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  • posted a message on Some deception-themed cards
    Quote from void_nothing »

    Callous Domesticator - Very strong removal. Banisher Priest is already good enough to play in Constructed, and Banisher++ in blue would be the absolute gas. Flavor's pretty spot-on though. Also, why do you control the creature as long as the Domesticator is on the battlefield but it gets humbled as long as you control the Domesticator?


    I honestly don't know what the right price point for this is. Gut feeling was the power level was halfway between Sower of Temptation and Fiend Hunter - what would it be then? A 1UU 2/1? A 2UU 3/3? Wording's definitely sloppy though, could tighten that up.
    Posted in: Custom Card Creation
  • posted a message on Some deception-themed cards
    MTG peaked for me around the original Innistrad block, and none of the following sets since have really resparked my interest. Dumping the odd card ideas to get them out of my head will probably be the extent of what I do with MTG, otherwise I've switched fully over to Eternal Smile

    Having tactics chosen before blockers are declared adds a bit of symmetry to the minigame, as you are anticipating your opponent's response as much as they are anticipating your choice. It struck me as easier to track than secretly choosing a player or number for which there's already precedent - especially if it's a theme/subtheme and warrants support (like tokens/double-faced token), and is simple enough that something like hiding a coin/face-up/down card could be enough.

    White and green will be the primary Tactic colors - white (mostly on Soldiers, Knights, etc.) usually a choice between a defensive/utility effect and an aggressive effect, green (Elves and Beasts) chooses between punishing blocks and punishing no-blocks, with some small splashes in other colors as appropriate.
    Posted in: Custom Card Creation
  • posted a message on Some deception-themed cards
    Intimidating Illusionist 1U
    Creature - Human Wizard {U}
    If Intimidating Illusionist would deal 1 or more damage to a permanent or player, it deals 2 damage to that permanent or player instead.
    When a source deals 2 or more damage to Intimidating Illusionist, sacrifice it.
    5/5

    Masksmith 2BB
    Creature - Zombie {R}
    Deathtouch
    Creatures dying doesn't cause abilities to trigger.
    Creature cards in graveyards are 2/2 black Zombies with no abilities.
    3/5

    Fountain of False Life 5
    Legendary Artifact {M}
    At the beginning of your upkeep, exile the top two cards of your library.
    Players don't lose the game for having 0 or less life.
    When all players have 0 or less life, you win the game.

    Callous Domesticator 1UU
    Creature - Human Wizard {R}
    When Callous Domesticator enters the battlefield, choose target creature an opponent controls. You gain control of it and it becomes a 1/1 white Goat with no abilities for as long as Callous Domesticator remains on the battlefield.
    2/2

    The Best Offense 3RW
    Enchantment {R}
    When The Best Offense enters the battlefield, create two 0/4 colorless Wall artifact creatures tokens with defender.
    Whenever a creature you control with defender dies, it deals 3 damage to the controller of each creature that dealt combat damage to it that turn.

    Ten-Blade Vanguard 1W
    Creature - Human Soldier {C}
    Tactic (Secretly choose ambush or assault when this creature attacks. Reveal your choice after blockers are declared. All tactics chosen during the same turn must be the same.)
    Ambush - Ten-Blade Vanguard gains first strike until end of turn.
    Assault - Ten-Blade Vanguard gets +1/+0 until end of turn.
    2/2

    Predator Boa 3GG
    Creature - Snake {U}
    Tactic (Secretly choose ambush or assault when this creature attacks. Reveal your choice after blockers are declared. All tactics chosen during the same turn must be the same.)
    Ambush - Target creature that can block Predator Boa and isn't blocking blocks Predator Boa.
    Assault - Predator Boa gains deathtouch until end of turn.
    4/4

    Spark Brigade 3RRR
    Creature - Elemental Knight {M}
    Tactic (Secretly choose ambush or assault when this creature attacks. Reveal your choice after blockers are declared. All tactics chosen during the same turn must be the same.)
    Ambush - Create a 3/1 red Elemental creature token tapped and attacking.
    Assault - Elemental creatures you control gain double strike and trample until end of turn.
    6/6
    Posted in: Custom Card Creation
  • posted a message on Mixed Design Bag
    Stolen Glory 3RW
    Sorcery {R}
    Target opponent skips his or her next combat phase. Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase.

    Inspiring Standard-Bearer 1WW
    Creature - Human Soldier {R}
    Other creatures you control get +1/+1.
    When Inspiring Standard-Bearer dies, put a +1/+1 counter on each creature you control.
    1/1

    Seedcourser's Cradle
    Land - Forest {R}
    (T: Add G to your mana pool.)
    Seedcourser's Cradle enters the battlefield tapped.
    5G, T: Create a 3/3 green Elemental creature token. Exile Seedcourser's Cradle until that token leaves the battlefield.

