Baloth Rootgorger3GG
Creature - Beast (R)
Cumulative upkeep - Sacrifice a land.
Baloth Rootgorger gets +1/+1 for each land card in your graveyard.
When Baloth Rootgorger dies, you may search your library for x basic land cards and put them onto the battlefield, where x is the number of age counters on it. If you sacrifice ~ because you were unable to pay the upkeep, search your library for two times x lands instead.
5/5
Ugh. Wanted something less bleh than that red part. Judge it if you want - won't expect anything.
Dynaclaw Baloth3GG
Creature - Beast (R)
Trample
If Dynaclaw Baloth deals combat damage to a player while it's blocked, it deals twice that damage to that player instead.
:symg:: Target creature blocks Dynaclaw Baloth this turn if able. Activate this ability only once each turn.
5/5
IIW: Choose upto four: Zombie; or Dragon; or Wizard; or Skeleton.
Static Bolt
Instant (C)
Cast Static Bolt only if you control at least one mountain.
Static Bolt deals 1 damage to target creature. Tornab's experimental fully-carpet, trecking suit didn't provide the comfort he'd anticipated.
Solemn Protector
Artifact Creature - Construct (R)
Creatures you control get +7/+7.
At the beginning of each combat phase, exile ~, then return it to the battlefield under its owners control at the end of combat.
0/0
iiw: choose upto four: zombie; or dragon; or skeleton; or wizard
Hexlocker
Artifact (R)
Enchantments and enchanted permanents can't tap.
Creatures you control have protection from enchantments. The treachery of the gods would not be soon forgotten, and their constructs would not soon be suffered again.
I beg you to tell me just what they could do to **** this one up. There are no Eldrazi, no Phyrexians, no Helvault and angels, no DFCs to leave out, no set size anomalies, no four-sets-in-a-year shenanigans, no ten guild keywords to cram in...
Couldn't the Gods just turn into Eldrazi v2.0? (not that I didn't like the Eldrazi - I thought they were neato torpedo)
There's heaps of ways they could bork it up. (I may be missing some insider info that you're all privvy to though...)
Mind Shiv4B
Enchantment - Aura (U)
Enchant creature
Enchanted creature has "At the beginning of your upkeep, discard a card."
When enchanted creature dies, return target creature card from its controller's graveyard to the battlefield under your control.
Wailing Spectre1U
Creature - Spirit (U)
Flying
If another creature dies while Wailing Spectre is tapped, it doesn't untap during your next untap step.
3/2
Cumulative upkeep is an optional action, so it doesn't matter if you have a land in hand or not
Warsong Amplifier
Artifact Creature - Construct Warrior (R)
Warsong Amplifier enters the battlefield with X charge counters on it.
Warsong Amplifier has battlecry for each charge counter on it.
1/1
Creature - Beast (R)
Cumulative upkeep - Sacrifice a land.
Baloth Rootgorger gets +1/+1 for each land card in your graveyard.
When Baloth Rootgorger dies, you may search your library for x basic land cards and put them onto the battlefield, where x is the number of age counters on it. If you sacrifice ~ because you were unable to pay the upkeep, search your library for two times x lands instead.
5/5
Ugh. Wanted something less bleh than that red part. Judge it if you want - won't expect anything.
Dynaclaw Baloth 3GG
Creature - Beast (R)
Trample
If Dynaclaw Baloth deals combat damage to a player while it's blocked, it deals twice that damage to that player instead.
:symg:: Target creature blocks Dynaclaw Baloth this turn if able. Activate this ability only once each turn.
5/5
IIW: Choose upto four: Zombie; or Dragon; or Wizard; or Skeleton.
Artifact Creature - Golem (U)
Gravity Hewer's power and toughness can't change.
2/2
I think this should be rare, but I also don't. I don't think so more.
iiw: choose upto four: zombie; wizard; skeleton; dragon
Instant (C)
Cast Static Bolt only if you control at least one mountain.
Static Bolt deals 1 damage to target creature.
Tornab's experimental fully-carpet, trecking suit didn't provide the comfort he'd anticipated.
IIW: Choose upto four: Wizard; Dragon; Skeleton; Zombie.
Artifact (M)
Creatures lose indestructible and flying.
Lets be honest. A superhero set would be full of this stuff.
IIW: Choose upto four: zombie wizard dragon skeleton.
Artifact Creature - Construct (R)
Creatures you control get +7/+7.
At the beginning of each combat phase, exile ~, then return it to the battlefield under its owners control at the end of combat.
0/0
iiw: choose upto four: zombie; or dragon; or skeleton; or wizard
Instant (C)
Shuffle your graveyard into your library.
Scry 1
Knowledge is never forgotten, merely misplaced.
IIW: ccdd
Instant (U)
Put a 2/2 black zombie creature token onto the battlefield tapped.
Flashback -
MORE MEAT!
IIW: ccdd
Artifact (R)
Enchantments and enchanted permanents can't tap.
Creatures you control have protection from enchantments.
The treachery of the gods would not be soon forgotten, and their constructs would not soon be suffered again.
IIW: ccdd
Enchantment
:symu:, Sacrifice a creature: Counter target spell with the same converted mana cost as the sacrificed creature.
iiw: ccdd
Couldn't the Gods just turn into Eldrazi v2.0? (not that I didn't like the Eldrazi - I thought they were neato torpedo)
There's heaps of ways they could bork it up. (I may be missing some insider info that you're all privvy to though...)
Strictly similar.
The new strictly better.
Enchantment - Aura (U)
Enchant creature
Enchanted creature has "At the beginning of your upkeep, discard a card."
When enchanted creature dies, return target creature card from its controller's graveyard to the battlefield under your control.
IIW: ccdd
Creature - Spirit (U)
Flying
If another creature dies while Wailing Spectre is tapped, it doesn't untap during your next untap step.
3/2
IIW: ccdd
Feels like this.
Warsong Amplifier
Artifact Creature - Construct Warrior (R)
Warsong Amplifier enters the battlefield with X charge counters on it.
Warsong Amplifier has battlecry for each charge counter on it.
1/1
IIW: ccdd