I was thinking about a Vintage Goblin deck, using Black and Red. It would have lots of "Dark Ritual"-like spells, and Empty the Warrens to use as a (maybe) turn one (if one draws Black Lotus, Moxen, Rite in Flame, etc.) LOADS of Goblins. Then it would drop gobs like CRAZY, hopefully overpowering them before they can respond. Here's my mockup:
Pedigree doesn't seem like something that should be keyworded in my opinion. Perhaps a vertical cycle at most.
I was only gonna put it on a few cards...but not a cycle.
Anyway, hows this?
Pedigree (when ~ ETB, yo may put any number of +1/+1 counters on it. ~ Gets -0/-2 for each +1/+1 counter on it.)
then i make it a 0/X, and X-1 would be the maximum power.
Of course that's a bit confuzzlating...but so is the ability.
Edit:
Here's what I have so far: W:
Redemption:
Redemption-------------W
Instant--------Uncommon
Exile target creature, then
return it to the battlefield
under its owner's controll.
Authenticate:
Authenticate-----------2W
Sorcery--------------Rare
Destroy all tokens.
Followed Footsteps-----3UU
Enchantment--Aura-Rare
Enchanted creature
has Biotic.
Glimpse of Knowledge
Glimpse of Knowledge----U
Instant--------Uncommon
Counter target spell that
an opponent casted. Its
controller draws up to three
Cards.
Remagic
Remagic----------------2U
Instant----------------Rare
Counter target instant or
sorcery spell. It's controller
reveals cards from the top
of his or her library until he
or she reveals an instant or
sorcery spell, then casts
that spell without paying its
mana cost. Then, that player
shuffles all other cards
revealed this way into his or
her library.
Breeding Spell
Breeding Spell-----------3U
Enchantment----------Rare
You make all choices for
pedigrees.
B:
Rotting Corpse:
Rotting Corpse-----------B
Exile target card in a
graveyard.
Draw a card.
Deadly Vampire:
Deadly Vampire----------3B
Creature--Vampire--Common
Pedigree--Deathtouch;
Lifelink (As this comes into
play, choose one: Deadly
Vampire gains lifelink or
deathtouch.)
3/3
Blood Loss:
Blood Loss-----------1B
Instant--------Common
Target creature gets
-X/-X until end of turn,
where X is it's power.
R:
Rush In:
Rush In-------------R
Instant----------Uncommon
Creatures you control gain
haste until end of turn.
Pyrean Soldier:
Pyrean Soldier------3R
Creature-Goblin Soldier-Common
Pedigree: Haste, First Strike
(As this comes into
play, choose one: Pyrean
Soldier gains Haste or
First Strike.)
2/2
Offspring-------------G
Instant----Uncommon
Destroy target creature
you control, then put
two green creature
tokens onto the
battlefield whose power
is the half the destroyed
creature's power,
rounded up, and whose
toughness is half the
destroyed creature's
power, rounded down.
Genetic Perfection:
Genetic Perfection---3G
Enchantment--Rare G, Sacrifice a creature:
Search your library for
a creature whose
converted mana cost
equals the converted
mana cost of the sacrificed
creature and put it onto
the battlefield, then shuffle
your library.
Elven Leader:
Elven Leader---------4GG
Creature--Elf Shaman-Rare
Pedigree: 4/4; 2/6
(As this comes into
play, choose one: Elven
Leader is a 4/4 or a 2/6.)
Druid of Life:
Druid of Life--------G
Creature-Elf Shaman-Common
Biotic
1/1
Multicolor:
Pera's Guardians
Pera's Guardians----1GW
Creature-Human Warrior-Uncommon
Biotic
Sacrifice Pera's Guardians:
Target creature gets +0/+2
until end of turn.
0/4
Colorless:
Elixer of Oppresion--3
Artifact-Equipment-Rare
Equip UUU 1: Return equipped creature
to its owners hand.
Biotic (insert biotic reminder text)
Pedigree (when ~ ETB, you may add X to its toughness. If you do, subtract X froms its power. when ~ ETB, you may add X to its power. If you do, subtract X froms its toughness.)
1/1
How would I put it so that people don-t get, say, a -5/7, subracting 6 from it's power to get a wall? How could I say that?
Pyrea is my own personal set. Many people create them, and here is mine. I'm going to spoil this the way wizards does: a bit at a time.
