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  • posted a message on See the Unwritten
    Cool, I guess. Really wish it was an instant or uncounterable or something. It reminds me of how sweet Summoning Trap was, without actually being anywhere near as good...
    Posted in: Rumor Mill Archive
  • posted a message on Sorin, Solemn Visitor
    His +1 lasts until your next turn, so he's much more defensive than you might think.
    Posted in: The Rumor Mill
  • posted a message on Best Way to End the Game in Roon/Blink Shennanigans
    Have you tried attacking?
    Posted in: Commander (EDH)
  • posted a message on [[MCD]] Where does using a Non-Legendary Commander stop being "Cool" and start being "Power Based"?
    Probably at the same point that using any particular legendary commander stops being cool and starts being power based.
    Posted in: Commander (EDH)
  • posted a message on How do I fight blue/green?
    Quote from Woohah »
    There are three distinct options for dealing with UG players. These methods are considered unfriendly, but they are effective.

    1. Mass LD: One of red's greatest strengths is how much land destruction the color gets. Unfortunately, it makes many a player take a heavy swig of Haterade and is thus shunned by many playgroups.

    2. Combo: As mentioned by MR, if they can't respond to a combo, then you win. Wort can play Kiki-Jiki, who gets into all kinds of shenanigans without much hassle or niche cards.

    3. Nekusar: Nekusar decks that can actively punish players for drawing cards will bring UG to a screaming halt or a screaming death.

    These represent your best options and all are actually better than the mirror.

    Or you could play Doom Blades and Divinations.
    Posted in: Commander (EDH)
  • posted a message on [[MCD]] Dear WOTC about red

    Quote from Zygous »
    I feel another major weakness is that red doesn't have a good planeswalker yet. It has some okay ones, but these aren't in the same ballpark as the other colors good walkers.

    I don't know, playing a turn 5 Kozilek, Butcher of Truth is pretty awesome. Chandra, the Firebrand is also good. It's just that Chandra Ablaze is niche and Tibalt, the Fiend-Blooded's niche is in the back of my trade binder.

    Should probably mention Chandra Pyromaster aka the best mono-red planeswalker ever printed. The other's aren't even close to as good as she is.
    Posted in: Commander (EDH)
  • posted a message on [[MCD]] Dear WOTC about red
    The problem is not Red. The problem is EDH.

    Red gets lots of good cards, red is competitive in almost every 60 card format that ever existed. The problem is that EDH is specifically designed to make Lightning Bolt and Red in general bad.

    Don't complain to Wizards (they've actually been doing a very good job printing more controlling and midrange red cards), complain to the Rules Committee.
    Posted in: Commander (EDH)
  • posted a message on Is it possible that this is green?
    No, Edict effects are not green. This is a black effect, with a green rider attached. It's definitely a [mana]BG[mana] card.
    Posted in: Custom Card Creation
  • posted a message on [Primer] Mono Green Devotion - Nykthos Green (10/2013 - 7/2014)
    In case anyone is still tinkering with this deck, Nissa Worldwaker is actually insane.

    Edit: and Genesis Hydra is pretty good too.
    Posted in: Modern Archives - Established
  • posted a message on Arbrus of the Eternal Cycle
    Just a personal avatar planewalker. The kind of 'walker I'd like to be if I was drifting around the multiverse, and also the kind of planeswalker I'd love to play. Looking to make it as balanced and plausible as possible, with the aim to make it a reasonable power level for Standard.

    Arbrus of the Eternal Cycle 2BG
    Planeswalker — Arbrus {M}

    +1: Reveal the top 5 cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
    -3: Put a 1/1 black and green Worm creature token onto to the battlefield for each land card in your graveyard.
    -8: You get an emblem with "Cards in your graveyard can't be exiled" and "You may play cards from your graveyard."

    Lots of knobs and dials on a 'walker but I think this is about where I want him. +1 is very powerful, card advantage and filtering plus GY interaction but doesn't protect him and the Ult is a long ways off. -3 is highly variable, has self-synergy and can be powered up considerably in the right deck. Can't - two turns in a row by design, though. Possible he should cost 5 or have a higher colour commitment since he is good on his own (but potentially fragile depending on how many tokens you can get from the -3). I like the ult as a mega regrowth. Was thinking of Preator's Council but this is cooler and more powerful. The "Can't exile" part might be too weird but I think it works within the rules.

    Thoughts on power level or overall design?

    Tall figure in dark green robes w/ faded gold trim. Hoooded, with deer antlers. Face either hidden in shadow possibly with just green eyes and bit of chin + brown beard or deer skull mask. Holding a staff similar to the tree on Oath of Druids. Surrounded by old forest, lots of moss/decay/rot but also new growth
    Mood: Quiet, contemplative.

    Artist: http://nasuradin.deviantart.com/art/Druid-5378523
    Posted in: Custom Card Creation
  • posted a message on [[M15]] Act on Impulse
    Quote from Narvuntien »

    I guess you consider any red ritual deck an unreasonable situation?

    Yep. Standard will never see enough rituals for a card like this to be effective, and a modern deck has access to at least a dozen better ways of drawing cards. Compare this to Desperate Ravings or even Ideas Unbound. Hell, even Divination is better than this.

    Quote from Aazadan »
    I could see storm playing this in Modern.

    You've never played Storm, have you?
    Posted in: The Rumor Mill
  • posted a message on [[M15]] Act on Impulse
    Love the art, love the flavour text, but the card is utter garbage. Literally stone unplayable in any reasonable situation. Like, unless you have 6+ mana the card has exactly zero text on it.
    Posted in: The Rumor Mill
  • posted a message on [[M15]] Jace, the Living Guildpact
    Wow, its unreal how bad that is
    Posted in: Rumor Mill Archive
  • posted a message on [[M15]] Preeminent Captain
    All you people who think this is playable need to ask yourself why you are playing this over literally any other agressive white three drop in standard.
    Posted in: The Rumor Mill
  • posted a message on [[M15]] Liliana Vess Confirmed for M15 by Maro? (Maybe)
    Quote from Lord Void »
    Quote from Yonekura »
    I was hoping for a new Liliana.

    If all these other Planeswalkers are getting juicy, new, arguably constructed playable guises, I really don't understand why Liliana can't do the same [...]

    You assume Ms Vess isn't standard playable.
    Posted in: The Rumor Mill
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