My first battle with U/B Control last night was incredible. I won the first game, and it sorta came to a draw the second game with me losing it because I was decked out. After 2 memoricides, I ended up literally drawing my entire deck. Third match didn't start because it came to time. I can say that I am thoroughly happy with it's performance against that U/B build last night.
U/B Control
Draw 1-1
Game one, I leaked his Pursecutor, GfTT his second, Metamorph his 3rd and 4th copy. I GfTT his grave and finished him up with a Tezz's ultimate and SoWaP.
Game two, he dropped Guard Gomazoa and it was a draw since. I ended up at 11 life and I dropped him to 11 life and we stayed there until I was decked, pretty much just countering and looking at each other's hands and making each other work for making something land. Many, many funny shens which included a dropped man land and then me tec edging it.
W/U Superfriends Control
Won 2-0
My next match up was against a rogue W/U super friends deck that included Beleren, Venser, and Gideon. Game one he was mana screwed and I just Sworded him to kill with Tezz's ultimate for 10 or 12. Game two I forgot to SB, but he was mana screwed yet again, and I countered his threats. Same kill as game 1.
We played a few more games sided in Hex Parasite in these, and if his deck was allowed to set up, it could crush my deck. It's all about the counter war and I don't have to tap out since I curve at 4 with swords and equipment. Not only that, but parasite is great against his deck, draining PW's loyalties, and eliminating (+) and (-) counters.
Those two were my only opponents, but the U/B Control was my highlight. This deck is strong and it fits my play style with a bit of aggro and controlling the board.
Venser will become another deck, but right now, U/B Tezz is my focus and everything else is on my back burner.
Delver decks and Junk decks will pressure your life heavily, so dealing a lot of damage to yourself with Flame Rift, Eidolon, fetchlands, and in minor cases, Price can shorten the clock for you to draw into answers. Eidolon is a must in the seventy five, as is Price so those are out in terms of things to cut. That leaves Flame and Fetchlands. If you're wanting to lean on Searing Blaze and use Grim, Fetchlands are a must, so this ultimately eliminates Flame because your build has Blaze and Grim, and Ring. You can move Ring over to a twenty first land, or put another Blaze into the main for Delver and D&T match ups game one.
I like Ring for counter decks. With it being a one of, you're not going to see it enough for the life loss to really take effect, and Fireblast helps with Threshold. Playing Burn for as long as I did, many players will use their life until around the last five points. Having an uncounterable two point of damage from a land you've sandbagged the entire game is game winning. It also combines well with Fireblast in that you have mana left over to activate it.
Speaking of uncounterable, try to find spots to fit in some number of Exquisite Firecraft. This spell is something I would never leave out in the seventy five.
I think Bridge is main for cheated in creature decks like Show, Sneak, and Reanimator decks. If you're not expecting those, I would take it out for something like Mindbreak Trap for Storm.
You're better off ignoring him. It's too much work to point out an error, and even then, he still won't agree. I've blocked him for this very reason.
Could also mean Clique or Snapcaster.
Do you know what that means?
This quote is hilarious. You lead us to a statement that has the same weight as you stating it. Why wouldn't you just link to the Professor statement? WTF is "the Professor" anyway?
The deck seems real soft to combo. Maybe take out that second Jitte for another Thoughtseize and take out the Murderous Cut for a fourth Daze, or even a Hymn in the main. I know the fourth Daze will slow you down just a bit dropping your three drops. Just some thoughts in case you get an increase of combo decks. You could even remove that Extraction for a Hymn in the side, total two in the seventy five.
Do you not have access to any red fetches? If not, I suggest switching over to Searing Blood and in both cases, you don't need it to be a four in the deck. You also need more creatures. To be honest, if you just play with the deck with your version and then out version and you play it against people who are experienced in the format you'll see what we are talking about and how you play with the deck.