Here is the introduction to the first set, called The State of Pyrea:
Welcome to Pyrea. Pyrea is a plane abundant with mana. Its diverse landscape allows several species to coexist, and war is uncommon there. The five factions: Goblins, Elves, Merfolk, Vampires, and Leonin, peacefully coexist. There are skirmishes, of course, but war hasn’t been seen since the Old Times, when these tribes were constantly at war. After the Old Times, the land was so ravaged that the five tribes agreed (without any pressuring) to form the Council, a peacekeeping group. Each faction has 3 members to represent them.
There is a reason war hasn’t been seen. That’s because, underneath all the formalities, the entire plane functions underneath one government. Pera, a human Planeswalker (and the only human on Pyrea), controls the council secretly. She does this by bribing the plane leaders with genetic perfection. For example, if the goblins of the North are having trouble coping with harsh floods in their country and need to be able to get around in water more easily, Pera can bring marsh goblins from another plane to breed with these. If the elves have trouble hunting, Pera brings them master hunter genetics: elves from Lorwyn. Pera has a reason for doing this: she is hoping to form an interplanar army. Seeing how Phyrexia, attempting to do the same thing, was pushed back by Urza and his Nine Titans, she realizes that one Planeswalker is not enough. For the last five millennia, she has traveled the entire plane, hoping to find one with the Spark, who, supposedly with optimal genes, can become one of the most powerful Planeswalkers ever. In all this time, she has only found one, who became her apprentice. When trying to ignite his spark she accidentally killed him in a toxic explosion. So she has continued searching and will until she either finds someone with a Spark, dies, or gives up.
About the cards, I'll spoil one for you.
Glimpse of Knowledge U
Instant (Uncommon)
Counter target spell an opponent controls. That opponent may draw 3 cards.
Pyrea is my own personal set. Many people create them, and here is mine. I'm going to spoil this the way wizards does: a bit at a time.
Here is the introduction to the first set, called The State of Pyrea:
Welcome to Pyrea. Pyrea is a plane abundant with mana. Its diverse landscape allows several species to coexist, and war is uncommon there. The five factions: Goblins, Elves, Merfolk, Vampires, and Cat-men, peacefully coexist. There are skirmishes, of course, but war hasn’t been seen since the Old Times, when these tribes were constantly at war. After the Old Times, the land was so ravaged that the five tribes agreed (without any pressuring) to form the Council, a peacekeeping group. Each faction has 3 members to represent them.
There is a reason war hasn’t been seen. That’s because, underneath all the formalities, the entire plane functions underneath one government. Pera, a human Planeswalker (and the only human on Pyrea), controls the council secretly. She does this by bribing the plane leaders with genetic perfection. For example, if the goblins of the North are having trouble coping with harsh floods in their country and need to be able to get around in water more easily, Pera can bring marsh goblins from another plane to breed with these. If the elves have trouble hunting, Pera brings them master hunter genetics: elves from Lorwyn. Pera has a reason for doing this: she is hoping to form an interplanar army. Seeing how Phyrexia, attempting to do the same thing, was pushed back by Urza and his Nine Titans, she realizes that one Planeswalker is not enough. For the last five millennia, she has traveled the entire plane, hoping to find one with the Spark, who, supposedly with optimal genes, can become one of the most powerful Planeswalkers ever. In all this time, she has only found one, who became her apprentice. When trying to ignite his spark she accidentally killed him in a toxic explosion. So she has continued searching and will until she either finds someone with a Spark, dies, or gives up.
Thats my list. I'm thinking:
Mox Opals
Goblin Guides
Galvanic Blast (Definatly, but can't find room. Kills Walls, and we have a lot of control)
I play about a 50% Valakut-filled meta, 40 % UW Control, 10% other stuff. Can somebody help me with this? also, is this post in the right format or whatever?
The Zenith cycle is generic, meaning it has no specific ties to the Mirrodin block and could easily be reprinted in Core, so it makes no sense to use Cat Clerics. If anything it would make Human soldiers.
Also, White usually deals in 1/1 tokens en masse.
Nothing about this seems legit.
The Zenith Cycle ISN'T generic. Mirrodin has 5 suns: one for each colour of magic. So does this cycle. With this and the flavor text of each card, we can assume each Zenith is a representation of the sun.
I meant to put Pyretic Ritual.
Oh yeah, Brightstone Ritual looks SOOO good...
I thought about Earwig Squad. Actually, I'm still thinking about it.
