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  • posted a message on 3M / Monowhite Multiplayer Mill
    Quote from Rezzahan »
    Geier Reach Sanitarium and Mikokoro, Center of the Sea may find a home in such a deck.
    How did I miss these? Thank you sir. Nodding the Affirmative

    How about a Nuisance Engine to fuel the Station and give you some defensive power? And trigger the Altar of course.
    This is also really cool but I don't like the idea I'm using 5 before I'm getting anything out of it. That is rough. I think maybe I'd just throw in Retrofitter Foundry and call it a day.
    Posted in: Multiplayer
  • posted a message on Alleged Ikoria Box Toppers, leaked from a brazilian LGS
    Quote from SonofaBith75 »
    Is that a jet fighter on Godzilla? You really think jet fighters are going to be on a Magic Card?



    Sure. Nodding the Affirmative

    100% Real, guys. I think they're pretty silly just like the rest of you but they are definitely real.
    Posted in: Speculation
  • posted a message on Fastbond
    The above combo seems to be floating around vintage circles named “crab shack”. Sporting sultai colours it can seemingly be ported to casual multiplayer without too much modification because of “retreat to hagra’s” ease of table wide death.


    Indeed..

    There's another cool trick this deck does. Fastbond & Glacial Chasm. Chasm prevents any/all Fastbond damage you might take. That is rather gross tbh. trollface
    Posted in: Multiplayer
  • posted a message on Mark Rosewater's Ikoria Teaser
    There are definitely two more eggs. That's seven.
    Posted in: The Rumor Mill
  • posted a message on 3M / Monowhite Multiplayer Mill
    Quote from CoolLink19 »
    Anointed Procession is amazing with Smothering Tithe and will also work well with your token makers.

    Sram's Expertise will make token creatures that happen to also be artifacts for grinding station and let you cast something else right away.

    You may want to run rest in peace to keep people from reshuffling their graveyard into their library.


    Excellent, thank you! Procession was actually in (1x) until it got cut for something else. Absolutely a shoe-in if I can find a spot for it. Completely forgot about Sram's Expertise agreed, that is potentially very good here; many thanks it is now a priority to find room for this card--awesome. RIP was also in (also 1x) but it got at the same time as Procession. (If memory serves, both were cut to make room for the Mazes Slant ) I also had some 2nd thoughts on RIP only because it effects all players and there's a drawback there for me.. (I suspect folks will target my Tithes a lot.) It also shuts down any teammates graveyards, which they might really hate me for, so I passed on it. Anyone without those concerns..I would definitely suggest it.

    Quote from Decay57 »
    Ohh nice! Yeah I'd be interested in seeing what your list entailed. I love off color mill decks.


    With pleasure.. This was the 1.0 I threw together to test it out. Please go easy. Redface



    Looking at it again now, it is a scooch light on the mana. I'll have to get more reps in, for sure. Tokens are intended to help a little but that's hardly a reliable plan.

    Endless Atlas is honestly just a new card that I stumbled upon online. Wanted to test it out in monowhite & monored decks. This seemed like as good a place as any. I dunno it just seems..******* amazing to me for casual decks? I mean.. Shrugs Anyone tried it out?
    Posted in: Multiplayer
  • posted a message on 3M / Monowhite Multiplayer Mill
    Eureka. Wahoo!! I stumbled across something powerful. Figured it out last weekend and ordered my cards--then I waited..--everything finally showed up so I got it built for our games last night and it absolutely rocked...



    That's the basic thing. To be honest, the Grinding Station was the add-on idea. The basic ideas was just using Treasure tokens to abuse Altar, which mills each opponent. That's quite gross. But, the card is pretty hot right now being paired with Underworld Breach and that's what got it on my radar. It is obviously perfect here. Each and every treasure token represents a chance to untap it and mill 3 more cards away.

    Rousing of Souls is another 4-of in this deck. Never seen it before I started doing my reserach. It is 100% perfect. It is literally made for this deck. I played it twice last night and it gave me 5, then 6 chump blockers. These, in turn, trigger the Altar and mill for more. Then, I passed these to each of my flankers (a house rule, we allow you to pass creatures on upkeep) for chump-blocking stuff. (They happen to be Flying so they can attack well too.)

