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  • posted a message on Lorwyn Goblins
    Quote from dondee
    what's Pyretic blast?


    I meant to put Pyretic Ritual.

    Oh yeah, Brightstone Ritual looks SOOO good...
    I thought about Earwig Squad. Actually, I'm still thinking about it.
    Posted in: Miscellaneous Decks
  • posted a message on Lorwyn Goblins
    I was thinking about a Vintage Goblin deck, using Black and Red. It would have lots of "Dark Ritual"-like spells, and Empty the Warrens to use as a (maybe) turn one (if one draws Black Lotus, Moxen, Rite in Flame, etc.) LOADS of Goblins. Then it would drop gobs like CRAZY, hopefully overpowering them before they can respond. Here's my mockup:

    Posted in: Miscellaneous Decks
  • posted a message on [Official] RDW Archive
    What do we use against Myr? I find that a tough matchup.:-/
    Posted in: Standard Archives
  • posted a message on [Official] RDW Archive
    I run 21 Artifacts...i also run Moxen and Galvanic Blast though.
    REPRINT SLOBAD
    Posted in: Standard Archives
  • posted a message on [Official] RDW Archive
    Here's my new list:
    http://www.mtgdeckbuilder.net/Decks/ViewDeck/42488
    Any thoughts? (Yes, I'm trying to get goblin guides, but a playset is $40).
    Posted in: Standard Archives
  • posted a message on My set: Pyrea
    Quote from viridiancircle

    Pedigree N (This enters the battlefield with up to N +1/-1 counters on it.)

    In all cases N would be its toughness minus 1.
    The question is not whether this is possible, but rather whether it is practical.


    what if i had something out that boosted all my stuff?
    Quote from Trancebam
    Pedigree doesn't seem like something that should be keyworded in my opinion. Perhaps a vertical cycle at most.


    I was only gonna put it on a few cards...but not a cycle.

    Anyway, hows this?

    Pedigree (when ~ ETB, yo may put any number of +1/+1 counters on it. ~ Gets -0/-2 for each +1/+1 counter on it.)
    then i make it a 0/X, and X-1 would be the maximum power.
    Of course that's a bit confuzzlating...but so is the ability.



    Edit:



    Here's what I have so far:
    W:
    Redemption:

    Redemption-------------W
    Instant--------Uncommon
    Exile target creature, then
    return it to the battlefield
    under its owner's controll.
    Authenticate:

    Authenticate-----------2W
    Sorcery--------------Rare
    Destroy all tokens.

    U:
    Followed Footsteps:

    Followed Footsteps-----3UU
    Enchantment--Aura-Rare
    Enchanted creature
    has Biotic.

    Glimpse of Knowledge

    Glimpse of Knowledge----U
    Instant--------Uncommon
    Counter target spell that
    an opponent casted. Its
    controller draws up to three
    Cards.
    Remagic

    Remagic----------------2U
    Instant----------------Rare
    Counter target instant or
    sorcery spell. It's controller
    reveals cards from the top
    of his or her library until he
    or she reveals an instant or
    sorcery spell, then casts
    that spell without paying its
    mana cost. Then, that player
    shuffles all other cards
    revealed this way into his or
    her library.

    Breeding Spell

    Breeding Spell-----------3U
    Enchantment----------Rare
    You make all choices for
    pedigrees.

    B:
    Rotting Corpse:

    Rotting Corpse-----------B
    Exile target card in a
    graveyard.
    Draw a card.

    Deadly Vampire:

    Deadly Vampire----------3B
    Creature--Vampire--Common
    Pedigree--Deathtouch;
    Lifelink (As this comes into
    play, choose one: Deadly
    Vampire gains lifelink or
    deathtouch.)
    3/3

    Blood Loss:

    Blood Loss-----------1B
    Instant--------Common
    Target creature gets
    -X/-X until end of turn,
    where X is it's power.

    R:
    Rush In:

    Rush In-------------R
    Instant----------Uncommon
    Creatures you control gain
    haste until end of turn.

