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  • posted a message on Available split card names?
    Quote from turnip_song
    I'd guess Above and Beyond as the first card. I'm not sure about the other one we can make a reasonable guess at; perhaps Trial and Error as the Azorius uncommon?

    It's also possible to guess at the rare cards, as I think I'm right in saying we know the guild combinations they must be. Taking a stab at that:

    Izzet/Rakdos: Crash and Burn
    Selesnya/Boros: Seek and Destroy
    Dimir/Orzhov: Noughts and Crosses
    Golgari/Gruul: Sound and Fury


    We already have Crash and Hide//Seek.
    Posted in: Speculation
  • posted a message on *The Common to Rare Game*
    Jungle Animist 1GGG
    Creature - Human Shaman
    Forests you control are 4/5 green Plant creatures with Defender.
    2/2

    Next: Stream of Life
    Posted in: Custom Card Contests and Games
  • posted a message on Simic Fluxmage: Limited superstar
    I'd agree. I had this guy in two different prereleases and both times he was fantastic. He makes combat very difficult and the times that he wasn't making combat difficult, I was just throwing counters onto my Fathom Mage to draw more cards.

    That said, I think that he will be not quite as useful in draft, since there will be less time to sit around and durdle than there is in your average sealed deck match.
    Posted in: New Card Discussion
  • posted a message on Best Guild for the Prerelease
    I'd check in in this thread.
    Posted in: New Card Discussion
  • posted a message on A Black Mythic
    It does remove design space, and honestly, I think this is one of those rules like "No instant speed card draw." or "You can't print on the back of cards." that will eventually go by the wayside, as soon as they have a good reason to do so. A single card is not a good enough reason, however.

    In due time, the rule will fall victim to complexity creep. I'm pretty sure within the next 3-5 years we'll see a block that includes both of them in the same block.

    One of the hardest things for amateur designers is having to live by the rules that R&D sets up and then watching R&D ignore their own rules.
    Posted in: Custom Card Creation
  • posted a message on A Black Mythic
    Consumptive Goo?
    Posted in: Custom Card Creation
  • posted a message on [[GTC]] Glaring Spotlight
    Quote from rancored_elf
    1) We've been designing with that effect (opponent's creatures lose hexproof/shroud) for years. Nice to see it finally in print Smile
    2) Funny how the spotlight is designed after spotlights from Earth, circa 1980 to 2013 or so, complete with a spot for the lightbulb etc.... lol
    3) When you get rid of it, why do your creatures gain hexproof?


    You're shooting the light in the eyes of your opponent, of course.
    Posted in: The Rumor Mill
  • posted a message on [[GTC]] Glaring Spotlight
    Quote from shinquickman
    WTH? I was wondering when a reliable way to beat Geist was coming, but not like this. I could have sworn MaRo said he hated card design like the one presented in this card.


    I'm sure he does, but there's no elegant way to negate hexproof... apparently.

    Terrible that they got themselves into a hole where a card like this is a thing.
    Posted in: The Rumor Mill
  • posted a message on New Gideon and Rancor
    Gideon will revert to a non-creature planeswalker, Rancor will go to your graveyard from not being on a legal target. Rancor's ability will trigger and return to your hand.
    Posted in: Rumored Card Rulings
  • posted a message on MTGS Design Idol 2012 S1 R1
    Katali Hateblade 2RR
    Creature — Human Warrior {R}
    First Strike
    Creatures must attack you unless their controller pays 2 for each creature he or she controls that's not attacking.
    "Hold your spear firm. Their own hatred will be the force that drives it into their gullets."
    4/2
    Posted in: Custom Card Contests and Games
  • posted a message on The DCC: 01/19/08
    Billowing Hatred
    1BB
    Creature - Horror
    Flying
    Whenever a player or a creature other than Billowing Hatred is the target of a spell or ability, that spell's caster loses 2 life and you gain 2 life.
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on The DCC: 01/18/07
    Pilfer Dreams
    1B
    Sorcery
    Target player removes a card in their hand from the game. You may play that card as though it were in your hand.
    Posted in: Custom Card Contests and Games
  • posted a message on The DCC: 01/17/08
    Reweave the Aether
    1U
    Instant
    Return target creature to it's owner's hand. That creature's controller may put a creature with converted mana cost less than target creature's from their hand into play.
    Draw a card.
    Posted in: Custom Card Contests and Games
  • posted a message on The DCC: 01/16/08
    Fleet of the Third Wind
    4U
    Creature - Human Pirate
    Flying
    Squadron (As this creature comes into play, reveal the top card of your library until you reveal a non-land card. This creature comes into play with +1/+1 counters equal to that card's converted mana cost. Then put all revealed cards on the bottom of your library in any order.)
    Remove a +1/+1 counter from Fleet of the Third Wind: Counter target spell unless it's caster pays 1.
    0/0
    Posted in: Custom Card Contests and Games
  • posted a message on The DCC: 01/15/08
    Soulshock
    R
    Instant
    Soulshock deals 2 damage to target creature.
    B, Remove Soulshock from the game: Destroy target non-black creature that was dealt damage this turn. Use this ability only if Soulshock is in your graveyard.
    Posted in: Custom Card Contests and Games
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