    Secure the Wastes is a 2x as another way to just blow the roof off if you end up stockpiling your treasure tokens. All those tokens will trigger the Altar just fine.

    Apart from that, I'm running a lot of the obvious stuff you might run in a white MP deck. Authority of the Consuls, Grasp of Fate, Tragic Arrogance stuff like that. 4x Maze of Ith in there too. Sure. It is entirely creatureless deck but you could build it to taste. I can provide the whole list if folks are interested in it.

    Once I thought it up, I did a fair amount research and I didn't find any other decks abusing this specific interation *anywhere* so I'm kinda proud of this one. Grin Hoping this might be a thing others want to try out and develop from here. I am absolutely gonna keep working on it--it was GREAT.
    Posted in: Multiplayer
  • posted a message on Two more Heliod cards
    Heliod's Intervention - XWW
    Instant / Rare
    Choose one:
    *Destroy X target artifacts and/or enchantments
    *Target player gains twice X life.

    Heliod's Punishment - 1W
    Enchantment - Aura / Uncommon
    Heliod's Punishment enters the battlefield with four task counters on it.
    Enchanted creature can't attack or block.
    It loses all abilities and has "T: Remove a task counter from Heliod's Punishment."
    Then if it has no task counters on it, destroy Heliod's Punishment.


    (Found on Reddit)
    Posted in: The Rumor Mill
  • posted a message on [CUBE][THB] Klothys, God of Destiny
    This card does a lot of interesting things for a R/G mana card. I like it. Feels like a more interactive version of Keranos, God of Storms and that's really cool. Minor changes in templating (and 2 lower CMC, sure) make for a much more interesting card.

    The fact you can monkey around with other peoples' graveyard is particularly cute. Not sure it'll nose anything else out of my
    R/G mana section but it's certainly possible.

    Cool card. Cool
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Confusion In The Ranks
    Check out Rust Elemental some time.. trollface This is a really old thread by the way. Glad you are here though. We used to have a lot more activity on these boards.
    Posted in: Multiplayer
  • posted a message on No story/lore for Theros
    1) New content underway. Netflix. They can't afford any distractions. They won't have a bunch of chances to get it right..it has to land perfectly. So...no distractions. All eggs are in the Netflix basket, creative-speaking.
    2) No one goes to the mothersite anymore. Of the number that might wander there, even fewer go there to read storyline content.
    3) Now, given #2, why in the hell would anyone in charge of budgets want to keep funding this content? It is literally money down the tubes with zero return-on-investment. I mean..how much $ would you expect to make writing Magic Fan Fiction? How big an audience would you reasonably expect?)
    4) Now ask those exact same question but replace 'Fan Faction' with 'Slick CGI Animated series hosted on Netflix'? I think you'd have some different answers in that case. So did they. That's why this is happening. Shrugs
    Posted in: The Rumor Mill
  • posted a message on Secret Lair
    Magic Players: "Magic is too expensive! Screw R&D. Screw MaRo. Screw Hasbro." Mob Justice

    Also Magic Players: "Man, I just can't wait to buy all of these fancy foil cards that I already own regular copies of." Jam

    And on and on it goes...
    Posted in: The Rumor Mill
  • posted a message on [MYB] Playtest Cards for Un-Cubes
    Nice writeup of some of them exists here.

    I'm sold on Evil Boros Charm and picked one up..not sure how I'll wedge it in but it does seem pretty awesome for cubing.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Piracy
    I have an idea... trollface
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Piracy
    Good point! I hadn't even thought about this.

    Seems we are good there.. Happiness and Rainbows Mana abilities don't use the stack. They can't tap out in response.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Piracy
    PIRACY!!

    I've been thinking about this card for a while now, most recently cube.

    Let's be clear: This ain't Mana Drain. However, this does seem like it would be quite potent in a few different shells. Blue Control. U/R mana Spell Slinger. G/U mana Tempo. The UU is a pain but I have an abundance of colorfixing--not terribly worried.

    Didn't see any threads for it anywhere. Maybe there's a good reason for that. Anyone ever tried it out? (We play almost esclusively multiplayer games and it feels like it has a higher ceiling there.)
    Posted in: Cube Card and Archetype Discussion
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