I think this is only playable in a deck with workshop or academy (and a couple other fringe artifact decks).
I don't agree with this take. I think you're looking at this too much as a mana sink and not enough as a modal 2 drop that can go crazy with token generators. The value of this card doesn't come from how much mana you can pump into it, but with how many tokens your deck can pump out. It's rarely going to scale beyond 5 mana, but that's not unrealistic since green pairs best with this since it has the best combination of ramp and token generation. It's a pretty reasonable 2 drop considering the 5 mana mode it has , this is essentially a different take on Intrepid Adversary really.
This is the correct take on it. Its only good enough if you support a W/X token deck. In that respect it is definitely something I would consider.
One kinda neat thing about this card is that even without the rad ability it is still better enoug than Languish that you would consider running it in cubes where Languish wasn't good enough. I'm tempted to just sharpie out the second sentence and play the card like that.
Not really interested in adding Rad counters to my cube. Ill pass.
I'm considering basically having a giant line of reminder cards - The Ring Tempts you, Dungeon, Monarch in the middle of the draft pool to help people know what these cards are ...
I just dont think its a mechanic that is interesting. But ya it could get confusing for people who dont play with the cards often.
There are now 3 ways for Basalt Monolith to generate infinite mana, and all of the enablers arent bad cards on their own. Really raises the value of the Monolith.
This is the correct take on it. Its only good enough if you support a W/X token deck. In that respect it is definitely something I would consider.
Seems fine.
I just dont think its a mechanic that is interesting. But ya it could get confusing for people who dont play with the cards often.
Sail into the West
Deathrite Shaman and Alpha Deathclaw