Quote from janozimek »I don't think anyone thinks this is the most competitive thing you can be doing in modern. Still it's a pretty fun deck that can do ok at your small local event.
Are you suggesting we use stone rains instead of bounce?
-It's more mana
-It doesn't directly fill their hand
-We help them dig for lands
I think bouncing lands is more effective for what the deck is trying to do.
You are correct that the deck is soft to one mana creatures. Especially mana dorks.
There are some very different appraloaches to the "creature protection" issues:
*Bounce (mass effects like whelming wawe are best. Ideally you.dont wanna use Boomerangs on creatures)
*Kill (red gives us cards like pyroclasm and it's big brothers. They don't add to the opponent's hand, and are dead vs some decks)
*Tap (Mainly Cryptic Command but also cards like gigadrowse. Dont forget Exhaustion. These tend to be mana intensive)
*Pillow fort effects (ensnaring bridge obviously doesn't work here, but Ghostly Prison might have some potential)
*Blockers (generally not great combined with mass bounce. TiTi provides both. I have also considered Æther Membrane [1RR 0/5 wall, bounce what it blocks]. Other suggestions are welcome.
Another solution, which I have used with some success, is Chalice of the Void. I don't play any one drops anyway, so CotV is a natural fit. Perhaps even maindeckable.