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  • posted a message on [Primer] Soul Sisters
    Hi and welcome Smile

    Couple of things I might change. What are the flagstones for? I'd change them for just plains. I think it's better to run as many basic lands as possible. It makes sure we don't get hated by land denial as much. I run 3x tectonic edge and 3 windbrisk heights myself as nonbasics and that's it. The deckfiltering you'll get from the flagstones is so incredibly small, that I don't think it weighs up against just basics.

    I'm not sure about Brave the Elements main board. It's a viable sideboard card, but I think you'll find it's not useful against every matchup. And against those matchups (tron for example), it's pretty much a dead draw. I think I'd cut them for extra sisters.

    Control is actually one of our toughest matchups. I don't have specific hate against control in my sideboard either. It's the most underrepresented archetype in Modern at the moment I think. But Rest in Peace, Suppression Field and/or Aven Mindcesnor work pretty nicely against those matchups. Field and Aven deny them of their fetchlands. Which helps a lot. They'll probably counter those hate cards, which is also fine, cause we can use them as counter bait at the very least :).

    Very curious on your results. Any chance you'll leave a report here after de GPT?

    Cheers
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Soul Sisters
    Quote from gibbousm

    Pod is an outright horrible match up and is near impossible to win. They can combo off consistently or just out value us and win with beats. Even without going infinite they are still a legitimately powerful midrange deck.


    Even games two and three? I've had some success by boarding in 3x Stony Silence and 3x Rest in Peace. It takes a lot of space in the SB, but they're handy against many decks.

    Would be nice to have your analysis in the Primer. You posted it some time ago in this topic right?

    Posted in: Aggro & Tempo
  • posted a message on [[Official]] Current Modern Banlist Discussion (2/2014 - 7/2014)
    Quote from Brentane
    Quote from idm
    I would instantly quit Modern if jace would come off the list. To me it's one of the most OP and unfun cards ever printed. It would divide the control meta in two camps. One that can affort 300 dollar Jace, and One that can not.please no.


    I'd say he is fine too come off the ban list too be honest. Liliana of the Veil is the top planeswalker these days. Liliana will out-price Jace soon anyway, which leads me to believe Liliana of the Veil might get banned if Jace does not come off the ban list.


    You understand that Lili only surpasses Jace in price because she's legal? :). If Jace gets unbanned it will spike, hard.

    I understand btw that Jace isn't on the list because of the price tag it would have if it were legal, I was just voicing my opinion on why I would hate it when it got unbanned. This discussion has been passing by here countless times. I don't think we need more discussion on that topic tbh.
    Posted in: Modern Archives
  • posted a message on [[Official]] Current Modern Banlist Discussion (2/2014 - 7/2014)
    I would instantly quit Modern if jace would come off the list. To me it's one of the most OP and unfun cards ever printed. It would divide the control meta in two camps. One that can affort 300 dollar Jace, and One that can not.please no.
    Posted in: Modern Archives
  • posted a message on [[Official]] Modern Prices Discussion
    It still surprises that people say serum visions not the best in Modern at what it does. It actually is because p&p are not part of this format. No use in comparing it with nonlegal cards. We don't compare it brainstorm now do we? Wink It does what it does well and is perfectly balanced for the format. Why would they print another version if everyone knows what it will do to the format (making blue x combo even better than it already is.

    JiN is being spoiled as we speak and it wouldn't surprise me if a functional reprint of serum visions is in this set. If not, I really hope they won't print a different, better version. I'd rather see 8 serum visions than 4 + a better one.

    Though I don't think we'll be seeing another efficient cantrip like that for a long time. Come to think of it, WotC made designing new sets a lot harder for themselves by supporting Modern. Strange how that works.
    Posted in: Modern Archives
  • posted a message on [[Official]] Modern Prices Discussion
    OR they use the popularity of Modern to grow even more. Leaving Standard as it currently is to provide for new players, but focusing more on yearly Modern products and more big events around the world. I don't think they will be doing this anytime soon, but it doesn't seem unlikely if Modern keeps growing this fast. I don't think they want a second Legacy either with prizes so high the growth will ultimately stall and thus making Modern products becomes less attractive.

    Maybe some day Modern could be the new cash cow for Wizards. Who knows :). Standard would become the entry level (which it already kind of is), and Modern would be the established level with the most tourneys etc.
    Posted in: Modern Archives
  • posted a message on [Primer] Soul Sisters
    Quote from MrOw
    TLDR the above x posts...

