Agelic overseer is definitely sweet and worth sideboard slots. Loyal cathar is a bit rough costing ww, and his flipside isn't that good. Doomed traveller isn't good now without honor of the pure in my opinion, though I may be wrong.
When you play huntmasters, you are looking to grind out games against all kinds of decks instead of praying for a godhand and killing the opponent quickly. I play in a lot of long tournaments and I dislike having games where I lose to a control or midrange opponent just because I didn't draw my nut hand. Lunarchs, mayors, and huntmasters make for a better grind-style deck whilst keeping a decent amount of aggressiveness. Lunarch is perfect here as he fits in all parts of your curve. It all boils down to the kind of deck you prefer. Consistency vs. Raw power.
- Sasky
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Nov 29, 2012Sasky posted a message on Naya Humans (RTR Standard)@javdubs: Your idea sounds good. Have you checked out Craig Wescoe's Lightning Humans deck? It's up on tcgplayer. His idea sounds like what you want to be doing for that direction. As for bant control, this deck, like all aggro decks, is quite soft to sweepers. However, I have played the matchup and this deck is superior to straight out g/w aggro in dealing with long, grindy games. You just need to land a werewolf and let him win the game for you or until they sweep, then play something else. Midrange is ok, just hope for the best game 1, then punish them with intrepid hero game 2 (and 3).Posted in: Sasky Blog
@BobMcfall: They are both control-ish cards, which isn't really what this deck wants to be doing. I do want to play daybreak ranger, but she seems to get in the way of the main game plan. Pillar is also too difficult to support mana-wise. We have like 1 turn one untapped mana. -
Aug 14, 2012Sasky posted a message on Making the best Werewolf deck (Innistrad Standard)Thanks, I have tested gang and found him to be clunky, especially with huntmaster competing at the 4-drop slot. Bonfire is usually a better spell.Posted in: Sasky Blog
I agree with the borderland comment. He's actually ok because of the relatively high curve and because he gets a boost from mayor, though running 4 might be a bit too much. As of now he's ok, but I'll see how it goes. - To post a comment, please login or register a new account.
True, but lili has already gotten value against you when you decay her, and o-stone can be fired off the turn it comes into play so decay does not work very well against it. It's obviously good against plating. I think Path hits stuff that is more relevant i.e. fat creatures. We have Pridemages to deal with artifacts and enchantments anyway. I can see decay being much better if you don't run Pridemage.
The point is that our combo is vulnerable and complicated to set up. It's nice to have around but should not be the keystone of the deck.
You win against decks that can win through infinite life the way pod did - beating down with stuff.
I agree with this. I don't like redcap and blood artist in this deck, so this is definitely a way to get a combo kill.
The second Anafenza has been quite a dud for me anyway, so I will try a 1/1 split.
It's weaker because we cast everything, while pod just needs to resolve pod and the opponent's counterspells have all become useless. Our deck is still fantastic against countermagic though thanks to Voice of Resurgence.
Path is slightly worse against Twin decks, but in a world of primeval titans and siege rhinos, path seems the much more solid option. It also makes the tron matchup a little better.
I have been brewing with this deck as well. I don't want to post a list yet as I feel that I'm still a couple of cards off a 'perfect' list.
I do want to say that Congregation is bad, as is playing any creature that is more expensive than a 3-drop.
I am sure that 3 Chord of Calling is right for this deck, but am unsure if 4 Collected Company is right. CC is bonkers nuts insane, but sometimes you just don't want to cast a 4 mana spell. Sometimes I finish a game with 2 copies of CC stuck in my hand. Still, you always want to see it.
Chord is non-negotiable - it allows you to play very good silver bullets both in the main and in the side. You don't want 4 because it's expensive to cast and gets remand-ed quite often.
The combo is fine, but I don't think Redcap or Blood Artist is what you want to be doing. Anafenza-Finks-Aristocrat/Seer is good enough. Blood Artist is low impact, and Redcap costs 4 mana, so you don't want them in this deck. You also don't want too many pieces of the combo, because other than Finks, Anafenza and Aristocrat are pretty weak cards on their own. Infinite life does not win you games against quite a few matchups (decks with inkmoth nexus or alternative kill-cons like hive mind). I tend to board out Anafenza and Aristocrat against any matchup that has alternative kill-cons and/or runs lightning bolt.
