Soulsworn Jury is white according to the checklist.
As a limited player, I'm pretty impressed with these cards. Trial // Error is a fantastic card for both limited and constructed. Rise // Fall is very good for the Rise part. As for the others, I'm impressed like everyone else is with Mistral Charger. U/W/B looks like an extremely solid color combo for RGD draft.
Milling is a viable strategy in my opinion, but a lot of the time it's going to end up as a backup plan against Golgari since there are several playable cards (Vedalken Entrancer and uncommons like Belltower Sphinx) that can mill away the last part of their library very quickly if they put themselves in danger. Since you will be playing them anyways most of the time, they can be an effective way of stealing a game if it gets too stalled out. Most blue decks are not going to be mill decks. Oh, and Stasis Cell is quite playable, contrary to what the previous poster stated.
Good stuff! You nailed the set themes as I see them and I pretty much agree with your assessments of the individual cards. I'm looking forward to the rest of the review! (Tomorrow I hope!)
The only thing I would have to disagree with is this:
Ravnica is not a slow format. Doing nothing in the early game will often be fatal.
In my experience so far, which is probably about as much as anyone else's who has been playing with the cards on Apprentice or MWS, the format is very slow. Most games players will spend the first 2 or 3 turns just developing their mana. I think a Signet is as much if not a more likely turn 2 play than a creature. The set is also very dependant on the power of the common Auras, which obviously you have to play on your own turn rather than develop board position. Lastly, as you stated there are a higher number of defenders and vigilance creatures than in any set in recent memory. All of these things contribute to the tendency of the board to develop into a ground stall that can only be broken with evasion creatures (of which there really aren't that many).
Again, good stuff and I can't wait for the rest of it!
In limited it is certainly not a bomb by any means but it is going to be one of those creatures that always makes your deck and forms the backbone of your creature base. We'll have to see if there are any ways of abusing the card further once more are revealed, but right now it mostly seems like a solid, useful card that is well-designed and balanced.
I'm one of the people that got brought out of the woodwork by this thread.
It looks pretty damn real to me, but at the same time I know how difficult it can be to tell a good fake, especially with the power in programs like Photoshop and Illustrator (I work in a computer lab where people often ask me for help with said programs). It just doesn't seem right to be getting something like this now, several months before the set returns. In addition, they never put actual cards on their promotional materials. I'm holding out against those factors because I really want this to be real, plus there are definitely reasons to think they will drastically change the base set this time around (aka $$$). I guess only time will tell!
Oh, and I have to say that I've never been happier to not be named Tara Campbell and live in Canada right now. I feel terrible for all those poor Tara Campbells who are going to get harassed by Magic fanboys throughout the course of this afternoon
I think B/U is your best option for this cardpool. Blue has great creatures even though the spells are lacking a little, and Black has solid guys and removal. Playing this combination will allow you to get the most out of your Shuriken and Ninja as well.
Here's what I came up with:
Creatures (16):
Bile Urchin
Horobi, Death's Wail
Kami of the Waning Moon
Nezumi Cutthroat
Nezumi Ronin
Okiba-Gang Shinobi
Scuttling Death
Takenuma Bleeder
Callous Deceiver
Floating-Dream Zubera
Jetting Glasskite
Ninja of the Deep Hours
Shimmering Glasskite
Soratami Cloudskater
Soratami Rainshaper
Soratami Savant
Spells (6):
Befoul
Horobi's Whisper
Stir the Grave
Phantom Wings
Toils of Night and Day
Shuriken
Land (18):
9 Swamp
8 Island
1 Shizo, Death's Storehouse
I don't think you get it FrozenMage, it's not about the money, it's about the concept of getting your money's worth, which is a huge question mark with regards to SCG, which I agree has been downright lousy for several months now. It's also about the idea of a community, which was one of the biggest draws for me when I first started visiting there, but ever since Knutson took over as editor the site has become a Pro-wannabe vehicle, with much more of an emphasis on tech and less about having fun. I guess this is the inevitable next step, which I'm sorry to say I won't be joining them for. The free articles are going to be lousy, just like BB's, and good free writing will pop up on another site that will hopefully recapture the spirit of the old SCG. I'm just gonna wait for that since I'm not really interested in becoming a part of the "Premium" club anyways.