    Pyrean Soldier:

    Pyrean Soldier------3R
    Creature-Goblin Soldier-Common
    Pedigree: Haste, First Strike
    (As this comes into
    play, choose one: Pyrean
    Soldier gains Haste or
    First Strike.)
    2/2

    Goblin Breeder:

    Goblin Breeder---------RRR
    Creature--Goblin---Uncommon
    Biotic
    2/1

    G:


    Offspring-------------G
    Instant----Uncommon
    Destroy target creature
    you control, then put
    two green creature
    tokens onto the
    battlefield whose power
    is the half the destroyed
    creature's power,
    rounded up, and whose
    toughness is half the
    destroyed creature's
    power, rounded down.

    Genetic Perfection:

    Genetic Perfection---3G
    Enchantment--Rare
    G, Sacrifice a creature:
    Search your library for
    a creature whose
    converted mana cost
    equals the converted
    mana cost of the sacrificed
    creature and put it onto
    the battlefield, then shuffle
    your library.

    Elven Leader:

    Elven Leader---------4GG
    Creature--Elf Shaman-Rare
    Pedigree: 4/4; 2/6
    (As this comes into
    play, choose one: Elven
    Leader is a 4/4 or a 2/6.)

    Druid of Life:

    Druid of Life--------G
    Creature-Elf Shaman-Common
    Biotic
    1/1

    Multicolor:
    Pera's Guardians

    Pera's Guardians----1GW
    Creature-Human Warrior-Uncommon
    Biotic
    Sacrifice Pera's Guardians:
    Target creature gets +0/+2
    until end of turn.
    0/4

    Colorless:


    Elixer of Oppresion--3
    Artifact-Equipment-Rare
    Equip UUU
    1: Return equipped creature
    to its owners hand.
    Posted in: Custom Set Creation and Discussion
  • posted a message on My set: Pyrea
    hows this one?

    Master of Life --------- GGG(maybe another G)

    Biotic (insert biotic reminder text)
    Pedigree (when ~ ETB, you may add X to its toughness. If you do, subtract X froms its power. when ~ ETB, you may add X to its power. If you do, subtract X froms its toughness.)
    1/1

    How would I put it so that people don-t get, say, a -5/7, subracting 6 from it's power to get a wall? How could I say that?
    Posted in: Custom Set Creation and Discussion
  • posted a message on My set: Pyrea
    I made a duplicate on accident. Look it up, post there
    Posted in: Custom Set Creation and Discussion
  • posted a message on Imminence over Marycion (184/249) [now with renders!]
    Nice original set. I like the multicolored Factions. Just an idea:

    Kronos.

    Gaea.

    Maybe? I don't know. But still a really cool set.
    B T Dubs, how to do signatures?
    Posted in: Custom Set Creation and Discussion
  • posted a message on My set: Pyrea
    2 cards seems kind of powerful, but I can see why you say that. For each couple of posts, I'll spoil something new.

    For now, you get this:

    Druid of Life ---------- G


    Pretty Artwork


    Biotic (At the beginning of your upkeep, put a token into play that's a copy of this card except for its biotic ability).


    1/1
    Posted in: Custom Set Creation and Discussion
  • posted a message on My set: Pyrea
    Pyrea is my own personal set. Many people create them, and here is mine. I'm going to spoil this the way wizards does: a bit at a time.