The deck has a very strong aggressive midrange game that is close to the power level of pre-ban pod. You must play 3 Townships or you will lose out on the main way of winning with this deck. When building this deck always keep in mind that your plan A is to kill people with little disruptive creatures filled with +1/+1 counters.
I don't think it's worth running Melira. She is much easier to cast than Anafenza, but she does nothing against every deck that is not infect. Even against infect she does not win you the game automatically as immense Blighted Agents are still a headache.
The deck is actually better than pre-ban pod in some ways, and worse in some others. Instant speed CC is a big plus, as is not needing to sacrifice your creatures or taking a bunch of phyrexian damage off your pod. You can also play Stony Silence and Fulminator Mage unlike Pod, which makes the Tron matchup a lot better. The downsides are not being able to play 4 and 5 drops (losing Siege rhino and Lark is saddening), CC being quite random, not being able to chain creatures, and being much weaker to counter-magic.
2. Misty Rainforest
3. Verdant Catacombs
4. Polluted Delta
5. Flooded Strand
6. Marsh Flats
7. Windswept Heath
8. Wooded Foothills
9. Arid Mesa
Honorable Mention: Bloodstained Mire
I'd be interested in a tournament report as well as your decklist if you have time.
I like roast in UR Twin, but not in RUG Twin. You want to cast tarmogoyf on turn two or leave remand up.
Lavamancer is pretty good as a 2-of in the main. He lets you take both the aggro and control role.
Blood moon in the sb seems fine if you know how to play with it in this deck. I personally would not make RUG twin a blood moon deck, but I can see how it can work.
I was thinking of bringing the exact list to a paper tournament actually.
His sideboard and maindeck is actually quite tuned to beat more than just tron and affinity. Fulminators are good against Bloom Titan and any control decks you might run into. I would also bring in some vs affinity and infect to deal with inkmoths.
Stony silence is good mostly only against affinity and tron as you said, but these are such bad matchups that it is correct to have 4 stony silences. I've played with Jesse Hampton's three copies and I really want a fourth one.
Twin and infect are pretty good matchups, he has four sideboard slots for burn, and there is enough removal and discard to handle a spectrum of decks.
Overall, I think his list is actually well-tuned to a relatively open meta with mostly tier 1 decks. I can see it possibly crashing against rogue combo decks, but fulminators are really good against most funny brews and he does play eight discard spells maindeck.
http://www.mtgtop8.com/event?e=9468&d=254295&f=MO
Just beat them the same way as delver always tried to beat junk/jund - Blood Moon.
I don't like splitting MR and Tasigur because MR doesn't fill the yard and Murderous Cut is a fantastic card that I always want to play 2 copies of in this deck. Playing MR and Tasigur together means less spells filling your grave, which makes Tasigur and Cut both more difficult to cast.
I like Pacts in the SB more because of the "nonblack" clause, and I think Cuts are just better. Free spells are great with mentor, but I don't think this deck is actually that mentor-centric.
I'm also interested in playing Anticipate. Currently I'm running 4/4 Serum Visions and Thought Scour, so I'm not sure if I want any more cantrips. I'm not running any form of permission though, so there's no tension with permission spells.
Anyway, this is the list I'm settling on:
4 Snapcaster Mage
4 Monastery Mentor
3 Tasigur, the Golden Fang
Spells (26)
3 Thoughtseize
4 Inquisition of Kozilek
4 Path to Exile
4 Serum Visions
4 Thought Scour
4 Lingering Souls
1 Sorin, Solemn Visitor
2 Murderous Cut
1 Island
1 Plains
1 Swamp
1 Vault of the Archangel
2 Watery Grave
2 Godless Shrine
2 Hallowed Fountain
2 Marsh Flats
3 Creeping Tar Pit
4 Flooded Strand
4 Polluted Delta
2 Slaughter Pact
1 Thoughtseize
2 Disenchant
2 Spellskite
2 Stony Silence
2 Zealous Persecution
4 Timely Reinforcements
The MR version I tested plays 4x MR instead of 3 Tasigurs and 1 Thoughtseize. The TS is moved to the side with one less Timely.
