I'm just wondering... are all the humanoid races of BFZ Ally? I think that would be an interesting design. The only one I've noticed who isn't is the reprint of Dragonmaster Outcast.
If you DON'T choose the Awaken option, you're wasting the spell, in my opinion.
I agree, I just don't know why you would ever not choose the Awaken option. If this spell isn't awakened, that means you don't have six mana, IMO. So what's wrong with using it as Cancel early game and Super Cancel late game? It's just rare scenarios that I would ever not commit to get a good-sized beater through semi-card advantage. If I was really worried about a bigger play, I'd just hold for that, as the smaller play presumably doesn't affect me much anyway. So I just don't agree that it's often a good move to not use it's ability, or that having the option turns the card into a terrible rating. I just don't see the scenarios you're talking about coming up much.
I also rarely see animating my basic land as a weakness, too. In Control I have so much land anyway, one isn't gonna be that missed lategame.
And the neutering of magic continues. Lets make everything weaker instead of making other things more powerful to compensate. A 1 drop dork shouldn't be "broken" in the eyes of development. It is the identity of green. Next we are going to find out that green is going to become the flying color.
Yeah, weakening the most powerful pieces is called balance. Make everything stronger? So you mean like one mana burn for four and 3/3's for 1? All that does is speed up the game. If you're argument is Magic is too long of a game, I can possibly understand. But Yugioh already fills that market to ridiculous proportions.
"Target your opponent with spells and abilities 20 times" is insane xD. The only cards that can do it are red burn cards, Perilous Myr, and Deadbridge Shaman.
Well, you'd have to do it before drawing anyway, during the upkeep. Once they draw, it moves directly to the precombat main phase where he gets the priority to play it before anything else anyway.
Literally nothing tells you this, but once you beat the Gideon campaign you have to go back to the main menu, pick the second mode, and construct a custom deck, after that you're able to play the other stories.
It leads you around with arrows. First it points to Campaign, highlights it, and tells you to play it. When you're done with Gideon, it highlights deck and points to it. Once you make a deck or deck wizard a deck, it highlights solo play. Once you solo, and buy a pack, it unlocks everything.
Everyone has a prefered colour, and being able to garuntee at least one rare/mythic in thast colour as well as some support is always nice.
Not sure that's true. I find selecting a faction a totally agonising process: Which colour has the highest proportion of limited bomb rares? Which cards are likely candidates or promo treatment? Is this colour deep enough beyond the rares? Does it rely on critical uncommons to support it? Should I let constructed wants influence my faction choice?
Ultimately, I don't care what colours I play in sealed: I care about maximising my chances of going X-0. With no seeded boosters, I don't need to worry about making the "wrong" faction call and can just work at building the best deck I can from my pool.
For a second there, I thought you were talking about playing Sealed in general. Because that's exactly the same experience as how you describe.
The art issue could also be attributed to how lousy the pay is. There's no royalties. The rate has been the same for like a decade. Artist's aren't even allowed to sell their own artwork on anything like a deckbox, mat, album, shirt, etc.
Really solid with Theros cards, now we know what makes the angel tokens.
You could say we knew as soon as we saw :P.
Some of you guys think it's coincidence that this set is Theros 2. It's not. Mark mentioned last year during Tarkir that they made mistakes being careful with Theros. The block had just ended and already he knew the shortcomings that will end up in his State of Design article. The push for this insane pile of goodstuff is not the work of some unrelated, in-a-vacuum, outside source. It's Mark and his team from Theros apologizing for not pushing the right buttons hard enough. This set is literally their first chance to take the feedback on a product they finished years ago and try to make up for it.
I rarely use half art lands unless I'm drafting and just pull a bunch of land from the land box at my LGS which then goes back in the box of course.
Wizards needs to get real about their basic land. We all know the art is bigger than the card and they're basically cutting it into a small box on purpose because LANDS DON'T NEED TEXT.
Just another way of showing disdain for what the customers want.
I'd be surprised if players weren't even more upset when they removed the spelled out ability of each basic land from the cards themselves. I understand it never changes, but it makes teaching someone the game so much more difficult when they finally experience a nuance of the mana pool.
I will be sad if this is the best Deathmist hate Origins has. You have to cycle it for 2 if they don't actually draw the Raptor and hit you with other threats. And have to pay 2 mana to keep up with there's 3 mana play, meaning they got to play a 1 mana 3/3 deathtouch tempo wise.
