This deck is already going to evolve. I want to drop the Llanowar Wastes for 4 Overgrown Tomb, but I'm not wanting to spend so much on this deck since it is only casual, so it might not happen. An oxymoron, however, is that I am wanting a playset of Twilight Mire. The reason I don't have a problem with it, is that lands have a hard time dropping in value, and it mana ramps, giving that extra 1 mana can really help.
The Exhume will be traded for Victimize, and Overrun with Creakwood Liege will be traded for 3 Garruk Wildspeaker, and Phyrexian Rager will be traded to Vampire Nighthawk.
That leaves me with 2 slots open. They might become more spells that I already have in the deck, or they might become land. I haven't had trouble with mana, so far. I stress "so far," because this deck morphed from the last time I played it, and I dropped 4 spells of mana ramp so I don't know how it will do the next time I play it.
As for my sideboard choices, Grasp will become Doom Blade, Blightwidow will become Plummet.
With everything being said and done, the deck will look like:
Hopefully this will work for me. I don't think I've figured out it's power curve yet. Win-con is getting a sword attached to Glissa, Thrun, or dropping the two wurms on turn 3, or Overrun via Garruk.
EDIT
My comment about twlight mire and mana accelerating was wrong. Still, another dual isn't bad, and I stand by my comment about it not losing value easily.
CFB $3K guaranteed payout with possibility of increased payout based on attendance.
Date: 02/26
$40 buy in, $35 buy in if pre-registered.
Comp REL
Opens at 10AM, begins at 10:30AM
Payout is store credit.
$1,000 First
$500 Second
$250 Third and fourth
$125 Fifth to eighth
$75 Ninth to sixteenth
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The last of Legacy GPTs in NorCal
Great Escape Games in Sacramento
Date: 04/09 & 05/14
Additional info pending
The only thing that I could maybe shed some light in the tunnel is that the people themselves can regulate the media by actually demanding the truth and craving what actually matters rather than just clicking whatever entertains them. I am not a fan of government controlling the media. The people are in control, it's just when they cede that control to laziness and stupidity do the corrupt lead.
We are in a deep hole and once we finish the task of digging ourselves out do we get to enjoy a being great nation, and being vigilant will allow us to coast through time as a great nation.
Turn three and four is usually when they're dead.
Genuinely curious why you say Turbo-Depths isn't a positive match up?
Honestly, if there were better things to do with my time more frequesntly, I'd put a stake into this hobby completely. WotC won't get my money outside of tournaments.
I've played Grim before and I still keep him among my collection of seventy-five card possibilities, but I don't have a use for him right now. He's a slow card. I found that ninety percent of the time, D&T names him with Revoker and they've done this to me blindly and often. So, now I just take it out and Revoker is just a beater and no real detriment to me. I am trying to find a time where I would need him, but outside of Elves, Goblins, Merfolk, I can't see where he is in the deck anymore.
I find that I want to be in the twenty to twenty-one land count region. At nineteen, I found myself needing mana: soft counters, needing to explode for the kill after a hate piece is removed, needing to cast a three mana spell and then some in one turn. Sure, a top deck land can spell doom, but that's apart of the deck. You also might have screwed up your play somewhere and cost yourself the game and didn't realize it. The deck is very tightly packed, I can see that, but going down in land count isn't the answer.
I don't like cards that don't deal damage to opponents as well. I don't like my spells to be countered. If I were to run a burn wipe, it would be Volcanic Fallout. In the land of free counters and high valued games, Volcanic is giving you what you need.
Exquisite Firecraft is missing from your deck.
I like Flame Rift dealing four. I don't like Flame Rift dealing four only on our turn. All of the decks in Legacy are aggressive decks or can turn aggressive fast. Our life total can matter if you're not careful.