The reason it got move here is that the Mods explicitly said that they want posts dealing with corrections/additions/changes to the spoiler to be posted here in this thread. If you look back through the page or two before this you'll see that several of us have been trying to do just that for the better part of the afternoon.
I think it's pretty safe to say that Kitsune Palliator is a common. That's a pretty lousy ability attached to a weak creature.. pretty much the kind of thing I expect to get 3 of on Saturday. >_<
Edit: And Reduce to Dreams has got to be one of the last two Blue rares. It's a narrow card with a powerful global effect that has no place in CHK Limited but will probably find it's way into T2 decks.
There are a ton of rarities missing. I've been crunching everything here as I try to get ready for the prerelease so I have some of them written down from other posts, or deduced from the possible rarities of the remaining cards in each color.
Here's a list:
White:
Day of Destiny - rare
Mending Hands - common
Oyobi - rare
Silverstorm Kitsune - uncommon
Split-Tail Miko - common
Takeno's Cavalry - common
Waxmane Baku - common
Blue:
Kaijin of the Vanishing Touch - uncommon
Kira - rare
Minamo Sightbender - uncommon
Phantom Wings - common
Quillmane Baku - common
Ribbons of the Reikai - common
Teardrop Kami - common
Toils of Night and Day - common
Black:
Blessing of Leeches - common
Call for Blood - common
Crawling Filth - common
Pus Kami - uncommon
Skullmane Baku - common
Throat Slitter - uncommon
Red:
Clash of Realities - rare
First Volley - common
Frost Ogre - common
Ire of Kaminari - common
Mannichi - rare
Shinka Gatekeeper - common
Green:
Gnarled Mass - common
Matsu-Tribe Sniper - common
Sakura-Tribe Springcaller - common
Scaled Hulk - common
Shizuko - rare
Traproot Kami - common
Vital Surge - common
Artifact:
Orb of Dreams - rare
And for the record, the cards we don't know the rarities for still are:
White (missing 3 commons and 2 uncommons):
Indebted Samurai
Kami of Tattered Shoji
Kitsune Palliator
Moonlit Strider
Ward of Piety
Blue (missing 2 uncommons and 2 rares):
Reduce to Dreams
Soratami Mindsweeper
Stream of Conciousness
Threads of Disloyalty
Red (missing 1 common and 1 rare):
Goblin Cohort
Heartless Hidetsugu
As a limited player, I'm pretty impressed with these cards. Trial // Error is a fantastic card for both limited and constructed. Rise // Fall is very good for the Rise part. As for the others, I'm impressed like everyone else is with Mistral Charger. U/W/B looks like an extremely solid color combo for RGD draft.
The only thing I would have to disagree with is this:
In my experience so far, which is probably about as much as anyone else's who has been playing with the cards on Apprentice or MWS, the format is very slow. Most games players will spend the first 2 or 3 turns just developing their mana. I think a Signet is as much if not a more likely turn 2 play than a creature. The set is also very dependant on the power of the common Auras, which obviously you have to play on your own turn rather than develop board position. Lastly, as you stated there are a higher number of defenders and vigilance creatures than in any set in recent memory. All of these things contribute to the tendency of the board to develop into a ground stall that can only be broken with evasion creatures (of which there really aren't that many).
Again, good stuff and I can't wait for the rest of it!
It looks pretty damn real to me, but at the same time I know how difficult it can be to tell a good fake, especially with the power in programs like Photoshop and Illustrator (I work in a computer lab where people often ask me for help with said programs). It just doesn't seem right to be getting something like this now, several months before the set returns. In addition, they never put actual cards on their promotional materials. I'm holding out against those factors because I really want this to be real, plus there are definitely reasons to think they will drastically change the base set this time around (aka $$$). I guess only time will tell!
