Here was a 5-turn game I recently played. My opponents set up their early game, but couldn't really interact. My General was Thromok the Insatiable, though I didn't have to cast him all game.
Turn 1: Forest, Sol Ring, Gruul Signet.
Turn 2: Mosswort Bridge (Chancellor of the Forge), Garruk Wildspeaker (4 loyalty, untap 2 lands), Sakura-Tribe Elder, pop for a mountain.
Turn 3: Forest, +1 Garruk (5 loyalty), Verdant Force (Get 3 saprolings by next upkeep)
Turn 4: Rootbound Crag, Flip Mosswort Bridge, get 5 1/1 haste goblins, Cast and equip Loxodon Warhammer to Verdant Force, -4 Garruk (1 loyalty), attack with 5 4/4 goblins, 2 4/4 saprolings, and a 13/10 verdant force (41 damage, take out player 1) (Get 2 saprolings by next upkeep)
Turn 5: +1 Garruk (2 loyalty), cast Green Sun's Zenith for 8, finding Craterhoof Behemoth. Attack with 5 12/12 goblins, 1 16/16 chancellor, 4 12/12 saprolings, 1 21/18 Verdant Force (145 damage)
I am thinking of augmenting my 360 unpowered card cube with 90 custom cards. Here are 80 that I am including as of now. I'd love some feedback on which cards are too strong, which cards are too weak, and which cards you like! (you may recognize a lot of them from the custom cube project I ran awhile back).
EDIT: If the cards are too difficult to read on that link, here's a link to the card images in zip form: http://www.sendspace.com/file/qc2yev (Mods, I assume this is allowed, please edit it if it isn't)
The red spells are completely broken. Spellslinger can deal 15 damage for 2 mana, and that's before it deals combat damage. 4 damage to target player for R is way above the curve, with Pyre Arrow being strictly better.
Silencer is interesting, though I'm not sure what deck wants it.
This was easily the most consistent reanimator deck I've ever drafted. I wasn't being cut, which helped, but pretty much every game I had one of my finishers out by turn 3. I tried to get multiple Demigod of Revenge, but only 1 showed up in the draft.
Planeswalkers you control may activate abilities twice per turn.
+1: Put a 1/1 Spirit with Flying into play.
+1: Put a 2/2 Wolf into play.
-9: Creatures you control get +3/+3 and gain Flying, Trample, and Lifelink until end of turn. At end of turn, destroy all creatures.
I think I'm going to bump up the number of Student of Warfare up to 2, don't forget though, there are 3 Figure of Destiny, which bumps up the white 1-drops. I am trying to promote white weenie in addition to tokens as an archetype, hence the large amount of 2-drops.
What would you cut to bump up those creatures? Blue was really difficult to cut down.
I'm promoting both tinker and blink/bounce as archetypes, and tinker/crystal shard are the best at those things, so I have them as 3-ofs.
RGb LD is another archetype I'm pushing, which is why I have 2 ice storms. I'm low on equipment, so Rancor becomes a lot more valuable, and Harrow goes in so many decks that I couldn't justify it being only a 1-of. Even if a deck only wants 1 Harrow, chances are 2-4 people will want that Harrow, plus being a 2-of just means that on average there will be one in every draft, as opposed to one in every other draft. I'll try to find room for another slime and regrowth though!
edit: Change: -1 Wolfir Silverheart, -1 Thornling, +1 Acidic Slime, +1 Regrowth. I have SO many 5-drops in green. (Thanks 4-of Deranged Hermit!)
I could bump Farseek to 2 or 3. Force of Will is such an iconic card that I felt like it should stay as a 1-of.
As for Grandeur, one of my rules was to only have 1 of each legend. I don't like the idea that you can drop down your Korlash, and your opponent drops theirs to kill it.
Edit: The more I think about it, the more I think Grandeur might work. I might try some of them out.
That's a good point. This list is still a first go. I had vial as a "fringe" card, but I think it could shine in multiples, so I'll put it up to 3. Thanks for the input!
So this is a really raw list, and I've only drafted it once so far, but it's been a lot of fun. If you're interested, make sure to read the primer below. It will explain a lot about card choice!
Why Multiple Cards?
Lots of reasons!
-First of all, it allows me to better support archetypes that otherwise need bad cards to be draftable. Are you sad because you have to run Goblin Patrol in order for red aggro to be playable? That's no longer a problem when you can run 3 Goblin Guides! Is Reanimator barely drafted because there are only a few good reanimate spells? Now you can run multiples of each of them, so you can get your critical mass of spells.