    Anyway, linvala seems pretty good sb cad right now given the meta. Won me quite a few games actually, u guys don't run her?


    Linvala, interesting. Haven't though about testing her. I might give her a go too. Does it improve your matchup against Twin/Exarch a lot?
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Soul Sisters
    Quote from NessOnett
    You nitpick his definition(by imagining words that were said, nowhere were the terms "weenie" or "beatdown" used). But then complain about me nitpicking. The irony of that is palpable.

    as if "oh boy, this is so wrong" is so much better than "strongly disagree."

    I just don't get how you can be so uppity and condescending to a new player coming here for help, making up things they said to have terms to disagree with; and then get all defensive and indignant when someone calls you out on it. The entirety of your post was nothing but a curt attack on someone because they see things differently than you for no purpose more than trying to put them down.

    But then you tell me there's no point in discussing how we disagree. Where is the sense in this stacked against that long and unnecessary berate on someone who disagreed with you? Especially considering you're telling me not to split hairs defining the same thing you were redefining in what he said. Either the definition matters(in which case you should listen to me since I know what I'm talking about instead of getting defensive), or it doesn't(in which case you should never have written that first post).

    "Board Control" requires that you "control" the "board." Crazy, right? Evasion does not control the board. Attacking doesn't control the board. Which is why Infect is classified as a deck with zero board control despite the fact that most everything it plays is unblockable, and everything is a potential chump blocker. Because every creature can be a chump blocker(captain obvious) when it needs to be. And evasion doesn't control the board. In fact it does the opposite because it has no impact on your opponent leaving back blockers. Which would be a form of soft control of their creatures. A 6/7 Goyf "controls" your opponent into leaving a blocker up to keep it off them, evasion removes that control, it's the opposite of board control. "The game going long" does not mean you're a control deck. Burn often runs into opponents who go fully defensive against it, to the point where the match drags on while you're topdecking for threats while they try and stave off the last few points of damage, and games can go very long. That doesn't make Burn a control deck in the slightest.


    tl;dr If you don't want people nitpicking at things that you say, you should think before you post overly long responses purely for purposes of nitpicking. I don't want this to continue or to come down on people, but I get pretty disgusted when I see new players basically being harassed for the sake of it.




    I wasn't trying to be condescending to him. I just reacted to the bold way he compared the two decks. I was saying that saying the deck is that simple (which he was clearly implying in his whole post) was wrong. He had questions about the deck, while comparing both decks. I responded to that and answered his questions. A bit overly passionate? Maybe. I can be like that sometimes I guess. The thing is, this is not the first time we had a somewhat heated discussion which ended in a similar discussion as this, and I'm beginning to suspect you are purposefully trolling me. If you want to respond to me about a term I (in your view) wrongfully used, just PM me and I'll correct the post.

    I'm not going into discussion with you about me apparently 'harassing' new players all of a sudden. And 'for the sake of it'? I think it's very offensive of you to say those things. You don't know me at all so don't act like you do. I think you are trying to get me to respond to your offensive notes, but I won't. Instead I'll be putting you on ignore. Have a nice evening.

    edit: I feel kind of disgusted I walked in another one of these senseless discussions with him. I would be glad if these posts that do not contribute to the topic are deleted.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Soul Sisters
    Quote from NessOnett
    @idm: I have to STRONGLY disagree with one of your previous points. Regarding your first response to geek where you talked about 'what the deck does.' He said that it "got out little guys, gained life, and attacked" and you countered saying that was completely wrong. But that is in fact exactly what the deck does. You talk about "controlling the board, not overextending, and slowly killing the opponent" but...well those things are not mutually exclusive with the things he said. Playing small dudes does not mean you have to win fast. You can play small dudes and win slow...and that's what the deck actually does. Playing small dudes does not mean Affinity style asap hand dump. It just means your creatures are all relatively small. Which they are, objectively. As for controlling the board, that is just flat out wrong. Your "controlling the board" argument was 'letting them attack me because my life total doesn't matter.' That isn't controlling the board in the slightest. That is 'gaining life' which is one of the things geek said. Controlling the board requires spells and abilities you control having direct impact on (primarily your opponent's) creatures. Such as removal, tap effects, lockdowns(bridge), and generally things that say 'target creature' or 'all creatures.' And SS has 4-of Path(and some SB stuff), and that's about it for board control. I suspect(with no malice or disrespect intended) that you fell into the common trap of trying to find a counterpoint to everything in that post, when some of it was legitimately correct.

