If I start with 61 in main n 15 in sb. Then in game two can I go to 60 n 16? I know I can go to76 n 0 in sb. I was wondering if other way around is also possible!
Demonic consultation isnt played cause vintage runs too many 1 offs, in a deck like dark depths where players run 4 of each card, it is a lot more viable
anyone know what the best creature removal for red would be? particularly for Griselbrand, or know any other way of shutting down Oath decks, im running 4 graphdiggers cage now
edit: Raze might be a good idea, the idea behind it is to destroy any of their basics if they have them, so all the have is mountains from my bloodmoons, so yeah trying to lock them out mana wise
I want some help against Dredge, and Oath decks, which seem to be my worst matchups. Any suggestions will be helpful. I want to stay away from 2 casting cost stuff, as Chalice for 2 normally hurts alot of decks, Im thinking to replace pyroclasm for Relic of Progentius
yeah all 4 of them, i could not vote lol, i play all 4 art works in my pox deck, but i probably like the wolf one the least, just because it reminds me of them old wolf T-shirts that you see below average intelligence people wear!
There is a grey area between burn and RDW so no point in fighting about it.
Lots of cards can be a meta call, like if there is lots of control, you would want to play Hellspark elemental. But yeah you can tune your burn deck depending on your meta and one might be easier to play than the other.
Magma Jet is still a bad card and should not be run in either LOL
But moving on...Lately I've been having my doubts about Keldon Marauders. He feels so awkward and slow sometimes. He costs 2, and has little immediate impact on the game. He's a terrible topdeck, even more so than most things. But the main problem is that on most occasions his damage takes 3 turns. This means even if I play him on turn 2, it'll be turn 4 for him to deal his full 5. Which is so slow. And much of the time I have things I'd rather drop over him on turn 2. And if it's past turn 2, there's almost no point in using him, as his damage will be coming out after the game is over. Am I imagining this? I used to love the card, but he's...not feeling too strong lately.
yeah he has been cut from my list, he was alright but now pretty meh, i use searing blaze instead or skull crack.
i.e.
Can i name Dread Return with Phrexian Revoker?
edit: Raze might be a good idea, the idea behind it is to destroy any of their basics if they have them, so all the have is mountains from my bloodmoons, so yeah trying to lock them out mana wise
4 Goblin Guide
4 Gorilla Shaman
4 Magus of the Moon
4 Manic Vandal
4 Simian Spirit Guide
3 Lightning Bolt
3 Pyroblast
2 Red Elemental Blast
1 Black Lotus
4 Chalice of the Void
1 Mox Ruby
4 Null Rod
4 City of Traitors
9 Mountain
1 Strip Mine
Was looking for a bit of input for the sideboard,
so far im running;
4 Porcelain Legionnaire
4 Mental Misstep
4 Pyroclasm
I want some help against Dredge, and Oath decks, which seem to be my worst matchups. Any suggestions will be helpful. I want to stay away from 2 casting cost stuff, as Chalice for 2 normally hurts alot of decks, Im thinking to replace pyroclasm for Relic of Progentius
Lots of cards can be a meta call, like if there is lots of control, you would want to play Hellspark elemental. But yeah you can tune your burn deck depending on your meta and one might be easier to play than the other.
Magma Jet is still a bad card and should not be run in either LOL
yeah he has been cut from my list, he was alright but now pretty meh, i use searing blaze instead or skull crack.