Untap:
Upkeep:
Draw:
Draw a card (H:2)
Main Phase:
Play Panoptic Mirror, and tap it to Imprint Beacon of Destruction
Attack:
2nd Main:
End Turn: -2 life. +3 Life
End of Turn
Life: 17
Hand: 1
In Play: Jayemdae Tome, Soul Foundry
In RFG : Siege-Gang Commander, Beacon of Destruction
Readied Action:
__________________
Tis a sad day indeed. See my posts in Special Occasions as for why, but I am leaving the site. Censorship=Wrong, and When I put the links into my sig I decided that if they removed them, I would leave, since that would simply confirm everything the links contained. Adios, and may I see a great number of you over at news!
That's It, I'm Fuc*ing out. This is bullsh*t. First off, I did nothing wrong. I linked to site that the mods did not approve of, and the censored it. It wasn't that it was innopropiate, it was just the truth, and that is not what they want us to know. Most of the staff is out of their minds on a power trip and don't feel the need to defend themsleves, just delete or lock the thread/posts in question. I'm out. I will finish DC5 (hopefully, If I'm not banned) but that's all. I'm done.
In other news, our dance is friday, but I'm kinda bumed cause this girl I kind of liked is goin out with this other guy, but no big deal. Anyway, I'm happy to have the dance, I don't know whether I'll have to wear my boot or not :p. Also, today I got yelled at with this kid cause he was messin with me on the bus, and i stood up like I was going to punch him, But didn't actually do anything. I didn't get in trouble though.
Untap:
Upkeep:
Draw:
Draw a card (H:2)
Main Phase:
Tap Tome (H:3)
Play Soul Foundry, Imprinting Siege-Gang Commander (H:1)
Attack:
2nd Main:
End Turn: -2 life. +3 Life
End of Turn
Life: 17
Hand: 1
In Play: Jayemdae Tome (Tapped), Soul Foundry
In RFG : Siege-Gang Commander
Readied Action: at the Beginning of Green's Upkeep, Pay 5 and Tap Soul Foundry to put a Siege-Gang Commander into play (Also Goblin Tokens.
Okay, first off, this deck beats the mirror. I run the same discard/Cranials as them, but I have more hard to deal with threats (3 Kodamas, 4 Grave-Shells, and 4 Kokushos) then most of you do. I mean its by no means an auto-win, but this deck is better vs. BG Control. Also, I do not think that aggro will really be a force, because of Gifts and Rock, but I still have putrefies and Kage. I know this isn't as much, but I am sacrificing that matchup a little as I think it will be less important. Gifts, Game 1 can be a problem but Game 2 you have 2 sideboard cards to try and beat the lock. I haven't played it mcuh, but it looks like at least a decent matchup. I haven't had problems with the mana base, As I run 4 fixers, 3 colorless, and 6 dual colored lands. The sideboard is mainly for Gifts, with Extraction for gifts and the mirror.
EDIT: arena wins games, Persecute I think has been discussed enough, and Putrefy is a Duh. Distress is extra discard but it may become more removal, but probably not.
Mana
I really like this configuration, as the Reachs and Farseeks help smooth out the 3 color mana base (by each getting 2 colors), enabling Kiki to be cast easily. Of course, all of the cards use is apparent with Kiki, but A bunch of them are good on their own. (Caryatid, Hierarch, and Shaman and Kami of False hope, to an extent) Kiki + Kami is infinite fogs, Kiki + Hierarch is 4 life a turn and also protects Kiki. Caryatid stalls and can draw cards, and Rootrunner can lock someone out of the game.
So, what do you guys think of the deck? I have tested it a little and done pretty well so far, but of course more testing is needed.