    @Lagnuafly: I'd just like to note for the record that I ran 3/4-of Brave the Elements mainboard in my deck for a LOOOOOONG time. And it served me very well. I have no regrets about it because it fit the meta that I was in. A lot of people seem to forget that different metas need different cards, so don't be afraid to run it if you think it fits where you are just because you don't see it on a lot of other lists. I love that card and still run it sideboard all day.


    I think it's of nu use to go into a discussion about our definitions of controlling the board. He said "Souls Sisters gets out little guys, gains life, and attacks." and I just explained that the deck can do more then that, because what he said was kind of patronizing the deck as a whole. Like 'play creatures, turn sideways, win'. While it is essentially part of what the deck does (Captain Obvious...), it's not that simple, and I was simply reacting to that simplification of how the deck works. Nothing more, nothing less. My reaction to him was literally "It's NOT just a weenie beatdown deck. It can control as much as it can beat down.". I don't know why you feel the need to nitpick on my post. Just change the 'controlling the board' thing to 'controlling the game' and you're set.

    One more thing: Thinking board control can only be done by "spells and abilities you control having direct impact on (primarily your opponent's) creatures" is in my opinion not the whole picture. You can gain board control by being able to chump block their big creatures and being able to fly over theirs. That is also board control. But as I said, it's probably a difference of opinion on the definition of board control. So not much of a discussion really. No need to STRONGLY disagree with me as if I've said something terrible.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Soul Sisters
    @ laguna, At first sight Ican understand the deck looks underwhelming to players who don't know the deck. Players who do know it, know how full of synergy the deck is. The kills with squadron Hawk / Spectral + Honor seem overly simple, and they are :). But it works very well. There's a lot more depth to playing the deck then you would think at a first glance. Even though I play the deck for a long time now, I still learn things in almost any game I play.

    Gibbousm answered your questions really well, so I'll leave it at that. Smile
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Soul Sisters
    Welcome Lagunafly Smile

    I've posted my list before, but I'll post it again. It's a very standard list for soul sisters. I've tried many builds, but always came back to this. I don't know, but it just works really well for me. Smile



    To answer your questions:

    1. Divinity of Pride is a nice card for sure, but with most soul sister decks only running 21 land (sometimes 22), it falls over the curve. We wouldn't be able to cast it in a lot of games. It doesn't mean it's completely unplayable, but you would need to run about 24 land if you want to play a couple of them. It would then also be better to add more cards that cost more and thus movinf further away from the core of the deck. Maybe Mono White Control could be a deck where it might be useful? I'm not too familiar with that list though.

    2. Oblivion Ring is a good sideboard card. I wouldn't run it in the main board as it is only really useful against certain matchups where we need to to be able to remove a noncreature nonland permanent to win. Four path to exile in the main board is sufficient to deal with scary creatures Wink

    3. Running more 4-drops in a deck with 21 mana doesn't seem like a good idea. It's also very mana intensive. For each draw you need to pay. Soul Sisters core contains Ranger of Eos and Squadron Hawk as 'draw' engines, and they work wonders.

    Hope this helped a little :).
    Posted in: Aggro & Tempo
  • posted a message on [[Official]] Current Modern Banlist Discussion (2/2014 - 7/2014)
    Please no sword of the meek. I don't think we need another ridiculous combo in Modern. I would though much rather see Sword of the Meek combo than I would kiki/twin. Just because it's a lot easier to answer.
    Posted in: Modern Archives
  • posted a message on [[Official]] Modern Prices Discussion
    Quote from arvinsim
    Quote from RDSRedemption
    Quote from futantshadow
    i hate splintertwin as a card when used to auto win when playing it... makes the game dumb "show you twin, go to game 2". not fun.


    That's basically every combo deck in modern.


    I think his point is that SplinterTwin deck can win from nowhere. While other combos can do it also, Twin has the best surprise factor.


