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  • posted a message on Unconventional Spellslinger
    I have a Jori En Izzet tokens (list in my signature) cantrip deck that is kind of nontraditional. I don't run any infinite combos and win via combat (and some guttersnipe things) with it. Its also kind of odd in that its hard to make heavy cantrips work usually in commander.
    Posted in: Commander (EDH)
  • posted a message on I am working on a Belmont family themed deck for edh and need commander suggetion.
    I could see going with Godo, Bandit Warlord being a combat themed human who wields equipment well.
    Posted in: Commander (EDH)
  • posted a message on What does the ideal meta look like to y'all?
    Personally, I would rather it be like..... all combo tastic or no combo. I hate the inconsistency where someone brings out a super competitive deck one game without saying a word and the next game they are playing durdle hard deck with nothing said either time about what kind of game they want and or are playing. If I could get consistency and or information on what kind of game I am in for beforehand that would be great.
    Posted in: Commander (EDH)
  • posted a message on Jori En - Izzet Cantrips
    Quote from CrashCapt »
    Hey people. Im new to the format and ended up on a deck similar to lists here. I like not having some combo that I instantly win. Im still very much a work in progress and dont win much. I hope this isnt stupid input but is Jaya Ballard a fit here?


    Yea it can be hard to not be a combo deck with Izzet. I have really liked this list so far though and it wins me a very good percentage of games. If you need any help feel free to drop in and ask.

    As far as fitting the theme I think she would be fine. My issue with her is more from the front that she is a value over time walker which tends to be less good in commander. In most cases in commander you want to get your value back from walkers in the first turn or two because its unlikely that they live very long. She does more of a value over time rather than a dump for upfront value. This comes in part from not having a significant - ability that can be used upfront. Instead her value is all just ok for a 5 mana card and she probably would need to last 3-5 turns to really get your value out of the fact that she is a 5 mana walker. The mana generation is going to be a bit narrow in that most of the spells we run are blue but it does get a little better if you run more X mana spells.

    Quote from NZB2323 »
    If you’re playing Savor the moment for land ramp it seems like a worse version of Wayfarer’s bauble.


    Its true that bauble ramps faster. Whats really good about explore effects though tend to be the flexibility both early and late. If you draw a Wayfarer's Bauble late in the game its value drops off a lot heavier where as Explore is a cheap cantrip that can get you to a nonland card potentially for cheap and still let you dump extra lands into play. Because it lets us put another land into play untapped it essentially costs one less mana also. The advantage of bauble would be that it fixes for you and if you don't have lands in hand its not a problem where as the advantage with an explore type effect is that while it can ramp us early it replaces itself with a more meaningful card later in the game as drawing a card off the top of the library tends to be much stronger than guaranteeing a land. This deck is also a spellslinger deck so it cares about casting instant / sorcery spells which is also a bonus to this effect. Don't get me wrong, I think both have their time and place but if you have a simpler landbase (2 color) and have a good landbase filled with fetches and all that jazz I think the power of Explore gets higher as the value of that fixing of an effect like bauble goes down a little. I keep referring to Savor the Moment as Explore but also keep in mind that it resets Jori En to draw additional cards and grants haste in a sense. You could use it to make a token army and then suddenly from nowhere reset the turn to blank summoning sickness. Its only not Time Warp because of how bad I felt resolving those cards but I am also not convinced that even if I was still running the 5 mana turns that I wouldn't like this one.

    Also I am already running Wayfarer's Bauble and I can't run two lol.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Dismantling a Deck...and Remorse.
    Gracias for the emotional support. Favorite decks or commanders over the years? Looking for some inspiration. All the best to you.


    That's hard to say. I like a lot of things about a lot of commanders. At a lot of times I have had different things about different commanders that I like. My favorite archetypes tend to be draw go style of decks where I have a lot of responsive options. Odric, Master Tactician might have been one of my favorite commanders of all times even though I think ultimately it didn't work out that well for me I really liked a lot of the tech cards and challenge with him.
    Posted in: Commander (EDH)
  • posted a message on Dismantling a Deck...and Remorse.
    I am at the point now where I have built literally hundreds of commander decks. Its rare that I actually spend much money on cards for a deck as in a lot of cases the cards I am missing are narrow and cheap cards for them. In a lot of cases making a new deck only costs me as much as $20-30 at this point because my collection is so vast.

