I agree that Assault is a good card, but the way I see it, you will waste a turn to make sure your opponent has nothing left for your attack the turn after. That might not always work... I went with the Emissary, fits my style of play.
The card is nice but I'm more interested on the implication of the Flavor Text.
"The last hedron slotted into place, locking Ulamog in an infinite loop of binding energy."
Does that mean that they win the war, at least on Zendikar this early. I thought that we would only see story resolution (good or bad) in card form in the second set, Oath of the Gatewatch.
Contents at the bottom left, I can't read any of the cards.
Two 60 cards decks
Two Deck Boxes Ten Creature Tokens
Two Spindown Life Counters
Strategy Insert
Magic rules reference card
I bolded what's new. We never got that many tokens, nor spindowns.
Also keep in mind that new cards going in a single deck will be Rares, in 2 or more decks are Uncommons, and in all decks are Commons.
It would be a waste of rares just for a cycle of actual uncommon lands (edit: or common artifacts). Such cards would work better in actual sets.
Not that I wouldn't want those, just that its unlikely they'll show up here
Maybe we will get hybrid commanders, they are usually easier to play and have great flavor. We just had a lot of gold Legends lately so it would be a nice change.
I actually like this card. I agree with you to allow only bigger creatures, but 4 might not be the best limit. I'm just thinking of Solemn Simulacrum with this and you got a 4/4 for 4... I would definitely play this in my Snowed In! EDH though.
Next:
Well of Mana 2
Artifact (C)
T: Add 1 to your mana pool.
Sacrifice Well of Mana: Add to your mana pool two mana of any combination of colors in your commander’s color identity.
I was trying to design 51 cards for a "Commander Product" and this is what I was thinking for the common slot. A basic mana generating artifact, but with potential to accelerate for a single turn.
Liliana and Garruk are also known to have visited Ravnica. Though they are not likely the point of view of the story, they could be the dots represented.
I'm not sure if Gideon is the one though, even if most of what we know of him fits the story.
I went with Silumgar and finished 2-3 in a 20+ group.
Illusory Gains was fun to pull because my opponents didn't want to give me a bigger creature. Besides that, I found that I had a bit too high of a mana curve and lost to quick games. When I would win a game, I was below 5 life.
Deathbringer Dragon was my promo, and it worked great once I got to 7 mana.
Overall, I had fun and memorable games. Especially the part that I hit Ugin, the Spirit Dragon with a late game Duress, which would have killed me.
Also Stormrider Rig is just a worse Sai of the Shinobi. Heck even Shuko isn't that different. Although I am wondering what are the rules with Grafted Wargear and Dash. Does it become sacrificed or return to my hand?
Dash returns your creature to your hand, then the Wargear unattached ability triggers but finds nothing to be sacrificed since the creature is no longer in play.
I love DFCs, and I'm glad to see them with this use. But I would have liked to see more of them, not just those 5.
As for gameplay, I can understand how it can be difficult for some players. I have a Werewolf EDH, with 1 of each DFC werewolf (all foil save 1) in the deck. It can be complicated when I draw multiple checklists to go check each ones to remind myself what they do.
"The last hedron slotted into place, locking Ulamog in an infinite loop of binding energy."
Does that mean that they win the war, at least on Zendikar this early. I thought that we would only see story resolution (good or bad) in card form in the second set, Oath of the Gatewatch.
Two 60 cards decks
Two Deck Boxes
Ten Creature Tokens
Two Spindown Life Counters
Strategy Insert
Magic rules reference card
I bolded what's new. We never got that many tokens, nor spindowns.
It would be a waste of rares just for a cycle of actual uncommon lands (edit: or common artifacts). Such cards would work better in actual sets.
Not that I wouldn't want those, just that its unlikely they'll show up here
Next:
Well of Mana 2
Artifact (C)
T: Add 1 to your mana pool.
Sacrifice Well of Mana: Add to your mana pool two mana of any combination of colors in your commander’s color identity.
I was trying to design 51 cards for a "Commander Product" and this is what I was thinking for the common slot. A basic mana generating artifact, but with potential to accelerate for a single turn.
Target a creature with Nin, X=Whatever.
Willbreaker triggers, you get the creature
Nin resolves, you pin and draws
if so, its the next addition in my EDH
I'm not sure if Gideon is the one though, even if most of what we know of him fits the story.
Illusory Gains was fun to pull because my opponents didn't want to give me a bigger creature. Besides that, I found that I had a bit too high of a mana curve and lost to quick games. When I would win a game, I was below 5 life.
Deathbringer Dragon was my promo, and it worked great once I got to 7 mana.
Overall, I had fun and memorable games. Especially the part that I hit Ugin, the Spirit Dragon with a late game Duress, which would have killed me.
My cats took off with my D30. I have yet to find it. And they are trying to get their paws on my spindown collection but with no luck.
Dash returns your creature to your hand, then the Wargear unattached ability triggers but finds nothing to be sacrificed since the creature is no longer in play.
As for gameplay, I can understand how it can be difficult for some players. I have a Werewolf EDH, with 1 of each DFC werewolf (all foil save 1) in the deck. It can be complicated when I draw multiple checklists to go check each ones to remind myself what they do.