-You can get a higher power level and more consistent decks by having multiples of cards floating around. Even at the 360 level, there are subpar cards. Incinerateand Chain Lightning are cube staples even though Lightning Bolt is around.
-Allowing multiples opens up design space! So far I haven't found many good cards to take advantage of this, but I do run 4 of Demigod of Revenge, Rune Snag, Kindle, Mishra's Factory, and Deranged Hermit(!!!), and I am looking for more cards that do better in multiples. Currently I'm considering Graveborn Muse, and I'm sure there are more I just haven't thought of!
How did I decide how many of each card to put in?
Here is my basic rubric, though I must admit that a lot of it was based on instinct:
1 of: As a design rule, I only put in 1 of each legend and planeswalker. Cards that are firstpick bombs (swords, jitte, recurring nightmare, survival of the fittest, sulfuric vortex, etc.) are 1-of's as well. Finally, fringe cards, 7+ CMC cards, and narrow cards were 1-of's. (Dungeon Geists, Entomb, Woodfall Primus, etc.) I might change the rule for 7+ CMC cards if there aren't enough fatties floating around.
2 of: These are the solid cards, not powerful enough to be a 3-of, but still quality picks in a bunch of decks.
3 of: To be a 3-of, you have to be the best (or really near) at what you do, but not be a windmill slam 1st pick. Some examples are Thoughtseize, Lightning Bolt, Strip Mine, and Birds of Paradise.
4 of: To be a 4-of, you have to be a card that gets better in multiples. They also have to be good enough to be maindecked even if you only draft 1. I haven't found very many of these, so I only have five 4-ofs so far. They are Mishra's Factory, Demigod of Revenge, Deranged Hermit, Kindle, and Rune Snag.
Cube Details:
Basic Info
Cube Size: 720
Breakdown: 96 of each color, 70 multicolor, 72 lands, 98 Other (Phyrexian, Shard/Wedge, Artifact, etc.)
Standard or Theme Cube: Standard, other than multiples of cards.
Average Draft: 8 players
Card Selection
Banned Cards:
For power level: Sol Ring, Moxen, Black Lotus, Library of Alexandria, Mana Drain, Mind Twist, Time Walk, Ancestral Recall, Mana Crypt, Mana Vault, Grim Monolith.
For design reasons: Armageddon, Ravages of War, Moat, Hymn to Tourach, Stupor, Mana Tithe, Jace, Memory Adept.
Turn 1: Forest, Sol Ring, Gruul Signet.
Turn 2: Mosswort Bridge (Chancellor of the Forge), Garruk Wildspeaker (4 loyalty, untap 2 lands), Sakura-Tribe Elder, pop for a mountain.
Turn 3: Forest, +1 Garruk (5 loyalty), Verdant Force (Get 3 saprolings by next upkeep)
Turn 4: Rootbound Crag, Flip Mosswort Bridge, get 5 1/1 haste goblins, Cast and equip Loxodon Warhammer to Verdant Force, -4 Garruk (1 loyalty), attack with 5 4/4 goblins, 2 4/4 saprolings, and a 13/10 verdant force (41 damage, take out player 1) (Get 2 saprolings by next upkeep)
Turn 5: +1 Garruk (2 loyalty), cast Green Sun's Zenith for 8, finding Craterhoof Behemoth. Attack with 5 12/12 goblins, 1 16/16 chancellor, 4 12/12 saprolings, 1 21/18 Verdant Force (145 damage)
EDIT: If the cards are too difficult to read on that link, here's a link to the card images in zip form: http://www.sendspace.com/file/qc2yev (Mods, I assume this is allowed, please edit it if it isn't)
Silencer is interesting, though I'm not sure what deck wants it.
Noble Armsmith W
Creature - Human Soldier
Exalted, Exalted
0/1
Noble Swordsman 1W
Creature - Human Soldier
Exalted, Exalted
1/1
1 Avacyn, Angel of Hope
1 Inkwell Leviathan
1 Sundering Titan
1 Enclave Cryptologist
1 Flametongue Kavu
2 Shriekmaw
1 Sewer Nemesis
//SPELLS
2 Animate Dead
1 Necromancy
1 Reanimate
1 Exhume
1 Entomb
2 Frantic Search
1 Faithless Looting
2 Go for the Throat
1 Damnation
1 Wheel of Fortune
1 Coalition Relic
1 Lightning Greaves
2 Badlands
1 Bloodstained Mire
2 Scalding Tarn
1 Misty Rainforest
1 Polluted Delta
1 Creeping Tar Pit
1 Grand Coliseum
1 Underground Sea
5 Swamp
1 Island
1 Mountain
1 Graveborn Muse
1 Hypnotic Specter
1 Reanimate
1 Slagstorm
1 Kindle
1 Chandra, the Firebrand
This was easily the most consistent reanimator deck I've ever drafted. I wasn't being cut, which helped, but pretty much every game I had one of my finishers out by turn 3. I tried to get multiple Demigod of Revenge, but only 1 showed up in the draft.
