Wilderness Elemental is often super huge and only has a CMC of 3. I recommend it.
Additionally, Momentous Fall is a great mass draw card. You gain so much life that you can afford to not even think about defense for a turn or two. If you don't want to sac your guys, even Hunter's Insight has been a blowout in my list thus far.
I don't have this card, nor had I even known about it until now.
That being said, I've observed that power ascension is rarely symmetrical between players in any given game of commander. I personally would not worry about it picking on a person if you are casting the card responsibly.
When I use a board wipe, it's usually because of one person. I'm extremely attracted to this card. Would definitely play it.
how is that immune to everything bar those 4 cards? Sigarda is a great card, but I can still block her and after i pop both her indes and sheild, i no longer care about her hexproof. I'll just kill her the old fashioned way, combat damage.
There would be no point in playing voltron if it were that simple. Unless you get really lucky, your opponent is not going to just stop playing spells while you dismantle their super creature.
Blink is durdle on steroids. Shove something like Purphoros or Wanderer down their throats and you can just pile drive them before they know what's happening.
If I happen to have any, I'll send some early creatures in Oloro's direction to negate some of the life advantage. That stops the second anyone produces something that is actually theatening, though. This seems to be what I see out of other peoples reactions to Oloro aswell. They respond to Oloro's life-gain clock with just "whatever they have lying around that isn't doing anything", but never so much that the Oloro player is effectively "hated on".
So I'd say go for it if you are ok with getting a couple more attacks then you are used to from peoples 1/1's and 2/2's in the first 3 turns.
Additionally, Momentous Fall is a great mass draw card. You gain so much life that you can afford to not even think about defense for a turn or two. If you don't want to sac your guys, even Hunter's Insight has been a blowout in my list thus far.
Kor Haven
Maze of Ith
Master Warcraft
Glacial Chasm
I don't know what is in your deck. I hope these helped.
That being said, I've observed that power ascension is rarely symmetrical between players in any given game of commander. I personally would not worry about it picking on a person if you are casting the card responsibly.
When I use a board wipe, it's usually because of one person. I'm extremely attracted to this card. Would definitely play it.
There would be no point in playing voltron if it were that simple. Unless you get really lucky, your opponent is not going to just stop playing spells while you dismantle their super creature.
You don't need green and its' silly ramp for this. Run some ravnica signets (Rakdos Signet, Orzhov Signet, Boros Signet) to smooth things out if you need. You want cards like Patriarch's Bidding and Immortal Servitude.
As people have mentioned, black also has some neat soldiers, including Xiahou Dun, the One-Eyed (which can be had for under $25 in a judge foiling!)
- Bringer of the Black Dawn
- Bringer of the Blue Dawn
- All Suns' Dawn
Those all somewhat fall under the "why not" category.
- Burnished Hart will help you ramp and fix if you pack one or two of each basic land.
- Pretty much any board wipe that destroys, since your gods are indestructible.
Trample and +2/+0 should make it super easy to connect early on!
I strongly agree with this.
So I'd say go for it if you are ok with getting a couple more attacks then you are used to from peoples 1/1's and 2/2's in the first 3 turns.