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  • posted a message on [RBS]. It's what's for dinner.
    Rhino!... Yeah, I've got nothing.

    Today was a good day. First off, I only got 2 hours of sleep last night, then was almost late for my first class. Half of my first class (biology) was spent with the prof trying to figure out how the computer system in the classroom worked (she'd never taught in that room before) and the rest was an overview of what the class would be covering. Then I had a couple hours to kill; should have been an hour and a half, but class ran short as it was just an introduction. Found some friends, hung out, chatted, and eventually made my way over to my next class, English. I've heard good things about the prof, and so far, he rocks. He started by handing around a Barry Manilow MusicandPassion glowstick he got in Vegas over Christmas break. He then proceeded to quickly talk about the course and tell a bunch of stories about past students, with lots of swearing involved. It was awesome. Then I hung out with friends again, caught a bus to the mall, and ran into a friend from high school; I cast him as Satan in the play I directed. Then a couple hours ago I un****ed up my internet, which has been a bit dodgy the last few days.
    Posted in: Retired Clan Threads
  • posted a message on [RBS]. It's what's for dinner.
    Quote from Magic Mage
    Hm, I'm sorry that I'm even considered a friend here, with my inactivity.
    You're still posting more per thread than some of our members. Slant

    Actually, I think I'm one of those members. Slant
    Posted in: Retired Clan Threads
  • posted a message on The Undead Nation - Character Generation
    Quote from nan
    swinkee: Keen is a weapon ability, wich means the weapon already needs to have a +1 enchantment. And a +1 keen weapon equals a +2 weapon in value since keen is a +1 ability. That means that your weapon actually cost over 8000.

    Woops. Fixed.
    Quote from nan
    Unusual and interesting rouge btw Smile


    I aim to please. :p And design off of character rather than stats.
    Posted in: Hall of Records
  • posted a message on The Undead Nation - Character Generation
    Player Name: swinkee
    Character Name: Erse
    Class and Level: Rogue 4
    Race: Changeling (shapeshifter)
    Alignment: Chaotic neutral
    Deity: The Traveler
    Size: Medium
    Age: 22
    Gender: Male
    Height: 5'9
    Weight: 150 lb.
    Eyes: White
    Hair: Silver
    Skin: Grey

    STR 11
    DEX 18
    CON 12
    INT 13
    WIS 12
    CHA 18

    HP: 20
    AC: 19
    Touch: 15
    Flat-Footed: 19
    Speed: 30 ft.
    Initiative: +8
    BAB: +3
    Grapple: +4

    Saves:
    Fort +2
    Ref +7
    Will +2

    Weapons:
    +1 rapier
    Attack Bonus: +8
    Damage: 1d6+1
    Crit Multiplier: 18-20/2x
    Range: --
    Type: Piercing

    Masterwork light crossbow
    Attack Bonus: +8
    Damage: 1d8
    Crit Multiplier: 19-20/2x
    Range: 80 ft.
    Type: Piercing
    Ammunition: 50 bolts

    Morningstar
    Attack Bonus: +4
    Damage: 1d8
    Crit Multiplier: 2x
    Range: --
    Type: Bludgeoning and piercing

    Dagger
    Attack Bonus: +7
    Damage: 1d4
    Crit Multiplier: 19-20/2x
    Range: 10 ft.
    Type: Slashing
    Ammunition: 4

    Armor/Protection:
    Mithral shirt
    Type: Light
    AC Bonus: +4
    Max Dex: +6
    Check Penalty: 0
    Spell Failure: 10%
    Speed: 30 ft.
    Weight: 10 lb.

