@Terakhan: I'd make sure Elm-Bind Ritual states that the permanent change is permanent, either in italics or rules text... I think at sorcery speed it's fine as costed.
@K-Rad: I think it's pretty cool. As odd as I find this text on a 4/2, when you add in the variables equipment creates, it adds up.
Big Softy :3mana::symw: (R)
Creature- Giant Monk Warrior
Vigilance.
Prevent all (combat) damage ~ would deal to creatures with toughness less than it's power.
Whenever ~ blocks a creature and that creature isn't destroyed you may draw a card.
4/5
i dont like it. if he blocks a 4/4 the 4/4 will die, but when he blocks a 5/5 he will die without klling the 5/5, and if he blocks a 3/3 or lower he will only draw you a card. whould be cool in sealed, but otherwise whouldnt see play.
Archmage Apprentice 2UU
creature - human wizard
At the beginning of your upkeep you may transform ~, if you do skip your draw step this turn.
At the beginning of your draw step draw a card.
2/2
_________________________________________
Archmages Spirit (U)
creature - spirit
At the beginning of each end step transform ~
flying
hexproof
6/6
[Red memory burn mage]
Creature- Human Wizard (U)
Haste
When [NAME] enters the battlefield, exile a card in your graveyard. If you do, [NAME] deals 1 damage to target creature or player.
1/1
its ok, but you cant cast it t1 without a pact or some 0 mana spell, so haste is not all that good here either, i think he should be like this without having to exile a card, or make him deal an additional damage if you keep him like this.
Incomplete Destruction 1W
sorcery
Destroy all creatures, they can't be regenerated, then each of your opponents chooses a creature card from his or her graveyard with converted mana cost equal or less than the amount of creatures destroyed this way and puts it onto the battlefield.
Spirit of Peace :1mana::symw:
Creature- Spirit (U)
Defender, flying
Whenever another creature you control dies, transform Spirit of Peace.
0/4
////////////////////////////////////////////////////////// Spirit of Vengeance
Creature- Spirit
Flying, vigilance
Whenever Spirit of Vengeance attacks, transform it at end of combat.
3/3
Couldn't decide if it should be common or uncommon. Went with uncommon. Still not sure if that was the right choice.
meh, i dont like this one the way it is right now, you should make it W to cast, with 0/3, and make him untap when he transforms.
Doombolt R
instant
choose a creature on the battlefield, then that creatures controller puts the top card of his or her library in his or her graveyard and ~ deals damage to that creature equal to the card's converted mana cost. If this card was a nonbasic land card return ~ to its owners hand.
why whould you want a card like that instead of mother of runes? this one can boost only white, his only upside is him being a knight, wich i think is not enough of a difference for a functional reprint.
Mutation Manipulation 6
artifact
When ~ enters the battlefield exile all creatures on the battlefield.
Whenever a player casts a creature spell exile it.
At the beginning of each combat phase the current player may choose to put a creature at random exiled with ~ onto the battlefield tapped and attacking. If he or she does the defending player puts another creature exiled with ~ onto the battlefield blocking the attacking creature.
At the beginning of each end step exile all creatures on the battlefield.
i think the armor (and the vanguard for that matter) are fine, it will cost you 3 mana to start, and then 3 mana +1 creature a turn to attack with it, it doesnt have trample and if you want to block with it you have to sac another creature, actually i think the equip cost could be either 2 or 1, pay 2 life
Fog of War 1UG
enchantment
Face down creatures you control have morph (U/G)(U/G) (if it is not a creature turn it facedown again)
You may cast spells from your hand facedown for 3 (U/G)(U/G): Turn target creature you control face down
Facedown permanents you control have hexproof.
It's three mana for a 1/1, and nine mana for 3/3. That sucks. A lot.
Hungry Zombie 1B
Creature - Zombie
When ~ enters the battlefield, target creature gets -2/-2.
2/2
It immediately "eats" something the moment it enters the battlefield. It it's the only one... well, it's legs look rather tasty...
*If Wizards could make me one card, this would be it.
could be really strong in the right deck, should cost BB i think, since something like this is pretty strong early game.
Tome of the Archmage 4
artifact 3t: reveal your hand, then hide your hand and put a card from it on the battlefield face down, then target opponent names a card and you reveal the facedown card. If it is the named card return it to your hand, if not you may cast it without paying its mana cost.
i like it, however activated abbilities like these look kinda weird on aura's, how about "at the beginning of enchanted creatures controllers upkeep destroy enchanted creature if it is an artifact, if not it becomes an artifact as long as it is enchanted by ~"
Geyser Fields 2RR
Enchantment
At the beginning of each players upkeep that player rolls a 6 sided dice for each creature he or she controls, whenever a player rolls a 1 for a creature, destroy that creature. Did you notice that this flavor text doesnt serve any purpose?