    Lost in the Moment 4WU
    Enchantment {R}
    When Lost in the Moment enters the battlefield, exile target creature an opponent controls.
    At the beginning of your upkeep, return the exiled creature to the battlefield under your control, then exile it.

    Civic Evictor 2BB
    Creature - Zombie Cleric {U}
    At the beginning of your upkeep, each player sacrifices a creature token.
    2/3

    Utter Silence 4WB
    Sorcery {R}
    Creatures leaving the battlefield or dying don't cause abilities to trigger this turn. Destroy all creatures.

    Thrive Again BG
    Sorcery {C}
    Return target creature card from your graveyard to your hand. Creatures with the same name as that card enter the battlefield with an additional two +1/+1 counters on them this turn.
    Posted in: Custom Card Creation
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Quote from Winterspring »
    >last active 10 hours ago

    God damn it Oculus


    Was gonna wait for more entries but it looks like things really slowed down here. Judging now.

    KarmaHoudini - Feldon of the Third Path did it better but I like the concept. Small rules tweak: the second ability should be a replacement effect to stop memory issues with Deglamer and friends, and the second ability should say "artifact card". Also, you never use X, though I assume you meant CMC of the reanimated artifact. Amish/10

    void_nothing - A really interesting little combat trick. Not too string at that cost (compare Cenn's Tactician), though still a nice flavor that leads to interesting themes. Might consider changing it to "was blocked this turn", unless it's a barber that braids your beard mid-combat. Wizard/10

    Winterspring - Neat! All the shenanigans of Goblin Welder with little of the original power. A cool niche uncommon. Wish it had flavor text. Dwarf/10

    willows - I assume Ironbeard Architect lives in a world where both of these things are common (or at least artifacts are). Giving your defenders high power is somewhat counterintuitive - is the plan on having Wakestone Gargoyle as a keyword in the set? It's hard to tell how good or bad this is without further context. Hippie/10

    Forestsguy - Hnnngh that mana cost is bothersome. Aside from rearranging the equipment's effect to be on the equipment tokens rather than the creature, it's actually pretty solid. Haste is pointless on the swords as you can't declare further attackers once the equip trigger has happened. Either remove haste from the swords or have it trigger at the beginning of the combat step, before attackers are declared. ZZ Top/10

    CC Chemtrails - I am bothered at the ease of use here - the restriction can be decided by something as simple as a land drop. However, given we have Azure Mage, this is significantly less aggressive, and has to tap to be used, the cost is probably fine, if still strong. Beardface/10

    Winterspring- Complaints aren't legal in any formats. How do I play this. Babyface/10

    RedKid43 - Ooh, interesting twist on Ulvenwald Tracker. Looks very samey while being a completely different card, focusing on amplifying damage rather than outright removal. Would probably slap a R on that ability but it looks good. Gandalf/10


    WINNER: RedKid43
    HONORABLE MENTIONS: void_nothing, Forestsguy but really you all did well.
    GREAT BEARD BONUS: Forestsguy, willows. Does a dwarf have a beard or does a beard have a dwarf?
    NEXT CHALLENGE: Hinduism
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Dormant Ostrodon 1GB
    Enchantment {R}
    Whenever a creature dies, choose one - put two +1/+1 counters on Dormant Ostrodon; or Dormant Ostrodon becomes a 3/3 Lizard Skeleton creature and loses this ability.

    IIW: Things with impressive beards
    Posted in: Custom Card Contests and Games
  • posted a message on Elements of Creation Round 4: Elements of Heroes [Scores Posted]
    @AliasBot: Victimize


    greggbot - Interesting concept. The +1 is a bit too much value for that cost, and the -X doesn't seem red.

    NVRBLND - The hexproof is not great, considering they can just target during your upkeep, and the +X is do-nothing. If it wasn't a one-trick pony I'd like it more.

    SelesnyaNewLife - Nifty! The +2/+0 is a little odd in white, but forgiveable. The animator effect is a little redundant, as for large amounts of creatures you'd want to anthem up anyway.

    zeke_the_plumber - It looks like someone took a green planeswalker and accidentally printed it in red. Not too bad though.

    AliasBot: The emblem is cute, and lets the intially bad +2 become incrementally more valuable. You've done a good thing here - she just needs an ultimate that isn't completely underwhelming.

    Ninja Caterpie: A +3 that gives you no advantage? I understand what you were trying to do, but even in the best case, you're durdling for four turns to get an ultimate of questionable value. The -4 is pretty awful too - it could cost -2, or only have opponents exile things.