Planeswalkers you control may activate abilities twice per turn.
+1: Put a 1/1 Spirit with Flying into play.
+1: Put a 2/2 Wolf into play.
-9: Creatures you control get +3/+3 and gain Flying, Trample, and Lifelink until end of turn. At end of turn, destroy all creatures.
4
I think I'm going to bump up the number of Student of Warfare up to 2, don't forget though, there are 3 Figure of Destiny, which bumps up the white 1-drops. I am trying to promote white weenie in addition to tokens as an archetype, hence the large amount of 2-drops.
What would you cut to bump up those creatures? Blue was really difficult to cut down.
I'm promoting both tinker and blink/bounce as archetypes, and tinker/crystal shard are the best at those things, so I have them as 3-ofs.
RGb LD is another archetype I'm pushing, which is why I have 2 ice storms. I'm low on equipment, so Rancor becomes a lot more valuable, and Harrow goes in so many decks that I couldn't justify it being only a 1-of. Even if a deck only wants 1 Harrow, chances are 2-4 people will want that Harrow, plus being a 2-of just means that on average there will be one in every draft, as opposed to one in every other draft. I'll try to find room for another slime and regrowth though!
edit: Change: -1 Wolfir Silverheart, -1 Thornling, +1 Acidic Slime, +1 Regrowth. I have SO many 5-drops in green. (Thanks 4-of Deranged Hermit!)
As for Grandeur, one of my rules was to only have 1 of each legend. I don't like the idea that you can drop down your Korlash, and your opponent drops theirs to kill it.
Edit: The more I think about it, the more I think Grandeur might work. I might try some of them out.
Why Multiple Cards?
Lots of reasons!
-First of all, it allows me to better support archetypes that otherwise need bad cards to be draftable. Are you sad because you have to run Goblin Patrol in order for red aggro to be playable? That's no longer a problem when you can run 3 Goblin Guides! Is Reanimator barely drafted because there are only a few good reanimate spells? Now you can run multiples of each of them, so you can get your critical mass of spells.
-You can get a higher power level and more consistent decks by having multiples of cards floating around. Even at the 360 level, there are subpar cards. Incinerateand Chain Lightning are cube staples even though Lightning Bolt is around.
-Allowing multiples opens up design space! So far I haven't found many good cards to take advantage of this, but I do run 4 of Demigod of Revenge, Rune Snag, Kindle, Mishra's Factory, and Deranged Hermit(!!!), and I am looking for more cards that do better in multiples. Currently I'm considering Graveborn Muse, and I'm sure there are more I just haven't thought of!
How did I decide how many of each card to put in?
Here is my basic rubric, though I must admit that a lot of it was based on instinct:
1 of: As a design rule, I only put in 1 of each legend and planeswalker. Cards that are firstpick bombs (swords, jitte, recurring nightmare, survival of the fittest, sulfuric vortex, etc.) are 1-of's as well. Finally, fringe cards, 7+ CMC cards, and narrow cards were 1-of's. (Dungeon Geists, Entomb, Woodfall Primus, etc.) I might change the rule for 7+ CMC cards if there aren't enough fatties floating around.
2 of: These are the solid cards, not powerful enough to be a 3-of, but still quality picks in a bunch of decks.
3 of: To be a 3-of, you have to be the best (or really near) at what you do, but not be a windmill slam 1st pick. Some examples are Thoughtseize, Lightning Bolt, Strip Mine, and Birds of Paradise.
4 of: To be a 4-of, you have to be a card that gets better in multiples. They also have to be good enough to be maindecked even if you only draft 1. I haven't found very many of these, so I only have five 4-ofs so far. They are Mishra's Factory, Demigod of Revenge, Deranged Hermit, Kindle, and Rune Snag.
Cube Details:
Basic Info
Cube Size: 720
Breakdown: 96 of each color, 70 multicolor, 72 lands, 98 Other (Phyrexian, Shard/Wedge, Artifact, etc.)
