Blacksail Captain2UB
Creature - Human Pirate (R)
Islandwalk
Whenever Blacksail Captain deals combat damage to an opponent, you may look at that players hand. You may cast a nonland card in it without paying that card's mana cost. Kill'm, all. Take everything. 2/2
Until end of turn, whenever damage would be dealt to target creature you control that sources controller sacrifices X permanents, where X is equal the the damage dealt this way.
Orium, Master Manipulator2WU
Legendary Artifact Creature - Vedalken Wizard XWU, T: Exile target nonland permanent you control with converted mana cost X. If you do, search your library for a card with the same card type and converted mana cost X, and put that card onto the battlefield. Then shuffle your library and put the exiled card on the bottom. 2/2
Blip, Nowhere Mage1UU
Legendary Creature - Human Wizard UU: Exile any number of creatures you control. At the beginning of the next end step, return each creature to the battlefield that was exiled this way. 1/1
Floe the Ever-ChangingWUBRG
Legendary Creature - Shapeshifter
Changeling (This card is all creature types at all times.)
Creatures you control gain changeling.
Floe the Ever-Changing gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. 1/1
Jin-Yu, Pegasi Warrior2UWG
Legendary Creature - Pegasus Samurai
Flying
Whenever ~ attacks, Samurai creatures you control gain flying and Pegasus creatures you control get +2/+2 until end of turn. 5/5
Zyrto the Land Walker2UU
Legendary Creature - Merfolk
~ can't attack if you control an Island.
~ gets -1/-1 for each Island you control.
~ gets +1/+1 for each nonisland land card you control. 5/5
Shell Shock1UR
Instant
Creatures dealt noncombat damage this turn can't attack, block, or use activated abilities until end of turn.
Splice onto Instant or Sorcery 2UR
Kessig Woodcutter1GG
Creature - Human Werewolf
Forestwalk
At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Woodcutter. 2/2
///////////////////////////////// Forest Ripper GCreature - Werewolf
Forest Ripper has hexproof as long as you control a Forest.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Forest Ripper. 4/4
Etiro the Fluxing-Flame3URR
Legendary Creature - Elemental
Trample
Whenever Etiro the Fluxing-Flame blocks or becomes blocked, switch its power and toughness until end of turn. 9/1
Silversilk Spinner3GG
Creature - Spider Wizard
Reach XG, T: Put a web counter on X target creatures.
Creatures with web counters on them get -X/-0, where X is equal to the number of web counters on it. 1/4
Creature - Human Pirate (R)
Islandwalk
Whenever Blacksail Captain deals combat damage to an opponent, you may look at that players hand. You may cast a nonland card in it without paying that card's mana cost.
Kill'm, all. Take everything.
2/2
NEXT:
Battle-Scared Behemoth
Legendary Artifact Creature - Vedalken Wizard
XWU, T: Exile target nonland permanent you control with converted mana cost X. If you do, search your library for a card with the same card type and converted mana cost X, and put that card onto the battlefield. Then shuffle your library and put the exiled card on the bottom.
2/2
NEXT:
Turtle Commander
Legendary Creature - Human Wizard
UU: Exile any number of creatures you control. At the beginning of the next end step, return each creature to the battlefield that was exiled this way.
1/1
NEXT:
An indestructible Commander
Creature - Faerie Knight
Flying, first strike, protection from red
"Act as my sword and triumph over my enemies" - Dai Undon
2/2
NEXT:
Buried Treasure
Sorcery
Until the beginning of your next upkeep, you can't lose the game and you opponents can't win the game.
NEXT:
Arachnid Swarm
Floe the Ever-Changing WUBRG
Legendary Creature - Shapeshifter
Changeling (This card is all creature types at all times.)
Creatures you control gain changeling.
Floe the Ever-Changing gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it.
1/1
NEXT:
UBR Djinn
Legendary Creature - Pegasus Samurai
Flying
Whenever ~ attacks, Samurai creatures you control gain flying and Pegasus creatures you control get +2/+2 until end of turn.
5/5
NEXT:
A commander that likes Enchantment cards
Sorcery
You lose 3 life. Draw a card.
Flashback U
NEXT:
Escape
Legendary Creature - Merfolk
~ can't attack if you control an Island.
~ gets -1/-1 for each Island you control.
~ gets +1/+1 for each nonisland land card you control.
5/5
NEXT:
RW Dragon
Instant
Creatures dealt noncombat damage this turn can't attack, block, or use activated abilities until end of turn.
Splice onto Instant or Sorcery 2UR
NEXT:
Sacrificial Altar
Creature - Human Werewolf
Forestwalk
At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Woodcutter.
2/2
/////////////////////////////////
Forest Ripper
GCreature - Werewolf
Forest Ripper has hexproof as long as you control a Forest.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Forest Ripper.
4/4
NEXT:
Tectonic Collision
http://velinov.deviantart.com/
Legendary Creature - Elemental
Trample
Whenever Etiro the Fluxing-Flame blocks or becomes blocked, switch its power and toughness until end of turn.
9/1
NEXT:
Multicolored Leviathan
Creature - Spider Wizard
Reach
XG, T: Put a web counter on X target creatures.
Creatures with web counters on them get -X/-0, where X is equal to the number of web counters on it.
1/4