I too, am unsure about lightning angels usefullness, other than filling the 4-slot for counterbalance, it really does nothing, the dekc is built on utility creatures and she does nothing utility like at all, there are very few useful things to block at her p/t that cant be done by something else, surely there is a better card to use?
edit: quick list of options:
Hikori
Skizzik (kinda meh)
Augustin
Avalanche Riders
Flametongue Kavu
Desolation Giant
I'm sorry that i have not read the 30+ pages but i wanted to share what i thought was a somewhat ingenious name, Walk the Mine, ala "Walk the Line" the Johhny Cash song, as i said, i have not seen if anyone else suggested this.
I am currently running 4 cancels alongside 1 spell burst, 4 snags and 2 snares, what do people think about the removal suite? I took out the seize the soul and the last gasp for 3 sudden deaths which just seem better in almost any plausible scenario.
I think the most important question is the sideboard. Has anyone tested much against Dragonstorm? It seems to me like the sideboard needs some help to beat it, as 2 trickbind or w/e the stock list has does not seem like enough to counteract gigadrowse. Deathmark is good, trickbind is good, darkblast is not bad against aggro alongside deserts, so i think the rest should be cut to make room for dragonstorm hate, as it seems to still be tier 1. Thoughts?
Eye of the Storm, period. It was good in Early Heartbeat combo and it is just about the coolest combo card ever, and as someone else suggested, very nice with teferi.
I get the set in correctly, but when I put the cards into a deck and save it, the next time i open mws it says "THese cards weren't found in the base-bottom grid
and it lists the ts cards.
and when i try to play, it says error: deck in wrong format or some crap like that. hepl!
Make sure to save the master library once you update with TS.
i really am not sure it is worth running any deserts or quicksands, at least until one or the other becomes much more useful, neither of them really kill anything of note except bob, but they hurt your snow count and blue source count. I'm not sure yet, but it might be beneficial to just cut them all together for now.
Think twice has worked fine for me as the only draw spell in the deck other than sheets. I have had enough counters at all points of the game and have gotten my win conditions when i could cast them.
But the first time you use think twice, such as turn 2, it cycles, nothing more. Whispers also cycles early game if you decide not to pay it's buyback. Maybe I am misunderstanding the definition of a cycler.
But neither of the cards i mentioned were simply U: draw a card. Think twice allows you to draw 2 times whenever you find it necessary, and whispers can be used to reload if drawn late game. Also, Sheets does not really reload your hand exactly, since you can still only draw one spell a turn, outside of ironfoot or owl. Whispers guarentees at least 2 draws per turn regardless.
Well, first of all, visions doesn't early game. It fills a slightly different spot in the deck than a cheap draw spell. Visions reloads the hand after you have stalled for a bit while whispers can cycle early game if you need to hit a land drop or whatnot at EOT with unused mana. They are both good, (well I am not sold on visions) but they do slightly different things, im just not sure if whispers or think twice is better at that, probably whispers since it can function as either a reloader or a cycler.
I am seriously considering think twice for the draw spot, since if intuition was printed we would play that, and this plays more nicely in a turn where you counter something, it doesn't gain massive card advantage, but it cycles, and does get +1 ca over time. Scrying sheets isn't enough to solely rely on for CA and while it is amazing that it doesn't take up a slot and gains great CA, the deck needs a good way to a nice big hand lategame.
I am not yet sold on whispers, but since i was not playing at a competitive level when it was around, i decided to test with it for now, since it can cylce early game until you draw into one late game. Would someone mind making a list of playable flash cards so i know when to know play eot spells or abilites?
edit: quick list of options:
Hikori
Skizzik (kinda meh)
Augustin
Avalanche Riders
Flametongue Kavu
Desolation Giant
I think the most important question is the sideboard. Has anyone tested much against Dragonstorm? It seems to me like the sideboard needs some help to beat it, as 2 trickbind or w/e the stock list has does not seem like enough to counteract gigadrowse. Deathmark is good, trickbind is good, darkblast is not bad against aggro alongside deserts, so i think the rest should be cut to make room for dragonstorm hate, as it seems to still be tier 1. Thoughts?
Make sure to save the master library once you update with TS.