Crazy busy week at school, plus a They Might Be Giants concert last night (with Jonathan Coulton opening)... I'll judge this sometime after class tonight (meaning between 10pm est and the time the sun rises on Friday heh).
So... what you're saying is that we can expect judgement within the next 30 mins then?
In which case...
Gray Goo3
Artifact Creature - Ooze Construct (M)
Deathtouch
If there are no permanents on the battlefield other than Ooze Construct creatures, you win the game.
Whenever a creature blocking or blocked by Gray Goo dies, put a 1/1 colorless Ooze Construct creature onto the battlefield under your control.
Sacrifice an Ooze Construct creature, ,t: Destroy target permanent.
1/1
Next challenge (in anticipation of tomorrow's premiere of Terra Nova, which I'll miss because I have class til 10pm..boo!): Design something that would be found 85 million years into Magic's past.
Burning BushRG
Creature - Plant (U)
Defender t, Sacrifice Burning Bush: Remove target creature you control from combat, and prevent all damage that would be dealt to it until the beginning of the next upkeep step. Burning Bush deals 2 damage to you.
0/4
Back to Basics is already a card. Just notifying you. What it does is even similar to what yours does.
Obelisk of the Basic8
Artifact (M)
Primitive
Activated abilities of ~ can only be paid with mana produced by basic lands. X in these activated abilities is equal to the amount of basic lands you control. W,t: Put X 1/1 Soldier creature tokens onto the battlefield. U,t: Draw X cards, then discard cards equal to the number of nonbasic lands you control. B,t: Put X target creature cards from your graveyard into your hand. R,t: ~ deals X damage to target creature or player. G,t: X target creatures each get +X/+X until end of turn.
Wordy I know, but it seems kinda cool.
You could always modify the Primitive keyword. Primitive casting (Spend only mana from basic lands to cast ~). Primitive activation (Spend only mana from basic lands to activate abilities of ~). Primitive equip, etc... Pretty much "primitive" could be a modifier keyword for anything that requires mana.
Folks like Descartes who think they can be sure of their own minds when sure of nothing else make me chuckle.
I'm unsure of the flavor here, I'll admit. Otherwise, the card functions smartly but would be frustrating to play against and not much more fun to play.
I was hoping for more interesting mindf'ing designs for this challenge. If any of these conveyed flavor strongly and accurately enough I'd've probably given its designer the win. None of these quite thrill me mechanically either.
So, if you're of the belief that nothing outside of your own mind (cards in hand) exist, then you're 1) going to need proof that they do (the opponent's having to show you a card from their mind (hand) when they try to put something into reality (battlefield), and 2) going to be suffering from an ever-increasing paranoia about the things you surround yourself with (the cumulative upkeep, as those things are no longer in your own mind... they might have been when you cast them, but now you're just not sure anymore). Perfect PKD flavor, IMHO. Especially if you've read "Eye in the Sky".
Oh well. I'm likely sitting this one out, but just in case, feel free to consider this a placeholder.
Edit: Looks like it was indeed.
Markov's Mark1B
Enchantment - Aura Sigil (C)
Enchanted creature is a Vampire in addition to its other types.
Solipsism1UU
Enchantment (R)
Cumulative upkeep - Exile a permanent you control.
Players can't search libraries.
Whenever a permanent enters the battlefield under an opponent's control, exile it unless that player reveals a card with the same name from his or her hand.
You Can't Take It With You1W
Enchantment - Aura (U)
Enchant equipped creature
If enchanted would die, you may attach target equipment equipped to enchanted creature to another creature you control. (You do not pay any equip costs.)
How Green Was My ValleyGG
Enchantment (U)
Whenever a land you control is destroyed by an opponent, you may search your library for two land cards of the same type and put them onto the battlefield tapped under your control. If you do, shuffle your library.
Gentlemen's Agreement2BB
Sorcery (R)
You and target opponent each choose one permanent of each type on the battlefield and exchange control of them.
The Greatest Show on Earth3UU
Enchantment (R)
When ~ enters the battlefield, turn all creatures face down. (Face down creatures are 2/2 colorless creatures.)
All face down creatures are Illusions in addition to their other types.
At the beginning of each upkeep step, each player randomly turns one face down creature they control face up.
At the beginning of each end step, turn all face up creatures face down.
In the Heat of the Night1RR
Instant (U)
~ deals 2 damage to each creature for each black spell cast this turn.
~ deals an additional 3 damage to each black creature dealt damage this way.
*Note: Oscars (academy awards) are gold, but I didn't create any gold cards. Woohoo!
