I think you play the cutthroat most of the time. you are able to attack in for 1, then play leap on 3 with a mana open to activate it. Also really depends on the matchup I suppose. If they have cheap removal, maybe its safe to play the leap on turn 2, then be able to play the cutthroat with mana up to sac it for value. red is currently the only color with cheap removal. ultimate price or reave soul are the only two 2-drop removal spells outside of red i can think of.
You guys have to look at this from a financial perspective rather than it as a card.. remember, the secondary market drives prices, not wizards of the coast. They have to make a profit off these boxes, and bc of the lack of chase cards, Brimaz's price will appear inflated.
yeah theres more supply for Thassa and Master. Theros was also triple drafted, and 6 packs used in sealed. Also, it was a big set, there were a ton of playable mythics so the value distribution was finer. being a 2-1 draft format and a 3-3 sealed format doesn't increase the supply of Brimaz's either.. Economics I guess.
I think Brimaz will hold a $25-35 price tag for a while. Brimaz like voice, can see modern play. Brimaz will fit in some BW token strategies just like Voice fits in some pod strategies. Voice hardly sees play in standard right now, and Brimaz will certainly see play in multiple archetypes. The biggest reason for these big price tags are their "mythic" rarities, and being the sole chase mythic of their perspective small sets. Dragons maze didn't offer much aside from Voice of Resurgence, just like Born of the Gods does not offer much aside from Brimaz. Decks that want Brimaz will run 3-4 whereas decks that want Xenagos, the other "big name" mythic, will run 1-2. Xenagos also has a more restrictive mana cost, so he'll fit in less decks. The greater demand for Brimaz will always result in a larger price tag than Xenagos. I don't remember a small set in recent years that didn't have at least one $30+ chase card, so I am almost certain Brimaz will hold his high price tag.
I dont know why people think GR can suddenly be Tier 1 when it wasnt before. There was no card that improved the matchup against those two.
I agree with Misanthropist that nothing will really change. Mono-Blue preys on the Green and Red decks and will be played until those disappear again.
G/R is probably the most powerful strategy in the format. Xenagos and courser were probably the greatest additions to that deck, and MBD is slowly pushing itself out of the format
I think 3cmc spells are usually bad in tempo decks. This curve should really stick to 1 and 2 drops. If we add more 3 cmc it hurts the tempo and how this deck plays out. The 3 drops in the board are niche spells
In standard delver the only 3 drop I think was Geist, and that's for good reason haha
I don't think it's harder to pilot. I think it's just a budget UR Delver deck that's worse against the field.
I think the two decks are just very different strategies. The UR build looks more aggro-control than tempo, and I think the monoblue is more expensive than the UR decks that have been fairing well as of late.
TkDodo I don't think you should worry tooo much about your life total. I love probing as many times as I can in a game, bc I want the constant info to know I'm always taking the best course of actions in games. We have the benefit of being "the beatdown" the majority of times, so abusing your life total as a resource really garners an advantage. Most opponents don't have the luxury since they're taking 2-6 a turn.
This deck is like the delver decks of scars/inn standard
You think that deck's controlness depends on its color, how adorable
You are so bad if you think a blueless control deck would be playable in today's current meta game. BUG control was a fluke. You have to run sphinx's to be able to compete...
Seriously? Control wants its finishers to be hard to kill and a respectable clock. As someone who plays RB control, leaning heavily on Stensia bloodhall as a finisher, I can tell you that a 10 turn clock is very slow (although usable). And that's a land that doesn't die to removal (imagine if it died to every burn spell in the format!), although it is a bit slower and worse in multiples.
Mutavault is a lot worse than current Innistrad options for UB or RB control, in terms of lands. Aetherling or Sphinx of Jwar Isle is an example of a good control finisher (hard to kill, combined with good clock and evasion)- bear in mind that in the days of Mishra's factory being a 2/2 or 0/3 on the defence, expensive creatures generally sucked. Come rotation, control builds will need to use Big Stuff again for beating their opponent down.
Overall: A finisher that dies to all instant speed removal, most blockers, is a 10 turn clock, and can be endlessly chumped by a 1/3? Not what I want to run in control. Give me something that's hard to kill, please. And yes, dies to removal is a valid concern when comparing control finishers.
I stopped reading after you said "As a RB control player" if you don't understand that mutavault is a great win con for magic y'all don't understand the game
The uwr control deck is insane and most of the time
I'm winning off snapcaster beats. You guys should play a real control deck and then come back to discuss mutavault
GR
UW(x)
Black based control strategies
MUD
These decks will fluctuate between 1/1.5 depending on whats hot in a given week. rock/paper/scissors format, nice job wizards.
G/R is probably the most powerful strategy in the format. Xenagos and courser were probably the greatest additions to that deck, and MBD is slowly pushing itself out of the format
In standard delver the only 3 drop I think was Geist, and that's for good reason haha
I think the two decks are just very different strategies. The UR build looks more aggro-control than tempo, and I think the monoblue is more expensive than the UR decks that have been fairing well as of late.
This deck is like the delver decks of scars/inn standard
You are so bad if you think a blueless control deck would be playable in today's current meta game. BUG control was a fluke. You have to run sphinx's to be able to compete...
I stopped reading after you said "As a RB control player" if you don't understand that mutavault is a great win con for magic y'all don't understand the game
The uwr control deck is insane and most of the time
I'm winning off snapcaster beats. You guys should play a real control deck and then come back to discuss mutavault