    I build new decks and kill off others all the time so if I am at a point where I don't want to dismantle something, I just don't. I dismantle decks because I stopped playing them generally. This is coming from someone who really doesn't have much for budget constraints though. I have at least 4 of most every staple in the game with a few less of the reserve list cards.
    Posted in: Commander (EDH)
  • posted a message on Feather's Flickering Friends - ETB Tokens
    I sleeved up with a few emergency substitutions (couldn't find some things last second) and played my first game last night. It was a 5 player game with opponents being Jhoira of the Ghitu (haven't played against it before but it seemed not completely tuned / comp), Kaalia of the Vast, Xenagos, God of Revels, and Gishath, Sun's Avatar.

    So, I curved Feather in this game and got spot removed from Kaalia the following turn. I replayed my commander on 5 with a Mox Amber extra mana up. Kaalia killed my commander again with spot removal to which I used a Path to Exile on her for ramp. The Jhoira suspended Kozilek and Omniscience which gave Kaalia some pause. Kaalia started attacking the Jhoira player at this point but with the ramp and removal they had opening they didn't have a ton of pressure.

    Fast forward a few turns, I didn't really have a lot to do nor did I have much for creatures. I managed to find a Recruiter of the Guard and grabbed a Solemn Simulacrum to go with my flicker in hand. I started just playing solemn chump block flicker defense for the most part. Expedite was drawing me some cards and a combination of Cloudshift + one of the two mana flickers was buying me some extra lands at a fast rate. Kaalia brought Jhoira's HP to zero but not before Jhoira played a Platinum Angel. Everyone knew about my Path to Exile in hand so Jhoira had to sort of play nice with me. They ended up trying to Clone Legion a Dragonlord Dromoka. The Gishath, Sun's Avatar player was getting pissed at the Kaalia who had a Archfiend of Depravity keeping their board in check so they just turned sideways at Kaalia until they died.

    At this point it was down to me against Xenegod and Gishath. I still for whatever reason could not draw a damn creature to save my life. I had gone through half of my deck and found like 3 creatures to this point one of which was a Karmic Guide I mostly used to chump block and then used it to keep a Descent of the Dragons I otherwise would have had to pitch. I mostly made it so I wouldn't die thanks to Kor Haven + flicker blocks and a little spot removal mixed in. My HP total was not at a good place though as I was at like 20 hp. Xenegos played a Ruric Thar, the Unbowed which didn't help my cause. Both of the other players could kill me but they would have to commit enough resources to killing me that they probably die to the other player. I end up using my last Descent of the Dragons to make Ruric Thar and Zacama, Primal Calamity go away putting me down to 8hp.

    Gishath finally has enough creatures that they end Xenegos and pressure me down to 1hp thanks to a hexproof Carnage Tyrant. At one hp I spin my wheels as fast as I can drawing cards and digging. I emergency Oblation my own Solemn Simulacrum (one of my 2 blockers) as I am dead on board as it stands and I dig into Siege-Gang Commander who I flicker twice on my turn to make 6 tokens. I equip a Sword of Feast and Famine (a last second add) to my commander and use Fall of the Hammer to combat the dragons in the sky that I was forced to make.

    The next turn comes and everything attacks me. I use all of my spells to stop myself from taking any damage, kill the hexproof dino with a swarm of goblins and my boardstate drops down to just my commander with a Sword of Feast and Famine on her. I draw some more cards with my tricks and manage to find a Meteor Golem which I immediately flicker twice. I get out a Angel of Invention oblation one of the tokens and then Duplicant as well. I pass turn and have the board on lock between the two ETB removal effects with flickers. Gishath succumbs to my commander the following turn.




