per game, as a Night action, you may target another player to kill all players who voted for that player during the previous Day phase. If you do not win the game by the end of the following Day phase, you die.
Les neiges de antan (/in, /join, or Join: Username):
Les neiges de demain (/sub, /replace, or Replace: Username):
Les neiges qui regardent (/spec, /spectate, or Spectate: Username):
Grip of Chaos doesn't do enough immediately for its cost for my build. Planar Chaos impedes my own plan too much for not having effective ways to ignore it.
First things first, I would never have made this setup were it not for tomsloger during last year's podcast recording saying "I really want to see your take on a sequel to Janken/RPS." So that's something.
The blind mechanic is something I've explored in the past. It's... not quite ideal for this setup. I do think that having a harsh anti-claim mechanic is reasonable, though results are not as much part of the problem as the role claims themselves, in that vein. It's a concept I may experiment with in the future, but if I do so, I want it to be codified, public, and universal to whatever degree that is doable.
I do think the choice of the hints was me being too clever by halves. They didn't really contribute anything. At the same time, I don't think they particularly hurt things, but definitely were somewhat shaky grounds in terms of trying to put a twist on things. For reference:
I think that despite the way the past two iterations of this game were run, the correct approach to the Janken-style setups is actually as open micros or minis (12 players with an added 4 Town Fruit Vendors and 1 Mafia Fruit Vendor all of whom level up into more reliable fruit vendors). There's much more to it if people know to manipulate results and in what direction, and while I sorta over-designed things intentionally with the possibility of extra nights, it would only be better to compact the "Egg-Chicken-Dinosaur" element of the game (the upgrade levels) if it was played again with 7 players rather than the larger 12. A no-kill N0 would also not be unreasonable in either case.
I might be down to play in another round of this if someone else wanted to run it, but I think unless one of the games I have here is up to run in this community, I'll probably take a break from all mafia play/hosting for a little while after Sayonara finishes on MC and Pika Pika on Smashboards (if that starts). The constant act of pushing to keep games firing and going, both on signups and replacements, has gotten quite tiring to the point that I think that I'm starting to hit a bit of burnout on mafia which has been reflected in small mistakes in my hosting. One or two of those small mistakes here and there might be excusable for large setups, but this was 7 players and I still made a mistake on action handling.
Thanks for playing!
ZeDorkSlipeur has been kicked. They were... Town Monty Hall Cop ("The Doorman")
Town can no longer win, as mafia has reached parity.
Setup Reminder:
ZDS - Town Monty Hall Cop - "The Doorman"
If you are protected, you are roleblocked.
Wisp - Town Protective - "The Angel of Death"
Pokechu - Town Packager - "The Smuggler"
Highroller - Town Vigilante - "The Decider"
Grapefruit21 - Town MMM - "The Manipulator"
Gentleman Johnny - Mafia Alien - "The Observer"
Whenever you successfully block a player's action, you learn that player's role.
Rhand - Mafia Redirector - "The Commander"
Wins against lower level.
Wisp - Town Protective - The Angel of Death
Pokechu - Town Chatless Packager - The Smuggler
Highroller - Town Vigilante - The Decider
Grapefruit21 - Town MMM - The Manipulator
Gentleman Johnny - Mafia Chatless Alien - The Observer
Rhand - Mafia Redirector - The Commander
Thoughts to come.
(Oh, and Highroller loses two purple pony princess points for being impatient.)
ZeDorkSlipeur (3) - Rhand, Highroller, Gentleman Johnny
Rhand (1) - ZeDorkSlipeur
Not Voting: Grapefruit21
All of which are probably worth it?
Only if the player is strong enough (as has always been the case for Norin).
Best Town Performance (Individual) - Lastwhisper, Voldemort's Throne Room
Best Mafia Performance (Individual) - Prophylaxis, Ever Changing Seasons
Best 3rd Party Performance (Individual) - TheRealStinkyJoeTerry, Voldemort's Throne Room
Best Town Performance (Group) - Voldemort's Throne Room
Best Mafia Performance (Group) - Token Power 4
Best Town Player - Lastwhisper
Best Mafia Player - Fulcrum
Best Overall Player - Killjoy
Best Newcomer - Slothful
Most Entertaining Player - Rhand
Most Improved Player - Killjoy
Mod Awards:
Best Design - Ever-Changing Seasons
Best Flavor - Matter Mafia
Best Role - The Sarcophagus
Best Read - Snow White
Game of the Year - Snow White
Newest on that list is Trisscar, I think?
I have yet to pick up the Commander Legends cards. Flamekin Herald is exciting.
I don't get to play very often any more; I'd love to have more opportunities to play via webcam...
