Seems like a pretty solid forecast, though I wouldn't put too many eggs in the WW/Human basket. It just seems like a Vampire deck without any reach.
I've been really liking a few interactions and have began to shove them into a BW control deck...
Sun Titan + Liliana Of The Veil. Pretty obvious when Liliana was spoiled, but the deck is built to benefit from both cards immensly, but not fold without either or both.
Ghost Quarter + Leonin Arbiter. Arbiter is SB right now, but really cripples Birthing Pod, and makes Ghost Quarter a Strip Mine, which is pretty sweet. Both can be rebought with those Sun Titans I mentioned earlier.
The deck is able to play Timely Reinforcements, but otherwise seems susceptible to RDW, and if a blue-heavy control deck surfaces might have some issues there as well.
Also, about Tempered Steel only losing Ornithopter, I think Steel Overseer is the real hit the deck took. :/ It'll still be very popular.
- ForceKin
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Sep 8, 2011ForceKin posted a message on Tentative post-rotation build: BW ControlI know what you mean, Small Pox is incredibly awkward to work with, and I would never want a second copy before turn 6 or so. The Spheres & Simulacrums help smooth out some of the issues from the looks of it, though. The game plan is basically hope that your first copy of either Despise or Doom Blade answers their most prominent threat and then you're able to start grinding advantage in a "rock"-style way. I wouldn't mind a 25th land, but not enough lands are multi-purpose without man-lands to justify going beyond 24 imo.Posted in: Terrapin Guts Blog
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Sep 8, 2011ForceKin posted a message on Tentative post-rotation build: BW ControlJust realized Small Pox might be the best or worst thing for the deck, so I'll have to give that a run also.Posted in: Terrapin Guts Blog
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May 24, 2011ForceKin posted a message on Pyromancer Ascension: Post-Banning/M12.He means it takes a Vault Charge in the graveyard + cast = active, and a Staggershock in the graveyard + cast = active.Posted in: Terrapin Guts Blog
Staggershock is far superior imo, though. If they're main plan is creatures, then it can timewalk them because they can't just...play into the impending removal.
Vault Charge is only good when the PA has exactly 1 counter on it. I would consider it if I ran Planeswalkers or something that would make copied Proliferate relevant, but for now, the spell is a 1-for-1 and I try to minimize those (with the exception of the 1CMC spells.)
Virtually lowering the mana curve of the deck via Phyrexian Mana spells has drastically improved the decks efficiency. -
May 19, 2011ForceKin posted a message on Pyromancer Ascension: Post-Banning/M12.I believe that I'll be changing my SB to the following...Posted in: Terrapin Guts Blog
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards 1 Mystifying Maze
3 Shatter
4 Slagstorm
3 Spellskite
2 Urabrask The Hidden
2 Wurmcoil Engine
I will also update the SB agenda when I have some more time on my hands. I'm having a really difficult time coming up with card #5 to remove vs. Twin decks, so far...-4 Staggershock, +3 Spellskite, +2 Urabrask The Hidden. -
May 19, 2011ForceKin posted a message on Pyromancer Ascension: Post-Banning/M12.I run Preordain also. The thing with Staggershock is...it's not that I don't want it in those match-ups, because the extra burn power is ALWAYS welcome, it's just the weakest card in the deck, imo. If Staggershock wasn't, something else would be. I can't really justify removing any draw spells, as 12 feels right. Into The Roils are a must, and the 8 R-costed burn spells are the "win." That leaves the Ascensions and Mana Leak/Call To Mind. Staggershocks could be removed for a "SB-ish" card, like Slagstorm, that's good in some MUs and then swapped out when it's bad, but I simply don't have any other spells I'm willing to SB out typically.Posted in: Terrapin Guts Blog
Mystifying Maze is awesome and underrated. It becomes relevant right when you need it to, turns 5-7, when you barely run out of gas, but as soon as you draw anything relevant you have the win. -
Apr 19, 2011ForceKin posted a message on Pyromancers AscensionWell done, man. Grats on 2nd. The only thing I would add is how good Mystifying Maze is at making Gideon look really dorky against the deck, as well.Posted in: Serenades666 Blog
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Apr 14, 2011ForceKin posted a message on Pyromancer Ascension Trials.Removal of Koth was something I debated quite a bit...I came to the conclusion that he simply doesn't do anything for the deck itself. He's just Koth. A good dude, but an entirely seperate entity. I decided finally to pull him when I wanted something vs. Control, that didn't make Flashfreeze even more relevant. Also, I never really wanted to have enough Mountains in play to make Koth awesome, so he was usually a 4/4 haste, that would transform into a free Lightning Bolt every turn, which is awesome, but I'd rather pay R for 2 bolts, than pay RRR for 1 :/Posted in: Terrapin Guts Blog
I'm still torn on Mystifying Maze. I really like Depths, though. Turn 1 is awesome (I don't like to Preordain until T3/T4, so that way, I know if I'm looking for Slagstorms, or extra countermagic, or whatever.) Depths also offers additional digging with the Archive Trap plan. When you board that in, you simply want the maximum means to get 4 Archive Traps out of your deck as possible. With virtually 8 copies, as well as 3 Call To Mind, and the Ascension giving you double value, it's very reliable. I did lost to Valakut the last time I played against it, milled him to 1 card, but his Raging Ravine simply got him there, so I made some adjustments and included Spreading Seas (dealing with Man-lands via burn is such a loss of value most times.)