Standard or Theme Cube: Standard, other than multiples of cards.
Average Draft: 8 players
Card Selection
Banned Cards:
For power level: Sol Ring, Moxen, Black Lotus, Library of Alexandria, Mana Drain, Mind Twist, Time Walk, Ancestral Recall, Mana Crypt, Mana Vault, Grim Monolith.
For design reasons: Armageddon, Ravages of War, Moat, Hymn to Tourach, Stupor, Mana Tithe, Jace, Memory Adept.
Cube Design
Standard or Multiplayer: Standard.
Sideboards: Yes
The List:
Here's a link to the list on tappedout.net: http://tappedout.net/mtg-cube-drafts/unlimited-cube/
When I get a chance, I'll post it in the standard form on here, hopefully later today.
White:
Creatures: 66
1 Isamaru, Hound of Konda
3 Mother of Runes
3 Savannah Lions
2 Steppe Lynx
1 Student of Warfare
1 Weathered Wayfarer
//2CC
1 Accorder Paladin
2 Cloistered Youth
1 Knight of Meadowgrain
1 Kor Skyfisher
2 Soltari Monk
2 Soltari Priest
2 Soltari Trooper
1 Stoneforge Mystic
2 Stormfront Pegasus
1 Thalia, Guardian of Thraben
3 Wall of Omens
2 Blade Splicer
1 Fiend Hunter
1 Flickerwisp
3 Mirran Crusader
2 Mirror Entity
2 Silverblade Paladin
2 Soltari Champion
2 Spectral Procession
//4CC
1 Angel of Jubilation
2 Exalted Angel
1 Galepowder Mage
2 Hero of Bladehold
1 Kor Sanctifiers
3 Restoration Angel
1 Wall of Reverence
1 Baneslayer Angel
3 Cloudgoat Ranger
1 Reveillark
//6CC+
2 Sun Titan
1 Yosei, the Morning Star
1 Elesh Norn, Grand Cenobite
1 Avacyn, Angel of Hope
1 Mikaeus, the Lunarch
Spells: 30
1 Kor Haven
//1CC
1 Enlightened Tutor
1 Land Tax
2 Path to Exile
3 Swords to Plowshares
//2CC
1 Balance
2 Disenchant
1 Revoke Existence
1 Seal of Cleansing
1 Glorious Anthem
3 Oblivion Ring
//4CC
1 Ajani Goldmane
1 Elspeth, Knight-Errant
2 Faith's Fetters
2 Parallax Wave
3 Wrath of God
1 Elspeth Tirel
1 Gideon Jura
1 Hallowed Burial
//6CC+
1 Martial Coup
Blue
Creatures: 33
1 Enclave Cryptologist
//2CC
2 Looter il-Kor
1 Ludevic's Test Subject
2 Phantasmal Image
1 Riftwing Cloudskate
3 Snapcaster Mage
1 Waterfront Bouncer
1 Kira, Great Glass-Spinner
2 Man-o'-War
1 Pestermite
2 Sea Gate Oracle
1 Serendib Efreet
1 Vendilion Clique
//4CC
1 Dungeon Geists
2 Glen Elendra Archmage
2 Sower of Temptation
1 Venser, Shaper Savant
1 Meloku, the Clouded Mirror
3 Mulldrifter
//6CC+
1 Consecrated Sphinx
1 Keiga, the Tide Star
1 Sphinx of Jwar Isle
1 Inkwell Leviathan
Spells: 63
1 Academy Ruins
1 Force of Will
2 Shelldock Isle
//1CC
1 Ancestral Vision
3 Brainstorm
2 Force Spike
1 Mystical Tutor
2 Ponder
2 Preordain
//2CC
1 Arcane Denial
3 Counterspell
2 Impulse
1 Into the Roil
2 Mana Leak
1 Memory Lapse
2 Remand
4 Rune Snag
2 Standstill
3 Crystal Shard
1 Forbid
2 Frantic Search
1 Jace Beleren
1 Psionic Blast
1 Thirst for Knowledge
1 Timetwister
3 Tinker
1 Vedalken Shackles
//4CC
2 Control Magic
1 Cryptic Command
1 Deep Analysis
3 Fact or Fiction
1 Gifts Ungiven
1 Jace, the Mind Sculptor
1 Tamiyo, the Moon Sage
