I've gotta say ... I'm really surprised, but this deck is pretty good. There IS a mildly steep learning curve, but I'd say by my 3rd/4th match on MWS I was winning games 2/1. Sometimes, though, you get hands that you seriously can't keep.
I've been experimenting with the 4 Nightcreep in main/no Pacts. It's ... worse. Birds is like whoa. I'm wondering, though, if you can play it at thier EoT after the EoT trigger, but before the next turn, and then it just stays that way throughout your turn without you paying the black?
Also ... yes, you need a Bloom out to use it, which makes the usefulness a bit down. I can see that I need more testing before changing the deck [Lost Hours is really bothering me, but for now I'll just trust it], but I've played [only] 3 matches: 1 against B/R Discard[a HORRIBLE matchup, but the deck isn't a Regionals deck ... yay turn 1 blackmail, turn 2 fall, and turn 3 fall for all my key cards, and no Bliss in sight!], 1 against random G/B Rock with Gleancrawler/Sliver combo [probably would've lost if he didn't focus on getting his life total higher ... and I kinda killed him with his own Arenas, so.], and 1 against random GU aggro with Force [I think I lost a game to double Trickbind, though I won the match. He liked Remanding my Bloom. A LOT.]
Infernal Tutor is cool though. One of the games I stalled out for a bit, so I went tutor for tutor 3 times and Grapeshot for 7 to the face with a Swath in play.
I agree that a 4cc 4/4 that is searchable with the house guard is very useful in the deck. I also agree that a few orzhov signets could be useful for producing some mana acceleration. What do you suggeste should be taken out to put the signets in?
Much of the metagame in my area is RG or RGW or RW aggro, so I tried to put together a deck that easily can stand up against the aggro and has a consistent method of winning the game. Here goes...
I brought good old generic MUC to the Midwest regionals in Chicago and hoped for the best. The day did not start off so well, after 4 rounds I was a disappointing 0-3-1. I firmly decided to play it out even though I really hated the deck at that time. I ended up winning 5 straight matches and ending the day with a 5-3-1 record. My final position was 67th out of 361 people. It was a big improvement for me from last year, when I brought Goblin Bidding and went 3-5.
On MagicWorkstation, i have been testing a build of shrines that, so far, has gone very well against pretty much everything. Here is the buid:
Creatures (8)
4 Sakura-Tribe Elder
4 Kami of False Hope
Spells
3 Honden of Cleansing Fire
3 Honden of Infinite Rage
3 Honden of Life's Web
3 Honden of Seeing Winds
4 Kodama's Reach
4 Ethereal Haze
4 Final Judgement
3 Mirror Gallery
2 Sensei's Divining Top
3 Ghostly Prison
Lands
9 Forest
5 Plains
3 Mountain
3 Island
Haven't decided on a sideboard yet, any suggestions would help.
I have been recently been testing a build of UWR March, and it has been successful against many of the tier 1 decks: Tooth, raffinity, BG/UG. Here is my list, Discussion would be great.
Thanks
3 Ghostly Prison
4 Thirst for Knowledge
4 March of the Machines
4 Wrath of God
2 Obliterate
3 Hinder
3 Mana Leak
3 Condescend
4 Darksteel Ingot
2 Darksteel Pendant
2 Mycosynth Lattice
Oh wow, I've done this before, so I know what I'm doing for the deck challenge(!!)
... wait, you have to win with decking?!?
Bleh.
Can I please use the Orb in another, cooler way?
[this is Sam111111. I'm too lazy to sign out of my friend's account.]
I've been experimenting with the 4 Nightcreep in main/no Pacts. It's ... worse. Birds is like whoa. I'm wondering, though, if you can play it at thier EoT after the EoT trigger, but before the next turn, and then it just stays that way throughout your turn without you paying the black?
Also ... yes, you need a Bloom out to use it, which makes the usefulness a bit down. I can see that I need more testing before changing the deck [Lost Hours is really bothering me, but for now I'll just trust it], but I've played [only] 3 matches: 1 against B/R Discard[a HORRIBLE matchup, but the deck isn't a Regionals deck ... yay turn 1 blackmail, turn 2 fall, and turn 3 fall for all my key cards, and no Bliss in sight!], 1 against random G/B Rock with Gleancrawler/Sliver combo [probably would've lost if he didn't focus on getting his life total higher ... and I kinda killed him with his own Arenas, so.], and 1 against random GU aggro with Force [I think I lost a game to double Trickbind, though I won the match. He liked Remanding my Bloom. A LOT.]
Infernal Tutor is cool though. One of the games I stalled out for a bit, so I went tutor for tutor 3 times and Grapeshot for 7 to the face with a Swath in play.
4 Dimir House Guard
3 Ghost Council of Orzhova
3 Castigate
2 Debtors' Knell
1 Ivory Mask
4 Wrath of God
4 Faiths Fetters
4 Mortify
2 Cranial Extraction
4 Lightning Helix
4 Battlefield Forge
4 Godless Shrine
4 Caves of Koilos
3 Sulfurous Springs
3 Plains
2 Swamp
I feel so much better now
Creatures (8)
4 Sakura-Tribe Elder
4 Kami of False Hope
Spells
3 Honden of Cleansing Fire
3 Honden of Infinite Rage
3 Honden of Life's Web
3 Honden of Seeing Winds
4 Kodama's Reach
4 Ethereal Haze
4 Final Judgement
3 Mirror Gallery
2 Sensei's Divining Top
3 Ghostly Prison
Lands
9 Forest
5 Plains
3 Mountain
3 Island
Haven't decided on a sideboard yet, any suggestions would help.
Thanks
Any suggestions for the board?
Thanks
3 Ghostly Prison
4 Thirst for Knowledge
4 March of the Machines
4 Wrath of God
2 Obliterate
3 Hinder
3 Mana Leak
3 Condescend
4 Darksteel Ingot
2 Darksteel Pendant
2 Mycosynth Lattice
5 Mountain
9 Plains
12 Island
SB---------- Not entirely sure here.......
4 Echoing Truth
4 Quash
4 Bribery
3 Sowing Salt
... wait, you have to win with decking?!?
Bleh.
Can I please use the Orb in another, cooler way?
[this is Sam111111. I'm too lazy to sign out of my friend's account.]