I never thought about the greater good/gigapede combo.
Thanks for that!
I've personally had no bad experiences with Dryad Arbor, though I can imagine if that's one of a few sources of mana, people could easily target it and screw me. I will trade it out for Oran-Rief.
Hey, so after as much fine tuning could be done at my store and with the guys who I play EDH with, I've decided to come to the MTG Sal forums to get some help and advice.
The theme of this deck is obviously "Trample Matters", and to use cards that represent the R/G theme of big fat guys that squish whatever the other colors throw at them, and then trample over with more damage with from help from Stonebrow.
Lands (40) Fungal Reaches Taiga Karplusan Forest Gruul Turf Urza's Factory Dread Statuary Mossfire Valley Kazandu Refuge Dryad Arbor Grove of the Burnwillows Raging Ravine Teetering Peeks Stomping Ground Skaarg, the Rage Pits Rootbound Crag Treetop Village Shivan Oasis 10x Forest 12x Mountain
Though I have said this deck is competitive, I don't like Sensei's divining top.
I have crystal ball in there, and that's enough for me. Top slows down games, and is an "Overcompetitive" card imo.
I'm attempting to find room for the following card(s):
Primeval Titan
Kodama of the North Tree
Sword of Vengeance
Greater Gargadon
There's a shop where I go to where DCI judge plays in drafts with us.
Also: That's really not a good receipe. People either need to be Judges, or players, not both.
At my store, we have two-three judges. Usually one-two play in the tournament, and there is always one officiating and running the pairings.
If we have rules questions, we ask the people playing for opinions, and if they're playing, that's how their opinion is weighed, as a player opinion. Judges who are playing aren't allowed to be judges, they can give opinions, but the final call goes to the official running. For the final ruling, we always go to the judge who isn't playing and therefore has no interest in the tournament besides seeing it officiated fairly.
One guy at a PTQ basically made me declare every trigger, every step, every priority pass once he started losing.
He even made me distribute lethal damage in a process that wasted about 5 minutes. (I was playing Jund, and he was playing NLB/Control)
I ended up winning the match, but at the end, he felt he was obligated to say "That wasn't a good game" when I offered to shake, and then insulted my sleeves.
I noticed a lot of people here are posting counter suites without leaks.
If you are doing so, you probably shouldn't be posting.
Leak is, without question, one of the most versatile and useful spells a control deck can run. In the early game, it functions as a hard counter for 2. It is a Counterspell (The card) that you're playing for 1U instead of UU. It allows you to protect yourself in the early game against threats like Hell's Thunder and Sovereigns down on Turn 3.
Leak also gives you a cheap threat in the late game for counter-wars and giant threats. Like...Titan, Destructive Force, Hardcast Sovereigns, etc, etc.
I'm still not settled myself on the Cancel vs. Deprive debate. My U/W deck runs
4 Leak
4 Condemn
2 O-Ring
2 Negate
4 Day of Judgment
2 Gideon Jura
I included the suit of creature removal because the removal you run is going to a large extent, determine the counters you run. I'm running 16 Answers to hostile creatures. (Leak, Condemn, Ring, Day, Jura) So my creature removal needs are largely covered. That means that instead of Deprive, I'm running Negate because I'll be largely depending on my other spells to deal with opposing creatures. Negate is better for me because it's cheaper than both Deprive and Cancel and its not as color intensive.
Does anyone else here not realize that if a RDW player resolves four hells thunders against NLB, that's about 32 Damage?, even if he only resolves two, that's still 16 damage, more than enough for a RDW player to kill.
There's no way Nass actually saw all four in the graveyard or on the field at the same time. (Unless the RDW player really sucked and didn't hit his opponent with anything besides the thunders)
He most likely called it on only two foils.
On top of that it's my understanding he called it on a kid. Someone under 15, you don't go to a PTQ as a 15 year old thinking "Man, I better mark my Hell's Thunders so I can win.", you go playing as a beginner. And Maybe i'm speaking for just myself, but when I started playing, I thought "Man, it would be so could if I could have all of this rare foil in my deck.", not "Hey, if all of these things are foil, I can win easier."
I think it was really unsportsmanlike. You never see or hear about players like Chapin or PV pulling this type of crap. But maybe it's because they're good enough to win (Or at least not lose) on their own skill, rather than on the perceived misdoings of a kid sitting across the table from them.
Yeah, the thing with RDW is that you want every single card to bring your opponent's life closer to 0. Pyretic ritual, unfortunately, doesn't do that.
Though you are getting five damage on turn 2, there are much better ways to get that damage in with a better use of fewer cards.
Assuming One is on the Play
T1: Mountain: Goblin Guide (18) 5 Cards in hand
T2: Mountain: Hellspark Ele (13) 4 Cards in Hand
T3: Mountain: Hell's Thunder (Possible down to 7 - Most Likely down to 9, Trade guide) -Three cards in hand.
T4: Mountain: Unearth Hellspark, Bolt, Searing Blaze - Etc, etc. Two Cards in Hand. Opponent at very, very low life.