Current Decklist:
1 Norin the Wary
Creatures (24):
1 Goblin Welder
1 Goblin Engineer
1 Iron Myr
1 Kari Zev, Skyship Raider
1 Smuggler's Copter
1 Feldon of the Third Path
1 Gadrak, the Crown-Scourge
1 Grinning Ignus
1 Imperial Recruiter
1 Magus of the Moon
1 Squee, Goblin Nabob
1 Squee, the Immortal
1 Hellrider
1 Leyline Tyrant
1 Ogre Battledriver
1 Pia and Kiran Nalaar
1 Purphoros, God of the Forge
1 Solemn Simulacrum
1 Kiki-Jiki, Mirror Breaker
1 Siege-Gang Commander
1 Terror of the Peaks
1 Zealous Conscripts
1 Moraug, Fury of Akoum
1 Myr Battlesphere
Artifacts (20):
1 Mana Crypt
1 Mox Amber
1 Relic of Progenitus
1 Sensei's Divining TOp
1 Skullclamp
1 Sol Ring
1 Springleaf Drum
1 Genesis Chamber
1 Mind Stone
1 Cloudstone Curio
1 Crucible of Worlds
1 Honor-Worn Shaku
1 Inspiring Statuary
1 Skyclave Relic
1 Gauntlet of Might
1 Panharmonicon
1 Trading Post
1 Forsaken Monument
1 Gauntlet of Power
1 Memory Jar
1 Goblin Bombardment
1 Impact Tremors
1 Underworld Breach
1 Blood Moon
1 Valakut Exploration
1 Flameshadow Conjuring
1 Confusion in the Ranks
Planeswalkers (5):
1 Chandra, Acolyte of Flame
1 Chandra, Fire Artisan
1 Daretti, Scrap Savant
1 Ugin, the Ineffable
1 Karn Liberated
Instants (1):
1 Chaos Warp
Sorceries (8):
1 Wheel of Fate
1 Faithless Looting
1 Gamble
1 Shattering Spree
1 Tempt with Vengeance
1 Vandalblast
1 Wheel of Fortune
1 Blasphemous Act
Lands (34):
1 Arid Mesa
1 Bloodstained Mire
1 Buried Ruin
1 Cavern of Souls
1 Field of the Dead
1 Flamekin Village
1 Ghost Quarter
1 Haunted Fengraf
1 High Market
1 Inventors' Fair
1 Kher Keep
1 Prismatic Vista
1 Scalding Tarn
1 Scavenger Grounds
15 Snow-Covered Mountain
1 Strip Mine
1 Tectonic Edge
1 Valakut, the Molten Pinnacle
1 Wasteland
1 Wooded Foothills
Need to get Rings of Brighthearth back in the deck for realsies just because it's SO good. Also, want to increase my creature count again, by 1-2 slots.
Planning to pick up Flamekin Herald and probably Toggo, Goblin Weaponsmith, along with Tome of Legends and Mox Opal.
Probably cutting Field of the Dead for a Snow-Covered Mountain.
On the shortlist to consider cutting:
1 Gadrak, the Crown-Scourge
1 Relic of Progenitus
1 Mind Stone
1 Gauntlet of Power
1 Flameshadow Conjuring
Feldon always feels a little slow for me. Gadrak is not as exciting as I hoped. Relic is less necessary with Scavenger Grounds in the deck. Mind Stone is the least likely of these to disappear, but is a consideration I've had in the past. Gauntlet of Power just feels not very helpful when it comes up given the usefulness of the other two nowadays. Flameshadow Conjuring is very win-more in my experience with it.
I've had a bit of mana irregularity from the last games I remember, so I may ponder some fixes for that, particularly involving damage or draw.
Sorry for the delay; had an interview at just the wrong time.
Wisp has died during the Night. They were the Town Protective ("The Angel of Death").
Day 2 Kick Deadline will be 5:00 PM PST on January 10th, 2021. The Deadline applies whether or not I am there to process it.
With 5 players, it takes 3 to Kick.
It is now KyLO.
Pokechu (4) - ZeDorkSlipeur, Rhand, Gentleman Johnny, LastWhisper
Gentleman Johnny (1) - Pokechu
ZeDorkSlipeur (1) - Highroller
Not Voting: Grapefruit21
Pokechu has been kicked. They were the Town Chatless Packager ("The Smuggler")
It is now Night. Do not post!
Pokechu (3) - ZeDorkSlipeur, Rhand, Gentleman Johnny
Gentleman Johnny (2) - Lastwhisper, Pokechu
ZeDorkSlipeur (1) - Highroller
Not Voting: Grapefruit21
Roughly 9 hours remain.
Day 1 Elimination Deadline will be 10:30 AM PST on Sunday, January 3rd. Extra time is to account for New Year's. I will not do an activity check for New Year's Eve, but I will do one for New Year's Day. Blah blah blah, be good to each other and have fun, ya-di-ya-di-ya.
With 7 players, it takes 4 to eliminate by majority.
Feed the Swarm is not a bad idea, actually. I'd at least consider it. Agadeem's Awakening is pretty bad, otherwise I would consider it a bit more.
I've sometimes run Hero's Downfall, but one of my main focuses is keeping the mana curve tight, so Dismember works out a bit better as spot removal. I'm much less worried about the life, so Dismember is usually effectively just 1 mana for "Destroy target creature." That said, Hero's Downfall might replace The Elderspell again if I have yet to sub that out since I'm no longer playing against a planeswalker deck a lot of the time.