Adaptive Organism 2GG
Creature - Beast
Whenever ~ is blocked, double it's attack until end of turn or it gains your choice of trample, deathtouch, or first strike until end of turn.
4/4
It's a basic 4/4 until it gets in combat, at which point it's forced to adapt. I think it's the selection of abilities that I need to tweak, but there aren't that many (aggressive) evergreen abilities for green. I could add white, but that doesn't feel right.
Make him 3/3, because with a t1 bop, t3 this your opponent might have quite a bit of trouble if he doesnt play the right removal, as this cant even be bolted. other than that i like it.
Unclear Test Results 3UU
Sorcery
Take another turn after this one, any opponent may choose to let you draw 5 cards and untap up to 5 target lands instead.
You could severely reduce it's cost. Hypergenesis has the same effect, but it fires the turn you could cast yours, and it doesn't have the potential to backfire and wipe a players hand. Also, the wording could be similar to Hypergenesis, where you each Exile a card until neither player wants to.
Crispy 1RR
Instant
~ deals lethal damage to target creature. (Lethal damage is equal to toughness, minus any marked damage.)
i whould make it say damage equal to its toughness, reads a bit easier for the n00bz, other than that a cool card.
Release them Abbominations! 2R
sorcery
kicker 4RR
Each player shuffles his or her library and reveals card from the top untill a permanent card is revealed, each player puts the revealed card into play.
if ~ was kicked instead each player searches his or her library for any number of permanent cards and puts them into play, all creatures have summoning sickness untill the beginning of its owners next end step.
Can't exactly choose odd or even at random, since someone can just look at the field and pretend like they're randomly deciding. A coin flip would be better..
at random means any way that is truly random, aka rolling a dice, flipping a coin, guessing the color of the next car to walk by etc.
Withering Trench2B
Enchantment (R)
At the beginning of each end step, if an active player's creature without defender did not attack that turn, that creature gets a -1/-1 counter
the wording sounds a bit off, but it seems like a nice effect besides that, could cost BB instead though, since it affects both players
Bestial DenialXU
Instant (C)
Counter target spell unless its controller pays X. If X is 5 or greater, draw a card
I like it, not too strong, late game it gives card advantage, sounds good.
Delayed reinforcements 4W
Enchantment
shroud
whenever ~ enters the battlefield each player may exile any number of permanent cards from his or her hand face up.
Vanishing 2
Whenever ~ leaves the battlefield, if it had no time counters on it each player may put all cards exiled with ~ into play under its owners control
boh of these are pretty nice, i especcially like the shaman, basicly an destroy all blockers abb, something red could use i think. the other one is nice aswell, although i think 3 damage to itself and the target whould be fine.
Undying Flames 3R
Enchantment
Whenever a creature deals damage to you put a flame counter on it.
At the beginning of your upkeep put a flame counter on each crature with a flame counter on it, then ~ deals damage to each creature equal to the amount of flame counters on it.
hmm, the trap mechanic from zendikar on a stick, i like it. 9/9 flying trample is really big though, how about removing trample? for the rest it should be fine, as this only works in multiplayer.
Undeniable Victory (nonexistent mana cost)
sorcery
If you did not cast ~ from the exile zone counter it.
suspend 8-WUBRG
~ has shroud as long as it is exiled
split second
Target opponent loses the game.
ooh, i really like this one, but yeah, it should cost 1 more, since i think in the right deck it will always spam at least 3 tokens per turn, wich is quite a bit for 4 mana.
Ulamog, the Corrupted 5BG
Planeswalker - Ulamog
+2 target creature gains Annihilator 1 untill end of turn.
+0 untill end of turn ~ becomes a Eldrazi creature with power and toughness equal to the amount of loyalty counters on it. Whenever damage whould be dealt to him, prevent this damage and remove that many loyalty counters from him instead.
-4 destroy target permanent
8
Reform 1U
Sorcery
Sacrifice any number of artifacts, then search your library for an artifact with converted mana cost equal to combined converted mana cost of artifacts sacrificed this way. "Junk to Juggernaut"
as you have already noticed yourself this whould be really strong with affinity, broken even. you could sac 3 free frogmites for a phyrexian colossus and more of those crazy things
Gerrard, The Underdog 2W
creature - Human
lifelink.
at the beginning of each end step, if you have more life than each opponent transform ~.
3/3
transformed side:
Gerrard, The Unheroic (white)
creature - Human
at the beginning of each end step, if you have less life than each opponent transform ~.
0/5
i dont like it. if he blocks a 4/4 the 4/4 will die, but when he blocks a 5/5 he will die without klling the 5/5, and if he blocks a 3/3 or lower he will only draw you a card. whould be cool in sealed, but otherwise whouldnt see play.
Archmage Apprentice 2UU
creature - human wizard
At the beginning of your upkeep you may transform ~, if you do skip your draw step this turn.
