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  • posted a message on History Stuffoz
    lol I tried posting something with color a long time ago on a diff site, but I got political correctness smackdown. Africans honestly arent nearly as touchy about the past here as in the states, I suppose. Thus colorless.
    Slavery was a big thing up until the 19 century in some nations.
    Posted in: Custom Card Creation
  • posted a message on History Stuffoz
    Ya its not high fantasy, but its got lots of quotey gooness.

    Musketeer 1WW
    Creature - Human Soldier
    When Musketeer is equipped, it gains "T: Musketeer deals 1 damage to target creature"
    2/3
    "Musket warfare never involved a great deal of aiming. Thousands of men would point their guns in the opposing direction and dozens of enemy would fall."

    Highlander Troop 3W
    Creature - Human Soldier
    When Highlander Troop is equipped, it gains haste and +0/+2
    3/3
    "Despite the development of powerful range weapons such as the musket, pistol, or rifle, a highlander charge still won battles"

    Artillery Brigade 1W
    Creature - Human Engineer
    Defender.
    When Artillery Brigade is equipped, it gains "T: Artillery Brigade deals 3 damage to target attacking or blocking creature."
    0/5
    "Shots cut deep into ranks, yet the redcoats still poured through. Their discipline unnerved the civilian soldiers" - Officer's account of the 1814 battle near Washington.

    Cavalry Troop 1W
    Creature - Human Soldier
    Rider. (Cavalry Troop gains +1/+1 when it is blocked by a creature without rider)
    Cavalry Troop gains vigilance and "T: Cavalry Troop deals 1 damage to target blocking creature when it is equipped".
    1/1
    "Horses became less potent in larger battles due to the large number of flying bullets."

    Cossack 2WR
    Creature - Human Soldier
    Horsemanship (Cossack can only be blocked by creatures with Horsemanship)
    When Cossack attacks, you may have it deal 2 damage to target creature.
    2/3
    "When the Tsar released the Cossacks upon the people, there began a bloodbath. As the bread riots persisted they joined the dissidents and forced open silos full of wheat".

    Arquebusier 1RR
    Creature - Human Soldier
    T: Arquebusier deals 1 damage to target creature or player.
    When Arquebusier is equipped, it gains "T: Arquebusier deals 2 damage to target creature."
    1/1

    Woodsman W
    Creature - Human Ranger
    If Woodsman would be dealt damage by the ability of a creature, it instead isnt.
    1/1
    "During the Battle of the Plains of Abraham, the French Rangers picked off the easily seen redcoats and later helped the French regulars escape inside Quebec."

    Messenger Pidgeon W
    Creature - Bird
    Flying.
    2 : The controller of target attacking creature must pay 3, or all creatures blocking that creature gain first strike until end of turn.
    0/1.

    Espingol 4
    Artifact - Cannon Equipment
    (Cannon Equipment can only be equipped to Engineers)
    Equipped creature gains: "T: Equipped deals 3 damage to target creature and 2 damage to target creature of an opponent's choice"
    Equip 2.
    "The bullets discharged at intervals of two seconds, however aiming was difficult..."

    Unclean Variolation
    1B Instant
    Put a -2/-2 counter on target creature.
    "The practise of Variolation, giving the patient a case of mild smallpox as a means of providing further immunity, was often practised in a clinical environment, or worse, used intentionally to infect".

    Slave Plantation
    Legendary Land
    Slave Plantation comes into play with 3 worker tokens.
    T: Add B to your mana pool. Slave Plantation deals 1 damage to you.
    T, remove a worker token from Slave Plantation: Put a 0/1 colorless Slave creature token into play.

    Plantation Owner 2B
    Creature - Human Noble
    When a non-black creature your opponent controls is put into the graveyard, instead remove it from the game and put a 0/1 colorless Slave creature token into play.
    "A prevailing theory of the day was a racial pecking order. This idea was used to legitimize slavery in an 'enlightened' society".

    Slaver Corsair BB
    Creature - Human Crew
    Swampwalk, Islandwalk.
    2/1.
    "Often entire villages were scooped up in slaver raids".

    Slave Market
    Land
    T: Add 1 to your mana pool.
    T,Pay 1 life: Remove target Slave you control from the game. Put a 0/1 colorless Slave token into play.

    Cataclysm 2WW
    Sorcery
    Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest. "Coerced to open it's ports by Matthew Perry in 1853, the weakeness in Japan's Tokugawa shogunate was exposed. Nationalist unrest led to revolution and the dismantling of the fuedal Japan society".

