Create a fun multiplayer deck, that can become a decent duel deck with only a few minor substitutions.
Aside: My Definition of a Fun Deck:
A deck that I enjoy playing, that others enjoy playing against (So keep the Stax under control, and focus more on creatures that are impossible to kill). I like synergies and combos, but not infinite combos. More cool little interactions and rules quirks than omfgmindlslaverlockrrr.
I enjoy decks with: Big Creatures and massive Token Swarms, fortunately, Green and Black both deliver.
I want to explore a deck with lots of Sac and Recur effects. Re-using my creatures as many times as needed to thwart the many board wipes prevalent in Commander games.
Lots of ETB and LTB effects, Sacrifice outlets, recursion, Reanimator effects to sneak fatties out early, etc.
Gameplan: Lock the board down with multiple grave pact effects, and other removal. Dump large creatures into the GY and reanimate to start chipping away at opponents health, or build up a large token army and overrun for the win. Overwhelming Stampede is rather nasty with a single Doomgape and a swarm of 1/1's.
So:
Others:
Also, what does everyone think about Sigil Captain? a 3/3 for is not ideal but perfectly workable. You can curve Marath, Captain, then 3 3/3s for 3 mana.
That is an incredibly hard to believe claim. Care to back it up?
I'd put Knell, Selkie, and Slave of Bolas into Wrexial, and Unmake and Shusher into everything I could.
It doesn't do nothing. It lets you run a 56 card deck which is decently powerful, but it also makes for more awkward openers and mulligans.
EDIT: Although I think running any creature wraths in an aggro deck like Tajic is a... suboptimal strategy.
...he said as he fine tuned his own Derevi deck.
1 Arcum Dagsson
Creatures:
1 Etherium Sculptor
1 Manakin
1 Milikin
1 Myr Retriever
1 Plague Myr
1 Silver Myr
1 Spellskite
1 Junk Diver
1 Serrated Biskellion
1 Master Transmuter
1 Masticore
1 Phyrexian Metamorph
1 Solemn Simulacrum
1 Golem Artisan
1 Kuldotha Forgemaster
1 Duplicant
1 Steel Hellkite
1 Wurmcoil Engine
1 Myr Battlesphere
1 Blightsteel Colossus
Artifacts:
1 Mana Crypt
1 Mox Diamond
1 Mox Opal
1 Grafdigger's Cage
1 Mana Vault
1 Sensei's Divining Top
1 Sol Ring
1 Grim Monolith
1 Guardian Idol
1 Lighting Greaves
1 Mind Stone
1 Swiftfoot Boots
1 Winter Orb
1 Basalt Monolith
1 Crucible of Worlds
1 Ensnaring Bridge
1 Rings of Brighthearth
1 Staff of Domination
1 Vedalken Shackles
1 Worn Powerstone
1 Thran Dynamo
1 Trading Post
1 Batterskull
1 Myr Turbine
1 Contagion Engine
1 Mindslaver
1 Spine of Ish Sah
1 Pact of Negation
1 Brainstorm
1 Dispel
1 Flusterstorm
1 Spell Pierce
1 Swan Song
1 Cyclonic Rift
1 Delay
1 Mana Leak
1 Reshape
1 Transmute Artifact
1 Fabricate
1 Thirst for Knowledge
Planeswalkers:
1 Jace, the Mind Sculptor
1 Tezzeret the Seeker
1 Karn Liberated
Lands:
1 Academy Ruins
1 Ancient Tomb
1 Blinkmoth Nexus
1 Cavern of Souls
1 City of Traitors
1 Crystal Vein
1 Dread Statuary
1 Flooded Strand
1 Hall of the Bandit Lord
1 Inkmoth Nexus
1 Mishra's Factory
1 Misty Rainforest
1 Scalding Tarn
20 Snow-Covered Island
1 Strip Mine
1 Svyelunite Temple
1 Wasteland
You aren't allowed to do that.
Neither. Force is fine, but depends on your specific build. You need to have enough blue cards to make Force Viable, and my build does not.
Countermagic for this deck should be as cheap as possible. Dispel, Flusterstorm, Spell Pierce, Pact of Negation, Arcane Denial, Counterspell, Delay, Mana Drain, Mana Leak, Thwart, Force of Will, and Memory Lapse are all cards that I would consider playable in this deck. Everything else is too expensive to consider.
Arcum is actually very easy to disrupt. Any removal spell does the trick.
Cataclysm is better in every way except friend retention.