    It was a real nail biter of a game. I don't know that I can take too much away from it though as I had a very hard time finding creatures in that game. I had less than 40 cards left in my deck before I found a third drawn creature from my deck. I had just laid out the deck by card type right before this so I don't know how much that messed things up. It was still a good showing and I did end the game with something like 25-30 lands in play thanks to excessive solemn flickering lol. Sword of Feast and Famine was really good in this test game but I guess I will see how it pans out with some further testing. I need to see where I stand on needs to protect feather but this game was a bit of an oddball.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Jori En - Izzet Cantrips
    Quote from SmauG »


    With that in mind i feel the extra card advantage Future Sight and Magus of the Future provide is negligible. To me, those would be pretty safe cuts.

    Possibility Storm: This could very well be another's pet card, but i personally don't like it. I do see its synergy with the commander though so it has that going for it.

    Savor the Moment. This extra turn spell is nice, but what is it to you if you can't untap? What is it i don't see? Smile


    Future Sight and Magus of the Future - I can't tell you the number of times I have played 8-12 cards off the top of my deck in a turn. You don't get stuck with lands on top with this deck because of the number of cantrips in here I just cast a cantrip from hand to draw past the lands. Any of these cards in play almost always gives me at least a draw 10 / turn effect. You run Consecrated Sphinx which has similar capabilities but it costs more and in my mind its less flavorful and interesting. In a lot of ways I would say that Consecrated Sphinx is more vulnerable than the enchantment at least and technically speaking they are faster to get value from them than Consecrated in that if someone has spot removal in hand you can play the top card of your library before they get to respond. Consecrated Sphinx also is much more likely to draw attention than the future sight effects which I still think draw attention but nowhere close to the way that the sphinx does. Because of how proactive I am with my spells I really don't get jammed up on these cards. Running lots of cheap proactive spells its very easy to just tear through your deck with one of these. Its also relevant if you have a bunch of mana when you play one of these that you can immediately start playing and hitting the gas with these cards where Consecrated Sphinx reacts to opponents.

    Possibility Storm - its 2x spellcast triggers every time you cast something. With my own list most of my spells can be cast at any time as I really don't run much for counterspells. Its all in triggering all of the spellcast matters cards twice as much and it completely screws with people. I can't tell you how many tiems this has won me the game because people couldn't resolve the cards they wanted at the time they wanted to resolve them. This card might have the single highest win percentage of any card in my deck. No joke, it triggers all of my things to happen a lot more and its such a disruptive spell for so many other decks.

    Savor the Moment 3 mana play an additional land, draw an extra card, reup Jori En to draw again. I had 5 mana extra turns in there mostly for all of those reasons but people got mad at the untapping of lands and the 2x attack so I felt it was a good compromise in a way to achieve the things I wanted while putting less feels bad on it. The 5 mana extra turns are probably stronger but I felt better about myself running this one. I think that Explore is an amazing magic card and this card is really really close to blue explore.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [Offtopic] Community Thread
    Quote from cryogen »
    So I realized that SCG Roanoke is a month away and I'm starting to get excited to just follow Sheldon around all weekend.

    "Pssst....." *points to Recurring Nightmare when he turns around to look*


    Just make a shirt of it. It will make things easier.
    Posted in: Commander (EDH)
  • posted a message on London Mulligan
    Quote from Dunharrow »
    When they tested Vancouver mulligan vs partial paris, they found that vancouver mulligan was nearly the same in terms of hitting your fourth land on turn 4.
    So unless for some reason London is better than either option at generating hands where you hit your fourth land, I do not see the point.


    There is almost no change between the two until you get down to 5 card hands or lower. Technically at 6 cards you have more info before you keep but when you get down to 5 or less cards in hand its hard to have your first 4 lands lined up.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Jori En - Izzet Cantrips
    Quote from SafetyValve »
    So some of the new cards really made me want to give this deck a try, I'm just having some trouble making cuts. Could anyone offer some suggestions of cards that should definitely be taken out?



    It looks similar to my own list so I suppose I should give some feedback on some of the cards you have in there that I don't have in my list anymore or passed on myself.


