I just want to say that I love his attitude about MLD - the idea that it "counters" ramp is kind of silly. Sure, it sets back their gameplan, but the heavy land ramp user can recover from it quicker, and in a multiplayer game the person who is spending time developing a manabase is, in my experience, less of a target than the people who already have threats out. If P1 is ramp, P2 casts Armageddon, and P3 and P4 are trying to do their thing with non-land permanents, then P2, P3 and P4 are going to be fighting it out with their available resources while P1 is ramping up again...
That being said I would play Omnath, Azusa, or Slivers.
In my local meta, black creatures are too relevant for ANY of the "destroy target non-black creature" spells. Otherwise, everyone else said it be - way too costly, Sorcery speed, unexciting. Artifact Mutation has a spot in most of my decks that it can go it, since even blowing up a 3-mana rock is worth it, and blowing up a Gilded Lotus or something during combat can be a huge swing. Aura Mutation shows up in some decks that have trouble with Voltron decks but that's about it. For five mana I wish Aether Mutation tucked instead of bounced.
+1 for Azami Wizards. Probably the most efficient, effective tribal build available, in my opinion, and can skew towards either pushing Azami out fast and comboing out, heavy control mono-U, or even a decent shot at some surprised beatdowns. It can also be a heavier defensive deck in a more aggro-leaning meta to help survive the early game and then morph into whatever style of play you want once you've stabilized.
I love me some alternate win-cons, but my playgroup almost always has anti-mill options built in almost unintentionally, and it's already such an uphill battle. Once they know the plan they can fight the anti-anti-mill tech too easily. I wish I wish I wish I could wreck libraries, but it's just... not a great strategy in EDH.
Incredible in our Pauper cube. Not so much in EDH.
Definitely an all-star in every Pauper format that I can think of. Haven't seen it used in EDH at all that I can recall, and I wouldn't want it in any decks I can think of. Even in Proliferate-heavy decks, it would still need some kind of untap trickery to be any kind of truly useful.
Run enough of these and you get an unblockable white army. At least until someone plays Masako the Humorless. Because that's the meta you're in, shut up.
Seems a rather ineffective way of getting unblockable when you can run stuff like Odric, Master Tactician...
But yeah, if someone did this,I would totally build a Masako deck just to spite them
Or Sun Quan, Lord of Wu. Might not be white, but my Sun Quan aggro beats deck can come out of nowhere to wreck some face.
I feel like there are better options for most decks, especially if this whiffs against a decent percentage of your metagame. It seems solid in mine but I've also played in areas where everything is U/B, so. Cool flavor and a cool card but nothing spectacular - black has a million other removal options.
@ElliotS
@Cryogen
I guess if you happen to draw Pod while he's out, but it's such a sub-optimal thing to pod away that it didn't occur to me. Any 7 drop will fetch the Behemoth, and just off the top of my head Avenger of Zendikar or Pelakka Wurm would provide a ton more value.
@Anne_Noise
The +X/+X on Craterhoof Behemoth counts your creatures. Maybe you were thinking Overwhelming Stampede? Pump himself, then stampede for 10 actually isn't too shabby.
D'oh. You're right. Clearly I am a big green player, haha.
I know it probably goes without saying, but Doubling Season makes her pretty OP. Enters with 6 counters, immediately goes up to 8 with 2 Elves created.
Even if she just makes an Elf or two, and then eats a removal spell, I would be okay with that in a lot of mono-G decks.
Works well with fight effects I guess. Paying for a giant body you won't really get to use sucks though, if there is a deck that wants him it's a vigilance heavy Selseniya or untap heavy Simic build.
That being said I would play Omnath, Azusa, or Slivers.
Agreed. His art for Cathodion and Claws of Gix are amazing.
I love me some alternate win-cons, but my playgroup almost always has anti-mill options built in almost unintentionally, and it's already such an uphill battle. Once they know the plan they can fight the anti-anti-mill tech too easily. I wish I wish I wish I could wreck libraries, but it's just... not a great strategy in EDH.
Oh well. Guess I'll die now.
Definitely an all-star in every Pauper format that I can think of. Haven't seen it used in EDH at all that I can recall, and I wouldn't want it in any decks I can think of. Even in Proliferate-heavy decks, it would still need some kind of untap trickery to be any kind of truly useful.
Sealock Monster does it with bonus flavor.
Or Sun Quan, Lord of Wu. Might not be white, but my Sun Quan aggro beats deck can come out of nowhere to wreck some face.
Patron of the Kitsune tokens?
Rhys the Exiled elf swarm with a way to keep Rhys alive through attacks?
Sol'kanar the Swamp King with low CMC black draw/discard spells?
D'oh. You're right. Clearly I am a big green player, haha.
Even if she just makes an Elf or two, and then eats a removal spell, I would be okay with that in a lot of mono-G decks.
Give your beefiest dude +5/+5, then Pod the Insect Druid Legend into Craterhoof Behemoth to give your whole team X+5/X+5. Good deal.
Edit: Spells.
I don't know how I didn't know about this card. He's going in Zedruu right now.