    Progress 1W
    Enchantment
    Progress comes into play with 3 Advancement counters on it.
    If an opponent controls more Artifacts than you, you may remove 1 Advancement counter at the beginning of your upkeep. If you do, search your library for an Artifact card and put it in your hand. This is same for Lands and Enchantments.

    "Japan became an industrialized society in a generation, using Germany as a model."
    Posted in: Custom Card Creation
  • posted a message on Sweeping Decay
    Instant XB
    All creatures get -X/-X until end of turn.
    Posted in: Custom Card Creation
  • posted a message on Spellshapers and Punishers
    Counterpunch UR
    So- So, I'd rather have a hard counter for 2 colored mana. Why not just 1R?


    Lifepunch WR
    Damage when R, life loss when B.

    Deathpunch BR
    It's instant discard, which is bad because it can set up a hard lock with scepter. It's also just one card for 2 mana, which puts it in the league of Wrench Mind. (in other words, its -only- good on scepter)

    Landpunch GR
    Instant
    Waaay too good. Land D generally must cost 3+ and destroying TWO lands on turn 2 = gg. Giving opponent 2 (of any!) land also = gg. And you can play it instant speed. Remember the crazy overcosted Rain of Rust, which was an instant speed stone rain?

    Spellshaper of the Uncommon Stick 2
    Should be 1/1, as irritating border-line broken cards should be able to be dealt with early. (imprint duress/distress/therapy/sinkhole) = u lose

    DuplicantDuplicant SpellshaperSpellshaper U
    Incredible rules nightmare. Enchantment tokens?


    Unusual Spellshaper 2U
    Fun, but too weak. You could have "Instead of a spell's mana cost, you may pay 2. if you do, it loses all text and instead says "target unusual spellshaper gets +1/+1 and flying until eot".
    Posted in: Custom Card Creation
  • posted a message on More Randomness (TM)
    Emerald Knight

    WW Creature - Knight

    Protection from Green

    2/2



    Sapphire Knight

    WW Creature - Knight

    Protection from Blue

    2/2

    Artificer's Wrath

    2WR

    Destroy all artifacts. They cannot be regenerated.


    Banishment 2W
    Instant

    Remove target attacking creature from the game.



    Drainage Ditch

    BB

    Destroy target swamp. It's controller loses 1 life.



    Brackish Wurm

    2B Creature - Wurm

    1/1

    T: Target permanent is a swamp. It still has it's previous types.


    Journeyman
    1W Creature - Soldier

    2/2

    Mountainwalk







    Feasting Ghoul

    1BW

    Sacrifice a creature: Feasting Ghoul gets +2/+2 until end of turn. You gain 3 life.

    2/2



    D'Square Manor

    Legendary Land - Swamp Mountain Island

    D'Square Manor comes into play tapped.

    When D'Square Manor comes into play, choose one of it's land types.
    D'Square Manor can only be tapped for colored mana from that land type.

    Sucking Vortex
    B Enchantment
    Sacrifice a creature or land : Gain 2 life.

    Enemy Death

    B Instant

    Destroy target white or green creature. It can't be regenerated.

    Cycle 2.



    Allied Death

    B Instant

    Destroy target blue or red creature. It can't be regenerated.

    Cycle 2.


    Learned Ghoul

    WBU Creature - Zombie Wizard

    Flying

    Sacrifice a creature: Learned Ghoul gains “Learned Ghoul is unblockable”, vigilance, and +3/+2.

    2/2




    Failiure of Ambition

    3BB Enchantment

    At the beginning of your upkeep, sacrifice a creature or an enchantment.

    B: All creatures get -1/-1 until end of turn. Each player loses 1 life.

    Posted in: Custom Card Creation
  • posted a message on Random cards for set that I'll make when I get around to it.
    Apprentice Summoner
    1B Creature - Human Summoner 1/1

    2BT: Put a 2/2 Black Ghoul Token into play with "Sacrifice a creature: Ghoul gets +2/+2 until end of turn". Play this ability only if you control no Ghouls.
    WT: Put a 1/1 White Hawk Token into play with Flying. Play this ability only if you control no Hawks.


    Corrupt Summoner
    3BB Creature - Human Summoner 4/2

    4UUT: Put a 5/6 Djinn Token into play with Flying. Play this ability only if you control no Djinn.
    4BBT: Put a 4/4 Vampire Token into play with Flying and "Whenever a creature dealt damage by this creauter this turn is put into a graveyard, put a +1/+1 counter on this creature".Play this ability only if you control no Vampires.



    Worldy Summoner
    5G Creature - Elephant Summoner 4/4

    5WWT: Put a 5/5 white Angel token into play with vigilance and Flying. Play this ability only if you control no Angels.
    RRRT: Put a 6/1 Ball-Lightning token into play with Trample, Haste, and "at end of turn, sacrifice Ball-Lightning". Play this ability only if you control no Ball-Lightnings.


