Jace, Architect of Thought deserves to be in the Jace section. He's arguable the best Jace in commander because his ultimate often wins the game on the spot.
Players do not have to explain or reveal notes to other players.
They have to reveal notes that they have written during the current match (if you write down your opponent's hand, then your opponent can make them show you what you wrote down). If you write notes down before a match (the most common example of this is a sideboard guide), then you can view that between games, but not during games, and you don't have to show that to your opponent.
In his list of course ojutai is your ever hopeful CA engine, as well as the obvious three dig through times.
The other forms of CA are the pseudo CA you get from casting planeswalkers, as his are both very good at being auto 2-for-1's.
Narset hits, rebounds a spell them gets killed. 2-for-1. And more if you rebound dig.
Nixilis hits, kills a creatures, eats a removal spell. Auto 2-for-1
Thats the kind of CA this deck likes, easy 2-for-1's.
Edit: it should be noted esper in standard is more focused on grindy ca rather than pure ca/filtering like UW would want with something like anticipate. Anticipate is a spell that is generally not necessary in the deck.
Yes, of course. Like I said before, I'm 100% on board with not playing Anticipate.
I was just a little surprised about his assertive and condescending answer about how the deck has "a ton of card advantage". The only spells in the deck that truly generate card advantage are Ob Nixilis, Ojutai, and Dig Through Time. It can be argued that the awaken spells generate advantage, but it's not that much of an advantage.
There's also Crux of Fate and Languish that generate card advantage, I suppose.
Besides those cards, the deck is a bunch of 1 for 1s which is fine.
I guess the point I am trying to make is that I am wondering if there is a specific reason not to play the 4th Dig Through Time. It's such a powerful card, so I find it hard to believe that it's not correct to play all four. I'll personally play all four unless there is a good, specific reason not to.
Why are you only running 3 Dig Through Time? Don't get me wrong, I'm completely on board with zero Anticipate, but it seems like having the full set of Dig Through Time is necessary when you have so little card advantage.
I understand how curve works, and I understand what your saying - and I'm telling you that in my play tests the card rarely made a difference because of all the other removal I play that is perfectly on curve.
If it works for you - awesome. I'm presenting a slightly different list that is catered to my flavor, retains a good mana base, and plays on curve. Nowhere did I say I didn't understand the reasoning for playing the card, I simply said that it has not been spectacular to me.
That is your removal that cost 3 or less from the last list you posted... It likely has not been spectacular because the rest of your list is probably inadequate in general. You must not be playing against any Hangarback Walker + Dromoka's Command decks.
I know I am coming off as super abrasive, but there is some sort of fundamental disconnect going on with the idea that Ruinous Path is worse than Utter End. That was evident the moment people started saying they were running a 4CC card over a 3CC card.
Do you have an updated list? I'm still trying to figure out my maindeck numbers. Also, isn't Reality Shift really good in this meta that's going to filled with Hangarback Walkers?
I would probably stay away from Reality Shift for the time being. The reason I pointed out Foul-Tongue Invocation and Stasis Snare is that you cannot be exiling creatures and getting it blown up with Dromoka's Command. I guess this works if you plan on using Snare strictly for Hangarbacks in that match, but I think people are not being real with themselves if that is how they expect it to really play out. Sometimes you are just going to have to use it on something else. FTI is all fine and dandy, but you are then playing at sorcery speed to nip a Hangarback Walker in the bud while you can - and at that point Ruinous Path is just better in providing you overall consistency against an array of possible scenarios.
Swift Reckoning has been pretty good with keeping Hangarback in check. They may get a couple of tokens out of it, but the tokens are not something you are wanting to trade 1 for 1 on, and they come out around the time you are already looking to cast Languish or Crux of Fate as it already is. You can reliably deal with Hangarback Walker without having to run a card that can have volatile results like Stasis Snare or Foul-Tongue Invocation as your primary early game removal. I think FTI is a great removal spell, and should be in lists. Snare is decent, but playing it in the board is likely correct since you can hedge your bets with it and avoid putting your eggs in a single basket in a pinch.
My list has not really changed at all. I think Horribly Awry could just be Transgress the Mind, but I am not too terribly worried about nabbing things with Transgress the Mind at the moment. Those two card and their counts are probably the only thing I am examining still.
Why are you only running 3 Dig Through Time? Don't get me wrong, I'm completely on board with zero Anticipate, but it seems like having the full set of Dig Through Time is necessary when you have so little card advantage.
Hey everyone, I'm doing some brewing involving Domri Rade, and I was just wondering what you think is the minimum number of creatures a deck with him in the mainboard should play. I can do the math myself, but I'm not really sure what an acceptable "success" chance for his +1 ability would be. Let me know, thanks!
Just wanted to let everyone know I'm still here and reading. I do like how proactive Wheat is being (and has been from the beginning). I'm still new to this game, so I'm not entirely sure what to think about Stardust and Misting.
Stardust doing the whole "being town" thing is weird I think. Why would any town need to put the quotes there? I'm not sure of the official vote count, so I'm going to hold off on voting for Stardust because the game is moving very quickly I think.
@Wheat - Sorry I haven't posted more. I'll work on it. I'm new so it's a little daunting, but I'm trying!
I find it odd that for all WG's talk of being careful of appearance in RVS, he never mentioned this post. Wouldn't this be worse than what I did?
Are you saying that WG not mentioning that post is worse than what you did, or that Yanni's post is worse? Also, regardless of which it is why do you say that it's worse?
Explain?
They have to reveal notes that they have written during the current match (if you write down your opponent's hand, then your opponent can make them show you what you wrote down). If you write notes down before a match (the most common example of this is a sideboard guide), then you can view that between games, but not during games, and you don't have to show that to your opponent.
Yes, of course. Like I said before, I'm 100% on board with not playing Anticipate.
I was just a little surprised about his assertive and condescending answer about how the deck has "a ton of card advantage". The only spells in the deck that truly generate card advantage are Ob Nixilis, Ojutai, and Dig Through Time. It can be argued that the awaken spells generate advantage, but it's not that much of an advantage.
There's also Crux of Fate and Languish that generate card advantage, I suppose.
Besides those cards, the deck is a bunch of 1 for 1s which is fine.
I guess the point I am trying to make is that I am wondering if there is a specific reason not to play the 4th Dig Through Time. It's such a powerful card, so I find it hard to believe that it's not correct to play all four. I'll personally play all four unless there is a good, specific reason not to.
Like what?
Seems unnecessary when there are already 4 Swift Reckoning in the main.
Why are you only running 3 Dig Through Time? Don't get me wrong, I'm completely on board with zero Anticipate, but it seems like having the full set of Dig Through Time is necessary when you have so little card advantage.
Sphinx's Revelation is not a sorcery.
This is false. Innistrad will rotate out when Theros hits.
Stardust doing the whole "being town" thing is weird I think. Why would any town need to put the quotes there? I'm not sure of the official vote count, so I'm going to hold off on voting for Stardust because the game is moving very quickly I think.
@Wheat - Sorry I haven't posted more. I'll work on it. I'm new so it's a little daunting, but I'm trying!
Yanni confuses me
Are you saying that WG not mentioning that post is worse than what you did, or that Yanni's post is worse? Also, regardless of which it is why do you say that it's worse?