    That plus it's so consistent it's just not funny. You can kill one perstermite/exarch but eventually he'll drop the combo again while holding you off with counterspells and removal. It's also a combo that can fit in different decks. Mostly with kiki of course. I even saw an RW lockdown built with a kiki combo, just because well, it's just that good of a combo. I think the combo very boring to play and play against and will therefore never put it in my own RW lockdown built.

    Is it too powerful for Modern? That remains to be seen, but I'm afraid we will see kiki more and more in decklists just as an additional insta win. I don't think the combo is good for Modern, but it's here and gotta deal with it as long as it is. I wouldn't shed one tear if they'd ban Kiki though. Twin would still be a very strong deck without kiki and we already have Melira POD. But the ban would make sure not every deck that can will play the combo.

    Hmm getting off-topic here though. This is not the place for this discussion.
    Posted in: Modern Archives
  • posted a message on [[Official]] Modern Prices Discussion
    Quote from RDSRedemption
    Which is what I don't wanna see. It would be boring to all the people playing modern for the last year or even few months. Id rather see people's budget/brew decks. Ive seen some silly polymorph decks for example that are cheap aside from emrakuls/progenitus. But seeing something like 3 Pod decks, 1 UWR deck, 4 Tarmo Twin decks would be suuuuuper boring in a top 8.

    I know if I didn't have a budget, Tarmo Twin is where id be in a heart beat.


    What? So a meta should be based on how impossible some cards are to buy for a lot of people? Seems really strange to me. I always though a meta should be based on what people play, not on what cards cost. (read with a sarcastic tone Wink )

    Besides that, it's an assumption that you would suddenly see that kind of top8s just because expensive cards are more accessible. I think most people on here just want fetches to come down. The insane prizes of staples like Tarmo are less of an issue because there are many rogue deck options. Even more so: If fetch prizes would come down, it would be easier for people to built viable tricolor rogue decks. So it would probably make the meta even more diverse. Exactly what you want.
    Posted in: Modern Archives
  • posted a message on [Primer] Soul Sisters
    Reaction in the quotes. You make some strange assumptions for some reason, so I have to react ;).

    Quote from magic geek
    Well, yeah.

    Souls Sisters gets out little guys, gains life, and attacks.
    That is all it does, so of course it has to be more consistent.

    Oh boy, this is so wrong. I mean, have you played the deck a lot? I play Soul Sisters for years in various forms. It's NOT just a weenie beatdown deck. It can control as much as it can beat down. This is a mistake a lot of players make when talking about this deck. I can't count the times I won via controlling the board, not overextending and slowly killing the opponent. I have won as many games late game as I've won games early/mid game. People make this mistake a lot, because they think all the deck does is martyr/ascendant. While in reality the deck wins most of its games by Honor of the Pure + flying creatures. All the while taking damage (which doesn't mattermmostof the time) or holding off attacks with gigantic Ajani's.

    Yes it has a Faster Clock.
    Martyr/Proc has Wrath of God & Ghostly Prison to smash that clock.

    You seem to compare the two in a matchup. Wrath of God is not as big of a problem as you might think for Soul Sisters. It only really is a problem for pilots that overextend. The whole point of the deck is that you do not overextend and keep the flow of creatures going through all counters and removal. If you think Soul Sisters is a mindless deck that throws creatures on the board and turning them sideways, you are surely mistaken. Postboard we can deal with a ghostly prison. Other than that we'll pay the two or even four mana to beat face with a Serra Ascendant.

    Martyr/Proc is trying to go a much longer game, and do all sorts of odd other things.
    Of course it is less consistent. It has to be much less consistent simply because it is wider.

    I think you misunderstand the word consistent. Just because a deck is going for a late game plan, doesn't mean it has to be less consistent than a faster deck. If the plan is winning late game, then you can perfectly build a consistent deck that wins late game. Soul Sisters is simply more consistent because the whole deck is one big synergy bomb. All cards work together perfectly. Whereas Martyr/Proc relies more on certain cards to make the plan work.

    This does NOT make it weaker, nor does that make it a 'Combo' deck.
    It never says 'take a million', 'deck you', or 'take 10 poison'.
    (and just because affinity can say 'take 10 poison', I dont think it counts either)

    No idea who said it was a combo deck. Martyr/Proc indeed is not... Combo is more than the tings you said by the way, but that's a whole different point.