    Mana Elemental
    2U Creature - Elemental
    When Mana Elemental comes into play, it gains "Mana Elemental is a plains, mountain, forest, swamp, and Island."
    1/3



    Power of Dandylions
    G
    Enchanted creature gets +1/+1
    During your upkeep, put a Pollen counter on enchanted creature.
    Sacrifice Power of dandylions: Gain X life and tap X creatures.



    Paid Infantry
    W
    Cumulative upkeep 1
    Paid Infantry gets +1/+1 for each age counter on it.
    1/1



    Paid Cannoneers
    1W
    Cumulative upkeep 1W
    Paid Cannoneers gets +2/+2 for each age counter on it.
    WT: Remove an age counter from Paid Cannoneers, deal 1 damage to target creature. Tap that creature.
    1/1


    Earthen Titan
    Creature Land - Mountain Titan
    Earthen Titan does not count towards your number of lands you may play this turn.
    2RR
    3/2

    Brackish Pool
    Land - Swamp Island
    Brackish Pool can't tap for (U).

    Hadrian's Wall
    Enchantment 2W
    All non-creature permanents you control are 0/2 white Wall creatures with Defender (they retain their original abilities and types).
    WWW: Hadrian's Wall loses "All non-creature permanents you control are 0/2 Wall creatures with Defender." until end of turn. Play this only during a main phase.


    Crusaders
    2WW Instant
    Put 5 2/2 Saint Knight creature tokens into play. Play this only when an opponent attacks with a creature. Remove all except one of those tokens from the game at end of turn.




    Sloop, God of Gloop
    4R Legendary Creature - Goo Lord
    1/4
    All Goo have +2/+0, Haste, Trample, and R: This creature gets +1/+0 until end of turn.



    Denying Ripple
    U Instant
    Counter target spell if it's controller doesn't pay 1. You may pay 2 life to copy this spell on the stack, with the same target.



    March of the Zombies
    2B
    All Lands are Swamps in addition to their other types.
    All Non-Land permanents are Swamps.
    All Swamps are 1/1 Zombie creatures with B: Regenerate (If that permanent has another ability, it keeps that ability. Power/toughness boosts applied before the casting of this spell still apply.)

    Posted in: Custom Card Creation
  • posted a message on Preview of some red cards from my set
    Broo Firefiend
    Pretty good.

    Broo Flame-throwers
    2R would be fine

    Flameball
    RR, Creature - Elemental 4/1, Uncommon
    If it had trample it would be ok (Spark elemental is the same thing for 1 less power and 1 less R)

    Molten Elemental
    If you added B or U to it's cost, maybe.

    Fires of the Broo
    Kinda bomby, since it basically says destroy target creature and land in midgame

    Goblin Bombs
    2RR and instant might be better.
    Posted in: Custom Card Creation
  • posted a message on SOK Bad Card Speculation
    Hmm super bad?


    "Kami of the Chimneys"
    4B 1/2 Flying. Creature - Sprit Imp
    When Kami of the Chimneys is put into a graveyard from the removed from play zone, your opponent puts a card from his hand on top of his library.

    Kami of the Wasting Cardboard
    4UB Enchant Island Swamp (as in Underground Sea)
    2: Enchanted Island Swamp becomes a 1/1 flying creature with B: Regenerate.
    Posted in: Speculation
  • posted a message on Unpossible Creature Types
    "Tiny"
    Whooly Mouse Elephant 2G
    2G: Tiny gets -10/+10 until end of turn.
    2G: Tiny gets +10/-10 until end of turn.
    2G: Tiny's name becomes "Big"
    2G: You lose the game.


    Ape Sand Angel
    Posted in: Custom Card Contests and Games
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Nef's Dragon
    Creature - Hound Dragon Ape Legend
    RBG2
    Cumulative Upkeep: Discard your hand, then draw 7 cards.
    Flying, Trample, First Strike, Haste, Flanking, Flanking, Flanking, Flanking, Flanking, Flanking, Flanking.
    0/5
    Posted in: Custom Card Contests and Games
  • posted a message on Worst Card Ever?
    Obviously the worst card is Sorrow's Path or the Laces.

    !However!

    The BLACK lace is INFENTESIMALLY BETTER than the other ones just because it grants anti-terror goodness!!!

    OMG!
    Posted in: Magic General
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Silent Lizard R
    Creature - Lizard
    Silent Lizard can't attack if you played a spell this turn.
    If Silent Lizard attacked, you can't play a spell this turn.
    3/2
    Posted in: Custom Card Contests and Games
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