1 Tezzeret the Seeker
1 Treachery
//6CC+
1 Time Spiral
1 Upheaval
1 Condescend
1 Repeal
Green
Creatures: 65
3 Birds of Paradise
2 Joraga Treespeaker
2 Llanowar Elves
3 Noble Hierarch
2 Ulvenwald Tracker
//2CC
1 Fauna Shaman
2 Lotus Cobra
1 Rofellos, Llanowar Emissary
2 Sakura-Tribe Elder
3 Scavenging Ooze
2 Strangleroot Geist
2 Tarmogoyf
2 Wall of Blossoms
2 Wall of Roots
2 Wild Mongrel
1 Call of the Herd
1 Eternal Witness
2 Nantuko Vigilante
3 Troll Ascetic
1 Yavimaya Elder
//4CC
1 Blastoderm
2 Phantom Centaur
1 Thrun, the Last Troll
1 Vengevine
3 Wickerbough Elder
//5CC
3 Acidic Slime
4 Deranged Hermit
1 Genesis
1 Indrik Stomphowler
1 Thornling
1 Vorapede
1 Wolfir Silverheart
1 Rampaging Baloths
1 Moldgraf Monstrosity
1 Pelakka Wurm
1 Terastodon
1 Woodfall Primus
Spells: 31
2 Treetop Village
//1CC
1 Berserk
2 Rancor
1 Vines of Vastwood
//2CC
2 Farseek
1 Naturalize
3 Regrowth
1 Survival of the Fittest
3 Sylvan Library
2 Cultivate
2 Harrow
2 Ice Storm
1 Krosan Tusker
//4CC
1 Bramblecrush
1 Garruk Relentless
1 Garruk Wildspeaker
1 Stonewood Invocation
1 Garruk, Primal Hunter
2 Plow Under
//6CC+
2 Green Sun's Zenith
Black:
Creatures: 51
1 Carnophage
3 Diregraf Ghoul
3 Gravecrawler
1 Vampire Lacerator
//2CC
1 Bloodghast
1 Dark Confidant
2 Dauthi Horror
2 Nantuko Shade
1 Nezumi Graverobber
2 Oona's Prowler
1 Vampire Hexmage
2 Vampire Interloper
1 Bone Shredder
3 Dauthi Marauder
1 Hypnotic Specter
1 Liliana's Specter
3 Vampire Nighthawk
//4CC
1 Abyssal Persecutor
1 Braids, Cabal Minion
2 Graveborn Muse
1 Nekrataal
1 Sewer Nemesis
3 Skinrender
1 Bloodghift Demon
1 Ob Nixilis, the Fallen
1 Puppeteer Clique
3 Shriekmaw
//6CC+
2 Grave Titan
1 Kokusho, the Evening Star
1 Sheoldred, Whispering One
1 Griselbrand
1 Tombstalker
1 Bane of the Living
Spells: 45
1 Volrath's Stronghold
1 Snuff Out
//1CC
2 Dark Ritual
2 Duress
1 Entomb
3 Reanimate
3 Thoughtseize
1 Vampiric Tutor
3 Animate Dead
1 Bitterblossom
2 Chainer's Edict
1 Demonic Tutor
1 Diabolic Edict
3 Doom Blade
1 Exhume
3 Go for the Throat
2 Sinkhole
1 Liliana of the VEil
2 Necromancy
2 Phyrexian Arena
1 Recurring Nightmare
//4CC
2 Consuming Vapors
3 Damnation
1 Makeshift Mannequin
//6CC+
2 Black Sun's Zenith
2 Profane Command
Red:
Creatures: 46
3 Goblin Guide
2 Greater Gargadon
2 Grim Lavamancer
2 Jackal Pup
2 Spikeshot Elder
//2CC
2 Hellspark Elemental
2 Kargan Dragonlord
2 Keldon Marauders
1 Lightning Mauler
3 Plated Geopede
3 Stormblood Berserker
2 Chandra's Phoenix
1 Fire Imp
1 Keldon Vandals
2 Manic Vandal
//4CC
3 Avalanche Riders
3 Flametongue Kavu
1 Goblin Ruinblaster
2 Hellrider
1 Hero of Oxid Ridge
1 Hound of Griselbrand
1 Kiki-Jiki, the Mirror Breaker
2 Siege-Gang Commander
//6CC+
2 Inferno Titan
Spells: 50
3 Fireblast
//1CC
1 Burst Lightning
3 Faithless Looting
3 Lightning Bolt
2 Reckless Charge
//2CC
1 Arc Trail
4 Kindle
1 Magma Jet
2 Pyroclasm
1 Smash to Smithereens
1 Arc Lightning