And yet even after all that, Raptor is so nuts that it seems like maybe you should play it. Pre-emptively or not, removing a 3/3 and drawing a card is worth 4 mana :/
Your niche sideboard outs having tacked on cycling in the miracle case that your opponent doesn't draw the card that wrecks you is a bad thing?
Also, I don't understand anything you're saying after that sentence. Are you arguing that when they hardcast the DRaptor you have no other cards in your hand and must play the HMoonlight to dig for answers? Why are you top-decking on turn three? Why can you play literally nothing else? What answer are you looking for? Why aren't you saving the card for when it inevitably reanimates?
It's bad that your two mana answer costs less than his three mana threat? Tempo? Are you saying it would be a better card if it cost 2W? What happened to cost-effective? How in the math is two mana you spent equal to them getting a one mana 3/3? How is this card preemptive? It more or less only does anything reactively. And are you trying to say a good removal cantrip isn't worth four mana? Wait, why does HMoonlight cost four mana?
On an unrelated note. Isn't HMoonlight arguably almost always better than Containment Priest?
Because they don't tap for colored mana (anymore). In fact, they require colored mana (just to be bled dry and are lost in the process).
Eldrazi-infested lands, man, this isn't a one-sided war. (The flavor is on par)
I agree, I just don't know why you would ever not choose the Awaken option. If this spell isn't awakened, that means you don't have six mana, IMO. So what's wrong with using it as Cancel early game and Super Cancel late game? It's just rare scenarios that I would ever not commit to get a good-sized beater through semi-card advantage. If I was really worried about a bigger play, I'd just hold for that, as the smaller play presumably doesn't affect me much anyway. So I just don't agree that it's often a good move to not use it's ability, or that having the option turns the card into a terrible rating. I just don't see the scenarios you're talking about coming up much.
I also rarely see animating my basic land as a weakness, too. In Control I have so much land anyway, one isn't gonna be that missed lategame.
Yeah, weakening the most powerful pieces is called balance. Make everything stronger? So you mean like one mana burn for four and 3/3's for 1? All that does is speed up the game. If you're argument is Magic is too long of a game, I can possibly understand. But Yugioh already fills that market to ridiculous proportions.
It leads you around with arrows. First it points to Campaign, highlights it, and tells you to play it. When you're done with Gideon, it highlights deck and points to it. Once you make a deck or deck wizard a deck, it highlights solo play. Once you solo, and buy a pack, it unlocks everything.
You have to search "Magic Duels". I've been searching "Duels Origins" x).
For a second there, I thought you were talking about playing Sealed in general. Because that's exactly the same experience as how you describe.
You could say we knew as soon as we saw :P.
Some of you guys think it's coincidence that this set is Theros 2. It's not. Mark mentioned last year during Tarkir that they made mistakes being careful with Theros. The block had just ended and already he knew the shortcomings that will end up in his State of Design article. The push for this insane pile of goodstuff is not the work of some unrelated, in-a-vacuum, outside source. It's Mark and his team from Theros apologizing for not pushing the right buttons hard enough. This set is literally their first chance to take the feedback on a product they finished years ago and try to make up for it.
I'd be surprised if players weren't even more upset when they removed the spelled out ability of each basic land from the cards themselves. I understand it never changes, but it makes teaching someone the game so much more difficult when they finally experience a nuance of the mana pool.
Your niche sideboard outs having tacked on cycling in the miracle case that your opponent doesn't draw the card that wrecks you is a bad thing?
Also, I don't understand anything you're saying after that sentence. Are you arguing that when they hardcast the DRaptor you have no other cards in your hand and must play the HMoonlight to dig for answers? Why are you top-decking on turn three? Why can you play literally nothing else? What answer are you looking for? Why aren't you saving the card for when it inevitably reanimates?
It's bad that your two mana answer costs less than his three mana threat? Tempo? Are you saying it would be a better card if it cost 2W? What happened to cost-effective? How in the math is two mana you spent equal to them getting a one mana 3/3? How is this card preemptive? It more or less only does anything reactively. And are you trying to say a good removal cantrip isn't worth four mana? Wait, why does HMoonlight cost four mana?
On an unrelated note. Isn't HMoonlight arguably almost always better than Containment Priest?