I'm thinking u-579 works a 2nd shift type of job or something, while I am a 1st shifter. So our game will happen tonight if I can stay up late enough. At least we're in the same time zone!
What do you do with the Grim Discovery? Loop Witnesses? Primal Command is a better standalone card.
1. Play a fetch.
2. Play Explore or Viridian Emissary.
3. Play Finks or whatever.
4. Sad Robot or whatever.
5. Death Cloud is brutal now.
6. Grim Discovery on the fetch and a critter.
7. Play Eternal Witness, get back Grim Discovery.
Congratulations, you control the game.
Viridian Emissary was discussed a bit in the old thread. Most people decided that the extra power wasn't worth letting your opponent decide when you get a land.
Not really. Against an empty board, you swing for 2. Against a beater, you soak damage and get a land.
2 Mana Confluence
4 Temple of Silence
8 Swamp
4 Plains
4 Caves of Koilos
3 Hero's Downfall
3 Banishing Light
2 Utter End
Dudes
4 Underworld Coinsmith
4 Grim Guardian
4 Spiteful Returned
4 Tormented Hero
3 Herald of Torment
3 Indulgent Tormentor
3 Fate Unraveler
3 Athreos, God of Passage
2 Sorin, Solemn Visitor
1. Play a fetch.
2. Play Explore or Viridian Emissary.
3. Play Finks or whatever.
4. Sad Robot or whatever.
5. Death Cloud is brutal now.
6. Grim Discovery on the fetch and a critter.
7. Play Eternal Witness, get back Grim Discovery.
Congratulations, you control the game.
Not really. Against an empty board, you swing for 2. Against a beater, you soak damage and get a land.
Viridian Emissary > Sakura-Tribe Elder. That one extra point of power is great when on the beatdown.
As stated above, Eternal Witness + Grim Discovery is a nice little engine.
The rest of the deck is self-explanatory.
I'm available evenings. CST timezone.