    Ring of Protection +1
    (+1 deflection bonus to AC)

    Skills:
    Bluff +13 (7 ranks, +4 Cha, +2 racial)
    Diplomacy +16 (7 ranks, +4 Cha, +1 Glamerweave clothing, +4 synergy)
    Disguise +13 (7 ranks, +4 Cha, +2 disguise kit)
    Gather Information +13 (7 ranks, +4 Cha, +2 synergy)
    Intimidate +15 (7 ranks, +4 Cha, +2 racial, +2 synergy)
    Knowledge (local) +8 (7 ranks, +1 Int)
    Sense Motive +10 (7 ranks, +1 Wis, +2 racial)
    Speak Language (Argon, Draconic, Dwarven, Gnoll, Gnome, Goblin, Halfling)
    Spot +8 (7 ranks, +1 Wis)

    Feats:
    Improved Initiative
    Weapon Finesse

    Class and Racial Abilities:
    +2 racial bonus on saving throws agains sleep and charm effects
    +2 racial bonus on Bluff, Intimidate, and Sense Motive checks
    Natural Linguist
    Minor Change Shape
    Sneak attack +2d6
    Trapfinding
    Evasion
    Trap sense +1
    Uncanny dodge

    Languages:
    Argon, Common, Draconic, Dwarven, Elven, Gnoll, Gnome, Goblin, Halfling

    Equipment:
    Backpack
    Disguise kit (10 uses remaining)
    Flint and steel
    Glamerweave traveler's outfit
    Identification papers with portrait
    Letter of credit, 50 gp
    Peasant's outfit
    Signet ring
    Standard identification papers
    Traveling papers

    Money: 6 gp, 6 sp
    Posted in: Hall of Records
  • posted a message on The Undead Nation - Character Generation
    HD Rolls
    [dice=3]6+1[/dice]
    Posted in: Hall of Records
  • posted a message on Pen & Paper Sparring Grounds
    Well, I might as well throw my first character set into the ring while I think of what to do in nan's campaign. The fact that this duo is more adventure ready than battle ready is unfortunate, but that's the way the characters are.


    [dice=9]6[/dice]
    Player Name: swinkee
    Character Name: Damon Armano
    Class and Level: Rogue 7/Temple Raider of Olidammara 3
    Race: Human
    Alignment: Chaotic neutral
    Deity: Olidammara
    Size: M
    Age: 21
    Gender: Male
    Height: 6'1
    Weight: 150
    Eyes: Blue
    Hair: Blonde
    Skin: Tanned

    STR 8
    DEX 16 (18)
    CON 10
    INT 13
    WIS 14
    CHA 16

    HP: 38
    AC: 22
    Touch: 16
    Flat-Footed: 22
    Speed: 30 ft.
    Initiative: +8
    BAB: +7
    Grapple: +6

    Saves:
    Fort +5
    Ref +14
    Will +8

    Weapons:
    +1 keen rapier
    Attack Bonus: +12
    Damage: 1d6
    Crit Multiplier: 15-20, 2x
    Range: --
    Type: Piercing

    +1 seeking light crossbow
    Attack Bonus: +12
    Damage: 1d8+1
    Crit Multiplier: 19-20, 2x
    Range: 80 ft.
    Type: Piercing
    Ammunition: 50 bolts

    Armor/Protection:
    Elven chain
    Type: Light
    AC Bonus: +5
    Max Dex: +4
    Check Penalty: -2
    Spell Failure: 20%
    Speed: 30 ft.
    Weight: 20

    Ring of Protection +1
    (+1 deflection bonus to AC)

    Amulet of Natural Armor +1
    (+1 natural armor)

    Dusty rose prism Ioun stone
    (+1 insight bonus to AC)

    Skills:
    Bluff +13 (10 ranks, +3 Cha)
    Disable Device +14 (13 ranks, +1 Int)
    Knowledge (religion) +9 (8 ranks, +1 Int)
    Intimidate +15 (10 ranks, +3 Cha, +2 Bluff synergy)
    Move Silently +17 (13 ranks, +4 Dex)
    Open Lock +17 (13 ranks, +4 Dex)
    Search +14 (13 ranks, +1 Int)
    Sense Motive +12 (10 ranks, +2 Wis)
    Sleight of Hand +16 (10 ranks, +4 Dex, +2 Bluff synergy)
    Spot +12 (10 ranks, +2 Wis)
    Tumble +17 (13 ranks, +7 Dex)

    Feats:
    Combat Reflexes
    Dodge
    Einhander
    Improved Inititative
    Weapon Finesse

    Class and Racial Abilities
    Trapfinding
    Sneak attack +5d6
    Trap sense +3
    Evasion
    Improved uncanny dodge

    Spells:
    Spells Per Day: 1st: 2; 2nd: 1
    Spell Save DC: 1st: 13; 2nd: 14
    Prepared Spells: 1st: obscuring mist, protection from law; 2nd: cat's grace.