1 Blast from the Past
1 Brimstone Volley
2 Molten Rain
3 Pillage
2 Slagstorm
2 Staggershock
3 Stone Rain
1 Sulfuric Vortex
3 Wheel of Fortune
1 Chandra, the Firebrand
1 Koth of the Hammer
//5CC
1 Chandra Nalaar
//6CC+
2 Devil's Play
2 Red Sun's Zenith
3 Rolling Earthquake
Land fixing:
1 Celestial Colonnade
2 Flooded Strand
3 Tundra
//Dimir
1 Creeping Tar Pit
2 Polluted Delta
3 Underground Sea
//Rakdos
3 Badlands
2 Bloodstained Mire
1 Lavaclaw Reaches
//Gruul
1 Raging Ravine
3 Taiga
2 Wooded Foothills
3 Savannah
1 Stirring Wildwood
2 Windswept Heath
//Orzhov
3 Marsh Flats
3 Scrubland
//Golgari
3 Bayou
3 Verdant Catacombs
//Simic
3 Misty Rainforest
3 Tropical Island
//Izzet
3 Scalding Tarn
3 Volcanic Island
3 Arid Mesa
3 Plateau
//5 Color
2 City of Brass
1 Evolving Wilds
3 Grand Coliseum
1 Reflecting Pool
1 Vivid Crag
1 Vivid Creek
1 Vivid Grove
1 Vivid Marsh
1 Vivid Meadow
Multicolor:
2 Azorius Signet
1 Curse of Chains
1 Geist of Saint Traft
1 Grand Arbiter Augustin IV
1 Venser, the Sojourner
1 Wall of Denial
//Dimir
2 Dimir Signet
2 Psychatog
2 Shadowmage Infiltrator
1 Tezzeret, Agent of Bolas
//Rakdos
1 Bituminous Blast
1 Blightning
4 Demigod of Revenge
1 Fulminator Mage
//Gruul
2 Bloodbraid Elf
1 Huntmaster of the Fells
3 Kird Ape
1 Sarkhan Vol
2 Kitchen Finks
3 Loam Lion
1 Qasali Pridemage
1 Selesnya Signet
//Orzhov
1 Gerrard's Verdict
2 Lingering Souls
1 Orzhov Signet
1 Sorin, Lord of Innistrad
2 Vindicate
//Golgari
1 Golgari Signet
2 Pernicious Deed
2 Maelstrom Pulse
1 Putrefy
1 Putrid Leech
//Simic
1 Edric, Spymaster of Trest
1 Mystic Snake
2 Simic Signet
1 Simic Sky Swallower
2 Trygon Predator
2 Electrolyze
1 Fire/Ice
2 Izzet Signet
1 Gelectrode
1 Prophetic Bolt
//Boros
1 Ajani Vengeant
3 Figure of Destiny
2 Lightning Helix
1 Slayers' Stronghold
//3+ Colors
1 Nicol Bolas, Planeswalker
1 Rafiq of the Many
1 Sphinx of the Steel Wind
3 Wild Nacatl
Miscellaneous:
3 Aether Vial
3 Black Vise
2 Pithing Needle
1 Sensei's Divining Top
2 Ankh of Mishra
3 Isochron Scepter
2 Scroll Rack
1 Winter Orb
2 Mimic Vat
1 Tangle Wire
1 Squee, Goblin Nabob
1 Erratic Portal
1 Icy Manipulator
2 Nevinyrral's Disk
1 Smokestack
1 Memory Jar
1 Karn Liberated
//Lands
1 Ancient Tomb
1 Maze of Ith
4 Mishra's Factory
2 Mutavault
3 Rishadan Port
3 Strip Mine
3 Wasteland
2 Batterskull
2 Bonesplitter
2 Grafted Wargear
1 Lightning Greaves
1 Loxodon Warhammer
1 Skullclamp
1 Sword of Body and Mind
1 Sword of Feast and Famine
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Sword of War and Peace
1 Umezawa's Jitte
//Creatures
1 Phyrexian Revoker
2 Spellskite
1 Lodestone Golem
3 Solemn Simulacrum
1 Precursor Golem
1 Duplicant
2 Wurmcoil Engine
1 Myr Battlesphere
1 Sundering Titan
1 Blightsteel Colossus
1 Chimeric Mass
3 Coalition Relic
3 Mind Stone
2 Mox Diamond
//Phyrexian Mana
2 Dismember
2 Phyrexian Metamorph
3 Porcelain Legionnaire
2 Spined Thopter
Let me know what you think!