Yeah, they could have made Sylvan Ranger art better, but whatever.
On the topic of fling, I miss the old flavor text, as cheesy as it was.
"It's raining rats and moggs."
Thanks for that!
I've personally had no bad experiences with Dryad Arbor, though I can imagine if that's one of a few sources of mana, people could easily target it and screw me. I will trade it out for Oran-Rief.
Foil Sword of Vengeance
Primeval Titan
w00t.
Super Secret Tech (I ripped through three boxes to get one)
Urza's Hot Tub.
The theme of this deck is obviously "Trample Matters", and to use cards that represent the R/G theme of big fat guys that squish whatever the other colors throw at them, and then trample over with more damage with from help from Stonebrow.
Fungal Reaches
Taiga
Karplusan Forest
Gruul Turf
Urza's Factory
Dread Statuary
Mossfire Valley
Kazandu Refuge
Dryad Arbor
Grove of the Burnwillows
Raging Ravine
Teetering Peeks
Stomping Ground
Skaarg, the Rage Pits
Rootbound Crag
Treetop Village
Shivan Oasis
10x Forest
12x Mountain
Though I have said this deck is competitive, I don't like Sensei's divining top.
I have crystal ball in there, and that's enough for me. Top slows down games, and is an "Overcompetitive" card imo.
I'm attempting to find room for the following card(s):
Primeval Titan
Kodama of the North Tree
Sword of Vengeance
Greater Gargadon
Anyways, besides that, any tips?
as an aside, I actually LIKE the flavor text for Voltaic key.
That's it. Not like he had sharpie or anything on the back.
And....holy crap, I can't believe he beat Conley... though from the coverage it looks like conley didn't get the nuts.
Double-post merged.
Just needed to make the joke that he himself made.
Also: That's really not a good receipe. People either need to be Judges, or players, not both.
At my store, we have two-three judges. Usually one-two play in the tournament, and there is always one officiating and running the pairings.
If we have rules questions, we ask the people playing for opinions, and if they're playing, that's how their opinion is weighed, as a player opinion. Judges who are playing aren't allowed to be judges, they can give opinions, but the final call goes to the official running. For the final ruling, we always go to the judge who isn't playing and therefore has no interest in the tournament besides seeing it officiated fairly.
Double-post merged.
He even made me distribute lethal damage in a process that wasted about 5 minutes. (I was playing Jund, and he was playing NLB/Control)
I ended up winning the match, but at the end, he felt he was obligated to say "That wasn't a good game" when I offered to shake, and then insulted my sleeves.
It was like "Whatever dude."
Edited post.
If you are doing so, you probably shouldn't be posting.
Leak is, without question, one of the most versatile and useful spells a control deck can run. In the early game, it functions as a hard counter for 2. It is a Counterspell (The card) that you're playing for 1U instead of UU. It allows you to protect yourself in the early game against threats like Hell's Thunder and Sovereigns down on Turn 3.
Leak also gives you a cheap threat in the late game for counter-wars and giant threats. Like...Titan, Destructive Force, Hardcast Sovereigns, etc, etc.
I'm still not settled myself on the Cancel vs. Deprive debate. My U/W deck runs
4 Leak
4 Condemn
2 O-Ring
2 Negate
4 Day of Judgment
2 Gideon Jura
I included the suit of creature removal because the removal you run is going to a large extent, determine the counters you run. I'm running 16 Answers to hostile creatures. (Leak, Condemn, Ring, Day, Jura) So my creature removal needs are largely covered. That means that instead of Deprive, I'm running Negate because I'll be largely depending on my other spells to deal with opposing creatures. Negate is better for me because it's cheaper than both Deprive and Cancel and its not as color intensive.
There's no way Nass actually saw all four in the graveyard or on the field at the same time. (Unless the RDW player really sucked and didn't hit his opponent with anything besides the thunders)
He most likely called it on only two foils.
On top of that it's my understanding he called it on a kid. Someone under 15, you don't go to a PTQ as a 15 year old thinking "Man, I better mark my Hell's Thunders so I can win.", you go playing as a beginner. And Maybe i'm speaking for just myself, but when I started playing, I thought "Man, it would be so could if I could have all of this rare foil in my deck.", not "Hey, if all of these things are foil, I can win easier."
I think it was really unsportsmanlike. You never see or hear about players like Chapin or PV pulling this type of crap. But maybe it's because they're good enough to win (Or at least not lose) on their own skill, rather than on the perceived misdoings of a kid sitting across the table from them.
Though you are getting five damage on turn 2, there are much better ways to get that damage in with a better use of fewer cards.
Assuming One is on the Play
T1: Mountain: Goblin Guide (18) 5 Cards in hand
T2: Mountain: Hellspark Ele (13) 4 Cards in Hand
T3: Mountain: Hell's Thunder (Possible down to 7 - Most Likely down to 9, Trade guide) -Three cards in hand.
T4: Mountain: Unearth Hellspark, Bolt, Searing Blaze - Etc, etc. Two Cards in Hand. Opponent at very, very low life.