    TOP 3
    1 - SelesnyaNewLife
    2 - AliasBot
    3 - zeke_the_plumber
    Posted in: Custom Card Contests and Games
  • posted a message on Elements of Creation Round 4: Elements of Heroes [Scores Posted]
    Elspeth, -3, sacrificing permanents.

    Elspeth Returned 1WB
    Planeswalker - Elspeth {M}
    [+1]: The next time target permanent you control is put into a graveyard this turn, return it to the battlefield.
    [0]: You gain 1 life for each creature card in your graveyard.
    [-3]: Sacrifice a creature. If you do, return up to two target creature cards from your graveyard to the battlefield.
    <3>
    Posted in: Custom Card Contests and Games
  • posted a message on Elements of Creation Round 3: Elements of Legend [Scores Posted]
    Whirlwind judgings. Not much time.

    Jimmy Groove - Feels neither mythic nor legendary. It looks like flying was accidentally left in from the Spirit part (if not, it makes zero sense). Nice flavor, but could use a serious powerup.

    Dimitriye98 - Adorable, but could easily be a non-legendary uncommon.

    GraveTitan15 - Still doesn't fit the challenge (Wurm has lifelink). Cute design though. Don't know if I'd have made it colored, although that's heavily context-dependent.

    AliasBot - Weak for a mythic legendary artifact. Too narrow to be interesting.

    SelesnyaNewLife - Global enchantment tacked onto an Equipment doesn't make much sense. Doesn't really fit being legendary.


    1 - GraveTitan15
    2 - Jimmy Groove
    3 - Dimitriye98
    Posted in: Custom Card Contests and Games
  • posted a message on Elements of Creation Round 3: Elements of Legend [Scores Posted]
    Reserving: Javelin, First Strike, Giant

    Nuraa, the Storm Javelin 4
    Legendary Artifact - Equipment {M}
    Equipped creature gets +3/+0, has first strike, and has "T, Unattach Nuraa, the Storm Javelin: This creature deals 3 damage to target creature. If this creature is a Giant, instead it deals 3 damage to each creature your opponents control".
    Equip 3
    Posted in: Custom Card Contests and Games
  • posted a message on Elements of Creation Round 2: Elements of Destruction [Scores Posted]
    AliasBot - A one-sided wrath that gives you bodies is too strong for that cost. If it gave their controllers tokens it would be more fair - compare to March of Souls.

    SelesnyaNewLife - This isn't really powerful enough to be rare (just a ramped-up Bone Shards), and has no particular reason to be white. Otherwise nothing too wrong with this.

    Atogaholic - Very nice! Could potentially be mythic. Love the flavor.

    Ninja Caterpie - Interesting design, sort of plays like a reverse Vendetta, getting better as power increases. Uncommon is a good place, but it could potentially be an instant.

    NVRBLND - If it wasn't for the targeting restriction, this would be ridiculously powerful. The problem is that not being able to kill anything because your creature is too big so very feel-bad. One-sided fight is also not a green mechanic. Raise this to 3RR, make it rare, and drop the exact target restriction, and it's decent.

    TOP 3

    1 - Ninja Caterpie
    2 - Atogaholic
    3 - AliasBot
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Continuity Breach 4GUR
    Sorcery {R}
    Exile all permanents, hands, and graveyards. For each permanent exiled this way, its controller puts a permanent card exiled this way he or she owns onto the battlefield under his or her control.


    Probably not worded correctly. Too lazy to figure it out.

    IIW: Wedge uncommons or the original Khans.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Quote from iphanx »
    Forced Donation1UR
    Sorcery (R)
    Target player other than you gain control of target creature.

    iiw: futuristic goblin card


    Too late, but nice design. No complaints.

    Lich's Tome 8
    Artifact {M}
    If you would lose life, instead draw twice that many cards.
    When Lich's Tome leaves the battlefield, exile your library.
    If a card would be put into your library from anywhere, exile it instead.

    IIW: Bearded things.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Quote from IcariiFA »
    Prey on the Weak 2BR
    Enchantment (R)
    At the beginning of each upkeep, if a player has 10 or less life, ~ deals 1 damage to them.

    Divinities Vigor 2WW
    Enchantment (R)
    At the beginning of each upkeep, if a player has 20 or more life, they gain 2 life.

    Faledra, Oath Weaver 1WRU
    Legendary Creature - Human Wizard (M)
    Creatures can't attack their owners.
    T: Exchange control of two target creatures.
    Loyalties change, but are never forgotten.
    3/4

    IIW: Cards that HATE something.

    The enchantments are weak, and honestly a little boring. Spice them up and we got a stew going. Here's an idea: Double the life swing and make it go the other way.
    Faldera seems like good fun, and she has cool flavor. Hosing Act of Treason/Mind Control effects in those colors is a little counterproductive, but it's still a fun buildaround card (I'd much rather have seen this in Zedruu's place).

