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  • 1

    posted a message on [Idea] Grand Architect
    We got a new toy:

    Emry, Lurker of the Loch
    2U
    Legendary Creature - Merfolk Wizard
    This spell costs 1 less to cast for each artifact you control.

    When Emry, Lurker of the Loch enters the battlefield, put the top four cards of your library into your graveyard.

    T: Choose target artifact card in your graveyard. You may cast that card this turn.
    1/2


    Value doesn't get much more efficient than this... dodges the golem tax with reduction. Unloading ballista and recasting them seems like a deadly play.
    Thoughts?
    Posted in: Deck Creation (Modern)
  • 1

    posted a message on [Primer] Goblins
    Quote from Bearscape »
    I was 100% on the Frogtosser Banneret train at the start but I'm now convinced the card is too weak. The acceleration is great, but individually it is rarely worth a card, needing multiple Ringleaders to be worth the investment.

    Well for my part i'm still 100% on the frogtosser banneret bandwagon. Playing multiple goblins a turn is key to winning and cost reduction is the best way to do that. Note that i play only 20 lands as opposed to a lot of people's 22-23, so if i did like a lot of people do, these frogtossers would just be more lands anyways.
    Playing 4x aether vials, plus 4x skirk prospectors + 4x goblin warchiefs and 4x frogtosser bannerets in addition to the new mulligan rule makes 20 lands very reasonable for this deck in my opinion.


    Quote from MagicYio »
    And to answer the last part of your response: the purpose of Piledriver is to race your opponent.

    All of the points you make are very fair. I'll give old goblin piledriver a try, probably in the place of my two goblin chieftains, since they both have the same purpose of racing. We'll see how it goes!
    Posted in: Aggro & Tempo
  • 2

    posted a message on [Primer] Goblins
    I play zero piledrivers, they are very bad in combat, not worth it unless you play the 8 whack aggro version with legion loyalists.
    I play 4x marshals, they are just good goblin fodder.
    Here's my updated list:


    I streamlined the deck a bit, removing the one ofs, making the deck very consistent.

    I'm playing tarfire because we lack other turn one action, i dislike legion loyalist and knucklebone witch. The extra removal has been very useful.

    My experience playing with the deck convinced me that we should run 8x cost reducing goblins, those effects are totally busted with matron and ringleader.

    I also think that for the most part running the painless mana base helps a lot. The non shuffling thing i mentionned in my last post doesn't actually make sense since matron shuffles our deck, but, unless you plan on playing black non-goblin cards in the sideboard, i don't see a reason to hurt ourselves when we can have near-perfect painless mana. For this reason i plan on removing warren weirding from the sideboard for maybe engineered explosives vs bogles.
    Posted in: Aggro & Tempo
  • 2

    posted a message on Expansion // Explosion
    Pretty cool card. Sphinx's revelation was good and dealing damage is much better than life gain in most situations, which makes it probably worth the extra mana. A card draw spell that mitigates the tempo loss usually associated with such spells by being also removal (or straight up just a win con) at instant speed is pretty interesting for a control deck. And the added flexibility of the copy half that can be used for value earlier makes this very powerful imo.
    Posted in: Expansion // Explosion
  • 1

    posted a message on [Idea] Grand Architect
    Something being «Stricty better» than something else is a very strong statement that is almost never true. Taking even a small amount of damage from your lands and sometimes losing to blood moon makes this statement objectively false. Maybe you think the splash is worth it, that is worth discussing. But it is not «strictly better».
    Posted in: Deck Creation (Modern)
  • 2

    posted a message on Modern Spirits
    Alright now we're talking OMG

    This new lord will push the deck, we might get to a point were there will be too many spirits to choose from, if the printing of a new lord is any indication of future increase of support for the tribe. Of course this is a problem i welcome with great joy Smile
    Posted in: Aggro & Tempo
  • 2

    posted a message on Modern Spirits
    I'm with streexgeist on this one, i'm very excited for this. Seems like a no brainer in the sideboard, and i'll definitely give this a shot x2 in the main. Just being a 2cc 2 power flying beater makes this great. I might be wrong and maybe its just for side, but i can't wait to try this out!
    Posted in: Aggro & Tempo
  • 2

    posted a message on [Idea] Grand Architect
    Good to have feedback from other people on traxos, this will save me testing time with the thing, didn't really want to test it more after my initial disappointment. Bird is great though, love it.

    I've never taken throne of the god-pharaoh out of the deck, it never disappoints. In addition to being just great in general it just beats cards i hate losing to, like worship and ensnaring bridge. I'm currently on 2 and have been happy with this number.

    I also still love god-pharaoh's gift since i started playing it, it just gives the deck a big splashy artifact to use all the extra mana. It provides free wins vs heavy control decks and isn't really awful against any decks, the challenge is just getting to resolve one.
    Posted in: Deck Creation (Modern)
  • 1

    posted a message on Modern Spirits
    I really don't like the idea of jace, the mind sculptor in spirits. It goes against everything this deck is about. Tapping out for a 4 mana card that isn't a creature, and sorcery speed on top of that? This is a recipe for disaster i think. At least in control decks it serve as both a card draw engine AND a win con, and it hasn't even been that insane in those decks. We need no additional win con, beating with flying bears is all we need.

    I dunno about restoration angel, do we even have worthy etb to abuse? Flickering rattlechains is useless since the angel already saves a creature anyways, angel is just a 4cc rattlechains at this point. Flickering nebelgast herald produces no additional benefit, if resto was just a random spirit with flash it would trigger herald anyways (same with wanderer). So we have the really corner case of flickering queller in response to the etb trigger, and, i mean, that's just meh. Angel costing 4 mana just messes up the land count math and makes vial real awkward compared to having all 2 and 3 drops. There are plenty of decent 3 drops spirits to choose from, i see no need for the angel here.

    EDIT: also if you look at my sideboard you'll notice burrenton forge-tender x2. The card is the absolute nuts vs burn (and great vs red decks in general). Comes down 2 full turns earlier than finks and is a lot easier to cast with a single white in the cost (meaning less shocking ourselves with land and easier to cast under blood moon). I don't think i've ever lost to burn after resolving a t1 forge tender and i play vs burn quite often. Try it and you'll love it or your money back Wink
    Posted in: Aggro & Tempo
  • 1

    posted a message on UW Spirits
    Hi, i've been absent for a while but i'm getting back into modern after a little break, i'm eager to try that curious obsession tech. Also is eidolon of rhetoric worthy of MD now with bbe and all the unfair stuff?

    Sadly there hasn't been any new spirit printed in a while, vampire revenant is the only new spirit since shadows block and there are zero spoiled in dominaria (yet) Frown

    Still i'm keeping my spirits up, will report once i get enough game with the cute new aura.
    Posted in: Modern Archives - Established
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