Upkeep:
Draw:
Draw a card (H:2)
Main Phase:
Play Panoptic Mirror, and tap it to Imprint Beacon of Destruction
Attack:
2nd Main:
End Turn: -2 life. +3 Life
End of Turn
Life: 17
Hand: 1
In Play: Jayemdae Tome, Soul Foundry
In RFG : Siege-Gang Commander, Beacon of Destruction
Readied Action:
__________________
EDIT: Tokens too, damn im stupid
In other news, our dance is friday, but I'm kinda bumed cause this girl I kind of liked is goin out with this other guy, but no big deal. Anyway, I'm happy to have the dance, I don't know whether I'll have to wear my boot or not :p. Also, today I got yelled at with this kid cause he was messin with me on the bus, and i stood up like I was going to punch him, But didn't actually do anything. I didn't get in trouble though.
Total Info:
Life: 17
Hand: 1
In Play: Jayemdae Tome (Tapped), Soul Foundry (Tapped), Siege-Gang Commander, 3 1/1 Goblin Tokens
In RFG : Siege-Gang Commander
Upkeep:
Draw:
Draw a card (H:2)
Main Phase:
Tap Tome (H:3)
Play Soul Foundry, Imprinting Siege-Gang Commander (H:1)
Attack:
2nd Main:
End Turn: -2 life. +3 Life
End of Turn
Life: 17
Hand: 1
In Play: Jayemdae Tome (Tapped), Soul Foundry
In RFG : Siege-Gang Commander
Readied Action: at the Beginning of Green's Upkeep, Pay 5 and Tap Soul Foundry to put a Siege-Gang Commander into play (Also Goblin Tokens.
4 Grave-Shell Scarab
3 Kodama of the North Tree
4 Kokusho, the Evening Star
4 Kagemaro, First to Suffer
1 Ink-Eyes, Servant of Oni
4 Putrefy
4 Distress
4 Persecute
4 Phyrexian Arena
4 Llanowar Wastes
2 Miren, the Moaning Well
1 Svogthos, The Restless Tomb
9 Forest
6 Swamp
4 Nezumi Graverobber
4 Pithing Needle
3 Night of Souls’ Betrayal
4 Cranial Extraction
Okay, first off, this deck beats the mirror. I run the same discard/Cranials as them, but I have more hard to deal with threats (3 Kodamas, 4 Grave-Shells, and 4 Kokushos) then most of you do. I mean its by no means an auto-win, but this deck is better vs. BG Control. Also, I do not think that aggro will really be a force, because of Gifts and Rock, but I still have putrefies and Kage. I know this isn't as much, but I am sacrificing that matchup a little as I think it will be less important. Gifts, Game 1 can be a problem but Game 2 you have 2 sideboard cards to try and beat the lock. I haven't played it mcuh, but it looks like at least a decent matchup. I haven't had problems with the mana base, As I run 4 fixers, 3 colorless, and 6 dual colored lands. The sideboard is mainly for Gifts, with Extraction for gifts and the mirror.
EDIT: arena wins games, Persecute I think has been discussed enough, and Putrefy is a Duh. Distress is extra discard but it may become more removal, but probably not.
EDIT2: Missing an Ink-Eyes
also, voted rock on
4 Carven Caryatid
4 Loxodon Hierarch
4 Rootrunner
4 Kami of False Hope
4 Viridian Shaman
4 Farseek
4 Time of Need
2 Temple Garden
2 Sacred Foundry
4 Karplusan Forest
7 Forest
6 Mountain
3 Plains
Mana
I really like this configuration, as the Reachs and Farseeks help smooth out the 3 color mana base (by each getting 2 colors), enabling Kiki to be cast easily. Of course, all of the cards use is apparent with Kiki, but A bunch of them are good on their own. (Caryatid, Hierarch, and Shaman and Kami of False hope, to an extent) Kiki + Kami is infinite fogs, Kiki + Hierarch is 4 life a turn and also protects Kiki. Caryatid stalls and can draw cards, and Rootrunner can lock someone out of the game.
So, what do you guys think of the deck? I have tested it a little and done pretty well so far, but of course more testing is needed.