In case you didn't hear, R.E.M. broke up today. Create a card based on the title of an R.E.M. song.
Rain of Needles2GG
Sorcery (R)
Rain of Needles deals 2 damage to each creature without flying. When the great pines beneath the horizon canopy shed their coats, all denizens know to flee.
Oblivion Curse3WW
Enchantment - Aura Curse (R)
Enchant player
Whenever a creature would enter the battlefield under enchanted player's control, exile it instead.
In which case...
Gray Goo 3
Artifact Creature - Ooze Construct (M)
Deathtouch
If there are no permanents on the battlefield other than Ooze Construct creatures, you win the game.
Whenever a creature blocking or blocked by Gray Goo dies, put a 1/1 colorless Ooze Construct creature onto the battlefield under your control.
Sacrifice an Ooze Construct creature, ,t: Destroy target permanent.
1/1
Reference this, if needed.
Foundry
Basic Land - Foundry (L)
1
heh:) L rarity is Basic Land rarity. The mana symbol should be huge, like all the others. I suppose it might need reminder text, but blah.
Next challenge (in anticipation of tomorrow's premiere of Terra Nova, which I'll miss because I have class til 10pm..boo!): Design something that would be found 85 million years into Magic's past.
Creature - Plant (U)
Defender
t, Sacrifice Burning Bush: Remove target creature you control from combat, and prevent all damage that would be dealt to it until the beginning of the next upkeep step. Burning Bush deals 2 damage to you.
0/4
You could always modify the Primitive keyword. Primitive casting (Spend only mana from basic lands to cast ~). Primitive activation (Spend only mana from basic lands to activate abilities of ~). Primitive equip, etc... Pretty much "primitive" could be a modifier keyword for anything that requires mana.
Also, it would be a great keyword for Muraganda.
So, if you're of the belief that nothing outside of your own mind (cards in hand) exist, then you're 1) going to need proof that they do (the opponent's having to show you a card from their mind (hand) when they try to put something into reality (battlefield), and 2) going to be suffering from an ever-increasing paranoia about the things you surround yourself with (the cumulative upkeep, as those things are no longer in your own mind... they might have been when you cast them, but now you're just not sure anymore). Perfect PKD flavor, IMHO. Especially if you've read "Eye in the Sky".
Oh well. I'm likely sitting this one out, but just in case, feel free to consider this a placeholder.
Edit: Looks like it was indeed.
Markov's Mark 1B
Enchantment - Aura Sigil (C)
Enchanted creature is a Vampire in addition to its other types.
Enchantment (R)
Primitive
Cards in your opponent's hands have primitive.
Great keyword, BTW
Enchantment (R)
Cumulative upkeep - Exile a permanent you control.
Players can't search libraries.
Whenever a permanent enters the battlefield under an opponent's control, exile it unless that player reveals a card with the same name from his or her hand.
Reference this and this.
Wings 0
Artifact - Equipment (C)
Equipped creature has flying.
Equip 1
You Can't Take It With You 1W
Enchantment - Aura (U)
Enchant equipped creature
If enchanted would die, you may attach target equipment equipped to enchanted creature to another creature you control. (You do not pay any equip costs.)
How Green Was My Valley GG
Enchantment (U)
Whenever a land you control is destroyed by an opponent, you may search your library for two land cards of the same type and put them onto the battlefield tapped under your control. If you do, shuffle your library.
Gentlemen's Agreement 2BB
Sorcery (R)
You and target opponent each choose one permanent of each type on the battlefield and exchange control of them.
The Greatest Show on Earth 3UU
Enchantment (R)
When ~ enters the battlefield, turn all creatures face down. (Face down creatures are 2/2 colorless creatures.)
All face down creatures are Illusions in addition to their other types.
At the beginning of each upkeep step, each player randomly turns one face down creature they control face up.
At the beginning of each end step, turn all face up creatures face down.
In the Heat of the Night 1RR
Instant (U)
~ deals 2 damage to each creature for each black spell cast this turn.
~ deals an additional 3 damage to each black creature dealt damage this way.
*Note: Oscars (academy awards) are gold, but I didn't create any gold cards. Woohoo!
In case you didn't hear, R.E.M. broke up today. Create a card based on the title of an R.E.M. song.
Sorcery (R)
Rain of Needles deals 2 damage to each creature without flying.
When the great pines beneath the horizon canopy shed their coats, all denizens know to flee.
It's a wedding!
Enchantment - Aura Curse (R)
Enchant player
Whenever a creature would enter the battlefield under enchanted player's control, exile it instead.