Quote from DementedKirby »Interesting... I will probably just maintain my primers here just because they have some history and have been here for a while. There's lots of discussions and I believe that they'll still be useful if I'm still able to edit and maintain them. That being said, the staff here at MTGSalvation have made the experience and forums an amazing place and their dedication deserves way more merit and credit than can be given. I hope that, once MTGNexus is up and running, an announcement can be made and thus be able to create an account there (and hopefully no one takes my username ). It won't be easy juggling between being active in two different sites, but I will probably only be attentive here to my primers. If the exodus towards MTGNexus is a certain thing, then I will join that immigration.
If the people who make up the relevant parts of the community to you are moving, then going over there could be reasonable. If not, then, at least personally, the community is way more important than the staff. In my case, at this point in time, I'm almost exclusively focused on the Mafia side of things, with the occasional foray into EDH. The EDH section is losing a number of serious people to this schism, so I'm probably just forgoing the game altogether for the time being; I haven't played Magic since August of last year anyways, if I recall correctly. Both communities will probably change, but it's a question of convenience of staying here or loyalty to people who are moving, the primary group of which and force behind which is staff. Both sites are at an unstable state. This site needs a staff that is actively focused on it and appreciates the community, Nexus will need people who like the old staff of Salvation enough to want to be there, and doesn't have the funding or people to be as stable as Salvation potentially can be at this time.
That said, as a user, you probably won't even notice most of it. The staff are just people, just the same as users. Their authority is an artificial concept. So make sure that whatever you choose, it's based on your feelings about the community, not just following either the staff to Nexus or just staying here for the site structure itself, as either way, you'll likely end up disappointed if that's the reasoning for your choice.
While it's not irrelevant, necessarily, it is long since dead.
That said, my opinion on Un-Cards is that they should be okay on a card-by-card basis as your playgroup allows them.
If you find yourself actually casting your dudes often enough, you could perhaps consider Recycle.
-Beacon of Unrest
+Guardian Beast.
After having the Beacon sit in hand again and again without being cast, and considering that it suffers from the same recursion problems, it seemed like a reasonable choice to cut. Guardian Beast is a solid artifact protector that can also be sacrificed for mana if I need it for a kickstart of a combo (or to cast a win condition).
As long as the mana and life cost don't hurt too much, I see little reason not to run Necropotence here.
Now, this isn't paying attention to which of these people would actually play (a much smaller number), just how many cards it would affect.
There are 14410 cards legal in the format, according to Gatherer. That number may be off by some negligible one or two digit amount. Whatever. 241/14410 = ~1.67%. So this thread has been going on for 450+ posts to argue about expanding less than 2% of the cards in the format to fractionally more decks (About 1/(10^50) + 1/(10^20) possible EDH-legal piles of cards).
How about Pestermite, Mistbind Clique, or Inspired Sprite?
The deck needs flash creatures; the Gryff makes more sense in that respect.
I'm interested in thoughts on the potential for Faerie and/or Wizard subthemes.
I certainly agree that Whitemane Lion feels a bit underwhelming.
How about treating them as neither? Clearly WotC was just trying to find a way to do new portions of the color pie such as purple.
Or just both incredibly misguided, though I am inclined to believe your version instead.
I'm offended by these last two sentences. (Just joking.) The topic did get a bit more specific than color identity in general though.
What do people think about the color identity rule as it applies to Urborg, Tomb of Yawgmoth, Repentant Vampire, and Wayward Angel? Fetchlands are a similar question here, though already somewhat more directly addressed. There's also various cards that make tokens of a specific color that they themselves do not have, such as Orochi Hatchery or Springjack Pasture. Finally, another interesting subpoint is double-faced cards.
From mechanical, design, and flavor perspectives, does that fit in with how alternate costs are supposed to work?