At the beginning of your draw step draw a card.
2/2
_________________________________________
Archmages Spirit (U)
creature - spirit
At the beginning of each end step transform ~
flying
hexproof
6/6
its ok, but you cant cast it t1 without a pact or some 0 mana spell, so haste is not all that good here either, i think he should be like this without having to exile a card, or make him deal an additional damage if you keep him like this.
Incomplete Destruction 1W
sorcery
Destroy all creatures, they can't be regenerated, then each of your opponents chooses a creature card from his or her graveyard with converted mana cost equal or less than the amount of creatures destroyed this way and puts it onto the battlefield.
meh, i dont like this one the way it is right now, you should make it W to cast, with 0/3, and make him untap when he transforms.
Doombolt R
instant
choose a creature on the battlefield, then that creatures controller puts the top card of his or her library in his or her graveyard and ~ deals damage to that creature equal to the card's converted mana cost. If this card was a nonbasic land card return ~ to its owners hand.
Mutation Manipulation 6
artifact
When ~ enters the battlefield exile all creatures on the battlefield.
Whenever a player casts a creature spell exile it.
At the beginning of each combat phase the current player may choose to put a creature at random exiled with ~ onto the battlefield tapped and attacking. If he or she does the defending player puts another creature exiled with ~ onto the battlefield blocking the attacking creature.
At the beginning of each end step exile all creatures on the battlefield.
Fog of War 1UG
enchantment
Face down creatures you control have morph (U/G)(U/G) (if it is not a creature turn it facedown again)
You may cast spells from your hand facedown for 3
(U/G)(U/G): Turn target creature you control face down
Facedown permanents you control have hexproof.
could be really strong in the right deck, should cost BB i think, since something like this is pretty strong early game.
Tome of the Archmage 4
artifact
3t: reveal your hand, then hide your hand and put a card from it on the battlefield face down, then target opponent names a card and you reveal the facedown card. If it is the named card return it to your hand, if not you may cast it without paying its mana cost.
Geyser Fields 2RR
Enchantment
At the beginning of each players upkeep that player rolls a 6 sided dice for each creature he or she controls, whenever a player rolls a 1 for a creature, destroy that creature.
Did you notice that this flavor text doesnt serve any purpose?
Make him 3/3, because with a t1 bop, t3 this your opponent might have quite a bit of trouble if he doesnt play the right removal, as this cant even be bolted. other than that i like it.
Unclear Test Results 3UU
Sorcery
Take another turn after this one, any opponent may choose to let you draw 5 cards and untap up to 5 target lands instead.
i whould make it say damage equal to its toughness, reads a bit easier for the n00bz, other than that a cool card.
Release them Abbominations! 2R
sorcery
kicker 4RR
Each player shuffles his or her library and reveals card from the top untill a permanent card is revealed, each player puts the revealed card into play.
if ~ was kicked instead each player searches his or her library for any number of permanent cards and puts them into play, all creatures have summoning sickness untill the beginning of its owners next end step.
at random means any way that is truly random, aka rolling a dice, flipping a coin, guessing the color of the next car to walk by etc.
the wording sounds a bit off, but it seems like a nice effect besides that, could cost BB instead though, since it affects both players
I like it, not too strong, late game it gives card advantage, sounds good.
Delayed reinforcements 4W
Enchantment
shroud
whenever ~ enters the battlefield each player may exile any number of permanent cards from his or her hand face up.
Vanishing 2
Whenever ~ leaves the battlefield, if it had no time counters on it each player may put all cards exiled with ~ into play under its owners control
Undying Flames 3R
Enchantment
Whenever a creature deals damage to you put a flame counter on it.
At the beginning of your upkeep put a flame counter on each crature with a flame counter on it, then ~ deals damage to each creature equal to the amount of flame counters on it.
Undeniable Victory (nonexistent mana cost)
sorcery
If you did not cast ~ from the exile zone counter it.
suspend 8-WUBRG
~ has shroud as long as it is exiled
split second
Target opponent loses the game.
Ulamog, the Corrupted 5BG
Planeswalker - Ulamog
+2 target creature gains Annihilator 1 untill end of turn.
+0 untill end of turn ~ becomes a Eldrazi creature with power and toughness equal to the amount of loyalty counters on it. Whenever damage whould be dealt to him, prevent this damage and remove that many loyalty counters from him instead.
-4 destroy target permanent
8
as you have already noticed yourself this whould be really strong with affinity, broken even. you could sac 3 free frogmites for a phyrexian colossus and more of those crazy things
Gerrard, The Underdog 2W
creature - Human
lifelink.
at the beginning of each end step, if you have more life than each opponent transform ~.
3/3
transformed side:
Gerrard, The Unheroic (white)
creature - Human
at the beginning of each end step, if you have less life than each opponent transform ~.
0/5