Hello to everyone. I play merfolk in modern so I decided to also play it in standard, this is my decklist :
4 Botanical Sanctum
4 Deeproot Elite
4 Deeproot Waters
5 Forest
7 Island
4 Kumena's Speaker
4 Kumena, Tyrant of Orazca
4 Merfolk Branchwalker
4 Merfolk Mistbinder
4 Mist-Cloaked Herald
4 Seafloor Oracle
4 Silvergill Adept
4 Unclaimed Territory
4 Unsummon
@rotghar13 you are one of the few names I remember.
Since I am away from home, thats my meta neutral deck, I will buy koala and tap water in 4x because merfolk
With this mismatched list i played in a pptq , obtaining the following result: 2-2-1
Round 1 : Jund 2-Merfolk 0 (everything i played got blasted)
Round 2 : Naya 2( with Nacatl) 0 vs Merfolk 0
Round 3 : Naya Burn 0 Vs merfolk 2 (he didn't draw a treat the whole game)
Round 4 : Bant eldrazi 1 Vs Merfolk 1 (1 game i had too many merfolk out there also 12 Master of waves tokens, 2nd game he rushed and won, 3rd game he played worship(didn't side vapor snag) so i played till we drew
Round 5 : Extra turns 0-Merfolk 2 (Nothing eventful happened)
I agree with a lot of the reasoning in that article. Path to Exile and the sideboard hate seems really good right now. Path, Warping Wail, and RiP are all great against dredge. Path is also great against infect and suicide zoo when their creatures can be pumped out of Lightning Bolt range. You also get to play Timely Reinforcements which really helps out against other tough aggro match ups. I think I'm going to give gw a shot at tonight's modern tournament.
More or less what i though, so a g/w list should be like:
Opponent: cast lightning storm, discards all the lands to the spell. Can player A discard a land to redirect all the damage to spellskite? or should player a discard a land as soon as lightning storm is cast?. Also after player a discards a land, can the opponet discard a land anew to reredirect?
4 Mother of Runes
4 Thalia, Guardian of Thraben
4 Stoneforge Mystic
3 Phyrexian Revoker
2 Serra Avenger
4 Flickerwisp
2 Recruiter of the Guard
2 Mirran Crusader
1 Sanctum Prelate
4 Aether Vial
4 Swords to Plowshares
1 Umezawa's Jitte
1 Sword of Fire and Ice
1 Batterskull
Lands (23)
4 Wasteland
4 Rishadan Port
3 Karakas
2 Cavern of Souls
10 Plains
2 Containment Priest
2 Surgical Extraction
2 Ethersworn Canonist
2 Path to Exile
2 Council's Judgment
2 Cataclysm
1 sword of war and peace
Todayi had my first tournament with D&T, it didn`t go too well...but it was my first time with this deck.
1) D&T vs Bye
2) D&T Vs Miracles 1-1 grindy match up, made some careless mistakes
3)D&T Vs Miracles 2-0. Missed some importamt card interactions
4) D&T Vs Infect 1-2: learn to use only the spell that you need( removal, 1 cretaure +equip)
5) D&T vs Dresge 2-0: i won thanks to talia and co, second game he dredge all of his removal so i won
pretty shynthetic report i know, I am using the Mono w version for budget reason(plateau)
4 Botanical Sanctum
4 Deeproot Elite
4 Deeproot Waters
5 Forest
7 Island
4 Kumena's Speaker
4 Kumena, Tyrant of Orazca
4 Merfolk Branchwalker
4 Merfolk Mistbinder
4 Mist-Cloaked Herald
4 Seafloor Oracle
4 Silvergill Adept
4 Unclaimed Territory
4 Unsummon
2 Crushing Canopy
3 Essence Scatter
3 Negate
4 Shapers' Sanctuary
3 Silent Gravestone
I would like to include 2 Nissa in the deck what should I cut?
Since I am away from home, thats my meta neutral deck, I will buy koala and tap water in 4x because merfolk
Last i checked merfolk was mono U , none of this green splash nonsense(grumpy old fart voice), so this is the decklist that i have
4 silvergill adept
4 lord of Atlantis
4 Master of the pearl trident
4 harbinger of the tides
4 merrow reejery
4 Master of waves
4 spreading seas
2 spellpierce
2 dismember
2 cavern of souls
4 mutavault
1 oboro palace in the clouds
1 minamo school at the water edge
12 island
Any new merfolk i should be aware of? anything new to include? and finally why splash green?