    Thermo-Alchemist - I might have been overly paranoid but the fact that he needs to tap for his ability gives him a turn before he is active. I really didn't care for that one turn wait.
    Curious Homunculus - colorless mana for spells and colorless cost reduction tend to make more of a difference for more 2-3 mana spells. I opted to run more one mana spells myself. I also wonder if it would be more relivant to just run Sapphire Medallion over this or even resort to Jace's Sanctum. I found myself gravitating more towards running cheaper spells than relying on cost reduction. If you want to run cost reduction I think it adjusts the cards you want to run to be more of the 2-3 mana spells and the consistency of cost reduction will want to go up. I just think its maybe an effect that you want to go deeper into or not really involve yourself with.
    Niblis of Frost - I think its a fun card but its kind of situational as to if it helps. Its also mostly defensive and its hard to do work against hexproof voltron or token decks. Its like..... ok vs combat related decks but it still has a lot of holes in my mind as to what it helps against. I found that I was often offensive with the number of tokens I make rather than trying to be reactive which is why I opted to pass on it.
    Metallurgic Summonings - it is actually a fairly solid card but I found that it was a 5 mana enabler that was mostly making 1/1s without flying for me. It is a NIGHTMARE to track the stats of all of these tokens too lol. I think its probably fine but I figured I would mention why I put my copy away for the time being. I found the lack of flying and the fact that I was paying 5 mana to make 1/1s without flying kind of underwhelming in the face of most of the other token creators.
    As Foretold I go back and forth on this card. Let me know how it does if you run it. I think its really cool but it also has sort of a spinup time making it worse to draw as the game goes on and much better earlier in the game. If I draw it and I already have 10+ lands its very underwhelming but you could say the same thing about a lot of mana stones ultimately so maybe I am just making a fuss for no reason. Let me know how it does for you if you run it.
    Aetherflux Reservoir - I think this card fits here well, I don't run it myself because I really hate the feels bad moment of when I activate its ability but I think its a good card for a deck like this. In general most turns I don't go past 2-4 spells cast in a turn but I know there are turns I could quote where I cast like 6-12 spells.
    Chaos Wand - I think this is a little unpredictable and expensive. I don't generally like relying on my opponents and what they are running not to mention a little RNG on what I get.
    Mission Briefing - I passed on most of the Snapcaster Mage effects because the consistency of the deck is high and I didn't really want to pay the extra mana to snap back a cantrip. That said, this is better than snapcaster in this deck in my mind because you get 2x spellcasts and the topdeck manipulation really isn't bad. I think its fine to run I just thought I would mention why I don't run it myself.
    Mystic Retrieval - I think the mana cost for what it does is too high. Its also sorcery speed. I really don't care for it even though I think the effect is cool.

    Posted in: Multiplayer Commander Decklists
  • posted a message on London Mulligan
    Quote from schweinefett »
    So it's been a while, but is there any talk about making london mulligan a thing?

    It's actually brilliant for all metas that are not in the top 90% of competitiveness/try-hardedness. Even having a slightly 'techy' thing with grenzo, it has 2 things that it improves over the current mulligan rule:

    1. it feels like mulliganning is a heck of a lot less demanding/painful, so everyone is more likely to have game turns 1-3.
    2. speeds the game up. every time i draw a hand now, i can snap-decide whether to ship or not, 'cuz the price of mulling isn't that steep anymore.

    I think there was a lot of naysayers about the mulligan rule, but my group's using it now, and liking it. Unsure if anyone else are using/testing it.


    Wizards has to consider it for all of their formats essentially. I think its kind of a unanimous improvement for standard and limited but the questions really come up with the much higher combo consistency of modern I believe. If there is any hangup on the implimentation of this mulligan rule its due to modern I would say. Legacy is somewhere in between with force of will sort of being the balancing force that often keeps their decks less combo focused.

    Technically speaking, the commander rules committee could implement any mulligan rule they want but I think where its at right now they have removed any and all rules pertaining to mulligans opting instead to just default to the mulligan system that all other formats utilize which is currently Vancouver (scry one).