I can't decide if I want to roll the dice and actually test out the White-splash variant I brewed up, or stick with the tried-and-true strictly U/R list.
Also, Surgical Extraction ( the NPH Extirpate card) is actually a card I'm pretty excited to try out in the PA deck itself, seems pretty good. -
Apr 11, 2011ForceKin posted a message on Pyromancer Ascension Trials.Thanks dude! I've made some changes, wasn't digging crush, at all really. (it is great against rogue decks, if you have a heavily varied FNM, due to things like Mimic Vat, and Contagion Engine, etc.) The got replaced with Spreading Seas which is huge against obnoxious man-lands, and aids the Valakut MU a bit more, even.Posted in: Terrapin Guts Blog
I'll be updating this in the next day or two. I have 2 different lists, one utilizing the above Archive Trap SB, the other using Mark Of Mutiny + Teetering Peaks vs. Valakut, with Jace Beleren in the SB to shore up the Caw match-up, since it loses the slightly more efficient win. -
Mar 23, 2011ForceKin posted a message on Decklist - Pyromancer RSZI would (vs. Caw) take out all Into The Roil & Foresee, and keep the Burst Lightning, it's good with Kiln Fiend, and can finish once they're in burn range. Just my thoughts on the matter, otherwise looks good.Posted in: RedZone Blog
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Feb 21, 2011I guess it depends if you run Lotus Cobra. Lotus Cobra brings the late game into play faster (but about a turn, average compared to my set-up.) Without Cobra, I have space for said stabilizing spells, and thus can hold out until the Planeswalker/Titan -> DForce. Is it for sure optimal? I'm not certain, but it's won me enough games to justify 3 slots, and I'm only giving it 2.Posted in: Terrapin Guts Blog
I'm still swayin' on 3/2 SP/ML, or 4/1 as well. -
Feb 20, 2011I really like have a pair in the MD.Posted in: Terrapin Guts Blog
There were 3 games at FNM that it won for me. Garruk is the key with it, or a Titan, but then, yes it does feel a bit win-more. Of those 3 games, I probably would have lost 2, maybe even all 3 (the third was a Tezzeret deck that got my to 6 psn counters, so I'm not sure if he had the kill in-hand.)
If you can sweep Aggro's board with it, and retain a Garruk with 5 Loyalty (which is where he'll be if you +1'd the turn he came out, and +1'd to cast D-Force,) you win. Garruk won't win on his own.
Frost Titan doesn't do enough vs. Aggro. He can tap one guy, and block one guy. What if they have 3 guys? What if I can't block because it will give them a Highborn trigger and I'll lose anyway? (Of course in that instance, D-Force would also give them said trigger XD.) I prefer Inferno Titan. If they get anything on board that survives D-Force, then Inferno can do damage 6-8, or Frost Titan can tap the big threat for the rest of the game.
Force simply reduces their ability to ever play a threat outside of Pyroclasm-range before they're dead.
Against Valakut it actually turned out to be exactly what I was looking for (even though people say it's bad for this MU.) I was looking for the means to stop the Mountain assault, without exposing myself to the back-up Avenger plan. Now, if I kill even 2 Mountains with a Dforce, and just 3 other bunk lands, still, I probably just null'd 2 ramp spells, and slowed them way down. They don't want to be saccing Green sources, so say they get rid of 5 Mountains, wow...they only have 7 in the deck that can deal us damage via Valakut, so now they have 2.
DForce does come out against Control, though. - To post a comment, please login or register a new account.
Has anyone tested Become Immense in the Fetchland/Renegade builds to pseudo-"Infect" Tron decks out before they get rolling? Similar plan to Aspect Of Hydra but doesn't get Chaliced.
I'm considering some number of Copperline Gorge to turn on the ground side of Firespout out of the sideboard. Could also consider Grove Of The Burn-Willows to manipulate Death's Shadow life totals, turn off Timely Reinforcements.
Anyone try anything wild lately?
I would add Merfolk as a fourth rough match-up but I think it's far less frequent and also more beatable.
I think the current Eldrazi Tron decks are more manageable than the old Ugin/Wurmcoil Tron decks but it's still pretty abysmal.
These are the 3-4 decks I typically load my SB for, though.
Hunt The Hunter, Natural State, Manglehorn, Garruk Relentless, and Phyrexian Revoker is super underrated right now, I think. Hits all the relevant bad match-ups and dodges Chalice for X=1.
Sticking with the following core and trying about everything under the sun in the remaining slots...
4 Avatar Of The Resolute
4 Dryad Militant
4 Experiment One
4 Scavenging Ooze
4 Strangleroot Geist
4 Dismember
4 Rancor
4 Vines Of Vastwood
18 Forest
1 Mutavault
2 Tree Top Village
If I'm playing Leatherback Baloth the Mutavault is out for a Tree Top Village. Bouncing between 21-22 lands.