I have cut all permission from the deck in favor of the full discard suite and found that it works better.
Narset is terrible in the matchups she is supposed to be good in as well. She has very little impact compared to, say, one of the sorins or even something quirky like ojutai's command.
I recommend cutting tasigurs for myth realized. I think for this deck you'd want one or the other.
Tasigurs.
I have no idea whether MR is actually better than tasigurs though - both are powerhouses.
I'm actually going to play with tasigurs again over MR just to compare him to my experiences with MR.
Perhaps it might be possible to cut mentors for MR and play tasigurs.
Her +1 whiffs a fair amount - and it's back-breaking because you literally wasted a turn.
Her -2 sounds good on paper, but rebound seems to be too slow for this format. I've often stared at my hand and realised that rebounding my spells aren't doing much. Being casted on your next upkeep really sucks.
I'd recommend just sticking to one of the BW Sorins.
I've also tested Myth Realized - it's amazing. The only thing is that I am unsure if 3 or 4 copies is correct. You always want to see it, but almost never want to see multiples.
I went 3-2 in individual games, which is the same record as my team.
I will be typing a succinct report.
1 Snapcaster Mage
1 Wurmcoil Engine
1 Elesh Norn, Grand Cenobite
1 Iona, Shield of Emeria
1 Emrakul, the Aeons Torn
Spells (30)
2 Condescend
3 Expedition Map
4 Path to Exile
1 Cyclonic Rift
4 Azorius Signet
4 Remand
4 Thirst for Knowledge
1 Day of Judgment
1 Supreme Verdict
1 Wrath of God
4 Gifts Ungiven
1 Unburial Rites
1 Eye of Ugin
1 Flooded Strand
1 Island
1 Plains
2 Hallowed Fountain
3 Seachrome Coast
4 Celestial Colonnade
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower
2 Pithing Needle
1 Celestial Purge
1 Disenchant
2 Negate
2 Spellskite
1 Ghostly Prison
4 Leyline of Sanctity
1 Terastodon
1 Ugin, the Spirit Dragon
R1: 1-2 vs. Affinity
G1 was rough - he thoughtcasted 3 times and I saw no wrath.
G2 I got elesh norn out early and sealed the game.
G3 He thoughtseize'd my wrath and had enough damage to close the game (many counters from arcbound to etched chamion) when I got elesh norn out.
My team mates won their matches though.
R2: 2-0 vs. Black Moon
This was my friend - I knew he ran blood moons and contaminated ground main as well as many discard spells, and thought it would be a difficult matchup.
G1 I got to emrakul through a blood moon - yes I reached 15 lands (12+3 signets to be precise. This was ONE turn away from his Ajani Vengeant going ultimate.
G2 I Unburial'd Iona, naming black, and he scooped.
My team mates lost their matches this time, so overall we lost as a team.
R3: 1-2 vs. Time Walk
You'd think this is an easy matchup, but I can assure you it is not.
G1: He managed to force his chain through my remands.
G2: He scooped to T4 Iona.
G3: He topdeck'd a gigadrowse on the turn I could cast Emrakul. I remanded two copies of gigadrowse so that I had enough mana for a negate, but he managed to combo off through my one negate.
My team mates were 1-1, so we lost overall.
R4: 2-0 vs BW Tokens
This is a very easy matchup if they don't chain discard spells.
G1 Elesh Norn, and he had 3 bitterblossoms in play.
G2 Ugin. Ugin is so ridiculous vs tokens - literally nothing in their entire 75 deals with him if he lands.
Team mates were 1-1 this round, so we won overall.
R5: 2-0 vs Living End
G1 I dumped Iona and Elesh Norn into my yard with Thirst. He either did not want to LE those fatties in for me, or did not have it. Either way my wurmcoil engine closed the game.
G2 He played a fair game of magic. We are great at fair games of magic.
Both my team mates won their matches as well.
Holy mother of god...
Also, to make this post non-spam: I've been liking Pithing Needle in the sb. It helps vs Lili, Fulminator mages, and Karns.