    Worldspasm 4RRR
    Sorcery (Rare)

    Destroy all lands. Then, each player exiles the top X cards of his or her library, where X is the number of cards destroyed this way. Each player puts all land cards exiled this way onto the battlefield.

    Players may play cards they own exiled with Worldspasm. (This effect lasts indefinitely. If you cast a spell this way, you still pay its costs.)

    IIW: A new instant/sorcery-only mechanic

    Fair and non-disruptive as far as Armageddon effects go. I don't foresee this having a particularly huge impact on the game aside from replacing a bunch of lands with cards. Less of a bomb and more of a big inconvenience. What were you going for?

    Quote from Alabran »
    Fomori Tactics - RWU
    Enchantment {R}

    At the beginning of each combat, choose a player at random. All creatures must attack that player this combat if able and no other player. (Creatures cannot attack their controllers)

    Outsiders think the Fomori are quick to anger; truly they are just always seeking an excuse to test their skill in combat.

    ===

    Having trouble finding a templating I like for this effect.


    Raving Dead and Ruhan of the Fomori are fine because they're localised, and you know what you're getting into. This has a lot of potential for feel-bad randomness; even in one-on-one, you basically flip a coin to see if you can attack this turn. Choosing a player other than the active player would make it more interesting.

    Quote from MOON-E »
    Cecil, Azor Moderator 1WU
    Legendary Creature - Human Advisor
    Join Forces - WU, T: Each player starting with you may pay any amount of mana. Counter target spell unless it's controller pays X, where X is the total amount of mana paid this way.
    "In the Forum of Azor, every Ravnican has the right to speak; wether they are to be heard is for the rest of Ravnica to decide."
    2/2

    IIW: Strive

    Rudeness guaranteed! Not Ertai-levels of dickishness but not far off. As a more interactive version of that card, this seems doable. Certainly fits the bill of a multiplayer curveball.

    Gunboat Diplomacy 3WB
    Enchantment (R)
    Players and permanents they control can't be the target of spells controlled by players with less creatures than them.

    I don't understand why this is black. This seems like either a green or a white card. Stopping people from pumping their own creatures is funny, but other than that I don't see much need for this over the likes of Leyline of Sanctity and Privileged Position.

    Quote from Cardz5000 »
    Edmund, Exemplar of Grace 2 mana green mana white mana blue mana
    Legendary Creature - Human Knight (M)
    First strike
    Edmund deals damage to players in the form of emblems with "Creatures attacking you get +1/+1."
    3/3

    IIW: Chancellors

    As funny is this is, you're underestimating how powerful stacking emblems is. One hit and you've got an Overrun on you for the rest of the game. Any more and it just gets worse. I'd rather he deals damage regularly, and just gives them one emblem on hit.

    Quote from Sir Aureus »
    Baleful Star 1WB
    Sorcery (R)
    Destroy target permanent you don't control.
    Sacrifice a permanent: You may choose a new target for Baleful Star. Any player may activate this ability but only if Baleful Star is on the stack. (You can't choose a permanent controlled by Baleful Star's controller.)

    IIW: A top-down mythic rare artifact.

    Aah, takes me back to the days of running Chain of Acid in every green deck. I'd stick a nonland clause in there for safety's sake, so we don't just end up making strictly better Vindicates. If I understand the rules correctly, players can sacrifice the targeted permanent without the spell fizzling, as that's only checked when the spell resolves. This is a brilliant political card, and has the is devastating if people don't play it right.

    Quote from scarbo »
    Goblin Trailblazer 1RR
    Creature - Goblin (M)
    Haste
    Whenever Goblin Trailblazer attacks, put a +1/+1 counter on it for each nonbasic land your opponents control.
    1/1

    IIW: keep making overpowered mythics until you win your next CF round

    I doubt this is balanced, and it's not really an interesting effect, especially for a mythic. Needs more jazz hands and glitter.

    HM: Cardz5000, IcariiFA, MOON-E
    Winner: Sir Aureus
    Next: A top-down mythic rare artifact.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Vizkopa Vault Guard 1B
    Creature - Vampire Cleric {U}
    At the beginning of each end step, if you gained life this turn, each opponent loses 2 life.
    As the vampires collect blood from their victims, so do the Orzhov drain the city of wealth.
    2/1


    Spoiled Fate BB
    Instant {M}
    Kicker4BB
    If Spoiled Fate was kicked, two target players exchange life totals.
    Each opponent loses life equal to twice the amount of life he or she gained this turn.


    IIW: Throw multiplayer games a curveball.
    Posted in: Custom Card Contests and Games
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