    Here is the introduction to the first set, called The State of Pyrea:
    Welcome to Pyrea. Pyrea is a plane abundant with mana. Its diverse landscape allows several species to coexist, and war is uncommon there. The five factions: Goblins, Elves, Merfolk, Vampires, and Leonin, peacefully coexist. There are skirmishes, of course, but war hasn’t been seen since the Old Times, when these tribes were constantly at war. After the Old Times, the land was so ravaged that the five tribes agreed (without any pressuring) to form the Council, a peacekeeping group. Each faction has 3 members to represent them.
    There is a reason war hasn’t been seen. That’s because, underneath all the formalities, the entire plane functions underneath one government. Pera, a human Planeswalker (and the only human on Pyrea), controls the council secretly. She does this by bribing the plane leaders with genetic perfection. For example, if the goblins of the North are having trouble coping with harsh floods in their country and need to be able to get around in water more easily, Pera can bring marsh goblins from another plane to breed with these. If the elves have trouble hunting, Pera brings them master hunter genetics: elves from Lorwyn. Pera has a reason for doing this: she is hoping to form an interplanar army. Seeing how Phyrexia, attempting to do the same thing, was pushed back by Urza and his Nine Titans, she realizes that one Planeswalker is not enough. For the last five millennia, she has traveled the entire plane, hoping to find one with the Spark, who, supposedly with optimal genes, can become one of the most powerful Planeswalkers ever. In all this time, she has only found one, who became her apprentice. When trying to ignite his spark she accidentally killed him in a toxic explosion. So she has continued searching and will until she either finds someone with a Spark, dies, or gives up.


    About the cards, I'll spoil one for you.

    Glimpse of Knowledge U




    Instant (Uncommon)
    Counter target spell an opponent controls. That opponent may draw 3 cards.
    Posted in: Custom Set Creation and Discussion
  • posted a message on My set: Pyrea
    Pyrea is my own personal set. Many people create them, and here is mine. I'm going to spoil this the way wizards does: a bit at a time.

    Here is the introduction to the first set, called The State of Pyrea:
    Welcome to Pyrea. Pyrea is a plane abundant with mana. Its diverse landscape allows several species to coexist, and war is uncommon there. The five factions: Goblins, Elves, Merfolk, Vampires, and Cat-men, peacefully coexist. There are skirmishes, of course, but war hasn’t been seen since the Old Times, when these tribes were constantly at war. After the Old Times, the land was so ravaged that the five tribes agreed (without any pressuring) to form the Council, a peacekeeping group. Each faction has 3 members to represent them.
    There is a reason war hasn’t been seen. That’s because, underneath all the formalities, the entire plane functions underneath one government. Pera, a human Planeswalker (and the only human on Pyrea), controls the council secretly. She does this by bribing the plane leaders with genetic perfection. For example, if the goblins of the North are having trouble coping with harsh floods in their country and need to be able to get around in water more easily, Pera can bring marsh goblins from another plane to breed with these. If the elves have trouble hunting, Pera brings them master hunter genetics: elves from Lorwyn. Pera has a reason for doing this: she is hoping to form an interplanar army. Seeing how Phyrexia, attempting to do the same thing, was pushed back by Urza and his Nine Titans, she realizes that one Planeswalker is not enough. For the last five millennia, she has traveled the entire plane, hoping to find one with the Spark, who, supposedly with optimal genes, can become one of the most powerful Planeswalkers ever. In all this time, she has only found one, who became her apprentice. When trying to ignite his spark she accidentally killed him in a toxic explosion. So she has continued searching and will until she either finds someone with a Spark, dies, or gives up.
    Posted in: Custom Set Creation and Discussion
  • posted a message on [Official] RDW Archive


    Thats my list. I'm thinking:
    Mox Opals
    Goblin Guides
    Galvanic Blast (Definatly, but can't find room. Kills Walls, and we have a lot of control)
    I play about a 50% Valakut-filled meta, 40 % UW Control, 10% other stuff. Can somebody help me with this? also, is this post in the right format or whatever?
    Posted in: Standard Archives
  • posted a message on [MBS] White Sun's Zenith
    Quote from Phyrre56
    The Zenith cycle is generic, meaning it has no specific ties to the Mirrodin block and could easily be reprinted in Core, so it makes no sense to use Cat Clerics. If anything it would make Human soldiers.

    Also, White usually deals in 1/1 tokens en masse.

    Nothing about this seems legit.


    The Zenith Cycle ISN'T generic. Mirrodin has 5 suns: one for each colour of magic. So does this cycle. With this and the flavor text of each card, we can assume each Zenith is a representation of the sun.
    Posted in: The Rumor Mill
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