12 Island
4 Mutavault
2 Cavern of souls
1 Oboro, Palace in the Clouds
1 Minamo, School at Water’s Edge
4 Cursecatcher
4 Silvergill Adept
4 Lord of Atlantis
4 Master of the Pearl Trident
4 Master of Waves
3 Harbinger of the Tides
3 Merrow Reejerey
2 Kira , the great glass spinner
4 Spreading Seas
4 Sea’s Claim
4 Vapor Snag
3 Dispel
2 Tidebinder mage(2/3 bgx)
1 Hurkyl's Recall(i own only one)
1 Steel Sabotage(had nothing else)
With this mismatched list i played in a pptq , obtaining the following result: 2-2-1
Round 1 : Jund 2-Merfolk 0 (everything i played got blasted)
Round 2 : Naya 2( with Nacatl) 0 vs Merfolk 0
Round 3 : Naya Burn 0 Vs merfolk 2 (he didn't draw a treat the whole game)
Round 4 : Bant eldrazi 1 Vs Merfolk 1 (1 game i had too many merfolk out there also 12 Master of waves tokens, 2nd game he rushed and won, 3rd game he played worship(didn't side vapor snag) so i played till we drew
Round 5 : Extra turns 0-Merfolk 2 (Nothing eventful happened)
The results were questionable 2-1-3, i think it was a combination of not sleeping enough and mistakes
Round 1 : G/R Tron vs Tooth and nail 0-2
G1: t3 tooth and nail twinned
G2: t4 Emrakul, the aeons thorn hardcasted
Round 2: G/R tron vs UW Control 0-2
G1: double ghost quarter + counterspells got me
G2: He beats me with a flier
Round 3 : G/R Tron vs U/R Storm 1-1
G1: I lost becaus i +4 Karn, liberated instead of exiling the goblin that reduces istant and sorceries casting cost
G2: I had Oblivion stone, Karn Liberated (with o stone counter), Grafdigger cage (with o stone counter).
G3: Almost like g2, bat i wasn't able to kill him in time
Round 4 = Bye
Round 5: G/R tron vs Allies 2-1
G1 a combination of sweepers and Wurmcoil engine kept the board
G2: Turn 3 17 damage
G3: T4 Ulamog the ceaseless hunger won the game
Round 6: g/r tron vs goblins 1-2
G1: he kills me before i see a red source for lighting bolt o assemble tron
G2: T3 wurmcoil engine seal the deal
G3: Goblin granade upon goblin granade
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower
1 Sanctum of Ugin
1 Ghost Quarter
1 Forest
4 Grove of the Burnwillows
2 Spellskite
2 Wurmcoil Engine
2 World Breaker
2 Ulamog, the Ceaseless Hunger
Planeswalker: 6
4 Karn Liberated
2 Ugin, the Spirit Dragon
4 Ancient Stirrings
4 Lightning bolt
4 Sylvan Scrying
Artifact: 15
4 Expedition Map
4 Chromatic Sphere
4 Chromatic Star
3 Oblivion Stone
Sb
3 Nature's Claim
2 Sudden Shock
3 Warping wail
3 Thragtusk
1 Forest
Thoughts:
lightning bolt: needs more testing
Ghost quarter: might change with Geier Reach Sanitarium
The Sb seems fine for the meta
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower
2 Sanctum of Ugin
1 Forest
3 Razorvenge thicket
1 Brushland
2 Spellskite
2 Wurmcoil Engine
2 World Breaker
2 Ulamog, the Ceaseless Hunger
Planeswalker: 6
4 Karn Liberated
2 Ugin, the Spirit Dragon
4 Ancient Stirrings
4 Path to exile
4 Sylvan Scrying
Artifact: 15
4 Expedition Map
4 Chromatic Sphere
4 Chromatic Star
3 Oblivion Stone
Even if i've seen some lists playing -1 Creature +1 Emrakul the promised end.
This is a list made on the spur of the moment, the sideboard will depend on the meta but the nexus article gives some good options.
Among all the people her, who found fog a useful card and why ?
i might try the groves/forest split
1) does pithing needle stops the activation of lightning storm?
2) Player A: has spellskite on the board
Opponent: cast lightning storm, discards all the lands to the spell. Can player A discard a land to redirect all the damage to spellskite? or should player a discard a land as soon as lightning storm is cast?. Also after player a discards a land, can the opponet discard a land anew to reredirect?
3) is there any difference from redirecting the damge of lightning storm to : 1) kira, great glass-spinner Spellskite