    Languages:
    Common, Halfling

    Equipment:
    Cloak of Protection +2
    Gloves of Dexterity +2

    [dice=1]12[/dice][dice=5]8[/dice][dice=3]6[/dice]
    Player Name: swinkee
    Character Name: Selig Armano
    Class and Level: Warblade 2/Duskblade 5/Jade Phoenix Mage 3
    Race: Human
    Alignment: Chaotic neutral
    Deity: Olidammara
    Size: M
    Age: 21
    Gender: Male
    Height: 6'2
    Weight: 160
    Eyes: Blue
    Hair: Blonde
    Skin: Tanned

    STR 12
    DEX 14
    CON 16
    INT 16 (18)
    WIS 10
    CHA 12

    HP: 68
    AC: 21
    Touch: 14
    Flat-Footed: 21
    Speed: 30 ft.
    Initiative: +2
    BAB: +10
    Grapple:+11

    Saves:
    Fort +14
    Ref +8
    Will +6

    Weapons:
    +1 keen ghost touch rapier
    Attack Bonus: +12
    Damage: 1d6+2
    Crit Multiplier: 15-20/2x
    Range: --
    Type: Piercing

    +1 light crossbow
    Attack Bonus: +13
    Damage: 1d8+1
    Crit Multiplier: 19-20/2x
    Range: 80 ft.
    Type: Piercing
    Ammunition: 50 bolts

    Armor/Protection:
    Elven chain
    Type: Light
    AC Bonus: +5
    Max Dex: +4
    Check Penalty: -2
    Spell Failure: 20%
    Speed: 30 ft.
    Weight: 20 lb

    Light steel arrow catching shield
    Type: Shield
    AC Bonus: +1
    Max Dex: --
    Check Penalty: 0
    Spell Failure: 5%
    Speed: --
    Weight 6 lb.

    Ring of Protection +1
    (+1 deflection bonus to AC)

    Amulet of Natural Armor +1
    (+1 natural armor)

    Dusty rose prism Ioun stone
    (+1 insight bonus to AC)

    Skills:
    Concentration +16 (13 ranks, +3 Con)
    Intimidate +9 (8 ranks, +1 Cha)
    Knowledge (arcana) +12 (8 ranks, +4 Int)
    Knowledge (history) +14 (10 ranks, +4 Int)
    Knowledge (local) +9 (5 ranks, +4 Int)
    Knowledge (religion) +9 (5 ranks, +4 Int)
    Martial Lore +12 (8 ranks, +4 Int)
    Tumble +10 (8 ranks, +2 Dex)

    Feats:
    Adaptive Style
    Battle Meditation (Diamond Mind)
    Combat Casting
    Dodge
    Perfect Clarity of Mind and Body
    Unnerving Calm

    Class and Racial Abilities:
    Battle clarity
    Weapon aptitude
    Uncanny dodge
    Arcane attunement
    Armored mage (medium)
    Arcane channeling
    Quick cast 1/day
    Arcane wrath
    Rite of awakening
    Mystic phoenix stance

    Spells:
    Spells Per Day: 0th: 6; 1st: 7; 2nd: 6
    Spell Save DC: 0th: 14; 1st: 15; 2nd: 16
    Known Spells: 0th: acid splash, disrupt undead, ray of frost, touch of fatigue; 1st: blade of blood, burning hands, Kelgore's fire bolt, shocking grasp, true strike; 2nd: ghoul touch, Melf's acid arrow, scorching ray.

