Hey-
I think the reason that most cards end up using the masculine pronoun is a tiny case of the English language, to clarify:
In French, and the other romance languages, every noun has a gender. In English, the same is true, but less often seen: the prime examples are boats and cars being female. I suspect, if it was looked up, that cards would end up being masculine, thus calling a card a "guy" isn't completely wrong. (using this logic though, lands, artifacts, etc are all guys ^_^)
I don't play around Eidolon at all, I take the full damage.
I don't care about my life total, I'll happily take tons of damage from my own dude if they're taking similar amount of damage. They're trying to keep their life total safe, not us. I don't see the point in making the deck weaker to accommodate a single card. I'm perfectly happy winning at one life.
Also, semi-cheesy strategy to use with Eidolon. I'm at 6 life, opponent's at 9 life, Eidolon on the field. I reveal 3 bolts in my hand, ask GG? There's a good chance they'll scoop to it.
4 Goblin Guide
2 Grim Lavamancer
4 Spark Elemental
4 Eidolon of the Great Revel
4 Vexing Devil
4 Hellspark Elemental
4 lightning Bolt
4 Rift Bolt
4 Shard Volley
4 Skullcrack
4 Lava Spike
4 Stomping Grounds
4 Copperline Gorges
4 Destructive Revelry
4 Searing Bloods
7 Meta flex-slots
Currently the flex slots are Dragon's Claw and Torpor Orb to deal with pod/twin/burn that is running rampant in my meta.
I've consistently placed in my local tournaments, haven't done anything with a larger tournament with this deck yet. Then again, that's probably because I judge those events.
2) Onslaught Fetches
3) 4 Parts, ala Lorwyn.
Here are the lists:
// Lands
4 [M12] Sunpetal Grove
4 [SOM] Razorverge Thicket
3 [RAV] Temple Garden
5 [TE] Forest (2)
8 [LND] Plains (1)
// Spells
2 [PLC] Dawn Charm
1 [ISD] Witchbane Orb
1 [NPH] Beast Within
4 [TSP] Angel's Grace
4 [LG] Holy Day
4 [B] Howling Mine
4 [M11] Fog
4 [FUT] Chronomantic Escape
4 [M11] Leyline of Sanctity
2 [CFX] Font of Mythos
4 [M12] Rites of Flourishing
1 [SHM] Wheel of Sun and Moon
1 [ZEN] Luminarch Ascension
1 [ROE] Near-Death Experience
// Sideboard
SB: 2 [ISD] Witchbane Orb
SB: 2 [NPH] Torpor Orb
SB: 3 [HOP] Relic of Progenitus
SB: 3 [8E] Ensnaring Bridge
SB: 2 [ARC] Leonin Abunas
SB: 3 [SHM] Greater Auramancy
// Lands
9 [LND] Island (4)
2 [WWK] Halimar Depths
2 [EVE] Cascade Bluffs
4 [ZEN] Scalding Tarn
3 [GP] Steam Vents
1 [LND] Mountain (6)
4 [ISD] Sulfur Falls
// Creatures
2 [CHK] Kiki-Jiki, Mirror Breaker
3 [FUT] Magus of the Moon
4 [NPH] Deceiver Exarch
4 [LRW] Pestermite
// Spells
4 [ROE] Splinter Twin
2 [8E] Blood Moon
3 [RAV] Remand
3 [9E] Sleight of Hand
4 [ARE] Serum Visions
2 [DKA] Faithless Looting
2 [TSP] Wipe Away
2 [DS] Echoing Truth
// Sideboard
SB: 4 [M11] Leyline of Sanctity
SB: 3 [NPH] Surgical Extraction
SB: 3 [WWK] Dispel
SB: 3 [NPH] Spellskite
SB: 2 [FUT] Pact of Negation
I'm thinking about getting into modern, but first I'm narrowing down what I want to play. I have it down to two choices:
Choice 1: Splinter Twin combo.
Pros: Teir, consistant, and I can do my favorite thing (Namely, play bloodmoon and laugh.)
Cons: Expected, hate abounds.
Choice 2: Turbofog
Pros: Unexpected, fairly well positioned, rouge, cheaper.
Cons: Not being played for some reason, has issues winning at times.
I have semi-tuned lists for each (Going to tune hard on ML before buying IRL), and so I was wondering what people recommend.
Thanks
I can't tell if you're serious or being sarcastic....
Intuition is amazing. It's a tutor that goes directly into your hand, assembling the missing combo piece. Not to mention all the wonky things you can do with it outside of that. How on earth are you assembling your combo without intuition?
I'm determined to make this work, because I hate seeing all these 3-4 no-basic manabases going unpunished. I want to bloodmoon them all, and watch them cry deeply.
From playing too much stompy in legacy.
Does anyone think gemstone cavern works as a replacement?
Scars wasn't that flavorful, it was telling a story, but not "flavor" so much the way cards like doomed traveler is flavorful, or the werewolves, or the 101 other things. They had a story going on of the all out war, but that's subtly different from what I'm trying to say.
I've noticed a trend with the most recent sets. Scars was Mirrodin 2.0. Innistrad was Kamigawa 2.0 (more on this later). Right after, we're getting Ravnica 2.0. So, I speculate we'll have some form of TSP afterwards. (Possibly llorwen though, since the TSP was the end of a story)
Right now, the burden is on me to prove how ISD is like Kami. Both were telling a story. Both had factions at war. Both had a happy ending. Both were extremely flavorful, and more of a flavor built set than anything (with the key difference being kamigawa failed to be popular). I feel that ISD was kamigawa done RIGHT, and with that we have a 1-2-3 pattern of blocks.
Has anyone else noticed this?
1 Swamp
1 Mountain
1 Forest
4 Verdant Catacombs
4 Treetop Village
2 Overgrown Tomb
3 Twilight Mire
1 Graven Cairns
1 Blood Crypt
4 Blackcleave Cliffs
2 Stomping Ground
Creatures
4 Bloodbraid Elf
4 Dark Confidant
4 Tarmogoyf
3 Kitchen Finks
3 Vampire Nighthawk
Spells
4 Blightning
3 Liliana of the Veil
3 Terminate
2 Maelstrom Pulse
4 Inquisition of Kozilek
2 Garruk Relentless/Garruk, the Veil-Cursed
Sideboard
SB: 3 Grafdigger's Cage
SB: 2 Thoughtseize
SB: 3 Night of Souls' Betrayal
SB: 2 Fulminator Mage
SB: 2 Obstinate Baloth
SB: 2 Ancient Grudge
SB: 1 Seal of Primordium
.... I wrapped card tags around everything. Didn't work for some reason.
Anyways, this is the list I have right now, a few things:
1) I love blightning. I'd be extremely hesitant in cutting it.
2) Should I remove something for lightning bolt? If yes, what, how many?
and majorly:
3) My manabase needs a complete overhaul. Help please?
Edit: removing the deck tags fixed it.
To anyone that knows the XKCD comic:
WHO ARE YOU!? WHAT DID YOU SEE!?
Anyways, I'm having this error right now. Same OS, etc etc etc. Just started happening one day.