1 Mox Ruby
1 Strip Mine
4 Graven Cairns
3 Auntie’s Hovel
4 Badlands
4 Blood Crypt
4 Bloodstained Mire
4 Goblin Lackey
4 Boggart Mob
2 Mad Auntie
4 Goblin Warchief
4 Goblin Recruiter
2 Skirk Prospector
1 Black Lotus
4 Skullclamp
4 Empty the Warrens
4 Rite of Flame
1 Pyretic Blast
4 Pyroblast
4 Red Elemental Blast
4 Shatter
3 Into the Core
REPRINT SLOBAD
http://www.mtgdeckbuilder.net/Decks/ViewDeck/42488
Any thoughts? (Yes, I'm trying to get goblin guides, but a playset is $40).
what if i had something out that boosted all my stuff?
I was only gonna put it on a few cards...but not a cycle.
Anyway, hows this?
Pedigree (when ~ ETB, yo may put any number of +1/+1 counters on it. ~ Gets -0/-2 for each +1/+1 counter on it.)
then i make it a 0/X, and X-1 would be the maximum power.
Of course that's a bit confuzzlating...but so is the ability.
Edit:
Here's what I have so far:
W:
Redemption:
Redemption-------------W
Instant--------Uncommon
Exile target creature, then
return it to the battlefield
under its owner's controll.
Authenticate-----------2W
Sorcery--------------Rare
Destroy all tokens.
U:
Followed Footsteps:
Followed Footsteps-----3UU
Enchantment--Aura-Rare
Enchanted creature
has Biotic.
Glimpse of Knowledge
Glimpse of Knowledge----U
Instant--------Uncommon
Counter target spell that
an opponent casted. Its
controller draws up to three
Cards.
Remagic----------------2U
Instant----------------Rare
Counter target instant or
sorcery spell. It's controller
reveals cards from the top
of his or her library until he
or she reveals an instant or
sorcery spell, then casts
that spell without paying its
mana cost. Then, that player
shuffles all other cards
revealed this way into his or
her library.
Breeding Spell
Breeding Spell-----------3U
Enchantment----------Rare
You make all choices for
pedigrees.
B:
Rotting Corpse:
Rotting Corpse-----------B
Exile target card in a
graveyard.
Draw a card.
Deadly Vampire:
Deadly Vampire----------3B
Creature--Vampire--Common
Pedigree--Deathtouch;
Lifelink (As this comes into
play, choose one: Deadly
Vampire gains lifelink or
deathtouch.)
3/3
Blood Loss:
Blood Loss-----------1B
Instant--------Common
Target creature gets
-X/-X until end of turn,
where X is it's power.
R:
Rush In:
Rush In-------------R
Instant----------Uncommon
Creatures you control gain
haste until end of turn.
Pyrean Soldier:
Pyrean Soldier------3R
Creature-Goblin Soldier-Common
Pedigree: Haste, First Strike
(As this comes into
play, choose one: Pyrean
Soldier gains Haste or
First Strike.)
2/2
Goblin Breeder:
Goblin Breeder---------RRR
Creature--Goblin---Uncommon
Biotic
2/1
G:
Offspring-------------G
Instant----Uncommon
Destroy target creature
you control, then put
two green creature
tokens onto the
battlefield whose power
is the half the destroyed
creature's power,
rounded up, and whose
toughness is half the
destroyed creature's
power, rounded down.
Genetic Perfection:
Genetic Perfection---3G
Enchantment--Rare
G, Sacrifice a creature:
Search your library for
a creature whose
converted mana cost
equals the converted
mana cost of the sacrificed
creature and put it onto
the battlefield, then shuffle
your library.
Elven Leader:
Elven Leader---------4GG
Creature--Elf Shaman-Rare
Pedigree: 4/4; 2/6
(As this comes into
play, choose one: Elven
Leader is a 4/4 or a 2/6.)
Druid of Life:
Druid of Life--------G
Creature-Elf Shaman-Common
Biotic
1/1
Multicolor:
Pera's Guardians
Pera's Guardians----1GW
Creature-Human Warrior-Uncommon
Biotic
Sacrifice Pera's Guardians:
Target creature gets +0/+2
until end of turn.
0/4
Colorless:
Elixer of Oppresion--3
Artifact-Equipment-Rare
Equip UUU
1: Return equipped creature
to its owners hand.
Master of Life --------- GGG(maybe another G)
Biotic (insert biotic reminder text)
Pedigree (when ~ ETB, you may add X to its toughness. If you do, subtract X froms its power. when ~ ETB, you may add X to its power. If you do, subtract X froms its toughness.)
