Either Blightspeaker or Wheel of Fortune.
For Blightspeaker, I like the art, creature typing, the flavour text and the abilities present on the card. Everything is just so right, and is probably favourite creature. It also probably helps that my two favourite tribes are Rebels and Clerics.
Wheel of Fortune is a little different. It is one of the first cards I remember having, and is one of the few that I still have my original copy of. Every time I play my copy, currently in my Nin, the Pain Artist commander deck, I feel taken back to my early days of playing MTG with friends during School at Lunch.
Lizan, Prince of Deals 1RWU
Legendary Creature-Goblin Advisor {M}
When ~ enters the battlefield, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.)
4, Shuffle two equipment attached to ~ into their owner's library: You may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.
1/2
Granted no person, or goblin, of high standing should be without their symbol of authority.
Scepter of the Trade Prince 4
Legendary Artifact {R}
,T: Attach target equipment you don't control to target creature you do control, and attach target equipment you do control to target creature you don't control. Targeted equipment may not be equipped to any other creature until end of turn.
Sorry the wording may be off, but I would really like some feedback on these two cards, thanks in advance.
Creature-Human Druid
When ~ dies, each player may search his or her library for a land card and put that card into his or her hand. Then each player who searched his or her library this way shuffles it.
0/1
Thank you for posting because this an actual problem that I find with the Rebel sub-type, and I think it would of worked better if they just stuck it on the mercenary cards from the same block. That being said I would really appreciate if some people would bounce some ideas on what a new Rebel mechanic would look like.
Thanks for catching that. I'll change the rarity. It was supposed to be Legendary when I typed it up, but I must of missed it. Also added a Rebel card as a reference to the Rebel mechanic, and how to play the Revolutionary. Oh, and I added 2 new cards as well.
1. What is exactly the difference between the Red Zombies and the Blue/Red Mutants, since they both sound very similar?
2. Is Unity for only your permanents you control or the whole board?
I see it as an amalgam of two cards, Evermind and the old Viashino cards similar to Viashino Sandscout.
Sand-Skimmer Revolutionary
Creature - Human Rebel Nomad (C)
(Nonexistent mana costs can't be paid.)
~ is Red
Haste, First Strike
At the beginning of the end step, shuffle ~ into its owner's library
Cycling 1R
2/1
While thinking up this card I came up with a new Rebel Legend that would incorporate three colors.
Ky'Rai of the Twisted Ideal 1WBR
Legendary Creature - Human Rebel Cleric (M)
All Rebel creatures you control have haste
XWB,T:Return target Rebel permanent card with converted mana cost X or less from your graveyard to the battlefield.
3/2
The next cards I've been trying to perfect for Rebels for awhile, but I can't seem to.
War-Trampled Village
Tribal Land - Rebel (U)
T: Add 1 to your mana pool.
2,T: Shuffle a card from your hand into your library
One senseless act of destruction can ignite the flames of an entire revolution.
Rage of the Rebellion 1BR
Tribal Enchantment - Rebel Aura (U)
Enchant Creature
Enchanted creature gets -2/-2 and attacks each turn if able.
This is my first time attempting to design custom cards and would really like some feedback on them.
Erza, Armory Master 3WUR
Legendary Creature - Human Knight
When Erza, Armory Master enters the battlefield, attach all Equipment on the battlefield to it.
Whenever an equipment becomes unattached from Erza, shuffle it into its owner's library.
2: Shuffle an equipment attached to Erza into its owner's library, then search its owner's library for an equipment card and attach it to Erza.
3/3