Agelic overseer is definitely sweet and worth sideboard slots. Loyal cathar is a bit rough costing ww, and his flipside isn't that good. Doomed traveller isn't good now without honor of the pure in my opinion, though I may be wrong.
When you play huntmasters, you are looking to grind out games against all kinds of decks instead of praying for a godhand and killing the opponent quickly. I play in a lot of long tournaments and I dislike having games where I lose to a control or midrange opponent just because I didn't draw my nut hand. Lunarchs, mayors, and huntmasters make for a better grind-style deck whilst keeping a decent amount of aggressiveness. Lunarch is perfect here as he fits in all parts of your curve. It all boils down to the kind of deck you prefer. Consistency vs. Raw power.
- Sasky
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Nov 29, 2012Sasky posted a message on Naya Humans (RTR Standard)@javdubs: Your idea sounds good. Have you checked out Craig Wescoe's Lightning Humans deck? It's up on tcgplayer. His idea sounds like what you want to be doing for that direction. As for bant control, this deck, like all aggro decks, is quite soft to sweepers. However, I have played the matchup and this deck is superior to straight out g/w aggro in dealing with long, grindy games. You just need to land a werewolf and let him win the game for you or until they sweep, then play something else. Midrange is ok, just hope for the best game 1, then punish them with intrepid hero game 2 (and 3).Posted in: Sasky Blog
@BobMcfall: They are both control-ish cards, which isn't really what this deck wants to be doing. I do want to play daybreak ranger, but she seems to get in the way of the main game plan. Pillar is also too difficult to support mana-wise. We have like 1 turn one untapped mana. -
Aug 14, 2012Sasky posted a message on Making the best Werewolf deck (Innistrad Standard)Thanks, I have tested gang and found him to be clunky, especially with huntmaster competing at the 4-drop slot. Bonfire is usually a better spell.Posted in: Sasky Blog
I agree with the borderland comment. He's actually ok because of the relatively high curve and because he gets a boost from mayor, though running 4 might be a bit too much. As of now he's ok, but I'll see how it goes. - To post a comment, please login or register a new account.
I've seen proponents for both while reading the forums, but I am still left unsure of which to run. Some have said that Arc Trail is a sideboard card, but it seems to do fairly well mainboard. Yet, the 3 damage offered by incinerate has proved useful on many occasions. Running Arc Trail mainboard would also free my sideboard slots for other cards.
What do you guys think?
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Honorable mentions would be Sad Robot and Wurmcoil Engine.
Thanks, what would you suggest I replace Waif with? I've looked around but there doesn't seem to be a good replacement for it (I personally do not like Waif too). Goblin Arsonist? Or could I get away with more burn? The meta here is currently U/B control and WRR heavy, but there is a smattering of other decks as well (quite a large minority of each of the other Tier 1 decks, hence the MBI and Token/Humans hate in the SB).
2 Grim Lavamancer
4 Reckless Waif
4 Stromkirk Noble
4 Stormblood Berserker
3 Chandra's Phoenix
2 Hero of Oxid Ridge
4 Gut Shot
4 Incinerate
3 Brimstone Volley
3 Volt Charge
Artifacts (4):
4 Shrine of Burning Rage
23 Mountain
4 Perilous Myr
2 Traitorous Blood
3 Manic Vandal
2 Dismember
2 Slagstorm
2 Arc Trail
Here is my decklist. Like many budgeteers, I don't have the dough to purchase koth of the hammers. How viable is this list? It's still untested. Any suggestions would be much appreciated!
4 Darkslick Shores
4 Drowned Catacomb
2 Ghost Quarter
8 Island
2 Nephalia Drownyard
6 Swamp
Creatures:
4 Snapcaster Mage
2 Consecrated Sphinx
1 Grave Titan
Spells:
1 Surgical Extraction
1 Wring Flesh
2 Black Sun's Zenith
3 Doom Blade
4 Mana Leak
1 Negate
4 Think Twice
3 Dissipate
4 Forbidden Alchemy
1 Tribute to Hunger
1 Batterskull
2 Liliana of the Veil
2 Nihil Spellbomb
3 Spellskite
1 Flashfreeze
1 Black Sun's Zenith
3 Ratchet Bomb
2 Negate
1 Steel Sabotage
1 Curse of Death's Hold
1 Nephalia Drownyard
25 Swamp
Creatures:
4 Spellskite
4 Phyrexian Obliterator
3 Bloodgift Demon
3 Grave Titan
Other Spells
2 Despise
2 Black Sun's Zenith
4 Geth's Verdict
2 Ratchet Bomb
4 Dismember
3 Liliana of the Veil
2 Mimic Vat
2 Sword of War and Peace
2 Memoricide
4 Hex Parasite
2 Nihil Spellbomb
1 Elixir of Immortality
2 Ghost Quarter
1 Black Sun's Zenith
1 Ratchet Bomb
2 Doom Blade
Threw this deck together and planning to give it a test drive soon. It started off initially as an aggro deck but I decided to pare down on the weenies and go heavier on control and support for the obliterator. Any thoughts on the card composition are appreciated.
EDIT: It did pretty well against solar flare and illusions, but got completely owned by U/W tokens. Honor of the pure with doomed traveler seemed to do me in most of the time. Black really needs some enchantment hate (without giving an already fast deck another 3/3 token).
24 Swamp
Creatures:
4 Diregraf Ghoul
4 Perilous Myr
4 Phyrexian Obliterator
3 Bloodgift Demon
3 Grave Titan
2 Black Sun's Zenith
4 Distress
4 Geth's Verdict
4 Dismember
2 Liliana of the Veil
2 Mimic Vat
4 Memoricide
4 Phyrexian Crusader
4 Hex Parasite
3 Nihil Spellbomb
This is what I am experimenting with, a modification of an MBC deck I ran during M11. I have no idea whether this goes into control or aggro now. Seems to fit into aggro more. Any thoughts?