Oh, and I have to say that I've never been happier to not be named Tara Campbell and live in Canada right now. I feel terrible for all those poor Tara Campbells who are going to get harassed by Magic fanboys throughout the course of this afternoon
Here's what I came up with:
Creatures (16):
Bile Urchin
Horobi, Death's Wail
Kami of the Waning Moon
Nezumi Cutthroat
Nezumi Ronin
Okiba-Gang Shinobi
Scuttling Death
Takenuma Bleeder
Callous Deceiver
Floating-Dream Zubera
Jetting Glasskite
Ninja of the Deep Hours
Shimmering Glasskite
Soratami Cloudskater
Soratami Rainshaper
Soratami Savant
Spells (6):
Befoul
Horobi's Whisper
Stir the Grave
Phantom Wings
Toils of Night and Day
Shuriken
Land (18):
9 Swamp
8 Island
1 Shizo, Death's Storehouse
Mana Curve:
1cc: 2
2cc: 4
3cc: 7
4cc: 5
5cc: 2
6+cc: 1
other: 1
I don't think you get it FrozenMage, it's not about the money, it's about the concept of getting your money's worth, which is a huge question mark with regards to SCG, which I agree has been downright lousy for several months now. It's also about the idea of a community, which was one of the biggest draws for me when I first started visiting there, but ever since Knutson took over as editor the site has become a Pro-wannabe vehicle, with much more of an emphasis on tech and less about having fun. I guess this is the inevitable next step, which I'm sorry to say I won't be joining them for. The free articles are going to be lousy, just like BB's, and good free writing will pop up on another site that will hopefully recapture the spirit of the old SCG. I'm just gonna wait for that since I'm not really interested in becoming a part of the "Premium" club anyways.
Edit: And Reduce to Dreams has got to be one of the last two Blue rares. It's a narrow card with a powerful global effect that has no place in CHK Limited but will probably find it's way into T2 decks.
30 cards in each color (11 common, 10 uncommon, 9 rare)
2 non-basic lands (1 uncommon, 1 rare)
1 gold card (1 rare)
12 artifacts (4 uncommon, 8 rare)
11+11+11+11+11 = 55 commons
10+10+10+10+10+1+4 = 55 uncommons
9+9+9+9+9+1+1+8 = 55 rares
Ah well, at least the cards look fun.
Here's a list:
White:
Day of Destiny - rare
Mending Hands - common
Oyobi - rare
Silverstorm Kitsune - uncommon
Split-Tail Miko - common
Takeno's Cavalry - common
Waxmane Baku - common
Blue:
Kaijin of the Vanishing Touch - uncommon
Kira - rare
Minamo Sightbender - uncommon
Phantom Wings - common
Quillmane Baku - common
Ribbons of the Reikai - common
Teardrop Kami - common
Toils of Night and Day - common
Black:
Blessing of Leeches - common
Call for Blood - common
Crawling Filth - common
Pus Kami - uncommon
Skullmane Baku - common
Throat Slitter - uncommon
Red:
Clash of Realities - rare
First Volley - common
Frost Ogre - common
Ire of Kaminari - common
Mannichi - rare
Shinka Gatekeeper - common
Green:
Gnarled Mass - common
Matsu-Tribe Sniper - common
Sakura-Tribe Springcaller - common
Scaled Hulk - common
Shizuko - rare
Traproot Kami - common
Vital Surge - common
Artifact:
Orb of Dreams - rare
And for the record, the cards we don't know the rarities for still are:
White (missing 3 commons and 2 uncommons):
Indebted Samurai
Kami of Tattered Shoji
Kitsune Palliator
Moonlit Strider
Ward of Piety
Blue (missing 2 uncommons and 2 rares):
Reduce to Dreams
Soratami Mindsweeper
Stream of Conciousness
Threads of Disloyalty
Red (missing 1 common and 1 rare):
Goblin Cohort
Heartless Hidetsugu
Hope this helps!