I think the current Death's Shadow decks are far better than the Battle Rage lists that could kill out of nowhere. They don't trample anymore.
Rancor can be a risk play, but playing Rancor and then kicking Vines on the targeted creature when they attempt to remove it is one of the biggest plays in our book.
That was a sweet line with the Hardened Scales. When the card is good, it's great. I think 1 copy is correct because multiples is bad.
I really dig MD Thrun right now. Don't love the other one-ofs other than I would like to try a Rhonas.
8-whacked is pretty miserable. Strangleroot Geist into Leatherback Baloth as blockers is our best pre-SB maneuver and it's pretty unimpressive.
@thatmarkguy; I consider it to be an aggressive deck that seeks to play one-two interactive spells or creatures to make an opponent stumble just enough while we finish the game. Rather than pure aggro that hopes to goldfish through opposing interaction or midrange going fully interactive while deploying a clock. We also have fast enough draw that we punish mulligans, loose keeps, and painful mana bases just as efficiently as a burn deck.
If you hit four land you can cast two copies and only suffer the draw-back once.
Sundering Growth increases in value to the deck/sideboard.
EDIT: Reshaper Kenrha seems sweet, though!
2 in vs Jund, with a 3rd coming in if they play Kitchen Finks or Huntmaster of the Fells MD or for game 3.
3 in for Abzan/GB. They also have Siege Rhino and Grim Flayer.
4 were for Elves and Collected Company combo/value decks, but replacing the 4th with Phyrexian Revoker is fine since it improves those match-ups.
I'll miss the 4th only against TitanShift due to their SB Obstinate Baloth and it gives enough reach to kill a Primeval Titan that Dismember cannot.
Edit: Bringing in a pair vs Infect as well, but I haven't seen that deck in the rankings since Gitaxian Probe was banned.
I've played a lot of matches with Leatherback Baloth, Witchstalker, and Dungrove Elder. In a vacuum some split of Leatherback Baloth and Nissa, Voice Of Zendikar is probably best imo. None of these cards block 8/8s forever or are unblockable against the Delve guys. 3-drops just aren't great right now but there are too many Chalice Of The Void in these winning decks to play strictly 1-2 CMCs.
Aspect Of Hydra feels pretty bad/extra right now. It can still steal games but playing more than 3 doesn't feel like a good idea to me. I can't think of a better card to replace it, though.
I think I'll start with
3 Hunt The Hunter
4 Manglehorn
4 Phyrexian Revoker
4 Skylasher
Leaves me cold to Worship but doesn't feel outright dead to anything else. Soft to Living End decks, maybe.
Swarmyard is fun with Skylasher against decks casting cards like Supreme Verdict and I may want to test that as a late game plan against the control decks in the future if I feel those match ups need a small boost to feel favorable.
Gonna be charging into the MTGO Modern Leagues again in a week or so. Here's my tentative list, pretty classic MD with the exception of replacing Leatherback Baloth due to the printing of Fatal Push. Cannot deck/card tag via mobile, sorry.
4 Avatar Of The Resolute
4 Dryad Militant
4 Experiment One
4 Great Sable Stag
4 Scavenging Ooze
4 Strangleroot Geist
2 Aspect Of Hydra
4 Dismember
4 Rancor
4 Vines Of Vastwood
4 Blooming Marsh
14 Forest
4 Treetop Village
Sideboard:
4 Hunt The Hunter
4 Manglehorn
4 Skylasher
3 Undecided
Great Sable Stag is fantastic vs. the Death's Shadow decks as well as Dredge. Leatherback Baloth seems very clunky and underwhelming right now.
I've never cast a Quicksilver Fountain before but even T3 on the draw it can stop aforementioned threats 2-3 as well as Ulamog or a sandbagged Walking Ballista of theirs.
I've watched a handful of streamed matches with the deck and it always seems it's the main 60 cards doing real work pre and post board. Deck is super solid and I'm pumped to get it together.
Quicksilver Fountain I feel is only good on the play and Spreading Seas costs your pivotal turn 2 where we actually do our things so there's no real great handle for the lands themselves imo.
The one card I want to try is replacing one Throne with one Contested War Zone. Functionally the same in strict races (combo or before Tron/Control take over.) Mild liability against Goblin Guide decks but really it would just never untap again assuming we use it the turn we play it. Thoughts?
I'm not real sold on any particular sideboard yet but the main 60 seems about air tight other than that.
Once you have played this deck against Tarmogoyf, you'll realize he's not very big then. He would be the same size on our side in those matches, and even lesser against anything else other than fair blue decks, really. We already crush those.
Rancor is absolutely absurd. Typically provides as much damage as an Aspect Of Hydra in goldfish scenarios, but provides pressure for later when it comes back in grindy match-ups. It is usually the first card hit by discard with good reason. It also breaks open a lot of cards like Lingering Souls. We need value to keep up in fair matches and raw power for the races. Rancor plays both roles.
What's everyone's sideboard looking like? I played a few matches and am pretty rusty, yelling at my own misplays the instant after I made them. My monitor did not reply.