The End Step
Roon's flicker is formatted like Mistmeadow Witch instead of Restoration Angel. When he blinks a creature out, it stays gone until the next end step (not your end step either, just the next one). This lets him float a creature through a wrath and do some other interesting tricks but it is also somewhat limiting. For example, there are two notable ETB creatures that I have left out because they don't interact well with Roon: Mystic Snake and Draing Whelk. The timing of Roon's ability doesn't let you blink these creatures for value and although you can jump through hoops to make use of them (bouncing them to your hand with Man-o-war and friends, I don't think it's really worth the trouble.
Roon's ability gets really interesting when you realize that you can activate it on an end step and float a creature through your untap and upkeep steps. Blinking an Echo creature on the End Step immediately before your turn lets you avoid paying for it's Echo while allowing Roon to remain untapped into your combat phase. Activating Roon in this way also lets you stack ETB/LTB triggers on cards like Fiend Hunter and Angel of Serenity in amazing ways. By blinking Angel on the preceding End Step you will have Roon untapped when the Angel returns to the battlefield. This lets you blink it in response to it's ETB ability and permanently exile 3 creatures from the battlefield. This maneuver is obviously a little clunkier in multiplayer (at least without untap abilities) but it's still a round trip to Value Town.
Mangara of Corondor and Void Stalker also have a sweet interaction with Roon. Both of those creatures have abilities that remove a target creature or permanent from play but also remove themselves at the same time. But you can blink them both in response to their activation and save them for re-use. Their ability will still resolve and exile a permanent or tuck a creature even if they don't suffer the same symmetrical fate.
Roon's ability can target any creature and it returns it to play under it's owner's control. This is very useful since you can regain control of your Mind Controlled creatures. You can also re-use your Gilded Drake without reversing the exchange you already made.
Don't forget that Roon can remove a blocker from play and his trample lets him damage an opponent as though he was never blocked.
And finally, Roon can reset counters on Persist Creatures and on creatures like Spike Weaver or Wickerbough Elder. He can reset Clones, or maze an attacker, he slices, dices, chops and blends. He just does everything.
Basically, I'm aiming for a deck that is well tuned for multiplayer (and the occasional casual dual) but remains about 60/40 Timmy/Johnny mix.
Without further ado, the list:
1 Roon of the Hidden Realm
Creatures: (44)
1 Birds of Paradise
1 Joraga Treespeaker
1 Noble Heirarch
1 Mother of Runes
1 Fauna Shaman
1 Void Stalker
1 Phantasmal Image
1 Sakura-Tribe Elder
1 Lotus Cobra
1 Coiling Oracle
1 Wall of Omens
1 Wall of Roots
1 Gilded Drake
1 Eternal Witness
1 Fiend Hunter
1 Fierce Empath
1 Harmonic Sliver
1 Raven Familiar
1 Vendilion Clique
1 Magara of Corondor
1 Aven Mindcensor
1 Angel of Finality
1 Restoration Angel
1 Venser, Shaper Savant
1 Phyrexian Metamorph
1 Spike Weaver
1 Glen Elendra Archmage
1 Acidic Slime
1 Karmic Guide
1 Muldrifter
1 Reveillark
1 Thragtusk
1 Prophet of Kruphix
1 Seedborn Muse
1 Prime Speaker Zegana
1 Sun Titan
1 Sunblast Angel
1 Deadeye Navigator
1 Progenitor Mimic
1 Angel of Serenity
1 Sphinx of Uthuun
1 Sylvan Primordial
1 Elesh Norn, Grand Cenobite
Planeswalkers: (4)
1 Jace, the Mind Sculptor
1 Venser, the Sojourner
1 Garruk, Primal Hunter
1 Garruk, Caller of Beasts
Instants and Sorceries: (6)
1 Path to Exile
1 Swords to Plowshares
1 Bant Charm
1 Green Sun's Zenith
1 Wargate
1 Chord of Calling
Artifacts: (2)
1 Sol Ring
1 Birthing Pod
Enchantments: (3)
1 Sylvan Library
1 Aura Shards
1 Mirrari's Wake
Lands: (40)
1 City of Brass
1 Command Tower
1 Temple Garden
1 Hallowed Fountain
1 Breeding Pool
1 Sunpetal Grove
1 Glacial Fortress
1 Hinterland Harbor
1 Windswept Heath
1 Flooded Strand
1 Arid Mesa
1 Marsh Flats
1 Misty Rainforest
1 Scalding Tarn
1 Verdant Catacombs
1 Krosan Verge
1 Horizon Canopy
1 Brushland
1 Yavimaya Coast
1 Wooded Bastion
1 Flooded Grove
1 Stirring Wildwood
1 Celestial Collonade
1 Treetop Village
1 Dryad Arbor
5 Forest
2 Plains
2 Island
1 Alchemist's Refuge
1 Gavony Township
1 Yavimaya Hollow
1 Strip Mine
1 Wasteland
Suggestions are very welcome.