    I suspect for the time being the RC plans to just use whatever mulligan system that is adopted for all of magic. We might see a move for the other formats but its really hard to say as its kind of out of our hands.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Narset, Parter of Veils
    I am going to be honest when I say, I never expected to see someone discussing this card as possibly banworthy for commander. I would have to see a LOT of evidence that I don't particularly see as likely for me to think anything of her for this format. To be honest, I don't feel like she is really all that playable in commander not to mention ban worthy.

    She is incredibly annoying with wheel effects but I would say she isn't really a new thing for commander. Leovold was only problematic in that they could be your commander. In the 99, I don't particularly think these effects are problematic.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Edgar Markov - Low Mana Curve Build
    Quote from Spacebeest »
    My testing usually happens in a 4 player game and I definitely evaluate cards for multiplayer only.
    A friend of my playgroup just wanted to test his deck against my vampires and we played 10-15 games or so.
    I agree with you that 1v1 is a different format, but we can still learn things from this, even playing just by yourself can be useful.
    If cards like Bolas's Citadel have any potential can be tested as well in a 1v1 environment as in multiplayer I'd say.....

    I don't see why Throne of the God Pharaoh or Impact Tremors are bad against wipes though.
    I do agree that mimic is one of the cards that might be cut. As is impact tremors but I just don't have enough test results with him.
    Throne has been too good for me.


    Throne of the God-Pharaoh the reason I don't like it is that I compare it to other cards like say Sanctum Seeker, Brutal Hordechief, and or Mardu Ascendancy. All three of these care about having a number of attackers and evasion makes them better. I don't think there is any argument here that the throne is like 1/3 as good as Sanctum Seeker but thats not really a reason to say its not playable. I don't like it because of how much more situational it is than the others and that you need creatures and a way for them to survive combat. It does essentially nothing if you can't make profitable attacks and have a number of creatures afterwards. In that sense, it feels winmore to me in that it needs more setup than a lot of other cards.

    Impact Tremors - I like the card but its a card that in my mind needs to stick multiple turns to make it worthwhile. That or you need to draw it as you draw a bunch of cards and proceed to cast a bunch of others. I can't tell you how many games I curved it in and it didn't survive the turn. Its a card that draws a lot of attention to itself and the payoff for it is generally if it lives 2-3+ turns. I just had too many games where it didn't survive when I played it and I don't like that it needs to be curved in before we dump our hand. It isn't going to be a good topdeck card if we don't have draw going and it does slow us down to some extent to curve it in an opener. I like Purphoros because I am more than willing to pay twice the mana for twice the effect and his anthem effect could be useful if drawing dead (I will admit to having never used it though). Being indestructible also helps him survive in places where Impact Tremors might not. Ultimately, I felt that the payoff for Impact Tremors was not enough on the frontside of casting it. It felt to me like it was a card that needed to survive multiple turns while being a big red flag to everyone at the game that perhaps it should die. I am a big fan of getting my value upfront for this type of deck and I just saw too much of the value spaced out for this card for my liking. Impact Tremors is a card where you need to cast it before putting a horde of creatures into play and I found that the timing that I was trying to get it in play as well as how long it needed to survive weren't adding up in my favor. It might be half of Purphoros but I was seeing less than 1/3 the value from it due to how it is easier to remove. Nobody wants to let you have Purphoros but the indestructible can and often is what lets him stick to the board.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Toshiro Umezawa
    Quote from Kahboom0225 »
    Thoughts on Bolas's Citadel for this list?


    I think that you are generally far better off being proactive rather than reactive with Citadel. In several cases you could burn some spot removal spells to just kill something to move to the next card but you spoil the point of instant speed in a lot of ways with it. I think this card is going to be a lot stronger with a deck that has more proactive sorcery speed plays that it wants to make rather than a lot of the reactive effects we have here.

    It would probably still be fine if you wanted to slot it in but if you actually save an instant to respond with it you give up a lot of the potential of what you could get out of the card. Where it really shines in my eyes would be a deck with a low curve like say a Shadowborn Apostles deck or maybe an Edgar Markov list. Essentially what I am saying is a low curve aggressive sort of deck where you might see Dark Confidant / Ad Nauseam.

    Liliana's Triumph on the other hand looks fantastic for this deck.
    Posted in: Multiplayer Commander Decklists
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