1/1
How would I put it so that people don-t get, say, a -5/7, subracting 6 from it's power to get a wall? How could I say that?
Kronos.
Gaea.
Maybe? I don't know. But still a really cool set.
B T Dubs, how to do signatures?
For now, you get this:
Druid of Life ---------- G
Pretty Artwork
Biotic (At the beginning of your upkeep, put a token into play that's a copy of this card except for its biotic ability).
1/1
Here is the introduction to the first set, called The State of Pyrea:
Welcome to Pyrea. Pyrea is a plane abundant with mana. Its diverse landscape allows several species to coexist, and war is uncommon there. The five factions: Goblins, Elves, Merfolk, Vampires, and Leonin, peacefully coexist. There are skirmishes, of course, but war hasn’t been seen since the Old Times, when these tribes were constantly at war. After the Old Times, the land was so ravaged that the five tribes agreed (without any pressuring) to form the Council, a peacekeeping group. Each faction has 3 members to represent them.
There is a reason war hasn’t been seen. That’s because, underneath all the formalities, the entire plane functions underneath one government. Pera, a human Planeswalker (and the only human on Pyrea), controls the council secretly. She does this by bribing the plane leaders with genetic perfection. For example, if the goblins of the North are having trouble coping with harsh floods in their country and need to be able to get around in water more easily, Pera can bring marsh goblins from another plane to breed with these. If the elves have trouble hunting, Pera brings them master hunter genetics: elves from Lorwyn. Pera has a reason for doing this: she is hoping to form an interplanar army. Seeing how Phyrexia, attempting to do the same thing, was pushed back by Urza and his Nine Titans, she realizes that one Planeswalker is not enough. For the last five millennia, she has traveled the entire plane, hoping to find one with the Spark, who, supposedly with optimal genes, can become one of the most powerful Planeswalkers ever. In all this time, she has only found one, who became her apprentice. When trying to ignite his spark she accidentally killed him in a toxic explosion. So she has continued searching and will until she either finds someone with a Spark, dies, or gives up.
About the cards, I'll spoil one for you.
Glimpse of Knowledge U
Instant (Uncommon)
Counter target spell an opponent controls. That opponent may draw 3 cards.
Here is the introduction to the first set, called The State of Pyrea:
Welcome to Pyrea. Pyrea is a plane abundant with mana. Its diverse landscape allows several species to coexist, and war is uncommon there. The five factions: Goblins, Elves, Merfolk, Vampires, and Cat-men, peacefully coexist. There are skirmishes, of course, but war hasn’t been seen since the Old Times, when these tribes were constantly at war. After the Old Times, the land was so ravaged that the five tribes agreed (without any pressuring) to form the Council, a peacekeeping group. Each faction has 3 members to represent them.
There is a reason war hasn’t been seen. That’s because, underneath all the formalities, the entire plane functions underneath one government. Pera, a human Planeswalker (and the only human on Pyrea), controls the council secretly. She does this by bribing the plane leaders with genetic perfection. For example, if the goblins of the North are having trouble coping with harsh floods in their country and need to be able to get around in water more easily, Pera can bring marsh goblins from another plane to breed with these. If the elves have trouble hunting, Pera brings them master hunter genetics: elves from Lorwyn. Pera has a reason for doing this: she is hoping to form an interplanar army. Seeing how Phyrexia, attempting to do the same thing, was pushed back by Urza and his Nine Titans, she realizes that one Planeswalker is not enough. For the last five millennia, she has traveled the entire plane, hoping to find one with the Spark, who, supposedly with optimal genes, can become one of the most powerful Planeswalkers ever. In all this time, she has only found one, who became her apprentice. When trying to ignite his spark she accidentally killed him in a toxic explosion. So she has continued searching and will until she either finds someone with a Spark, dies, or gives up.
4 Goblin Chieftain
4 Memnite
2 Ornithopter
4 Spikeshot Elder
4 Goblin Bushwhacker
4 Adventuring Gear
4 Lightning Bolt
4 Infiltration Lens
4 Trusty Machete
Thats my list. I'm thinking:
Mox Opals
Goblin Guides
Galvanic Blast (Definatly, but can't find room. Kills Walls, and we have a lot of control)
I play about a 50% Valakut-filled meta, 40 % UW Control, 10% other stuff. Can somebody help me with this? also, is this post in the right format or whatever?
The Zenith Cycle ISN'T generic. Mirrodin has 5 suns: one for each colour of magic. So does this cycle. With this and the flavor text of each card, we can assume each Zenith is a representation of the sun.