    Soul Sisters is obviously a competitive deck.
    Personally, I think it is better as a Mono-W, but, what would I know?
    I think Martyr/Proc is competitive too, and much stronger against some match ups.

    Against which matchups exactly? I'm just curious. You seem to make an assumption here without any form of an example. I fail to see which match ups are favorable for Martr/Proc.

    I can't give much of an appraisal of which ones, and how much, because I haven't done the research . . . and neither has anyone else.

    Another assumption. Where do you base this all off? I have tried various decklists for Soul Sisters Martyr's Life and even the Norin built. I always came back to Soul Sisters, simply because it won me more games. Now, maybe I'm just a better Soul Sister pilot than the other decks, could be, but the insane consistency of Soul Sisters wins games, period.

    That is what I think is strange.

    The cards that worry me currently are Lilliana & Emrukal, both of which I think Soul Sisters are better at facing.
    I like Goldmeadow Harrier to tap Emrukal, and speed to kill Lilliana.

    Soul Sisters doesn't play Goldmeadow Harrier. Maybe a few rogue versions have tried it, but what's the use and how does it have synergy with rest of the deck? Why add a card that has no synergy with the deck at all and is only useful against two or three matchups that make up only a small portion of the meta? There are other ways to battle decks that play him and if those don't work, you probably lose anyway.

    But, I think proper Combo is almost missing in Modern, so i think Martyr/Proc may just be stronger against the field.
    Living End I think I can deal with. Rule of Law and Ethersworn Cannonist from the board should be enough, maybe.
    But Tron.... Eeek!
    The Ghost Quarters in Soul Sisters may be enough to delay them. I don't think they will be fast enough in Martyr/Proc.

    Eh what? Kiki POD, Melira POD, Storm, Ad Naseam, Twin/Exarch, and I think there are more (rogue) combo decks. What is PROPER combo? These are all combo decks. Because they are different from legacy combo, doesn't mean they are not 'proper' combo. You also seem to be forgetting that Soul Sisters has the exact same sideboard options as Martyr/Proc, so I don't see how Soul Sisters cannot play Ethersworn in the sideboard. Better yet, I do run it in my sideboard.

    The main field though is going to have lots of simple aggro decks, and against those, Soul Sisters is significantly worse. (I think)

    Again, where do you base this on. Seems to be another assumption based on wild guessing ;). And why do you think aggro of all matchups is worse for Soul Sisters? Aggro decks pretty much play right into our plan. Most aggro matchups are not that hard to win, just because they need to play creatures to win, and we gain life when they do, making them hit us more times and thus giving us enough time to start bashing them with flying creatures. I mostly win my aggro matchups. Martyr/Proc will probably do somehwat the same by gaining even more life and thus being able to take damage while beating face with Serra. Take affinity for example. It's a tier 1 deck and it's being played a lot and doing well. Soul Sisters doesn't have that big of a problem with affinity. Post board they'll even have a harder time when we board in Stony Silence. Same goes for Proc/Martyr.

    ...Played it again last night. Crushed all four aggro/mid decks,And 0-3 loss to Tron

    So why don't you test Soul Sisters to see the difference? And I really mean test it, as in learn to play the deck to its fullest, play a lot of games. Then you can make an somewhat objective argument about the whole thing. Though you seem really biased towards Martyr/Proc. Nothing wrong with that of course. If you like that deck, then that is awesome of courswe :)/

    My sideboard now has fifty cards in it.

    hm?


    One more thing: I've never played Martyr/Proc, at least not that exact list. I play tested Proclamation of Rebirth though many many times and I still didn't like it enough (in Soul Sisters that is). Against good players it can become a dead card fairly easy. A lot of top tier decks play Scavaging Ooze. I wouldn't want to lose a game just because they were able to counter my Procla by exiling weenies from my grave. Juk.

    So, to conclude: I'm not saying Martyr/Proc isn't viable. I was just stunned by the amount of assumptions you make based on your experiences only with Martyr/Proc. I do think Soul Sisters is better in the current meta. It's not as easy to hate (think about it, except Wrath of God, what is really an anti Soul Sisters card that's currently being played in Modern sideboards?). Against Marty/Proc people even run mainboard hate. Based on only that little fact I'd say Soul Sisters will be better in the current meta. I think that might be the only assumption we can make when looking at both deck lists without having tested them both extensively.

    Posted in: Aggro & Tempo
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