    Maneuvers:
    1st: Crusader's Strike*; Blistering Flourish; Moment of Perfect Mind*, Sapphire Nightmare Blade*; Steel Wind; Leading the Attack*
    (*readied)

    Stances: Stance of Clarity

    Languages:
    Common, Halfling

    Equipment:
    Cloak of Resistance +1
    Headband of Intellect +2

    Complete Divine: Temple raider of Olidammara prestige class.
    Players Handbook II: Duskblade class; arcane attunement, armored mage, arcane channeling, and quick cast class abilities; blade of blood and Kelgore's fire bolt spells; Einhander feat.
    Tome of Battle: Warblade class; Jade Phoenix Mage prestige class; battle clarity, weapon aptitude, arcane wrath, ritual of awakening, and mystic phoenix stance class abilities; Adaptive Style, Battle Meditation, Perfect Clarity of Body and Mind, and Unnerving Calm feats; all maneuvers and stances.

    Contact me by MSN (preferably) or pm to set up a battle.
    Posted in: Past Adventures
  • posted a message on The Undead Nation - Character Generation
    [dice=5]6[/dice]
    [dice=5]6[/dice]
    [dice=5]6[/dice]
    [dice=5]6[/dice]
    [dice=5]6[/dice]
    [dice=5]6[/dice]
    Posted in: Hall of Records
  • posted a message on The Undead Nation - Signup Thread
    I'll throw my hat in the ring and give this a shot.
    Posted in: Past Adventures
  • posted a message on University - Scourge of the Howling Horde - Gameplay Thread
    Damon rises from the second guard. "That one will make it," he says, gesturing at the first guard. "This one..." he turns to Sten. "I am sorry, but I could not save your friend."
    Posted in: Past Adventures
  • posted a message on A New World - Gameplay
    Fellrag nods at Ergo's comment. "There is only one entrance, and it's wide open. Even if they are uncivilized and unintelligent goblins, they wouldn't be so stupid as to leave the door to their hideout wide open without some sort of trap involved. They probably want us to just rush in without thinking. Anyone who's good with traps should probably take a closer look and see if they can find something."

    According to Stormblind on MSN, Ergo is the one who saw the thread. Might be a good idea to mention it, Wuf.
    Posted in: Past Adventures
  • posted a message on [RBS]. It's what's for dinner.
    @Ximbad: That's gotta suck. You at least have public transit available nearby, right?

    At least it's not out here where our transit system sucks unspeakable amounts. Mad

    @New layout: It caught me by surprise. I like it. It gives the site more character than it had before.

    @Jake: I like em.

    Yes, I'm a man of surprisingly few words. That's why I've stuffed my sig with quotes. Which reminds me, I've got to make sure the link-quote links to this thread.
    MAFIAEDIT: On checking, it's about 3 or 4 threads behind. Slant
    MAFIAEDIT TEH 2ND: Fixed it.
    Posted in: Retired Clan Threads
  • posted a message on A New World - Gameplay
    Fellrag shifts almost imperceptibly on his feet and draws his scimitar. He starts walking around the house, shadow obscuring his every step as he searches for other entrances.

    Fellrag is walking around the house, keeping near to the walls for protection from goblin archers, as well as to find secret doors. He is in Child of Shadow stance.

    And a few rolls just in case:

    Spot[dice=1]20+4[/dice]Spot[dice=1]20+4[/dice]Spot[dice=1]20+4[/dice]Search[dice=1]20+7[/dice]Search[dice=1]20+5[/dice]
    Posted in: Past Adventures
  • posted a message on Alcoholic Mini Mafia Sign Up
    Hmmm... I'm old enough to drink. Might as well /join.
    Posted in: Old Sign-ups
  • posted a message on A New World - Gameplay
    Fellrag falls into place in the back of the group. He lets his hands slide to his side, one resting on the hilt of his sword, the other hidden behind his cloak. With every step, his mail gives a light clink, and small wisps of fire seem to follow in his steps. He surveys his companions silently, relieved by the lack of humans who might despise his race, and yet not entirely trusting of them either.
    Posted in: Past Adventures
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